Interview: Stuart Semple On Pantone, Freetone, Colour, And Open Source

We recently covered the removal of Pantone colour support from the Adobe cloud products, with the two companies now expecting artists and designers to pay an extra subscription for a Pantone plugin or face losing their Pantone-coloured work to a sea of black blocks. Our coverage focused on our community, and on how the absurdity of a commercial entity attempting to assert ownership over colours would have no effect on us with our triple-byte RGB values.

Interview With An Artist And Pigment Activist

Freetone, 1280 liberated colours, Stuart Semple
The palette that could start a revolution.

It’s fair to say though that in our focus on hardware hackers and open source enthusiasts, we missed its effect on artists and designers. To rectify this omission we needed to step outside our field and talk to an artist, and in that context there’s an obvious person to interview.

Stuart Semple is probably one of the more famous contemporary British artists, but in relation to this story it’s his activism over the issue of colours and intellectual property that makes him an authority. He’s drawn attention to the issue by releasing his own art materials in colours that directly challenge those which companies have tried to claim for themselves, and is perhaps best known in our community for challenging Anish Kapoor’s exclusive licence for VantaBlack, the so-called “world’s blackest pigment”.

Most recently in response to the Adobe/Pantone controversy he’s released Freetone, a free plugin for the Adobe suite that in the words from its web page contains “1280 Liberated colours are extremely Pantoneish and reminiscent of those found in the most iconic colour book of all time. In fact it’s been argued that they are indistinguishable from those behind the Adobe paywall”. I had a phone conversation with him, in which he explained why Freetone had come into being.

Hackaday I understand Pantone is something used by designers, so I’ve worked for companies in the past where the designer would specify a Pantone index and it would appear on the screen, on the printed box, and on everything else identically. But why why do you as an artist use Pantone?

A rack of test tubes of blood-red paint
Art, activism, and a very red pigment.

Stuart Well, I use it in lots of ways. So I make a lot of screen prints as part of my art. So you know, if I’m working with a screen printer, I want to know that the print that they make of my work is the colour that I want it to be, so Pantone’s really useful for me for that.

But also, even with within the paints, so I just did a thing where I made some paints, which actually uses the blood of gay men. It was really important to me that the colour of the paint matched the colour of actual blood. So I was working with a lot of people, we’ve been collaborating, and I was working with some friends in New York on it, and we needed a common language.

The red I was talking about was the red they were talking about, and Pantone is super useful for that. In fact, it’s the go-to for that. I just did a record cover for Placebo, the band, that was produced for me by someone that prints, so I had to tell them what spot colours I wanted. So I had to tell them Pantone references, it’s the language they understand.

Hackaday So my next question relates to Freetone. Obviously, as as you’ve distributed it, it’s a Adobe plugin. How does it solve the problem? Because obviously, I can specify a Freetone colour, and anybody else with Freetone can tell yes, that’s that colour. But how do I then go to a printer who buys his inks with Pantone specifications and map one to the other?

An open Pantone swatch book in a fan
The Pantone swatch book which you’ll see in the hands of artists and designers everywhere. Céréales Killer CC BY-SA 3.0.

Stuart How it works is, if you download Freetone, you’ll find colours in there, and one of them will be called Sempletone 648C. Well, it’s exactly the same as Pantone 648C. If you do your work on the screen, use the Freetones, and then when you send it to the printer, it’s actually blatantly obvious to anyone that 648C is clearly apparent. If you’ve got the Pantone fan book and you look at the colours, it’s the same. 846C in mine is the same as 846C in the fan, in the Pantone book. I’d like to see them try and argue that they own it, but I don’t think they do in the name or the Pantone trademark, but these are Sempletones with a number. So I think it’s gonna be hard.

Hackaday My next question is probably getting more into the technology of it all. Do you think it will be possible to replace Pantone’s service completely? So if you took every Sempletone colour and threw it at a spectrometer and published the spectrum, would you then be able to say to an ink manufacturer or similar, here are the full technical details rather than just a colour, and does your paint correspond to this spectrum? I’m curious how far you could push open source in this line.

PySpectrometer version 2, showing mini spectroscope, 4 inch display and hand for scale
The PySpectrometer project, something for anyone with an interest in colour.

Stuart That’s really cool. I love it. Like, if you could just give them that spectral data, and if they’ve got a spectrometer they could measure it a their end. But there’s nothing that advanced at the moment, a lot of action is done by eye still. My answer is, I don’t see why not if there was a cool enough device. I don’t know if the spectrometer would be good enough to match it. I don’t see why not, I don’t see why you couldn’t publish the data. But it would have to be the whole spectral information and not just like an RGB value.

(At this point the interview digressed for a moment into a discussion of open-source spectrometers such as the Raspberry Pi project we featured recently, as Stuart’s lament was that a spectrometer can be an extremely expensive instrument. It isn’t the job of an interviewer to lead their interviewee so we’re skipping this part of the transcript, however I think we can all look forward to whatever uses Stuart makes of an affordable spectrometer. We’ll pick up the interview at the next question.)

Photoshop Pantone warning popup.
This widely shared screenshot represents the destruction of past work.

Hackaday One of the real problems with the whole Adobe suite, and this has happened in world as well with for instance the Autodesk CAD packages, is that they have gone into the cloud and become software as a subscription. So I understand completely, the frustration of artists at suddenly being told they have to pay an extra subscription to keep their Pantone support, and I’m particularly shocked to find that Photoshop isn’t just displaying black pixels over Pantone colours, I’m told it’s wiping out the Pantone information on saving. Do you think that anything in the open source software ecosystem comes close to replacing proprietary products like the Adobe suite for you as an artist?

Stuart Yes, 100%, there’s loads of stuff. I think open source is just the answer, I believe in freedom. And freedom means freedom to express yourself and freedom to own the thing and tweet the thing and change the thing and all the rest of it. So yeah, 100%. I think there’s actually better things than Photoshop, the problem we’ve got is that Adobe have the industry stranglehold. And if you want to work with someone, you have to be talking that language. And that’s still the problem. It’s like an operating system, but it’s got the monopoly.

So there are other things, for instance, on a Mac, there’s something called Pixelmator, which is as good as Photoshop in my opinion, I use it every day. It’s not free, but you buy it once, and that’s it, free updates. Like software used to be. And there are other things, like GIMP is amazing. It’s awesome, but it doesn’t really replace Photoshop.

A screenshot of GIMP
We all like using GIMP, perhaps other people could learn to love it too. (gimp.org)

Hackaday Here at Hackaday we can make noises about how wouldn’t it be great if the developers of GIMP or other software could stick Freetone into their products, because they don’t have Pantone as it’s licensed?

Stuart Yeah, that’d be a dream, wouldn’t it? I mean, why not? I made it for everybody. As far as I’m concerned, it’s out there, use it, change it. incorporate it, the more people the better, I think.

A lot of people use GIMP, and it’s good. Really good open source stuff that always has been. We know the future is in the open source stuff, proprietary stuff just won’t last, it’s just not adaptable. It’s putting greed and profits above the user, it can’t work. There’s no freedom in it.

Hackaday To me the most egregious thing is that as I understand it they will delete the Pantone information from your PSD.  This really shocked me.

Stuart They’re literally holding it hostage. It’s like 20 quid, or delete from your work, which is, wow. They’re not giving me anything, anyway. I’m renting the software, paying to use the software every month, it’s not free. And the licence fee is a lot. We’re already spending hundreds and hundreds a year on this software, probably about 800 quid a year. Another 20 quid, just to pen the work we make before. I mean, it’s our work! It’s pure corporate greed, isn’t it.

Hackaday Thank you very much for the interview.

As we wrapped up, I asked him about his Black 3.0 pigment, produced as a reaction to VantaBlack and Anish Kapoor. I was curious whether it might have a specially good infra-red response for headsinks or solar collectors, but sadly he informed me that it’s primarily a visual colour for artists. It’s very cool stuff, incredibly black, and I really want to get some to play with, but probably no better than a rattle can for heat purposes. Never mind, an engineer’s curiosity satisfied.

What’s Next, For Both Artists And Engineers?

Swatchbooker screenshot
Could SwatchBooker hold the answer?

Following the interview, it’s worth looking at the Freetone project from our side of the table as well as his. If we as a community would like to ensure that colours do not become ever more proprietary, then it is probably on us to ensure that where appropriate it is supported within our sphere. GIMP support for instance would at a stroke make open source software an easier choice for millions of artists and designers, and could I think be done relatively easily through its existing palette support. There’s SwatchBooker which appears to perform the necessary interchange, and I found the ASE2GIMP project which imports Adobe palettes into GIMP, but sadly I couldn’t make it work here. If GIMP shipped with a Freetone palette built-in, would that be too much of a development task to contemplate?

From Stuart’s side, having sat down and played with Freetone, if there’s one thing I could ask him it would be to release it as more than just an Adobe plugin, and to give it an open source licence. As it stands it’s a binary available for no charge through his web shop, I think that releasing it as a straightforward list, perhaps even as simple as a CSV file, would make it so much more accessible to developers. And coupled with an open source licence that allowed them to include it within their software, I think it would be unstopable. We’re not open source licence nerds here at Hackaday, but I’m guessing something that does the same for a palette as a library licence such as the LGPL does for libraries would be appropriate.

In our world we’re wrapped up in electronics and code, and it’s sometimes easy to forget that the work we do reaches way beyond our workbenches. If you’ve spent enough time in a hackerspace you’ll know that art and engineering are almost the two sides of the same coin, so it’s pleasing to find such a moment of crossover. Let’s hope Freetone support can find its way into the open source movement, and together we can keep the tentacles of yet another IP land grab at bay.

Bringing The Hinge To A 1990s Game Boy

The new hotness in mobile phones is it seems a hinge, and an ever-so-fragile flexible LCD display. There’s nothing new in a hinge of course, a couple of decades ago they were all the rage in feature phones, and of course Nintendo got in on the act with the ever-so-cute Game Boy Advance SP. This hinged design caught the attention of [Allison Parrish], who has brought it to an earlier generation of Game Boy with the Game Boy Pocket SP. It’s a late-1990s Game Boy Pocket whose PCB has been carefully cut in half, in a custom case that looks for all the world like the hinged case of the Advance SP.

The case is a neat bit of CAD work very nicely 3D printed and fitted with a set of Advance SP hinges, but perhaps the neatest part of this build is the se of a set of flexible PCBs to connect the two halves of the unit together. This looks for all the world as though it came this way from the factory, which is an achievement above many console mods.

The whole thing is a little lumpy compared to the SP to make space for the Pocket’s full-size cartridge, but not so much as to make it ugly. Any 1990s kid with one of these would have been the envy of all their classmates!

You may not be surprised to know that this isn’t the first respin of a Nintendo console into an SP-style case.

Listen To 64 MHz At Once

We imagine that if [Tech Minds] told us he was listening to the HF bands, we might ask him which one? His reply might just be “All of them.” That’s thanks to the RX-888 MKII SDR he reviewed which delivers a 64 MHz window on the radio spectrum. You can catch the video review, below.

These are not especially inexpensive, but with that bandwidth and 16-bit resolution, it is worth it if you need that kind of horsepower. There is a separate input for VHF signals 64-1700 MHz where the bandwidth is only 10 MHz, but still.

Of course, making a very wideband front end for something like this is non-trivial, so we wonder how the performance is compared to similar-priced units with less bandwidth. On the other hand, it does seem to work well enough in the video. The software used limited the test to a 32 MHz bandwidth, which is still plenty.

Speaking of software, we noticed that the developers of SatDump and SDR++ are not happy with the state of the software for the RX-888. We aren’t sure if this remains a problem, but the device seemed to work well on the video, at least.

There are many options now when it comes to higher-end SDRs. We like the Pluto for both transmitting and receiving. Of course, the RTL-SDR kind of started everything with hobby SDR, but you can’t expect that much bandwidth with one of those.

Continue reading “Listen To 64 MHz At Once”

A slide carousel with a DSLR attached to its lens output

Digitize Your Slide Deck With This Arduino-Powered Slide Carousel

If you’re above a certain age, you probably remember the atmosphere of a pre-Powerpoint 35 mm slide show. The wobbly screen being unrolled, the darkened room, the soft hum of the projector’s fan, the slightly grainy picture on the screen and that unmistakable click-whoosh-clack sound as the projector loaded the next slide. Nowadays you’ll be hard pressed to find anyone willing to set up a screen and darken the room just to watch a few photos, so if you still have any slides lying around you’ll probably want to digitize them. If you’ve also kept your projector then this doesn’t even have to be that difficult, as [Scott Lawrence] shows in his latest project.

[Scott] made a setup to directly connect a DLSR, in this case a Nikon D70, to a Kodak 760 slide carousel. The attachment is made through a 3D-printed adapter that fits onto the Nikon’s macro lens on one side and slides snugly into the carousel’s lens slot on the other. The adapter also holds an IR transmitter which is aimed at the camera’s receiver, in order to trigger its remote shutter release function.

The carousel’s original light source was replaced with a compact LED studio light, which allows for precise brightness control and of course remains nice and cool compared to the original incandescent bulb. The light, camera and carousel motor are all controlled through a central user interface driven by an Arduino Leonardo which can automatically advance the carousel and instruct the camera to take a picture, thereby taking the hard work out of digitizing huge stacks of slides.

[Scott] plans to make the software and STL files available on GitHub soon, so anyone can go ahead and turn their projector into a digitizer. If you’ve misplaced your projector however, a simple 3D-printed slide adapter for your camera also works for small slide decks.

Continue reading “Digitize Your Slide Deck With This Arduino-Powered Slide Carousel”

A two picture montage with the left montage showing a pair of hands holding an assembled and closed turbidity sensor and the right picture showing A pair of hands holding the screw on cap for the turbidity sensor and a prototype board against a backdrop of green leave

Rapid Prototyping To Measure Turbidity In Rapids

[RiverTechJess] is in the process of getting a PhD in environmental engineering and has devoted a chapter to creating a turbidity sensor for river network monitoring. Environmental sensing benefits from being able to measure accurately and frequently, so providing low cost devices helps get more data and excuse the occasional device loss that’s bound to happen when deploying electronics out in the wild. Towards this end, [RiverTechJess] has created a low cost turbidity sensor that rivals the more expensive alternatives in cost and accuracy.

The turbidity sensor is designed to be at least partially submerged allowing for the LED and light sensors to be be able to take measurements. [RiverTechJess] has made a 3D printed prototype to test the design, allowing for rapid experimentation and deployment of the sensors to work out issues. The 3D printed enclosure prototype uses rubber o-rings and “vacuum grease” to provide a watertight seal. An ESP32 microcontroller is used to store logged data on an SD card and drive the TSHG6200 850nm infrared LED and the two TSL237S-LF sensors.

The resulting paper on the turbidity sensor, in addition to the blogs of the process, provide a wealth of data that show what goes into developing and calibrating a device that is meant to be used for environmental monitoring. All source code is available on GitHub and development continues on a newer revision of the turbidity sensor with updated electronics and hardware.

We’re no strangers to water sensors and we’ve seen devices from internet connected water pollution monitors to small handheld potable water detectors.

Video after the break!

Continue reading “Rapid Prototyping To Measure Turbidity In Rapids”

Wearable Sensor Trained To Count Coughs

There are plenty of problems that are easy for humans to solve, but are almost impossibly difficult for computers. Even though it seems that with modern computing power being what it is we should be able to solve a lot of these problems, things like identifying objects in images remains fairly difficult. Similarly, identifying specific sounds within audio samples remains problematic, and as [Eivind] found, is holding up a lot of medical research to boot. To solve one specific problem he created a system for counting coughs of medical patients.

This was built with the idea of helping people with chronic obstructive pulmonary disease (COPD). Most of the existing methods for studying the disease and treating patients with it involves manually counting the number of coughs on an audio recording. While there are some software solutions to this problem to save some time, this device seeks to identify coughs in real time as they happen. It does this by training a model using tinyML to identify coughs and reject cough-like sounds. Everything runs on an Arduino Nano with BLE for communication.

While the only data the model has been trained on are sounds from [Eivind], the existing prototypes do seem to show promise. With more sound data this could be a powerful tool for patients with this disease. And, even though this uses machine learning on a small platform, we have seen before that Arudinos are plenty capable of being effective machine learning solutions with the right tools on board.

Getting To The Heart Of A Baofeng

In amateur radio circles, almost no single piece of equipment serves as more of a magnet for controversy than the humble Baofeng handheld transceiver. It’s understandable — the radio is a shining example of value engineering, with just enough parts to its job while staying just on the edge of FCC rules. And at about $25 a pop, the radios are cheap enough that experimentation is practically a requirement of ownership.

But stripped down as the Baofeng may be, it holds secrets inside that are even more tempting to play with than the radio itself. And who better than [HB9BLA], a guy who has a suspiciously familiar Swiss accent, to guide us through the RF module at the heart of the Baofeng, the SA818. For about $8 you can get one of these little marvels off AliExpress and have nearly all the important parts of a VHF or UHF radio — an SDR transceiver, a power amp, and all the glue logic to make it work.

In the video below, [Andreas] puts the SA818 module through its paces with the help of a board that pairs the module with a few accessories, like an audio amp and a low-pass RF filter. With a Raspberry Pi and a Python library to control the module, it’s a decent imitation of the functionality of a Baofeng. But that’s only the beginning. By adding a USB sound card to the Pi, the setup was able to get into every ham’s favorite packet radio system, APRS. There are a ton of other applications for the SA818 modules, some of which [Andreas] mentions at the end of the video. Pocket-sized repeaters, a ridiculously small EchoLink hotspot, and even an AllStar node in an Altoids tin.

Of course, if you want to get in on the fun, you’re going to need an amateur radio license. Don’t worry, it’s easy — we’ll help you get there.

Continue reading “Getting To The Heart Of A Baofeng”