The Leap Motion Makes Robots Bend To Your Will

We just wrapped up the Human Computer Interface challenge in this year’s Hackaday Prize, and this project is pushing boundaries we’ve hardly seen before. [Giovanni Leal] is using a Leap Motion controller to move a robotic arm around in space.

The robot arm in question comes from Owi, and it is by every measure not a good robot arm. It is, however, an excellent toy filled with motors and plastic linkages that serves as a good stand-in for a proper robotic arm.

Control of this toy robot arm is done through a Leap Motion controller. While the Leap Motion is a few years old at this point, it is a very effective way to ‘measure’ the position and rotation of a hand in 3D space. The only thing that’s required is the Leap Motion controller itself and a tabletop.

The end result is a robot that can be controlled by a hand. While this robot arm is really just a toy, it was fun to assemble and a little bit of hardware hacking with an Arduino turned this into a working robot arm controlled by a human. Scale this up, establish an island lair, and you’re on your way to taking over the world.

Cool Tools: The Pantorouter Turns Tracing On Its Side

Not too long ago we wrote about a small CNC tool for automating certain parts of the woodworking process. At the time it seemed unusual in its intentionally limited scope but a few commenters mentioned it reminded them of another device, [Matthias]’s Pantorouter. It didn’t take much investigation to see that the commenters were right! The MatchSticks device does feel a bit like a CNC version of the Pantorouter, and it seemed like it was more than worth of a post by itself. The Pantorouter is a fascinating example of another small manual-but-automated tool for optimized for accelerating and improving certain woodworking operations.

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Just A Taste Of The Talks At Supercon

The Hackaday Superconference is taking on a life of its own. Speaker selection is done and invitations are on the way out. Below is a taste of the confirmed talks in store for you this November in Pasadena.

This is the Ultimate Hardware Conference and you need to be there! We’ll continue to announce speakers and workshops as final confirmations come in. Supercon will sell out so grab your ticket now before it’s too late.

Ben Krasnow
Depositing copper circuitry and optical displays onto 3D-printed parts

Producing printed circuits on plastic mechanical parts can be accomplished with a standard laser cutter and a handful of chemicals available from online retailers.

Ruth Grace Wong
Firmware From the Firehose

Practical tips for people who don’t know anything about firmware for deciphering the code and tracking down bugs.

Amie Danielle Dansby
Swords and High Voltage: Creating 3D Printing Designs for Electronics Props

You can easily bring digital video game assets to the human world with 3D printing, but what about modifying files, or adding electronics?

Sam Zeloof
Home Chip Fab: Silicon IC Fabrication in the Garage

IC and semiconductor fabrication techniques, tools, and processes that allow for mid 1970’s era device fabrication on a small budget in the home workshop.

Zach Archer
Live Coding a 40-Foot LED Sign

This is the story of how the massive 500-watt LED Toorcamp sign was designed, developed, and constructed inside of 3 weeks.

Leigh Johnson
Portable Deep Object Detection

The fundamentals of deep learning modules and object detection using Tensorflow and Keras on a Raspberry Pi.

We Want You at Supercon!

The Hackaday Superconference is a can’t-miss event for hardware hackers everywhere. Join in on three amazing days of talks and workshops focusing on hardware creation. This is your community of hardware hackers who congregate to hack on the official hardware badge and on a slew of other projects that show up for the fun. Get your ticket right away!

A Better Battery Arduino

We’ve seen [Johan]’s AA-battery-sized Arduino/battery crossover before, but soon (we hope!) there will be a new version with more MIPS in the same unique form factor! The original Aarduino adhered to classic Arduino part choices and was designed to run as the third “cell” in a 3 cell battery holder to relay temperature readings via a HopeRF RFM69CW. But as [Johan] noticed, it turns out that ARM development tools are cheap now. In some cases very cheap and very open source. So why not update an outstanding design to something with a little more horsepower?

The Aarduino Zero uses the same big PTH battery terminals and follows the same pattern as the original design; the user sticks it in a battery holder for power and it uses an RFM69CW for wireless communication. But now the core is an STM32L052, a neat low power Cortex-M0+ with a little EEPROM onboard. [Johan] has also added a medium size serial flash to facilitate offline data logging or OTA firmware update. Plus there’s a slick new test fixture to go along with it all.

So how do you get one? Well… that’s the rub. It looks like when this was originally posted at the end of 2017 [Johan] was planning to launch a Crowd Supply campaign that hasn’t quite materialized yet. Until that launches the software sources for the Zero are available, and there are always the sources from the original Aarduino to check out.

Remember When Blockbuster Video Tried Burning Game Cartridges On Demand?

By the onset of the 1990s one thing was clear, the future was digital. Analog format sales for music were down, CD sales were up; and it was evident, at least in the US, that people were bringing more computing devices into their homes. At the beginning of the decade, roughly 1 in 3 American households had a Nintendo Entertainment System in them, according to this Good Morning America segment.

With all those consoles out there, every shopping season became a contest of “who could wait in line the longest” to pickup the newest titles. This left last minute shoppers resorting to taking a rain check or return home empty handed. Things didn’t have to be this way. The digital world had emerged and physical media just needed to catch up. It would take an unlikely alliance of two disparate companies for others to open their minds.

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Pristine Apple I Sells At Auction For A Jaw-Dropping Price

If you think Apple products are overpriced now, wait until they’re 50 years old.

This original Apple I recently sold at auction for $375,000, making it one of the most expensive 6502-based computers in history. Given that only something like 60 or 70 of the machines were ever made are known to exist, most built by hand by [Jobs] and [Wozniak], it’s understandable how collectors fought for the right to run the price up from the minimum starting bid of $50,000. And this one was particularly collectible. According to the prospectus, this machine had few owners, the most recent of whom stated that he attended a meeting of the legendary Homebrew Computer Club to see what all the fuss was. He bought it second-hand from a coworker for $300, fiddled with it a bit, and stashed it in a closet. A few years later, after the Apple ][ became a huge phenomenon, he tried to sell the machine to [Woz] for $10,000. [Woz] didn’t bite, and as a result, the owner realized a 125,000% return on his original investment, before inflation.

The machine was restored before hitting the auction block, although details of what was done were not shared. But it couldn’t have been much since none of the previous owners had even used the prototyping area that was so thoughtfully provided on the top edge of the board. It was sold with period-correct peripherals including a somewhat janky black-and-white security monitor, an original cassette tape interface, and a homebrew power supply. Sadly, there’s no word who bought the machine – it was an anonymous purchase.

Hackers, check your scrap bins. Anything hanging out there that might be worth six figures in a few decades? It’s unlikely, but if you get lucky, hacking just might turn into your retirement plan.

Thanks to [my wife] for the tip on this one.

Microsoft Releases Crown Jewels — From 1982!

If you look back 30 or so years ago, it wasn’t clear what was going to happen with personal computers. One thing most people would have bet on, though, was that CP/M — the operating system from Digital Research — would keep growing and power whatever new machines were available. Except it didn’t. MS-DOS took over the word and led — eventually — to the huge number of Windows computers we know today. Microsoft has released the source code to MS-DOS 1.25 and 2.0 on GitHub.

Microsoft — then another fledgling computer company — had written some BASIC interpreters and wanted in on the operating system space. They paid the princely sum of $75,000 to Seattle Computer Products for something called QDOS written by [Tim Paterson]. Rebranded as MS-DOS, the first version appeared in late 1981 and version 1.25 was out about a year later.

While you might not think having MS-DOS source code is a big deal, there’s still a lot of life left in DOS and it is also interesting from an educational and historical perspective. If you don’t want to read x86 assembly language, there’s also the BASIC source for the samples (paradoxically, in the bin subdirectory) along with compiled COM files for old friends like EDLIN and DEBUG.

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