Photodiode Amplifier Circuit Spies On Your Phone

In order to help his friend prepare for a talk at DEFCON this weekend, [Craig] built an IR photodiode amplifier circuit. The circuit extended the detection range of the hack from a few inches to a few feet. We’re suckers for some well-designed analog circuitry, and if you are too, be sure to check out the video embedded below.

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Hacklet 119 – Retrogaming Console Hacks

If you haven’t heard, retrogaming is a thing. 40-somethings are playing the games of their youth alongside millennials who are just discovering these classic games. There are even folks developing new homebrew games for consoles as far back as the Nintendo Entertainment System and the Atari 2600. This week on the Hacklet, we’re highlighting some of the best retrogaming console hardware hacks on Hackaday.io. Note that I did say hardware hacks. The focus this week is on games played on the original hardware. Don’t worry though, I’ll give emulated projects some love in a future Hacklet.

bankerWe start with [danjovic] and Atari 2600 Bankswitch Cartridge. The Atari 2600 is a legendary system. Millions of hackers’ first exposure to gaming came through its one button joystick. To make the unit affordable, Atari used a MOS Technology 6507 processor. Essentially it’s a 6502 in a 28-pin package. This meant several features got nerfed, most notably the address space. The 6507 can only address 8KB of RAM. In the Atari, only 4KB is available to the cartridge. Games got around the 4KB limit by bank switching – write a value to a magic address, and the bank switching logic would swap in a whole different section of cartridge ROM. There were several different bank switching schemes used over the years. [Danjovic] has created his own version of this bank switching logic, using only classic 74 series logic chips.

 

nesmodNext up is [ThunderSqueak] with Top Loader NES composite mod. Toward the end of the NES’s life, Nintendo introduced a cost-reduced version known as the “top loader”. This version had a top loading cartridge and no DRM lock-out chip. Unfortunately it also did away with composite AV ports. The only way to hook this NES to your TV was through the RF modulated output. [ThunderSqueak] and a number of other intrepid hackers have fixed this problem. All it takes is a 2N3906 PNP transistor and a few jellybean parts. The video and audio outputs are pulled from the motherboard before they enter the RF modulator. One nice feature is the clean connectors. [ThunderSqueak] used connectors from modular in-wall AV boxes for a setup that looks as good as it works.

segaNext we have [makestuff] with USB MegaDrive DevKit. Sega’s MegaDrive, or Genesis as it was known here in the USA, was a groundbreaking console. It used a Motorola 68000 16-bit CPU while most other systems were still running a Z80 or a 6502. People loved this console, and there are plenty who still want to develop software for it. Enter [makestuff] with his development kit. On a card with a $40 USD bill of materials, he’s managed to fit SDRAM, an FPGA, and a USB interface. This is everything you need to load and debug software on an unmodified console. The FPGA had enough logic left over that [makestuff] was able to implement a continuous bus cycle tracer over USB. Nice work!

robbbFinally, we have our own [Joshua Vasquez] with R.O.B. 2.0. The original NES came in a deluxe version with a special pack in – a robot. Robotic Operating Buddy, or ROB for short, would play games with the player. Unfortunately ROB was a bit of a flop. It only worked with two games, Gyromite and Stack-Up Ice Climber. Most ROB units eventually found their way to the recycling bin. [Joshua] is building a new version of the ROB, with modern controls. He’s already modeled and 3D printed ROB’s head. I can’t wait to see this project come together!

If you want to see more retrogaming goodness, check out our new retrogaming hardware hacks list. See a project I might have missed? Don’t be shy, just drop me a message on Hackaday.io. That’s it for this week’s Hacklet, As always, see you next week. Same hack time, same hack channel, bringing you the best of Hackaday.io!

Simplest Jumping Kangaroo Bot

One of the takeaway ideas that we got from BEAM robotics was the idea that the machine itself, rather than tons of processing power, can do a lot. Your hand affords gripping, and humans have made a pretty good living out of manipulating things (he says, typing). None of this is about the brain; it’s all about the mechanism.

Which brings us to the one-motor “Runner” robot. We’ll admit that we were a little bit disappointed to see that it doesn’t run so much as hop, flop, or scoot along on the two legs and that front wheel-nose. Still, it’s an awesome mechanism, and gets the locomotion job done in a very theatrical way. We’re left wondering if using two motors would allow it to steer or just flip over and flail around on its back. Going to a six “leg” design will definitely get the job done, as demonstrated by Boston Dynamics RHex robot.
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Home Pool Added To Home Automation

Anyone who owns their own pool knows it’s not as simple as filling it up with water and jumping in whenever you want. There’s pool covers to deal with, regular cleaning with the pool vacuum and skimmers, and of course, all of the chemicals that have to be added to keep the water safe. While there are automatic vacuums, there aren’t a whole lot of options for automating the pool chemicals. [Clément] decided to tackle this problem, eliminating one more task from the maintenance of his home. (Google Translate from French.)

The problem isn’t as simple as adding a set amount of chemicals at a predetermined time. The amount of chemicals that a pool owner has to add are dependent on the properties of the water, and the amount of time that’s elapsed since the previous chemical treatment, and the number of people who have been using the water, and whether or not the pool cover is in use. To manage all of this, [Clément] used an ORP/Redox probe and a pH probe, and installed both in the filtration system. The two probes are wired to an Arduino with an ethernet shield. The Arduino controls electrically actuated chemical delivery systems that apply the required amount of chemicals to the pool, keeping it at a nice, healthy balance.
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DEF CON: BSODomizing In High Definition

A few years ago, [Kingpin] a.k.a. [Joe Grand] (A judge for the 2014 Hackaday Prize) designed the most beautiful electronic prank ever. The BSODomizer is a simple device with a pass-through connection for a VGA display and an infrared receiver. Plug the BSODomizer into an unsuspecting coworker’s monitor, press a button on a remote, and watch Microsoft’s blue screen of death appear. It’s brilliant, devious, and actually a pretty simple device if you pick the right microcontroller.

The original BSODomizer is getting a little long in the tooth. VGA is finally dead. The Propeller chip used to generate the video only generates text, and can’t reproduce Microsoft’s fancy new graphical error screens. HDMI is the future, and FPGAs have never been more accessible. For this year’s DEF CON, [Kingpin] and [Zoz] needed something to impress an audience that is just learning how to solder. They’ve revisited the BSODomizer, and have created the greatest hardware project at this year’s DEF CON.

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Animated Progress Bar Shows LCD New Tricks

A small LCD screen can be extremely helpful with small microcontroller projects. Not everything needs to communicate to a fancy server using an ESP8266. However, if the simplicity of the character displays irks you, it’s possible to spice them up a little bit with custom characters and create animations, like [Fabien] did with his animated Arduino progress bar. (Google Translate from French)
The project started out simply enough: all [Fabien] needed was a progress bar. It’s easy enough to fill in the “characters” on the 2×16 character LCD screen one-by-one to indicate progress, and the first version of this did exactly that. The second version got a little bit fancier by adding a border around the progress bar and doubling its resolution, but the third version is where knowing the inner machinations of the microcontroller really paid off. Using a custom charset reuse optimization, [Fabien] was able to use 19 custom characters at a time when the display will normally only allow for eight. This was accomplished by placing the custom characters in memory in the correct order, to essentially trick the microcontroller into displaying them.
These types of microcontroller hacks get deep into the inner workings of the microcontroller and help expose some tricks that we can all use to understand their operation on a deeper level. Whether you’re using PWM to get a microcontroller to operate a TV, or creating the ATtiny-est MIDI synth, these tricks are crucial to getting exactly what you want out of a small, inexpensive microcontroller.

Hackaday Prize Entry: Diagnosing Concussions

Athletes of every age receive a lot of blows to the head. After a few years of this and a lot of concussions, symptoms similar to Alzheimer’s can appear. For his Hackaday Prize entry, [Mihir] wanted to build a simple device that could be given to high school coaches that would diagnose concussions. He came up with HeadsUp, a device so simple even a high school gym teacher could use it.

The origins of HeadsUp began as an augmented reality device, but after realizing that was a difficult project, pivoted to something a bit easier and even more useful. HeadsUp tracks the wearer’s eye movements with a webcam while a series of LEDs strobe back and forth in front of the wearer’s eyes. This is the fastest and easiest way to test for a concussion, and making this automated means it’s the perfect device to throw in a gym bag.