Feeding Dogs Over Twitch Is Latest E-Sport Craze

The modern social-networking fueled Internet loves two things more than anything: pets, and watching other people do stuff. There’s probably a scroll tucked behind a filing cabinet at Vint Cerf’s house that foretells anyone who can harness these two elements will gain control of the Internet Ready Player One style. If so, we’re thinking [Tyler Pearce] is well on his way to ascending the throne.

In an effort to make the Overwatch Twitch streams of his betrothed even more enticing, [Tyler] came up with a way for viewers to feed their dog Larry by dropping a command in the chat. There’s a surprisingly complex dance of software and hardware to make this reliable and visually appealing, but it’s worth it as showmanship is important in the brave new world of competitive e-sports. We’re assuming that’s what it says in the issue of ESPN Magazine with the Fortnite player on the cover, but nobody at Hackaday would qualify for a subscription to it so we don’t really know for sure.

A server running on the computer provides a slick administrative dashboard for the treat system, including a running log of who fed Larry and when. There’s also a number of checks in place to prevent too many treats being dispensed in a short time period, and to keep an individual from spamming the system.

On the hardware side, he’s using two NodeMCU ESP8266 microcontollers connected to a local MQTT broker: one to handle the lighting and one to run the 3D printed auger that actually pushes the food out. The printed auger is powered by a standard hobby servo, and even includes an IR sensor to automatically stop spinning when it detects a treat has been dispensed. [Tyler] reports the auger works quite well, though does have a tendency to jam up if overfilled.

We’ve seen all manner of automated pet feeders over the years, even ones with their own email accounts. So it was probably only a matter of time until they came to Twitch. If you can install Linux with it, why not use it to feed your dog? Or somebody else’s, as the case may be.

DIY Arduino Soldering Iron Hits Version 2.0

A few months ago we brought word that [Electronoobs] was working on his own open source alternative to pocket-sized temperature controlled soldering irons like the TS100. Powered by the ATMega328p microcontroller and utilizing a 3D printed enclosure, his version could be built for as little as $15 USD depending on where you sourced your parts from. But by his own admission, the design was held back by the quality of the $5 replacement soldering iron tips he designed it around. As the saying goes, you get what you pay for.

But [Electronoobs] is back with the second version of his DIY portable soldering iron, and this time it’s using the vastly superior HAKKO T12 style tip. As this tip has the thermocouple and heating element in series it involved a fairly extensive redesign of the entire project, but in the end it’s worth it. After all, a soldering iron is really only as good as its tip to begin with.

This version of the iron deletes the MAX6675 used in V1, and replaces it with a LM358 operational amplifier to read the thermocouple in the T12 tip. [Electronoobs] then used an external thermocouple to compare the LM358’s output to the actual temperature at the tip. With this data he created a function which will return tip temperature from the analog voltage.

While the physical and electrical elements of the tip changed substantially, a lot of the design is still the same from the first version. In addition to the ATMega328p microcontroller, version 2.0 of the iron still uses the same 128×32 I2C OLED display, MOSFET, and 5V buck converter from the original iron. That said, [Electronoobs] is already considering a third revision that will make the iron even smaller by replacing the MOSFET and buck converter. It might be best to consider this an intermediate step before the DIY iron takes on its final form, which we’re very interested in seeing.

The first version of the DIY Arduino soldering iron garnered quite a bit of attention, so it seems there’s a decent number of you out there who aren’t content with just plunking down the cash for the TS100.

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Building A Pocket Sized Arduino Oscilloscope

There’s little question that an oscilloscope is pretty much a must-have piece of equipment for the electronics hacker. It’s a critical piece of gear for reverse engineering devices and protocols, and luckily for us they’re as cheap as they’ve ever been. Even a fairly feature rich four channel scope such as the Rigol DS1054Z only costs about as much as a mid-range smartphone. But if that’s still a little too rich for your taste, and you’re willing to skimp on the features a bit, you can get a functional digital oscilloscope for little more than pocket change.

While there are a number of very cheap pocket digital storage oscilloscopes (DSOs) on the market, [Peter Balch] decided he’d rather spin up his own version using off-the-shelf components. Not only was it an excuse to deep dive on some interesting engineering challenges, but it ended up bringing the price even lower than turn-key models. Consisting of little more than an Arduino Nano and a OLED display, the cost comes out to less than $10 USD for a decent DSO that’s about the size of a matchbox.

But not a great one. [Peter] is very upfront about the limitations of this DIY pocket scope: it can’t hit very high sample rates, and the display isn’t really big enough to convey anything more than the basics. But if you’re doing some quick and dirty diagnostics in the field, that might be all you need. Especially since there’s a good chance you can build the thing out of parts from the junk bin.

Even if you’re not looking to build your own version of the Arduino-powered scope [Peter] describes, his write-up is still full of fascinating details and theory. He explains how his software approach is to disable all interrupts, and put the microcontroller into a tight polling loop to read data from the ADC as quickly as possible. It took some experimentation to find the proper prescaler value for the Atmega’s 16MHz clock, but in the end found he could get a usable (if somewhat noisy) output with a 1uS sample rate.

Unfortunately, the Arduino’s ADC leaves something to be desired in terms of input range. But with the addition of an LM358 dual op-amp, the Arduino scope gains some amplification so it can pick up signals down into the mV range. For completion’s sake, [Peter] included some useful features in the device’s firmware, such as a frequency counter, square wave signal source, and even a voltmeter. With the addition of a 3D printed case, this little gadget could be very handy to have in your mobile tool kit.

If you’d rather go the commercial route, Hackaday’s very own [Jenny List] has been reviewing a number of very affordable models such as the DSO Nano 3 and the JYE Tech DSO150 build-it-yourself kit.

[Thanks to BaldPower for the tip.]

Prusa Unveils Their Own Line Of PLA Filament

There’s little debate that the Original Prusa i3 MK3 by Prusa Research is just about the best desktop 3D printer you can buy, at least in its price bracket. It consistently rates among the highest machines in terms of print quality and consistency, and offers cutting edge features thanks to its open source iterative development. Unless you’re trying to come in under a specific budget, you really can’t go wrong with a Prusa machine.

But while the machine itself can be counted on to deliver consistent results, the same can’t always be said for the filament you feed into it. In a recent blog post, [Josef Prusa] explains that his team was surprised to see just how poor the physical consistency was on even premium brands of 3D printer filament. As a company that prides itself with keeping as much of the 3D printing experience under their control as possible, they felt they had an obligation to do better for their customers. That’s why they’ve started making their own filament which they can hold to the same standards as the rest of their printer.

Their new filament, which is aptly called “Prusament”, is held to higher physical standards of not only diameter but ovality. Many manufacturers simply perform spot checks on the filament’s diameter, but this can miss bulges or changes in its cross-sectional shape. On your average 3D printer this might cause some slightly uneven extrusion and a dip in print quality, but likely not a failure. But the Prusa i3 MK3, specifically with the Multi Material upgrade installed, isn’t most printers. During testing even these slight variations were enough to cause jams.

But you won’t have to take their word for it. Every spool of Prusament will have a QR code that points to a page which tells you the exact production date, length, percent ovality, and standard diameter deviation of that particular roll. An interactive graph will even allow you to find the filament’s diameter for a specific position in the spool, as well as determine how much filament is remaining for a given spool weight. It should be very interesting to see what the community will do with this information, and we predict some very interesting OctoPrint plugins coming down the line.

Prusament is currently only available in PLA, but PETG and ASA variants are coming soon. You can order it now directly from Prusa Research in Prague for $24.99 per kilogram, but it will also be available on Amazon within the month for help keep the shipping costs down.

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C64 Keyboard Helps Keep The Memory Alive

To say that the Commodore 64 was an important milestone in the history of personal computing is probably a bit of an understatement. For a decent chunk of the 1980s, it was the home computer, with some estimates putting the total number of them sold as high as 17 million. For hackers of a certain age, there’s a fairly good chance that the C64 holds a special spot in their childhood; perhaps even setting them on a trajectory they followed for the rest of their lives.

At the risk of showing his age, [Clicky Steve] writes in to tell us about the important role the C64 played in his childhood. He received it as a gift on his fifth birthday from his parents, and fondly remembers the hours he and his grandfather spent with a mail order book learning how to program it. He credits these memories with getting him interested in technology and electronic music. In an effort to keep himself connected to those early memories, he decided to build a modern keyboard with C64 keycaps.

As you might expect, the process started with [Steve] harvesting the caps from a real Commodore, in fact, the very same computer he received as a child. While the purists might shed a tear that the original machine was sacrificed to build this new keyboard, he does note that his C64 had seen better days.

Of course, you can’t just pull the caps off of C64 and stick them on a modern keyboard. [Steve] found the STLs for a 3D printable C64 to Cherry MX adapter on GitHub, and had 80 of them professionally printed as he doesn’t have access to an SLS printer. He reports the design works well, but that non-destructively removing the adapters from the caps once they are pressed into place probably isn’t going to happen; something to keep in mind for others who might be considering sacrificing their personal C64 for the project.

[Steve] installed the caps on a Preonic mechanical keyboard, which worked out fairly well, though he had to get creative with the layout as the C64 caps didn’t really lend themselves to the keyboard’s ortholinear layout. He does mention that switches a bit heavier than the Cherry MX Whites he selected would probably be ideal, but overall he’s extremely happy with his functional tribute to his grandfather.

If you’re more of a purist, you can always adapt the C64 keyboard directly to USB. Or go in the complete opposite direction and put a Raspberry Pi into a C64 carcass.

Space Garbage Truck Passes Its First Test

Back in April we reported on the successful launch of the SpaceX Falcon 9 rocket to the International Space Station which carried, along with supplies and experiments for the orbiting outpost, the RemoveDEBRIS spacecraft. Developed by the University of Surrey, RemoveDEBRIS was designed as the world’s first practical demonstration of what’s known as Active Debris Removal (ADR) technology. It included not only a number of different technologies for ensnaring nearby objects, it even brought along deployable targets to use them on.

Orbital debris (often referred to simply as “space junk”) is a serious threat to all space-faring nations, and has become even more pressing of a concern as the cost of orbital launches have dropped precipitously over the last few years, accelerating number and frequency of new objects entering orbit. The results of these first of their kind tests have therefore been hotly anticipated, as the technology to actively remove debris from Low Earth orbit (LEO) is seen by many in the industry to be a key element of expanding access to space for commercial purposes.

Six months after its arrival in space we’ve now starting to see the first results of the groundbreaking tests performed by the RemoveDEBRIS spacecraft, and so far it’s very promising.

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Voice Controlled Stereo Balance With ESP8266

A stereo setup assumes that the listener is physically located between the speakers, that’s how it can deliver sound equally from both sides. It’s also why the receiver has a “Balance” adjustment, so the listener can virtually move the center point of the audio by changing the relative volume of the speakers. You should set your speaker balance so that your normal sitting location is centered, but of course you might not always be in that same position every time you listen to music or watch something.

[Vije Miller] writes in with his unique solution to the problem of the roving listener. He’s come up with a system that can adjust the volume of his speakers without having to touch the receiver’s setup, in fact, he doesn’t have to touch anything. By leveraging configurable voice control software running on his computer, his little ESP8266-based devices do all the work.

Each speaker has its own device which consists of a NodeMCU ESP8266 and X9C104 digital potentiometer inside of a 3D printed case. The audio terminal block on the gadget allows him to connect it inline between the speaker and the receiver, giving [Vije] the ability to adjust the volume through software. The source code, which he’s posted on the Hackaday.io project page, uses a very simple REST-style API to change speaker volume based on HTTP requests which hit the ESP8266’s IP address.

The second part of the project is a computer running VoiceAttack, which lets [Vije] assign different actions based on what the software hears. When he says the appropriate command, the software goes through and fires off HTTP requests to the nodes in the system. Everything is currently setup for two speakers, but it shouldn’t be too difficult to expand to more speakers (or even rooms) with some adjustment to the software.

It’s not the first voice controlled speaker we’ve ever seen, but it does solve a very specific problem in a unique way. We’d be interested in seeing the next logical step, which would see this technology integrated into the speaker itself.

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