Emotional Hazards That Lurk Far From The Uncanny Valley

A web search for “Uncanny Valley” will retrieve a lot of information about that discomfort we feel when an artificial creation is eerily lifelike. The syndrome tells us a lot about both human psychology and design challenges ahead. What about the opposite, when machines are clearly machines? Are we all clear? It turns out the answer is “No” as [Christine Sunu] explained at a Hackaday Los Angeles meetup. (Video also embedded below.)

When we build a robot, we know what’s inside the enclosure. But people who don’t know tend to extrapolate too much based only on the simple behavior they could see. As [Christine] says, people “anthropomorphize at the drop of the hat” projecting emotions onto machines and feeling emotions in return. This happens even when machines are deliberately designed to be utilitarian. iRobot was surprised how many Roomba owners gave their robot vacuum names and treated them as family members. A similar eruption of human empathy occurred with Boston Dynamics video footage demonstrating their robot staying upright despite being pushed around.

In the case of a Roomba, this kind of emotional power is relatively harmless. In the case of robots doing dangerous work in place of human beings, such attachment may hinder robots from doing the job they were designed for. And even more worrisome, the fact there’s a power means there’s a potential for abuse. To illustrate one such potential, [Christine] brought up the Amazon Echo. The cylindrical puck is clearly a machine and serves as a point-of-sale terminal, yet people have started treating Alexa as their trusted home advisor. If Amazon should start monetizing this trust, would users realize what’s happening? Would they care?

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Robot Maps Rooms With Help From IPhone

The Unity engine has been around since Apple started using Intel chips, and has made quite a splash in the gaming world. Unity allows developers to create 2D and 3D games, but there are some other interesting applications of this gaming engine as well. For example, [matthewhallberg] used it to build a robot that can map rooms in 3D.

The impetus for this project was a robotics company that used a series of robots around their business. The robots navigate using computer vision, but couldn’t map the rooms from scratch. They hired [matthewhallberg] to tackle this problem, and this robot is a preliminary result. Using the Unity engine and an iPhone, the robot can perform in one of three modes. The first is a user-controlled mode, the second is object following, and the third is 3D mapping.

The robot seems fairly easy to construct and only carries and iPhone, a Node MCU, some motors, and a battery. Most of the computational work is done remotely, with the robot simply receiving its movement commands from another computer. There’s a lot going on here, software-wise, and a lot of toolkits and software packages to install and communicate with one another, but the video below does a good job of showing what you’ll need and how it all works together. If that’s all too much, there are other robots with a form of computer vision that can get you started into the world of computer vision and mapping.

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Cheetah 3 Is Learning To Move Blindly Before Learning To See

Stand up right now and walk around for a minute. We’re pretty sure you didn’t see everywhere you stepped nor did you plan each step meticulously according to visual input. So why should robots do the same? Wouldn’t your robot be more versatile if it could use its vision to plan a path, but leave most of the walking to the legs with the help of various sensors and knowledge of joint positions?

That’s the approach [Sangbae Kim] and a team of researchers at MIT are taking with their Cheetah 3. They’ve given it cameras but aren’t using them yet. Instead, they’re making sure it can move around blind first. So far they have it walking, running, jumping and even going up stairs cluttered with loose blocks and rolls of tape.

Cheetah 3 jumping 30 inches onto a desk
Jumping 30 inches onto a desk

Two algorithms are at the heart of its being able to move around blind.

The first is a contact detection algorithm which decides if the legs should transition between a swing or a step based on knowledge of the joint positions and data from gyroscopes and accelerometers. If it tilted unexpectedly due to stepping on a loose block then this is the algorithm which decides what the legs should do.

The second is a model-predictive algorithm. This predicts what force a leg should apply once the decision has been made to take a step. It does this by calculating the multiplicative positions of the robot’s body and legs a half second into the future. These calculations are done 20 times a second. They’re what help it handle situations such as when someone shoves it or tugs it on a leash. The calculations enabled it to regain its balance or continue in the direction it was headed.

There are a number of other awesome features of this quadruped robot which we haven’t seen in others such as Boston Dynamics’ SpotMini like invertible knee joints and walking on three legs. Check out those features and more in the video below.

Of course, SpotMini has a whole set of neat features of its own. Let’s just say that while they look very similar, they’re on two different evolutionary paths. And the Cheetah certainly has evolved since we last looked at it a few years ago.

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A Pick-And-Place That Is A Work Of Art

It’s a Holy Grail among hackerspaces, the possession of a pick-and-place machine. These robotic helpers for placing surface-mount components on PCBs are something of a gateway to electronic production, but they can carry a fearsome cost. Happily for the cash-strapped would-be electronic manufacturer, it is possible to build a pick-and-place for yourself. [Mcuoneclipse] has demonstrated this with a rather impressive build that works with the freely available OpenPnP software.

Superficially it shares much with what you might expect from a small CNC mill, in that it has a frame made from extruded aluminium that carries rails that trace an X and a Y axis supporting a tool head. But instead of a blade it has a box made from laser-cut ply that contains a camera and a vacuum pick-up tool that can collect a component from the tapes and deposit it in the correct point on the board. At the machine’s heart is a Smoothieboard, and the work is done by an assortment of solenoid valves and actuators. A huge amount of attention to detail has been paid to this build, with a holder for all the interchangeable nozzles for different component sizes, laser-cut mountings for all the motorised components, and automatic feeders for the SMD tapes all being carefully designed and built. Several iterations of the design are presented, in particular around the head itself which has passed through more than one form to remove as much vibration as possible. But don’t take it from us, have a look at the video we’ve pasted in below the break.

This isn’t the first pick-and-place machine we’ve brought you here at Hackaday. If you already have a 3D printer, would you consider this upgrade?

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Roboshield Helps Your Robot Walk And Talk

The joy of building robots comes from being able to imbue them with as much or as little personality and functionality as you wish during the design and build process. While creative flair and originality is always a good thing, there’s a lot of basic needs many robots have in common with each other, so where possible it’s good to avoid reinventing the wheel so more time can be spent on more advanced features. Roboshield aims to help make the basics easy so you can let your robot freak flag fly!

At its core, it’s an Arduino shield that packs in a host of hardware to get your robot up and running. As far as motion is concerned, a PCA9685 module is used to allow the control of 8 servos, plus there’s a TB6621FNG dual motor speed controller that offers both speed control and forward/reverse. That’s enough to get your electronic buddy scooting about the floor and waving its arms in the air.

The party piece, however, is the Vstamp text-to-speech module. This device produces a beautiful cliche electronic voice, which your robot is legally required to use to recite Asimov’s Laws of Robotics. Overall, it’s a tidy project that can take the hassle out of getting your robot design up and running, leaving you to focus on the fun bits like death rays and tractor beams. We can’t wait to see it powering the next wave of sassy DIY robots.

Drawing Lines In The Sand: Taking Beach Graffiti To The Next Level

When strolling down the beach, there’s always an urge to draw in the sand – it seems compulsory to make your mark by inscribing something. But there’s a dilemma: how do you go about physically drawing it? You could opt to remain standing and attempt to deploy a toe, but that requires a level of dexterity few possess. The only other option is to bend down and physically use your hands. Ultimately, there’s no way to draw anything in the sand without losing your dignity.

The solution? A robot, of course – the brainchild of [Ivan Miranda]. The idea is simple and elegantly executed: make a large linear actuator, place it on wheels, and attach a servo which can position an etching tool to be either in the sand or above it. The whole contraption moves forward one column at a time, making a vertical pass with the marker being engaged or disengaged as required. The columns are quite thin, giving relatively high-resolution text, though this does mean it take a while. Adding another servo and marking two adjacent columns at the same time would be an easy way to instantly double the speed.

The wheels are big and chunky, to ensure the horizontal distance travelled does not change between the top and the bottom. Of course, when making big parts like these it always helps if you’ve already built a giant custom 3D printer. If you want to read more of [Ivan]’s large scale 3D printing antics, checkout his tank with suspension, or plus-sized seven-segment clock.

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Handmade Robot Brings Stop Motion To Life

Stop motion animation is often called a lost art, as doing it (or at least, doing it well) is incredibly difficult and time consuming. Every detail on the screen, no matter how minute, has to be placed by human hands hundreds of times so that it looks smooth when played back at normal speed. The unique look of stop motion is desirable enough that it still does get produced, but it’s far less common than hand drawn or even computer animation.

If you ever wanted to know just how much work goes into producing even a few minutes of stop motion animation, look no farther than the fascinating work of [Special Krio]. He not only documented the incredible attention to detail required to produce high quality animation with this method, but also the creation of his custom robotic character.

Characters in stop motion animation often have multiple interchangeable heads to enable switching between different expressions. But with his robotic character, [Special Krio] only has to worry about the environments, and allow his mechanized star do the “acting”. This saves time, which can be used for things such as making 45 individual resin “drops” to animate pouring a cup of tea (seriously, go look).

To build his character, [Special Krio] first modeled her out of terracotta to get the exact look he wanted. He then used a DIY 3D laser scanner to create a digital model, which in turn he used to help design internal structures and components which he 3D printed on an Ultimaker. The terracotta original was used once again when it was time to make molds for the character’s skin, which was done with RTV rubber. Then it was just the small matter of painting all the details and making her clothes. All told, the few minutes of video after the break took years to produce.

This isn’t the first time we’ve seen 3D printing used to create stop motion animation, but the final product here is really in a league of its own.

[Thanks to Antonio for the tip.]

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