Codebender.cc was a cloud based IDE for Arduino development. It was made for hackers by a few fellows in Greece. Unfortunately, while they saw some serious success, they were never able to convert it all the way into a viable business.
By November 31st Codebender.cc will be completely shut down. They assure users that the site will be in read-only mode for as long as the end of the year, but longer if the traffic justifies it. Codebender made it all the way to 10,000 monthly active users, but hosting and administration overshadowed this success to the tune of 25,000 dollars a month. Not so much as far as businesses go, but without revenue it’s more than enough to shut down a site. Their business plan aimed to tailor their services for specific chip manufacturers and other companies but those deals never came together.
It’s a pity, we were excited to see if Codebender could continue to grow. They were certainly doing some really interesting stuff like remote code upload. As the comments on the site show, many users, especially educators and Chromebook users, loved Codebender — your code isn’t stuck on one computer and where there was a browser there was an IDE.
Two paid services will remain (starting at $10/month) at addresses with different TLDs. But the post does mention that the Codebender project started as Open Source. Their GitHub repo isn’t a clear path for rolling your own, but if you do manage to hack together a working Codebender implementation we’d love to hear about it.
Even the most die-hard Arduino fan boys have to admit that the Arduino development environment isn’t the world’s greatest text editor (they’d probably argue that its simplicity is its strength, but let’s ignore that for now). If you are used to using a real code editor, you’ll probably switch to doing your Arduino coding in that and then use the external editor integration in the IDE.
That works pretty well, but there are other options. One we noticed, PlatformIO, extends GitHub’s Atom editor. That makes it cross-platform, powerful, and with plenty of custom plug ins. It also supports a range of platforms including Arduino, many ARM platforms, MSP430, and even desktop computers running Linux or Windows.
Continue reading “Atomic Arduino (and Other) Development”
There are dozens of different 3D printable cases out there for the Raspberry Pi, but the BeagleBone Black, as useful as it is, doesn’t have as many options. The folks at 3D hubs thought they could solve this with a portable electronics lab for the BBB. It opens like a book, fits a half-size breadboard inside, and looks very cool.
The guy who 3D printed his lawnmower has a very, very large 3D printer. He now added a hammock to it, just so he could hang out during the very long prints.
There’s a box somewhere in your attic, basement, or garage filled with IDE cables. Wouldn’t they be useful for projects? Yep, only not all the wires work; some are grounds tied together, some are not wired straight through, and some are missing. [esot.eric] has the definitive guide for 80-wire IDE cables.
Like case mods? Here’s a golden apple, made out of walnut. Yes, there are better woods he could have used. It’s a wooden replica of a Mac 128 with a Mac Mini and LCD stuffed inside. Want a video? Here you go.
If you have a 3D printer, you’re probably familiar with PEEK. It’s the plastic used as a thermal break in non-all-metal hotends. Now it’s a filament. An extraordinarily expensive filament at €900 per kilogram. Printing temperature is 370°C, so you’ll need an all-metal hotend.
It’s the Kickstarter that just keeps going and going and going. That’s not a bad thing, though: there really isn’t much of a market for new Amiga 1200 cases. We’ve featured this project before, but the last time was unsuccessful. Now, with seven days left and just over $14k to go, it might make it this time.
This installment of Embed with Elliot begins with a crazy rant. If you want to read the next couple of paragraphs out loud to yourself with something like an American-accented Dave-Jones-of-EEVBlog whine, it probably won’t hurt. Because, for all the good Arduino has done for the Hackaday audience, there’s two aspects that really get our goat.
First off is the “sketch” thing. Listen up, Arduino people, you’re not writing “sketches”! It’s code. You’re not sketching, you’re coding, even if you’re an artist. If you continue to call C++ code a “sketch”, we get to refer to our next watercolor sloppings as “writing buggy COBOL”.
And you’re not writing “in Arduino”. You’re writing in C/C++, using a library of functions with a fairly consistent API. There is no “Arduino language” and your “.ino” files are three lines away from being standard C++. And this obfuscation hurts you as an Arduino user and artificially blocks your progress into a “real” programmer.
(End of rant.)
Let’s take that second rant a little bit seriously and dig into the Arduino libraries to see if it’s Arduinos all the way down, or if there’s terra firma just beneath. If you started out with Arduino and you’re looking for the next steps to take to push your programming chops forward, this is a gentle way to break out of the Arduino confines. Or maybe just to peek inside the black box.
Continue reading “Embed with Elliot: There is no Arduino “Language””
The Hackaday Prize isn’t exclusively about building things that will help the planet; you can also build things that will enable others to build things to save the planet. [Eric] isn’t saving the world with his commonCode library, but it will make it vastly easier for other people to build the next great Thing.
The idea behind commonCode is the same as shared libraries you’ll find in any desktop application of reasonable size; it provides a common library for AVR microcontrollers to build just about anything. Bit manipulation, an interface for timers, math functions, graphics, I/O, and peripheral drivers are all available in the commonCode library. This makes it easy for the developmentally challenged among us to create whatever project they want.
The commonCode library wasn’t created just for The Hackaday Prize. [Eric] has been tinkering around with AVRs since well before the Arduino existed, and he has dozens of projects in permanent installations. It’s a great way to give back to the community, and the perfect way to allow people to develop their own things to solve whatever problem they have in mind.
Version 1.6.4 of the Arduino IDE has been out for a little while now, and it has a couple of notable changes. To our eyes, the most interesting change makes adding support for non-standard boards and their configurations within the Arduino IDE a lot simpler. We’ll get into details below.
But before that, it’s time to bid farewell to the cheeky little popup window that would deliver a warning message when using a board bearing the USB IDs of their former-partner-turned-competitor. We absolutely agree with [Massimo] that the issues between Arduino SRL / Smart Projects and Arduino LLC are well-enough known in the community, and that it’s time for the popup to fade away.
Now on to the meat of this post. The new “Board Manager” functionality makes it significantly easier for other non-Arduino products to be programmed within the Arduino IDE. Adafruit has a tutorial on using the Board Manager functionality with their products, and it basically boils down to “enter the right URL, click on the boards you want, download, restart Arduino, bam!”
The list of unofficially supported third-party boards is still a bit short, but it includes some stellar entries. For instance, Adafruit has provided the files needed for the ESP8266, which recently received the Arduino treatment. This means that you can simply point your IDE at Adafruit’s URL, and it’ll set you up with everything needed to develop for the ESP8266 from within the comfy Arduino IDE.
Continue reading “Arduino IDE Becomes More Open, Less Snarky”
We keep wondering where the Arduino world is headed with the hardware getting more and more powerful. If the IDE doesn’t keep up what’s the point? Now we have at least one answer to that problem. Energia is the Arduino-like-framework for Texas Instruments based boards. They just came out with a multitasking system built into Energia targeted at the ARM Cortex-M4F based MSP432 Launchpad which we covered a few weeks back.
The announcement post gives a couple of examples of uses for multitasking. The simplest is blinking LEDs at different rates. If you wanted to do this closer to the metal you’re talking about multiple timers, or multiple compares on a single timer, perhaps a interrupt-driven-system-tick that has a high enough resolution for a wide range of your blinking needs. But these are not always easy to set up unless you are intimately comfortable with this particular architecture. The Energia multitasking will handle this for you. It’s upon the TI Real Time Operating System (TI-RTOS) but wraped in the familiar IDE.
The UI divorces you from thinking about the hardware at all. You simply launch a new tab and start coding as if you’re using a completely separate piece of hardware. The announcement post linked above mentions that these Sketches are running “in parallel”. Well… we know it’s not a multi-core system like the Propeller but we’ll let it slide. It is certainly easier than building your own scheduler for this type of hardware.