Peek At The Off-Ear Speaker Prototypes For Valve’s VR

The Valve Index VR headset incorporates a number of innovations, one of which is the distinctive off-ear speakers instead of headphones or earbuds. [Emily Ridgway] of Valve shared the design and evolution of this unusual system in a deep dive into the elements of the Index headset. [Emily] explains exactly what they were trying to achieve, how they determined what was and wasn’t important to deliver good sound in a VR environment, and what they were able to accomplish.

First prototype, a proof-of-concept that validated the basic idea and benefits of off-ear audio delivery.

Early research showed that audio was extremely important to providing a person with a good sense of immersion in a VR environment, but delivering a VR-optimized audio experience involved quite a few interesting problems that were not solved with the usual solutions of headphones or earbuds. Headphones and earbuds are optimized to deliver music and entertainment sounds, and it turns out that these aren’t quite up to delivering on everything Valve determined was important in VR.

The human brain is extremely good at using subtle cues to determine whether sounds are “real” or not, and all kinds of details come into play. For example, one’s ear shape, head shape, and facial geometry all add a specific tonal signature to incoming sounds that the brain expects to encounter. It not only helps to localize sounds, but the brain uses their presence (or absence) in deciding how “real” sounds are. Using ear buds to deliver sound directly into ear canals bypasses much of this, and the brain more readily treats such sounds as “not real” or even seeming to come from within one’s head, even if the sound itself — such as footsteps behind one’s back — is physically simulated with a high degree of accuracy. This and other issues were the focus of multiple prototypes and plenty of testing. Interestingly, good audio for VR is not all about being as natural as possible. For example, low frequencies do not occur very often in nature, but good bass is critical to delivering a sense of scale and impact, and plucking emotional strings.

“Hummingbird” prototype using BMR drivers. Over twenty were made and lent to colleagues to test at home. No one wanted to give them back.

The first prototype demonstrated the value of testing a concept as early as possible, and it wasn’t anything fancy. Two small speakers mounted on a skateboard helmet validated the idea of off-ear audio delivery. It wasn’t perfect: the speakers were too heavy, too big, too sensitive to variation in placement, and had poor bass response. But the results were positive enough to warrant more work.

In the end, what ended up in the Index headset is a system that leans heavily on Balanced Mode Radiator (BMR) speaker design. Cambridge Audio has a short and sweet description of how BMR works; it can be thought of as a hybrid between a traditional pistonic speaker drivers and flat-panel speakers, and the final design was able to deliver on all the truly important parts of delivering immersive VR audio in a room-scale environment.

As anyone familiar with engineering and design knows, everything is a tradeoff, and that fact is probably most apparent in cutting-edge technologies. For example, when Valve did a deep dive into field of view (FOV) in head-mounted displays, we saw just how complex balancing different features and tradeoffs could be.

Custom Firmware Makes A LoRA-Enabled HAB Tracker Watch

High Altitude Balloons (HAB) are a great way to get all kinds of data and shoot great photos and video, but what goes up must come down. Once the equipment has landed, one must track it down. GPS and LoRA, with its long wireless range and ease of use, are invaluable tools in tracking payloads that have returned to Earth. [Dave Akerman] has made handheld receivers to guide him to payloads, but wanted something even smaller; ideally something that could be worn on the wrist.

One day he came across the affordable LilyGo T-Watch which includes GPS and LoRA functionality, and he started getting ideas. The watch has the features, but the stock firmware didn’t measure up. Not to be deterred, [Dave] wrote new firmware to turn the device into a wrist-worn GPS and LoRA chase watch.

Not only is the new firmware functional, but it’s got a wonderful user interface. GitHub repository for the new firmware is here, and you can see the UI in action in the brief video embedded below.

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Tips From A Former Niche Item Etsy Store

Etsy is a service aimed at providing a way for makers of handmade items to sell them online. [Bithead] closed up shop earlier this year and wrote up an interesting perspective on what did and didn’t work out. The main market for [Bithead]’s store was Star Wars cosplayers, because it all started with some Star Wars inspired com pads, some of which are pictured here.

One thing [Bithead] felt worked well overall was to “think big, start small, and scale fast.” In essence, bootstrap things by selling inventory on hand and carefully monitoring demand, then if demand is sustained, ramp up to larger batches, which are more efficient. The risk of making larger part orders and carrying more stock on hand is offset by the reliable demand. Waiting until solid data on reliable demand is available means missing out on early sales, but it’s a low risk approach that works well for niche products that have little or no real competition.

A couple things that didn’t work out were efforts to follow Etsy’s advice to add more products to attract a wider audience, and to try out tools for offering discounts and incentives aimed at turning abandoned carts into sales. Neither went well. The first resulted in adding items that sold poorly, diluted the focus of the store, and incurred a cost for each listing. The second never seemed to have any impact on sales whatsoever. Perhaps there is a place for these efforts, but [Bithead]’s niche market wasn’t it.

It’s a good read about how things went for an Etsy store that served a niche audience over three years. The perspective and experiences might be useful to anyone looking to turn a bright idea into something sold online, so if you’re at all interested, take a few minutes to check it out.

We’ve seen [Bithead]’s work before, this lightsaber-inspired violin bow was one project that went on to become a kit for sale.

Re-used Materials Make Tiny Offroad Track For Micro R/C

What does one do with tiny 1:35 scale remote controlled off-road vehicles? Build appropriately-tiny tracks for them to drive on, of course. That’s exactly what [David] did when he created his fantastic rock crawling track that he has dubbed the ‘4×4 Arena’, and what’s even better is that he used leftover foam inserts and acrylic paints and materials to do it, and didn’t have to spend a penny.

The original track is only just visible in the back; the new track expands it considerably.

This isn’t [David]’s first track. He originally made a smaller rock-crawling track he called Rubble Wasteland for the tiny vehicles, and he liked it so much he expanded it considerably. The new track builds on the original and is three levels deep, sports tight cave-like passages, tunnels, tricky climbs, and and realistic terrain textures.

An enormous photo gallery is right here, and other than the first and final images, it’s roughly in chronological build order. If your curiosity has been piqued about the tiny 1:35 scale remote controlled vehicles that this track is built for, around gallery page nine is where pictures of what makes these tiny things tick begins.

We have seen some amazing projects in the RC field; like this tiny 3D printed truck, and in-depth details of a micro RC plane that weighs only 2.9 grams.

Art of 3D printer in the middle of printing a Hackaday Jolly Wrencher logo

3D Printering: Will A Resin Printer Retire Your Filament-based One?

Adding a resin printer to one’s workbench has never looked so attractive, nor been so affordable. Complex shapes with effortlessly great detail and surface finish? Yes, please! Well, photos make the results look effortless, anyway. Since filament-based printers using fused deposition modeling (FDM) get solid “could be better” ratings when it comes to surface finish and small detail resolution, will a trusty FDM printer end up retired if one buys a resin printer?

The short answer is this: for users who already use FDM, a resin-based stereolithography (SLA) printer is not likely to take over. What is more likely to happen is that the filament printer continues to do the same jobs it is good at, while the resin printer opens some wonderful new doors. This is partly because those great SLA prints will come at a cost that may not always justify the extra work.

Let’s go through what makes SLA good, what it needs in return, and how it does and doesn’t fit in with FDM.

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Make It Easier For Your Software Project To Accept Contributions

[Flameeyes] has heard complaints (and at times, he admits, has complained himself) about big companies not contributing improvements to projects they seem to find useful, or rolling their own implementation rather than use and contribute to an existing code base. Having recently left Google after seven years, he has some insights into some of the reasons big corporations (at least Google, anyway) may sometimes seem to eschew making code contributions, and some of the reasons might come as a surprise.

There are things a corporation can do differently, but there are also some things that can be done on the project’s end to make accepting contributions easier. [Flameeyes] took some time to write out a few pointers on how to make it easier for others (particularly large corporations) to contribute code to a software project.

The biggest issue is the software license. Without one, there is no legal structure to use, distribute, or contribute to the code, and no corporate entity will want to touch it. Google specifically forbids creating patches for projects with either no license, or incompatible licenses. An example of an incompatible license is one that forbids commercial use, because everything a corporation like Google does — even research –is considered a commercial endeavor. In addition, on the corporate side making contributions might trigger a code review process of some kind for some licenses, but not for others. [Flameeyes] suggests the MIT license as one that is acceptable to pretty much everyone with a minimum of fuss. Another caution: if a project’s code resides in an online repository, make sure the repository is licensed as well.

A few other small suggestions (such as maintaining an AUTHORS file to track contributors in a tidy way) rounds out the advice. It sounds simple, but software licensing is so critical to the whole affair that it’s important to get it right — he suggests the REUSE tool for anyone wanting to make sure a project’s licensing is tidy.

[Flameeyes] makes a point that none of this guidance is based on secret or institutional knowledge. Google has a public document detailing exactly how they use and deal with open source, and it’s a solid guide for how to make your project more accepting of contributions from a corporate entity like Google. (Or, if you prefer, a guide on how to set up as many barriers as possible for your project.)

In case you missed it, we just want to remind you that our favorite recent open source project from Google is definitely Pigweed.

Human-Powered Laser Gun Makes Battery-Free Target Practice

[Dirk] shared a fascinating project of his that consists of several different parts coming together in a satisfying whole. It’s all about wanting to do target practice, indoors, using a simple red laser dot instead of any sort of projectile. While it’s possible to practice by flashing a red laser pointer and watching where it lands on a paper target, it’s much more rewarding (and objective) to record the hits in some way. This is what led [Dirk] to create human-powered, battery-free laser guns with software to track and display hits. In the image above, red laser hits on the target are detected and displayed on the screen by the shooter.

Right under the thumb is the pivot point for the lever, and that’s also where a geared stepper motor (used as a generator) is housed. Operating the action cranks the motor.

There are several parts to this project and, sadly, the details are a bit incomplete and somewhat scattered around, so we’ll go through the elements one at a time. The first is the guns themselves, and the star of the show is his 3D printed cowboy rifle design. The rifle paints the target with a momentary red laser dot when the trigger is pressed, but that’s not all. [Dirk] appears to have embedded a stepper motor into the lever action, so that working the lever cranks the motor as a generator and stores the small amount of power in a capacitor. Upon pulling the trigger, the capacitor is dumped into the laser (and into a piezo buzzer for a bit of an audio cue, apparently) with just enough juice to create a momentary flash. We wish [Dirk] had provided more details about this part of his build. There are a few more images here, but if you’d like to replicate [Dirk]’s work it looks like you’ll be on your own to some extent.

As for the target end of things, blipping a red dot onto a paper target and using one’s own eyeballs can do the job in a bare minimum sort of way, but [Dirk] went one further. He used Python and OpenCV with a camera to watch for the red dot, capture it, then push an image of the target (with a mark where the impact was detected) to a Chromecast-enabled screen near the shooter. This offers much better feedback and allows for easier scoring. The GitHub repository for the shot detector and target caster is here, and while it could be used on its own to detect any old laser pointer, it really sings when combined with the 3D printed cowboy rifle that doesn’t need batteries.

Not using projectiles in target practice does have some benefits: it’s silent, it’s easy to do safely, there is no need for a backstop, there are no consumables or cleaning, and there is no need to change or patch targets once they get too many holes. Watch it all in action in the video embedded below.

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