64pixels Are Enough

64pixel

[Alex] put together this lovely minimal LED project. The square pixel matrix is soldered directly to the microcontroller in the same style as EMSL’s Micro-Readerboard. During the prototyping phase he used resistors to limit the current from the programming board. The final product doesn’t use resistors and manages the current draw by only turning on a single pixel line at a time. The illustrated assembly guide is very thorough and should help your create an equally compact device. Check out a video of it in motion below.

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Apple Logo Secondary Monitor

macbook

MacMod member [EdsJunk] has modified the Apple logo on his MacBook to act as a second video display (cache). There’s a video embedded below showing it playing Quicktime videos and the iTunes visualizer. Unfortunately there aren’t any details of the hardware used. From the display settings, it looks to have a resolution of at least 640×480. We hope to see more details soon.

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Wearable Projector Adds Info To Everyday Activities

sixthsense

[Pattie Maes] from MIT’s Media Lab showed a really interesting augmented reality demo at TED this year. It’s a wearable projector that lets you interact with any surface. A camera tracks the gestures your fingertips make and performs related actions. She shows several uses: projecting a dial pad on your hand, displaying additional info on a product you’re holding, and taking a picture when you form a frame with your hands. The current equipment cost is $350, but that would be reduced in a dedicated device.

[via Waxy]

Stantum’s High Precision Multitouch

touch

We love keeping track of new interaction technologies and this new touchscreen by Stantum looks especially promising. Engadget shot a hands-on video with it at the Mobile World Conference. It’s a resistive screen, so it can be used with both fingers and styluses (unlike capacitive screens). It’s sensitive enough that you could use a brush too. The screen supports any number of multitouch points and does pressure sensing based on the size of the detected fingertip. The touch detection is actually more accurate than the screen can display. Stantum is hoping mobile manufactures will pick up their input framework for inclusion in new devices. The resistive touchscreen was built to Stantum’s specifications (it won’t work with current phones), but they say it wouldn’t be hard to go into mass production.

SparkFun Stencil And Solder Paste Class Notes

stencil

Hobby electronics manufacturer SparkFun has started offering various classes at their Boulder, CO facility. [Landon] has been attending as many as possible and posted about his experience during their Stencil and Solder Paste class. Solder paste is used when manufacturing boards with a reflow oven. He took quite a few pictures of the process and posted notes and audio. He says it’s definitely something you’d have to learn hands-on, but his numerous photos give you an idea of what’s involved. Below, you can watch a video of the paste clean-up pass and stencil removal.

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Brain Controlled Fluid Simulation

[vimeo 3157584]

Here’s another video demo of [Eric]’s Besmoke interactive fluid simulation that we covered earlier. It was put together for the BIL Conference last weekend. This time around he’s strapped the iPhone to his head (complying with California’s handsfree laws). To make things interesting, he’s also added OCZ’s Neural Impulse Actuator to provide brainwave input.

TinkerKit, Physical Computing Toolkit

tinkerkit

TinkerKit is a collection of 20 different sensors and 10 actuators. It’s meant to make prototyping of physical computing devices much quicker/easier. The devices plug into a Sensor Hub Arduino shield. There is also a similar hub board that can emulate a keyboard; it translates sensor input directly to key strokes. It looks like a very ambitious project and it’s still in development. We love the idea though and think the wide variety of components will foster better final designs. The TinkerKit site covers the current component lineup and there’s a demo video embedded below.

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