Servo Larson scanner

No LEDs Required For This Servo-Controlled Larson Scanner

All things considered, it’s pretty easy to get one LED is a strip to light up sequentially, and have it bounce back and forth. Turning that simple animation into a real Larson scanner, with smooth transitions and controlled fade-out, is another thing entirely. And forgetting the LEDs altogether and making a servo-operated Larson scanner is — well, let’s just call it an interesting lesson in hardware abstraction.

The Larson scanner, named after famed TV producer Glen A. Larson for his penchant for incorporating it into shows like Battlestar Galactica and Knight Rider, is actually hard to execute in hardware thanks to the fading tail that follows the lead pixel as it dances back and forth across the display. [Eric Gunnerson] decided to make this and other animation effects easier to achieve with Fade, a custom framework for LED animations that runs on an ESP32.

LED animations are fine, but what about servos? Could Fade be modified to support them? This turned out to be a fairly easy mod thanks to Fade’s architecture and [Eric]’s existing support for non-addressable LEDs via PWM signals. And it was even possible to support more than the 16 PWM channels on an ESP32by adding a UDP connection that puts multiple ESP32s under the control of a central microcontroller.

The video below shows [Eric]’s demo of servo support, with an eight-channel electromechanical Larson scanner. Each “pixel” is a painted ping pong ball swinging back and forth on a hobby servo, and the whole thing sounds just about as awful as you’d expect it to. If you squint just right, the effect looks pretty convincing, but that’s hardly the point. The real story here is [Eric]’s thoughtful architecture, which made the mods easier than starting from scratch.

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When A Single Bit Was Enough, Into The Sound Of The ZX Spectrum

It’s normal for a computer in 2022 to come with a fully-featured sound card containing a complete synthesizer as well as high-quality PCM sound recording and playback. It’s referred to as a sound card after the way the hardware first appeared in the world of PCs, but in fact it’s now considered so essential as to be a built-in part of most mainboards. There was a time when computers boasted considerably less impressive sound hardware, and among the chorus of SIDs and AY chips of the perhaps the least well-featured was the original Sinclair ZX Spectrum. Its one-bit sound, a single line on an I/O port, is the subject of a thorough investigation from [Forgotten Computer]. It’s a long video which we’ve placed below the break, but for those with an interest in 8-bit music it should make a for a fascinating watch.

For Sir Clive Sinclair the 1-bit audio must have been welcome as it removed the need for an expensive sound chip and kept the Spectrum to its low price point, but on the face of it there was little more it could do than create simple beeps using Sinclair BASIC’s built-in BEEP command. The video gives us an in-depth look at how interleaving and PWM could be used to create much more complex sounds such as the illusion of multiple voices and even sampled sounds. In particular his technique of comparing the audio output with its corresponding pin on the Sinclair ULA shows the effect of the machine’s simple low-pass filter, though the music was often so close to the edge of what the interface could do that aliasing sounds are often very obvious.

As he demonstrates the various ingenious techniques that game and demo developers used to extract performance from such limited hardware that could even try to compete with the more sophisticated machines even at the same time as their code was running whatever was on the screen, it’s difficult not to come away with immense respect for their skills. If you’ve ever experimented with computer audio then you should try hardware this simple for yourself.

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Cool WS2811 Trick Makes LED Art Installation Smooth

Normally, when a project calls for addressable LEDs, we just throw a strip of WS2812s and an Arduino together, cobble together some code from the examples in the FastLED library, and call it a day. We don’t put much thought into what’s going on under the hood, unless and until we run into an LED project that’s a little more challenging.

Inventor [Leo Fernekes] found himself in such a situation recently, when he pitched in on an LED art installation. The project called for rings of LED bars around the trunks of trees on a private estate. The physical size of the project and the aesthetic requirements created significant challenges, though. One of these was finding a way to control the LED bars, each of which draws about 100 mA and needs to be very smoothly dimmed. [Leo] looked at the WS2811 LED driver, but found that the low drive current and the 8-bit PWM output failed to tick either of those boxes.

[Leo] solved both problems by using two of the three PWM channels on the chip in concert — one to control the current and one to PWM the LED. The circuit he came up with is deceptively simple — just four transistors, a Schottky diode, and a bunch of passives. The other clever bit is the data interface between LED bars, which can be configured as either single-ended or differential. This allows the same interface to be used for the short distance between bars on a tree, and the longer runs between trees.

As usual, [Leo] does a great job of explaining his design and how it works, which we find very instructional. He did something similar when he managed to dim a non-dimmable LED fixture.

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RCA Plug Plays Sixteen-Minute Chiptune Piece, All By Itself

Frequenters of arcades back in the golden age of video games will likely recall the mix of sounds coming from a properly full arcade, the kind where you stacked your quarters on a machine to stake your claim on being next in line to play. They were raucous places, filled with the simple but compelling sounds that accompanied the phosphor and silicon magic unfolding all around.

The days of such simple soundtracks may be gone, but they’re certainly not forgotten, with this chiptunes generator built into an RCA plug being both an homage to the genre and a wonderful example of optimization and miniaturization. It’s the work of [girst] and it came to life as an attempt to implement [Rob Miles]’ Bitshift Variations in C Minor algorithmically generated chiptunes composition in hardware. For the first attempt, [girst] chose an ATtiny4 as the microcontroller, put it and the SMD components needed for a low-pass filter on a flex PCB, and wrapped the whole thing around a button cell battery. Stuffed into the shell of an RCA plug, the generator detects when it has been inserted into an audio input jack and starts the 16-minute piece. [girst] built a second version, too, using the Padauk PSM150c “Three-Cent Microcontroller” chip.

This is quite an achievement in chiptunes minimization. We’ve seen chiptunes in 32 bytes, Altoids tin chiptunes, and an EP on a postage-stamp-sized PCB, but this one might beat them all on size alone.

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Hacking A Non-Dimmable LED Fixture

For most of us, the solution to having a non-dimmable LED light bulb but needing a dimmable one is a simple as a drive to the store to get the right kind of bulb. But that seems downright boring, not to mention wasteful, so when [Leo Fernekes] was faced with this problem, he looked for a way to make a non-dimmable bulb dimmable.

To be fair, there was a financial aspect to this hack, too. [Leo] had a bunch of cheap non-dimmable light fixtures he wanted to put to use. He started with a teardown and reverse-engineering of a light strip, which contains little more than LEDs and a small buck converter. His analysis of the circuit led him to a solution for dimming the light: inserting a MOSFET as a shunt around the LEDs. That and the addition of a diode to isolate the LEDs from the current regulator would allow for simple PWM-control of the lights via a microcontroller.

As is typical with these things, there were complications. [Leo] found that a timing problem resulted in flickering LEDs; the fix came from adding a sync circuit that cleverly leveraged a flip-flop inside the PIC16 microcontroller he chose for the circuit. His prototype incorporates these modifications, plus an interface that supports the DALI protocol for architectural lighting control. As always, [Leo] is quick to point out that mixing line voltage into your projects is not without risks, which he takes pains to mitigate. And as is also typical for his projects, [Leo] gives just the right amount of detail to understand the theory behind his design.

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Logic Meter Aims To Make Hobby Electronics Troubleshooting Easier

The basic test instrument suite — a bench power supply, a good multimeter and perhaps an oscilloscope — is extremely flexible, but not exactly “plug and play” when it comes to diagnosing problems with some common hardware setups. A problem with a servo driver, for example, might be easy enough to sort of with a scope, but setting everything up to see what’s going on with the PWM signal takes some time.

There’s got to be a better way to diagnose hobby electronics woes, and if [Bob Alexander] has his way, his “Logic Meter”, or something very close to it, will be the next must-have bench tool. The Logic Meter combines some of the functionality of an oscilloscope and a logic analyzer into a handy instrument that’s as easy to use as a multimeter. The Logic Meter’s probes connect to logic-level signals in a circuit and can be set up to capture or send serial data, either directly to or from a UART or via an SPI bus connection. There are also functions for testing servos and similar devices with a configurable PWM output. [Bob] rounds out the functionality with a GPS simulator and a simple logic analyzer, plus some utility functions.

The beauty part of the Logic Meter is that [Bob] has left where it goes next largely up to the community. He’s got a GitHub repo with details on the PIC32-based hardware, and the video below makes it clear that this is just a jumping-off point to further work that he hopes results in a commercial version of the Logic Meter. That’s a refreshing attitude, and we hope it pays off; from the look of a few of [Bob]’s retrocomputing makeovers, something like the Logic Meter could come in pretty handy.

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Hacker Driven To Build R/C Forza Controller

Generic video game console controllers have certainly gotten better and more ergonomic since the hard corners of the Atari joystick. As beautiful and engrossing as games have become, the controller is still the least engaging aspect. Why race your sweet fleet of whips with an ordinary controller when you could pretend they’re all R/C cars?

[Dave] found an affordable 4-channel R/C controller in the Bezos Barn and did just that. It took some modifications to make it work, like making a daughter board to turn the thumb grip input from a toggle button to a momentary and figuring out what to do with the three-way slider switch, but it looks like a blast to use.

The controller comes in a 6-channel version with two pots on the top. Both versions have the same enclosure and PCB, so [Dave] already had the placement molded out for him when he decided to install a pair of momentary buttons up there. These change roles based on the three-way slider position, which switches between race mode, menu mode, and extras mode.

We love the way [Dave] turned the original receiver into a USB dongle that emulates an Xbox 360 controller — he made a DIY Arduino Pro Micro with a male USB-A, stripped down the receiver board, and wired them together. There’s an entire separate blog post about that, and everything else you’d need to make your own R/C controller is on GitHub. Check out the demo and overview of the controls after the break.

[Dave] is no stranger to making game controllers — we featured his DJ Hero controller modified to play Spin Rhythm XD a few months ago.

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