Since even the cheapest phone or computer now has plenty of horsepower, there’s been a move to create instruments that can do everything, using a reasonably simple front end and crunching data back on the host device. This is one of those tasks that seems easy, but doing it well turns out to be a lot of effort. One we recently noticed was Pocket Science Lab — a board that connects to your PC or Android phone and provides an oscilloscope, a logic analyzer, a wave generator, a power supply, a multimeter, and a few odd items such as an accelerometer, barometer, compass, and lux meter. The cost is about $65, so it isn’t a big investment. But what can it do? Read on, or you can watch the video below from Geekcamp Singapore.
The datasheet shows a reasonable device, although nothing amazing. The oscilloscope has 4 channels but only does 2 MSPS, so assuming the front end can handle it, you might visualize 1 MHz sine waves. There’s also a 12-bit voltmeter, three 12-bit power supplies with different ranges, a 4 MHz 4 channel logic analyzer, two sine or triangle wave generators, 4 PWM outputs, and the ability to measure capacitance. Finally, there’s a frequency counter that’s good to 16 MHz.




Using a CRT oscilloscope in X-Y mode as a vector display, the console faithfully reproduces some classic games, most of which, curiously enough, were not originally vector games. There are implementations of the Anaconda, RetroRacer, and AstroLander minigames from Timesplitter 2. There are also versions of Pac-Man, Tetris, and even Super Mario Brothers. Most of the games were prototyped in JavaScript before being translated into assembly and placed onto EEPROM external cartridges, to be read by the ATMega128 inside the console. Sound and music are generated using the ATMega’s hardware timers, with a little help from a reverse-biased transistor for white noise and a few op-amps.

