The BNC Connector And How It Got That Way

When I started working in a video production house in the early 1980s, it quickly became apparent that there was a lot of snobbery in terms of equipment. These were the days when the home video market was taking off; the Format War had been fought and won by VHS, and consumer-grade VCRs were flying off the shelves and into living rooms. Most of that gear was cheap stuff, built to a price point and destined to fail sooner rather than later, like most consumer gear. In our shop, surrounded by our Ikegami cameras and Sony 3/4″ tape decks, we derided this equipment as “ReggieVision” gear. We were young.

For me, one thing that set pro gear apart from the consumer stuff was the type of connectors it had on the back panel. If a VCR had only the bog-standard F-connectors like those found on cable TV boxes along with RCA jacks for video in and out, I knew it was junk. To impress me, it had to have BNC connectors; that was the hallmark of pro-grade gear.

I may have been snooty, but I wasn’t really wrong. A look at coaxial connectors in general and the design decisions that went into the now-familiar BNC connector offers some insight into why my snobbery was at least partially justified.

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A Robotic Arm For Those Who Like Their Kinematics Both Ways

A robotic arm is an excellent idea if you’re looking to get started with electromechanical projects. There’s linkages to design, and motors to drive, but there’s also the matter of control. This is referred to as “kinematics”, and can be considered in both the forward and inverse sense. [aerdronix] built a robotic arm build that works in both ways.

The brains of the build is an Arduino Yun, which receives commands over the USB interface. Control is realised through the Blynk app, which allows IoT projects to easily build apps for smartphones that can be published to the usual platforms.

The arm’s position is controlled in two fashions. When configured to use inverse kinematics, the user commands an end effector position, and the arm figures out the necessary position of the linkages to make it happen. However, the arm can also be used in a forward kinematics mode, where the individual joint positions are commanded, which then determine the end effector’s final position.

Overall, it’s a well-documented build that lays out everything from the basic mechanical design to the software and source code required to control the system. It’s an excellent learning resource for the newcomer, and such an arm could readily be used in more complex projects.

We see plenty of robotic arms around these parts, like this fantastic build based on an IKEA lamp. If you’ve got one, be sure to hit up the tip line. Video after the break.

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Decorative Light Box Lets You Guess The Time

Telling time by using the current position of the sun is nothing revolutionary — though it probably was quite the “life hack” back in ancient times, we can assume. On the other hand, showing time by using the current position of the sun is what inspired [Rich Nelson] to create the Day Cycle Clock, a color changing light box of the Philadelphia skyline, simulating a full day and night cycle in real time — servo-controlled sun and moon included.

At its core, the clock uses an Arduino with a real-time clock module, and the TimeLord library to determine the sunrise and sunset times, as well as the current moon phase, based on a given location. The sun and moon are displayed on a 1.44″ LCD which doubles as actual digital clock in case you need a more accurate time telling after all. [Rich] generally went out of his way with planning and attention to detail in this project, as you can see in the linked video, resulting in an impressively clean build surely worthy as gift to his brother. And if you want to build one for yourself, both the Arduino source code and all the mechanical parts are available on GitHub.

An interesting next iteration could be adding internet connectivity to get the current weather situation mixed into the light behavior — not that it would be the first time we’d see weather represented by light. And of course, simulating the northern lights is also always an option.

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Redeem Your Irresponsible 90s Self

If you were a youth in the 90s, odds are good that you were a part of the virtual pet fad and had your very own beeping Tamagotchi to take care of, much to the chagrin of your parents. Without the appropriate amout of attention each day, the pets could become sick or die, and the only way to prevent this was to sneak the toy into class and hope it didn’t make too much noise. A more responsible solution to this problem would have been to build something to take care of your virtual pet for you.

An art installation in Moscow is using an Arduino to take care of five Tamagotchis simultaneously in a virtal farm of sorts. The system is directly wired to all five toys to simulate button presses, and behaves ideally to make sure all the digital animals are properly cared for. Although no source code is provided, it seems to have some sort of machine learning capability in order to best care for all five pets at the same time. The system also prints out the statuses on a thermal printer, so you can check up on the history of all of the animals.

The popularity of these toys leads to a lot of in-depth investigation of what really goes on inside them, and a lot of other modifications to the original units and to the software. You can get a complete ROM dump of one, build a giant one, or even take care of an infinite number of them. Who would have thought a passing fad would have so much hackability?

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The Math That Makes Computers Go, Built On A Tiny PCB

A computer is, at its core, just a bunch of transistors wired together. Once you have enough transistors on a board, though, one of the first layers of abstraction that arises is the Arithmetic Logic Unit. The ALU takes in two sets of data, performs a chosen math function, and outputs one data set as the result. It really is the core of what makes computers compute.

An ALU is built into modern processors, but that wasn’t always how it was done. If you’re looking to build a recreation of an early computer you may need a standalone, and that’s why [roelh] designed an ALU that fits in a square inch piece of circuit board using five multiplexer chips and two XOR chips.

One of the commonly used components for this purpose, the 74LS181 ALU, is not in production anymore. [roelh’s] ALU is intended to be a small footprint replacement of sorts, and can perform seven functions: ADD, SUB, XOR, XNOR, AND, OR, A, B, and NOT A. The small footprint for the design is a constraint of our recent contest: Return of the Square Inch Project. Of course, this meant extra design challenges, such as needing to move the carry in and carry out lines to a separate header because there wasn’t enough space on one edge.

Exploring the theory behind an ALU isn’t just for people building retrocomputers. It is integral to gaining an intuitive understanding of how all computers work. Everyone should consider looking under the hood by walking through the nand2tetris course which uses simulation to build from a NAND gate all the way up to a functioning computer based on The Elements of Computing Science textbook.

If you’re a homebrew computer builder, it might be worthwhile to use one of these ALUs rather than designing your own. Of course, if building components from scratch is your thing we definitely understand that motivation as well.

Playing Doom On Keysight Oscilloscope Via Windows CE

We all know the drill when buying a digital oscilloscope: buy the most hackable model. Some choose to void the warranty right away and access features for which the manufacturer has kindly provided all the hardware and software but has disabled through licensing. Few of us choose to tap into the underlying embedded OS, though, which seems a shame.

When [Jason Gin]’s scope started giving him hints about its true nature, he decided to find a way in. The result? An oscilloscope with a Windows desktop that plays Doom. The instrument is a Keysight DSOX1102G which [Jason] won during the company’s “Scope Month” giveaway. Relatively rare system crashes showed the familiar UI trappings of Windows CE.

Try as he might, [Jason] couldn’t get the scope to crash on cue — at least not until he tried leaving an external floppy drive plugged into the USB port on startup. But in order to use the desktop thus revealed, a keyboard and mouse were needed too. So he whipped up a custom USB switch cable, to rapidly toggle in the keyboard and mouse after the crash. This gave him the keys to the kingdom, but he still had a long way to go. We won’t spoil the story, but suffice it to say that it took [Jason] a year and a half, and he learned a lot along the way.

It was nice to hear that our review of the 1000X series scopes helped [Jason] accomplish this exploit. This hack’s great for bragging rights, as one way to prove you’ve owned a system is telling people it runs Doom!

SandBot Happily And Tirelessly Rolls Patterns In Sand

The patience and precision involved with drawing geometric patterns in sand is right up a robot’s alley, and demonstrating this is [rob dobson]’s SandBot, a robot that draws patterns thanks to an arm with a magnetically coupled ball.

SandBot, SCARA version. The device sits underneath a sand bed, and a magnet (seen at the very top at the end of the folded “arm”) moves a ball bearing through sand.

SandBot is not a cartesian XY design. An XY frame would need to be at least as big as the sand table itself, but a SCARA arm can be much more compact. Sandbot also makes heavy use of 3D printing and laser-cut acrylic pieces, with no need of an external frame.

[rob]’s writeup is chock full of excellent detail and illustrations, and makes an excellent read. His previous SandBot design is also worth checking out, as it contains all kinds of practical details like what size of ball bearing is best for drawing in fine sand (between 15 and 20 mm diameter, it turns out. Too small and motion is jerky as the ball catches on sand grains, and too large and there is noticeable lag in movement.) Design files for the SCARA SandBot are on GitHub but [rob] has handy links to everything in his writeup for easy reference.

Sand and robots (or any moving parts) aren’t exactly a natural combination, but that hasn’t stopped anyone. We’ve seen Clearwalker stride along the beach, and the Sand Drawing Robot lowers an appendage to carve out messages in the sand while rolling along.