It seems to be a perennial feature of our wider community of hackers and makers, that television production companies come up with new ideas for shows featuring us and our skills. Whether it is a reality maker show, a knockout competition, a scavenger hunt, or any other format, it seems that there is always a researcher from one TV company or another touting around the scene for participants in some new show.
These shows are entertaining and engaging to watch, and we’ve all probably wondered how we might do were we to have a go ourselves. Fame and fortune awaits, even if only during one or two episodes, and sometimes participants even find themselves launched into TV careers. Americans may be familiar with [Joe Grand], for instance, and Brits will recognise [Dick Strawbridge].
It looks as if it might be a win-win situation to be a TV contestant on a series filmed in exotic foreign climes, but it’s worth taking a look at the experience from another angle. What you see on the screen is the show as its producer wants you to see it, fast-paced and entertaining. What you see as a competitor can be entirely different, and before you fill in that form you need to know about both sides.
A few years ago I was one member of a large team of makers that entered the UK version of a very popular TV franchise. The experience left me with an interest in how TV producers craft the public’s impression of an event, and also with a profound distrust of much of what I see on my screen. This prompted me to share experiences with those people I’ve met over the years who have been contestants in other similar shows, to gain a picture of the industry from more than just my personal angle. Those people know who they are and I thank them for their input, but because some of them may still be bound by contract I will keep both their identities and those of the shows they participated in a secret. It’s thus worth sharing some of the insights gleaned from their experiences, so that should you be interested in having a go yourself, you are forewarned. Continue reading “Hacking On TV: What You Need To Know”
Anyone with grandparents already knows that in ye olden days, televisions did not have remote control. Your parents probably still complain about how, as children, they were forced to physically walk over to the TV in order to switch between the three available channels. In these modern times of technological wonder, we have voice control, programmable touch screen remotes, and streaming services that will automatically play an entire season of the show you’re binge watching. However, before these, and before the ubiquitous infrared remote, television manufacturers were experimenting with ways to keep kids from having to run across the living room every time the channel needed to be changed.
Early remote controls were simply wired affairs — nothing too surprising there. But, it wasn’t long before methods of wireless control were being introduced. One early effort called the Flashmatic would shine light onto a photoelectric cell on the television set to control it. Of course, it might also be controlled by unintended light sources, and users had to have good aim to hit the sensor. These issues soon led to the introduction of the Zenith Space Command remote control, which used ultrasonic frequencies to control the TV.
Continue reading “Command Alexa With a Completely Mechanical Vintage Remote Control”
Teleknitting, the brainchild of Moscow artist [vtol], is an interesting project. On one hand, it doesn’t knit anything that is useful in a traditional sense, but on the other, it attempts the complex task of deconstructing broadcasted media into a simpler form of information transmission.
Teleknitting’s three main components are the processing and display block — made up of the antenna, Android tablet, and speaker — the dyeing machine with its ink, sponges, actuators, and Arduino Uno, and the rotating platform for the sacrificial object. A program running on the tablet analyzes the received signal and — as displayed on its screen — gradually halves the number of pixels in the image until there is only one left with a basic representation of the picture’s colour. From there, thread passes over five sponges which dye it the appropriate colour, with an armature that responds to the broadcast’s volume directing where the thread will bind the object.
Continue reading “Turning Television Into A Simple Tapestry”
How much effort do you put into conserving energy throughout your daily routine? Diligence in keeping lights and appliances turned off are great steps, but those selfsame appliances likely still draw power when not in use. Seeing the potential to reduce energy wasted by TVs in standby mode, the [Electrical Energy Management Lab] team out of the University of Bristol have designed a television that uses no power in standby mode.
The feat is accomplished through the use of a chip designed to activate at currents as low as 20 picoamps. It, and a series of five photodiodes, is mounted in a receiver which attaches to the TV. The receiver picks up the slight infrared pulse from the remote, inducing a slight current in the receiving photodiodes, providing enough power to the chip which in turn flips the switch to turn on the TV. A filter prevents ambient light from activating the receiver, and while the display appears to take a few seconds longer to turn on than an unmodified TV, that seems a fair trade off if you aren’t turning it on and off every few minutes.
Continue reading “Hacked Television Uses No Power In Standby Mode”
If you want to really understand a technology, and if you’re like us, you’ll need to re-build it yourself. It’s one thing to say that you understand (analog) broadcast TV by reading up on Wikipedia, or even by looking at scope traces. But when you’ve written a flow graph that successfully transmits a test image to a normal TV using just a software-defined radio, you can pretty easily say that you’ve mastered the topic.
[Marble] wrote his flow for PAL, but it should be fairly easy to modify it to work with NTSC if you’re living in the US or Japan. Sending black and white is “easy” but to transmit a full color image, you’ll need to read up on color spaces. Check out [marble]’s project log.
Hackaday has another hacker who’s interested in broadcasting to dinosaur TVs: [CNLohr]. Check out his virtuoso builds for the ATtiny and for the ESP8266.
(Yes, the headline image is
one of his earlier trials with black and white from Wikipedia — we just like the look.)
It is not often that you look for one of your heroes on the Internet and by chance encounter another from a completely different field. But if you are a fan of the inimitable silent movie star [Buster Keaton] as well as being the kind of person who reads Hackaday then that could have happened to you just as it did here.
Our subject today is a 1957 episode of CBS’s TV game show I’ve Got a Secret! in which [Keaton] judges a pie-eating contest and is preceded first by a young man with a penchant for snakes and then rather unexpectedly by a true giant of twentieth century technology.
[Philo T Farnsworth] was a prolific engineer who is probably best known as the inventor of electronic television, but whose work touched numerous other fields. Surprisingly this short segment on an entertainment show was his only appearance on the medium to which his invention helped give birth. In it he baffles the panel who fail to guess his claim to fame, before discussing his inventions for a few minutes. He is very effacing about his achievement, making the point that the development of television had been a cumulative effort born of many contributors. He then goes on to discuss the future of television, and talks about 2000-line high-definition TV with a reduced transmission bandwidth, and TV sets like picture frames. All of which look very familiar to us nearly sixty years later in the early 21st century.
The full show is below the break, though [Farnsworth]’s segment is only from 13:24 to 21:24. It’s very much a show of its time with its cigarette product placement and United Airlines boasting about their piston-engined DC-7 fleet, but it’s entertaining enough.
Continue reading “Retrotechtacular: An Unexpected Meeting With Philo T Farnsworth”
As technology advances, finding the culprit in a malfunctioning device has become somewhat more difficult. As an example, troubleshooting an AM radio is pretty straightforward. There are two basic strategies. First, you can inject a signal in until you can hear it. Then you work backwards to find the stage that is bad. The other way is to trace a signal using a signal tracer or an oscilloscope. When the signal is gone, you’ve found the bad stage. Of course, you still need to figure out what’s wrong with the stage, but that’s usually one or two transistors (or tubes) and a handful of components.
A common signal injector was often a square wave generator that would generate audio frequencies and radio frequency harmonics. It was common to inject at the volume control (easy to find) to determine if the problem was in the RF or audio sections first. If you heard a buzz, you worked backwards into the RF stages. No buzz indicated an audio section problem.
A signal tracer was nothing more than an audio amplifier with a diode demodulator. Starting at the volume control was still a good idea. If you heard radio stations through the signal tracer, the RF section was fine. Television knocked radio off of its pedestal as the primary form of information and entertainment in most households, and thus the TV repair industry was created.
Continue reading “Retrotechtacular: TV Troubleshooting”