Study Hacker History, And Update It

Looking through past hacks is a great source of inspiration. This week, we saw [Russ Maschmeyer] re-visiting a classic hack by [Jonny Lee] that made use of a Wiimote’s IR camera to fake 3D, or at least provide a compelling parallax effect that’ll fool your brain, without any expensive custom hardware.

[Lee]’s original demo was stunning, and that alone is reason to revisit it. Using the Wiimote as the webcam was inspired back in 2007, because it meant that there was no hard computer vision work to be done in estimating the viewer’s position – the camera only sees IR LEDs anyway. The tradeoff is that you had to wear two IR LEDs on your head, calibrate it just right, and that only the person with the headset on gets the illusion just right.

This is why re-visiting the past can be fruitful. As [Russ] discovered, computing power is so plentiful these days that you could do face/eye position estimation with a normal webcam easier than you could source an old Wiimote. Indeed, he’s getting the positioning so accurate that he’s worried about to which eye he’s projecting the illusion. Clearly, it’s time for a revamp.

So here’s the formula: find a brilliant old hack, and notice if it was hampered by the state of technology back when it was done. Update this using modern conveniences, and voila! You might just find that you can take the idea further, simply because you have more tools in your toolbox. Nothing wrong with standing on the shoulders of giants.

But beware! Time isn’t sitting still for you either. As soon as you make your killer 3D vision hack, VR goggles will become cheap and ubiquitous. So get it done today, before your hack becomes inspiration for the future.

Photography, The Stereo Way

Most consumer-grade audio equipment has been in stereo since at least the 1960s, allowing the listener to experience sounds with a three-dimensional perspective as if they were present when the sound was originally made. Stereo photography has lagged a little behind the stereo audio trend, though, with most of the technology existing as passing fads or requiring clumsy hardware to experience fully. Not so with the DIY stereoscopic cameras like this one produced by this group of 3D photography enthusiasts, who have also some methods to view the photos in 3D without any extra hardware.

The camera uses two imaging sensors to produce a stereo image. One sensor is fixed, and the other is on a slider which allows the user to adjust the “amount” of 3D effect needed for any particular photo. [Jim] is using this camera mostly for macro photography, which means that he only needs a few millimeters of separation between the two sensors to achieve the desired effect, but for more distant objects more separation can be used. The camera uses dual Raspberry Pi processors, a lithium battery, and a touch screen interface. It includes a ton of features as well including things like focus stacking, but to get a more full experience of this build we’d highly recommend checking out the video after the break.

As for viewing the photographs, these stereoscopic 3D images require nothing more than a little practice to view them. This guide is available with some simple examples to get started, and while it does at first feel like a Magic Eye puzzle from the late 90s, it quickly becomes intuitive. Another guide has some more intricate 3D maps at the end to practice on as well. This is quite the step up from needing to use special glasses or a wearable 3D viewer of some sort. There are also some methods available to create 3D images from those taken with a regular 2D camera as well.

Thanks to [Bill] for the tip and the additional links to the guides for viewing these images!

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small actor on giant table

NERF – Neural Radiance Fields

Making narrative film just keeps getting easier. What once took a studio is now within reach of the dedicated hobbyist. And Neural Radiance Fields are making it a dramatic step easier. The guys from [Corridor Crew] give an early peek.

Filming and editing have reached the cell phone and laptop stage of easy. But sets, costumes, actors, lighting, and so on haven’t gotten substantially cheaper, and making your own short film is still a major project.

Enter 3D graphics. With a good gaming laptop, anybody can make a photorealistic scene in Blender and place live action actors in it. But it takes both a lot of skill and work. And often, the scene you’re making is available as  a real place, but you can’t get permission to film or haul actors, props, crew, and so on to the set.

A new technology, NERF, for “NEural Radiance Fields”, has decreased the headaches a lot.  Instead of making a 3D model of the scene and using that to predict what reaches the camera, the software starts with video of the scene and machine learns a “radiance field” – a model of how light is reflected by the scene. Continue reading “NERF – Neural Radiance Fields”

Blender Builds LEGO Models

Blender is a free and open source computer graphics package that’s used in the production of everything from video games to feature films. Now, as demonstrated by [Joey Carlino], the popular program can even be used to convert models into LEGO.

This new feature available in Blender 3.4 allows for the use of instance attributes in a way that a large number of points on a model can be created without causing undue strain on (and possible crashing of) the software. Essentially, an existing model is split into discrete points at specific intervals. The spacing of the intervals is set to be exactly that of LEGO bricks, which gives the model the low-resolution look of a real LEGO set. From there, a model brick is created and placed at each of these points, and then colors can be transferred to the bricks individually.

The demonstration that [Joey] uses is converting a beach ball model to LEGO, but using these tools on other models delivers some striking results. He goes over a lot of the details on how to create these, and it would only be a short step from there to ordering the bricks themselves. Or, using these models and sending them over to a 3D printer straight from Blender itself. Not bad for free software!

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A cyclotron clock display, mounted on a wooden base. There are two stepper motors exposed on either side. There is a panel installed in the wooden base with a red button on the left, two knobs and four smaller buttons in a two by two grid on the right.

A Flipping, Perpetually-Rotating Clock

Clocks are a mainstay of hackers and makers, as they provide a way to explore creative designs while still maintaining a functional aspect to the project. [Brett Oliver] follows this tradition in making a cyclotron clock that uses a perpetual rotating digit concept from a 1900s desk flip calendar.

An exploded view of one of the flip calendar digit display, showing how the tiles fit into the chamber.

Each digit of the clock has a rotating chamber that’s big enough to fit a group of tiles inside that have digits printed on either face. The tiles are sized and stacked in such a way that the rotation of the chamber allows the next tile to slide in front of the old one. Specific digits are revealed by rotating the chamber a number of times.

Each of the four digits positions has a 28BYJ-48 stepper motor to rotate the chamber, with each motor being driven by a ULN2003 driver module. The main microcontroller is a ESP32 WROOM, and an I2C compatible DS3231 real time clock (RTC) module keeps time. All of the motors are driven off of an LM2596 module that provides 7 V, while the ESP32 and RTC are powered from a USB connector.

The different modes and the ability to set time is done through a panel that has various buttons and knobs. The whole clock is mounted on a custom wooden base that has cutouts for the panels and cabling. [Brett Oliver] has done a great job of documentation, going into detail about the mechanics and electronics of the build. Design files, including STLs of the various components, are also available for download. Be sure to check out the video after the break.

We’ve featured a flip calendar with a similar operating principle before which clearly shows the inner workings of the mechanism.

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Screenshot of the website, showing the sidebar with technology types on the left, and an entry about modifying LCD polarizers on the right, with a video showing an art piece using LCD polarizers

Alternative Display Technologies And Where To Find Them

[Blair Neal] has been working on an information database for artists and hackers – a collection of non-conventional display technologies available to us. We’ve covered this repository before, six years ago – since then, it’s moved to a more suitable platform, almost doubled in size, and currently covers over 40+ display technology types and related tricks. This database is something you should check out even if you’re not looking for a new way to display things right now, however, for its sheer educational and entertainment value alone.

[Blair] doesn’t just provide a list of links, like the “awesome-X” directories we see a lot of. Each entry is a small story that goes into detail on what makes the technology tick, its benefits and fundamental limitations, linking to illustrative videos where appropriate. It’s as if this guide is meant to give you an extensive learning course on all the ways you can visualize things on your creative journey. All of these categories have quite a few examples to draw from, highlighting individual artworks that have made use of any technology or trick in a particular way.

If you’re ever wondered about the current state of technology when it comes to flexible or transparent displays, or looked for good examples of volumetric projection done in a variety of ways, this is the place to go. It also talks about interesting experimental technologies, like drone displays, plasma combustion or scanning fiber optics. Overall, if you’re looking to spend about half an hour learning about all the ways there are to visualize something, this database is worth a read. And, if there’s a display technology the author might’ve missed and you know something about, contributions are welcome!

Someone setting out to compile information about an extensive topic is always appreciated, and helps many hackers on their path. We’ve seen that done with 3D printer resin settings and SMD part codes, to name just a few. What’s your favourite hacker-maintained database?

3D ASCII art

Online Tool Turns STLs Into 3D ASCII Art

If you look hard enough, most of the projects we feature on these pages have some practical value. They may seem frivolous, but there’s usually something that compelled the hacker to commit time and effort to its doing. That doesn’t mean we don’t get our share of just-for-funsies projects, of course, which certainly describes this online 3D ASCII art generator.

But wait — maybe that’s not quite right. After all, [Andrew Sink] put a lot of time into the code for this, and for its predecessor, his automatic 3D low-poly generator. That project led to the current work, which like before takes an STL model as input, this time turning it into an ASCII art render. The character set used for shading the model is customizable; with the default set, the shading is surprisingly good, though. You can also swap to a black-on-white theme if you like, navigate around the model with the mouse, and even export the ASCII art as either a PNG or as a raw text file, no doubt suitable to send to your tractor-feed printer.

[Andrew]’s code, which is all up on GitHub, makes liberal use of the three.js library, so maybe stretching his 3D JavaScript skills is really the hidden practical aspect of this one. Not that it needs one — we think it’s cool just for the gee-whiz factor.

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