The (Sodium Chloride) Crystal Method

[Chase’s] post titled “How to Grow Sodium Chloride Crystals at Home” might as well be called “Everything You Always Wanted to Know about Salt Crystals (but Were Afraid to Ask).” We aren’t sure what the purpose of having transparent NaCl crystals are, but we have to admit, they look awfully cool.

Sodium chloride, of course, is just ordinary table salt. If the post were simply about growing random ugly crystals, we’d probably have passed over it. But these crystals — some of them pretty large — look like artisan pieces of glasswork. [Chase] reports that growing crystals looks easy, but growing attractive crystals can be hard because of temperature, dust, and other factors.

You probably have most of what you need. Table salt that doesn’t include iodine, a post, a spoon, a funnel, filter paper, and some containers. You’ll probably want tweezers, too. The cooling rate seems to be very important. There are pictures of what perfect seed crystals look like and what happens when the crystals form too fast. Quite a difference! Once you find a perfectly square and transparent seed crystal, you can use it to make bigger ones.

After the initial instructions, there is roughly half the post devoted to topics like the effect growth rate has on the crystal along with many pictures. There are also notes on how to form the crystals into interesting shapes like stars and pyramids. You can also see what happens if you use iodized salt.

If salt is too tame for you, try tin. Or opt for copper, if you prefer that.

The Pros And Cons Of A Power Flush Toilet

By and large, toilet design hasn’t radically changed in a good long time. The problem was considered solved, and society moved on. However, [Handy Geng] was tasked by a friend to build a toilet with an extra-powerful flush, so he went ahead and did just that.

The concept is simple; the water tank in the custom-built toilet can be charged with pressurized air from a compressor when an more powerful flush is needed. Then, when the lever is pulled on that flush, the water will blast into the bowl with significantly more ferocity than usual.

[Handy Geng] also notes a further benefit from the system. By bolting down the toilet lid, using a gasket to seal it to the toilet bowl, the air pressure system can be used to blast out blockages and clogs.

However, there are some drawbacks. The toilet is nearly entirely constructed out of steel, a material that generally isn’t the first choice when working with water or bodily fluids. Additionally, the power flush mode tends to end up with water spraying out of the bowl due to the intensity of the spray.

Regardless, it goes to show that the toilet design is still an active area of research, and that we needn’t settle for the toilets we have today. More powerful, more capable models are just around the corner if we want them. Video after the break.

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Hackaday Remoticon banner

Hackaday Remoticon: What’s Happening Right Now

Here’s what you need to know to take part in the Hackaday Remoticon Today.

Notable Events:

All talk and schedule information is available on the conference webpage, but here are the things you don’t want to miss (all times are Pacific time zone):

  • 10:10 am | Keynote: Keith Thorne
  • 5:25 pm | Keynote: Jeremy Fielding
  • 6:25 pm | Hackaday Prize Ceremony
  • 7:35pm | After party live set from DJ Jackalope — watch on Twitch, socialize on Discord

Remoticon Is On!

If you’re reading this post while the bits are still fresh, you’ve got about four hours until day two of Hackaday Remoticon 2021. You can feel the electricity in the air, right? We’ve got an absolutely stellar line-up this year: every talk is gonna be a good talk.

Friday was great fun, and you can still still rewind Friday’s live stream if you hurry. Otherwise, at 11:00 AM PST, we’ll start up day two with a keynote talk by Keith Thorne, who’s going to take us through all of the work, and hacks, that made the LIGO experiment the most sensitive instrument mankind has ever made. Bookending the talks, just before the Hackaday Prize announcement and after-party DJ Jackalope Live Set, Jeremy Fielding is going to be walking through everything about his robotic arm and what you need to know about anything that moves.

Watch some great talks, and then hang out with the presenters afterwards over on our Discord server. What more do you want on a Saturday?

We really don’t want you to miss out on anything, but in case you come late to the talks, you can rewind the live stream to catch up. After it’s all done, we’ll slice and dice up the talks so you can find them later. But if you miss out on the discussions, the chance to ask our speakers questions, and the pervasive Jolly Wrencher ambiance, you’ve just missed out. Join us live if you possibly can! We’d love to see you.

It’s Doom, This Time On A Bluetooth LE Dongle

By now most readers should be used to the phenomenon of taking almost any microcontroller and coaxing it to run a port of the 1990s grand-daddy of all first-person shooters, id Software’s Doom. It’s been done on a wide array of devices, sometimes only having enough power for a demo mode but more often able to offer the full experience. Latest to the slipgate in this festival of pixelated gore is [Nicola Wrachien], who’s achieved the feat using an nRF52840-based USB Bluetooth LE dongle.

Full details can be found on his website, where the process of initial development using an Adafruit CLUE board is detailed. A 16MB FLASH chip is used for WAD storage, and an SPI colour display takes us straight to that cursed base on Phobos. The target board lacks enough I/O brought out for connection to screen and FLASH, so some trickery with 7400 logic is required to free up enough for the task. Controls are implemented via a wireless gamepad using an nRFS1822 board, complete with streamed audio to a PWM output.

The result can be seen in the video below the break, which shows a very playable game of both Doom and Doom 2 that would not have disgraced many machines of the era. This was prototyped on an Adafruit Clue board, and that could be the handheld console you’ve been looking for!

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iPodRPi by production

IPod Mod Puts Pi Zero In New Bod

We sure love to see nicely designed products get a new lease on life. Just as the new Raspberry Pi Zero 2 was being announced, [production] was stuffing an original RPi Zero into an old iPod’s case.

[production] cites several previous, similar projects that showed how to interface with the click-wheel, a perfectly fitting color display from Waveshare, and open-source software called Rockbox to run on the pi. We all stand on the shoulders of giants.

iPodRPi by production interior wiring

Some nice innovations to look for are the Pi Zero’s micro-SD card and a micro-USB charging port aligned to the large slot left from the iPod’s original 40 pin connector. Having access for charging and reflashing the card without opening the case seems quite handy. There’s a nice sized battery too, though we wonder if a smaller battery and a Qi charger could fit in the same space. Check the project’s Hackaday.io for the parts list, and GitHub for the software side of things, and all the reference links you’ll need to build your own. It looks like [production] has plans to turn old iPods into Gameboy clones, you may want to check back for progress on that.

If you just want to rock like it’s 2004, there are options to just upgrade the battery and capacity but keep your vintage iPod too.

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PinePhone Speed Up Takes Soldering

It is no secret that we like a good hack and [Federico Amedeo Izzo] explains a hack for the PinePhone that can double the speed used for the device’s memory chips. Like many good hacks, it all started with a question. [Federico] was reading a review of the PinePhone Pro (the source of the image for this post) and apparently, the eMMC memory in that phone clocks in at about 150 MB/s. The original phone gets about 50-80 MB/s.

Reading some datasheets, it looked like the same chips are in both phones and should support not only DDR52 mode — the mode the original phone uses — but also HS200 and HS400 modes which top out at 200 and 400 MB/s, respectively. But there was one problem.

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