The Biohacking Movement and Open Source Insulin

In March of 2014, I knew my eight year old daughter was sick. Once borderline overweight, she was now skeletally thin and fading away from us. A pre-dawn ambulance ride to the hospital gave us the devastating news – our daughter had Type 1 diabetes, and would be dependent on insulin injections for the rest of her life.

This news hit me particularly hard. I’ve always been a preparedness-minded kind of guy, and I’ve worked to free myself and my family from as many of the systems of support as possible. As I sat in the dark of the Pediatric ICU watching my daughter slowly come back to us, I contemplated how tied to the medical system I had just become. She was going to need a constant supply of expensive insulin, doled out by a medical insurance system that doesn’t understand that a 90-day supply of life-saving medicine is a joke to a guy who stocks a year supply of toilet paper. Plus I had recently read an apocalyptic novel where a father watches his 12-year old diabetic daughter slip into a coma as the last of her now-unobtainable insulin went bad in an off-grid world. I swore to myself that I’d never let this happen, and set about trying to find ways to make my own insulin, just in case.

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Discrete Transistor Computer Is Not Discreet

Every few years, we hear about someone building a computer from first principles. This doesn’t mean getting a 6502 or Z80, wiring it up, and running BASIC. I’m talking about builds from the ground up, starting with logic chips or even just transistors.

[James Newman]’s 16-bit CPU built from transistors is something he’s been working on for a little under a year now, and it’s shaping up to be one of the most impressive computer builds since the days of Cray and Control Data Corporation.

The 10,000 foot view of this computer is a machine with a 16-bit data bus, a 16-bit address bus, all built out of individual circuit boards containing single OR, AND, XOR gates, decoders, multiplexers, and registers.  These modules are laid out on 2×1.5 meter frames, each of them containing a schematic of the computer printed out with a plotter. The individual circuit modules sit right on top of this schematic, and if you have enough time on your hands, you can trace out every signal in this computer.

The architecture of the computer is more or less the same as any 16-bit processor. Three are four general purpose registers, a 16 bit program counter, a stack pointer, and a status register. [James] already has an assembler and simulator, and the instruction set is more or less what you would expect from a basic microprocessor, although this thing does have division and multiplication instructions.

The first three ‘frames’ of this computer, containing the general purpose registers, the state and status registers, and the ALU, are already complete. Those circuits are mounted on towering frames made of aluminum extrusion. [James] already has 32 bytes of memory wired up, with each individual bit having its own LED. This RAM display will be used for the Game of Life simulation once everything is working.

While this build may seem utterly impractical, it’s not too different from a few notable and historical computers. The fastest computer in the world from 1964 to ’69 was built from individual transistors, and had even wider busses and more registers. The CDC6600 was capable of running at around 10MHz, many times faster than the estimated maximum speed of [James]’ computer – 25kHz. Still, building a computer on this scale is an amazing accomplishment, and something we can’t wait to see running the Game of Life.

Thanks [aleksclark], [Michael], and [wulfman] for sending this in.

A Smaller, Homebrew Amstrad

Although they weren’t very popular in America, the Amstrad CPC 464 and CPC 6128 were extremely well-received in Europe. [Zaxon] loved his ‘464, and for a bit of a learning experience – and the fact that an Amstrad takes up an exceptional amount of desk space – decided to make a clone of his favorite computer (.pl, Google translatrix).

The clone began as a simple schematic of the original Amstrad CPC 464, but the parts used in the original required some modern equivalents. Still, most of the old chips remained in the clone; the original Hitachi HD46505 CRT controller remains, as do the original DRAM chips and the vintage Z80 CPU.

A few modern amenities were added, including an interface for a PS/2 keyboard and a disk that’s much improved over the original cassette drive or weird 3.5″ disks: a Disk On Module, or basically a CompactFlash card in a strange form factor that plugs straight into a motherboard’s IDE socket. They’re mostly seen when tearing apart old thin clients, but using them in retrocomputing project is a great idea.

Thanks [rasz_pl] for the tip. Video below.

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3DS Homebrew Channel and Custom Firmware

Nintendo has always been very wary about allowing independent and homebrew developers making games for their consoles, and the 3DS is no exception. It’s locked down, and a few 3DS and console hackers have spent years searching for a method that will easily allow anyone to run unsigned code. That day is finally here. The exploit is called NINJHAX, and it allows anyone to install the Homebrew Channel, the repository for everything awesome in the world of 3DS homebrew development.

The latest exploit relies on a bit of code in a retail game – Cubic Ninja – to run unsigned code. This game includes a level editor that allows players to share different levels by QR codes and 3DS’ camera. By carefully crafting one of these QR codes, the 3DS gains the ability to run the Homebrew Channel

If this exploit sounds familiar, you’re right. The most common way to open up a Wii for homebrew development is Smash Stack, an exploit found in Super Smash Bros. Brawl. This exploit also works by modifying custom stages, and opened the door to a wealth of homebrew development for the Wii.

In the video below, [smea] shows off his exploit by starting Cubic Ninja, going to the QR code level editor, then loading up homebrew games. A copy of the game that enables this exploit, Cubic Ninja, is required for this exploit. Last week, you could buy Cubic Ninja for a few dollars on eBay and Amazon. Today, the price has settled around $50, with a few very dumb or very eager people paying up to $300. If you already have the game, you’ll only need to get the homebrew starter kit, generate a QR code, and start installing unsigned code. All the instructions are available on [smeal]’s site.

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Temperature Controller Gets Open Source Firmware Upgrade


Beer lovers rejoice! [Mats] has reverse engineered a temperature controller and written new open source firmware for it. This effectively gives all us homebrewers a low cost, open source software driven controller. The STC-1000 is a cheap (under $20 USD) temperature controller mass-produced in the far east. The controllers do work, but have several limitations. The programming options are somewhat limited to basic set points for heat and cool. The controller also is only programmed for temperature display in Celsius, which is a bit of an annoyance for those of us who think in Fahrenheit. Under the hood, the STC-1000 utilizes a Microchip PIC16F1828 microcontroller. Unfortunately the PIC’s protection bits were set, so the original code would have been extremely difficult to extract. Not a problem, as [Mats] reverse engineered the hardware and wrote his own firmware. A 10k NTC thermister acts as the temperature probe. The probe is read by the PIC’s ADC. These probes are not very linear, so a look up table is used to convert from volts to degrees Celsius or Fahrenheit.

[Mats] new firmware allows for up to 6 profiles. Each profile has up to 10 set points and a time duration to hold each of the set points. Hysteresis and temperature offset values are also programmable via the front panel. PIC software is often written in C using Microchip’s MPLAB tool chain, and programmed with the PICkit 3 In Circuit Serial Programming (ICSP) tool. [Mats] decided to buck the system and wrote his C code using Small Device C Compiler. To keep things simple for homebrewers who may not have Microchip tools, [Mats] used an Arduino Uno for flashing duties. Thankfully the unholy matrimony of a PIC and an AVR has not yet caused a rift in time and space. The firmware is still very much in the beta stage, so if you want to help out, join the discussion on the homebrew talk forum. If you see [Mats] tell him we owe him a Haduino which he can use to almost open his beer.

[Thanks for the tip Parker!]

Fetching Etchings for Stainless Steel

What do you do when you have a 10-gallon brew kettle (or any other stainless steel or aluminium thing) with no volume markings (or Hack a Day logos)? If you’re [Itsgus], you use science to etch some markings with a few household items and a 9V and you call it a day.

[Itsgus] used 1/4c vinegar and 1/4tsp of salt to form an electro-etchant and applied it with a Q-tip connected to the negative terminal of a 9V. He used tape to connect a wire between the positive terminal and the kettle. The vinegar dissolves the salt, creating negatively charged ions. Connected correctly to a 9V, the process removes metal where the current flows. If you were to connect it in reverse,  you would add a small amount of metal.

The process only takes a few seconds. When the etchant starts to sizzle and bubble, Bob’s your uncle. Even though the stainless steel’s natural coat re-oxidizes over the etches, you should probably wash that thing before you brew. If you prefer adding metal to removing it, try electroplating copper on the cheap.

DUO Portable: A Homebrew Computer With Keyboard And Display


[Jack] is famous ’round these parts for his modern reinterpretations of very early computers. He’s created a computer entirely out of logic chips, a microcontroller-powered multicore box, and even a very odd one-instruction computer. For his latest project, he’s stepped up his game and made something that’s actually fairly useful: a microcontroller-powered system with an integrated keyboard and display.

The DUO Portable, as [Jack] calls his new toy, is built around an ATMega1284P microcontroller. Also on this board is a serial EEPROM that acts as a very small drive, a 102×64 pixel graphic display, and enough tact switches to create a QWERTY keyboard.

The DUO Portable boots to a primitive operating system where files can be created, edited, and saved. The programming language for this computer  is called DCPL – the DUO Portable Command Language – and can be used to create anything from a simple ‘Hello World’ program to a block-building game.

Like all of [Jack]’s homebrew computer projects, he’s written an emulator that can be run in a browser. There’s also video of [Jack] playing around with the DUO Portable available below.

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