That Time Atari Cracked The Nintendo Entertainment System

It was darkest hour for the video game industry following the holiday shopping season of 1982. The torrent of third party developed titles had flooded the home video game console market to the point of saturation. It incited a price war amongst retailers where new releases were dropped to 85% off MSRP after less than a month on the shelves. Mountains of warehouse inventory went unsold leaving a company like Atari choosing to dump the merchandise into the Chihuahuan desert rather than face the looming tax bill. As a result, the whole home video game industry receded seemingly overnight.

One company single-handedly revived video games to mainstream prominence. That company was Nintendo. They’re ostensibly seen as the “savior” of the video games industry, despite the fact that microcomputer games were still thriving (history tends to be written by the victors). Nevertheless their Nintendo Entertainment System (NES) was an innovative console featuring games with scrolling screens, arcade-like sprites. But the tactic they used to avoid repeating the 1983 collapse was to tightly control their market using the Nintendo Seal of Quality.

From the third party developer perspective, Nintendo’s Seal of Quality represented more than just another logo to throw on the box art. It represented what you could and couldn’t do with your business. Those third party licensing agreements dictated the types of games that could be made, the way the games were manufactured, the schedule on which the games shipped to retail, and even the number of games your company could make. From the customer side of things that seal stood for confidence in the product, and Nintendo would go to great lengths to ensure it did just that.

This is the story of how an Atari subsidiary company cracked the hardware security of the original Nintendo and started putting it into their unofficial cartridges.

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Home Built Flight Sim Combines Virtual And Actual Reality

Virtual Reality (VR) and actual reality often don’t mix: watch someone play a VR game without seeing what they see and you see a lot of pointless-looking flailing around. [Nerdaxic] may have found a balance that works in this flight sim setup that mixes VR and AR, though. He did this by combining the virtual cockpit controls of his fight simulator with real buttons, knobs, and dials. He uses an HTC Vive headset and a beefy PC to create the virtual side, which is mirrored with a real-world version. So, the virtual yoke is matched with a real one. The same is true of all of the controls, thanks to a home-made control panel that features all of the physical controls of a Cessna 172 Skyhawk.

[Nerdaxic] has released the plans for the project, including his 3D printable knobs for throttle and fuel/air mixture and the design for the wooden panel and assembly that holds all of the controls in the same place as they are in the real thing. He even put a fan in the system to produce a gentle breeze to enhance the feel of sticking your head out of the window — just don’t try that on a real aircraft.

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Sony Aibo Teardown 2018

Teardown: Sony’s New Aibo Goes Under The Knife

In a complete surprise, Sony has moved to release the latest version of their robotic dog series, Aibo, in North America. The device is already out in Japan, where there are a number of owner’s clubs that would rival any dedicated kennel club. Thanks to the [Robot Start] team, we now have a glimpse of what goes into making the robotic equivalent of man’s best friend in their teardown of an Aibo ERS-1000.

Sony Aibo Battery Removal

According to Yoshihiro of Robot Start, Aibo looks to be using a proprietary battery reminiscent of the Handycam camcorders. Those three gold contacts are used for charging on the rug shaped power base that Aibo will periodically return to in order to take a”nap”. There are a couple of square OLED screens behind those puppy dog eyes. They are full-color OLEDs somewhere in the one-inch ballpark. Between the screens is a capacitive touch sensor that wraps around to the top of the head that are also pressure sensitive. Sony Aibo Teardown OLED Eyes 2018

According to Sony’s press release, the fish-eye camera housed in Aibo’s snout is used to identify faces as well as navigating spaces.

Laying out all the major parts out together certainly drives home the complexity of the latest Aibo. It’ll be interesting to see the progression of this device as all of them come equipped with 4G LTE and 802.11 b/g/n WiFi that connect to Sony’s servers for deep learning.

Sony Aibo Teardown Complete 2018

New behaviors are supposed to download automatically as long as the device is under the subscription plan. While Sony has no current plans to integrate with any voice-activated virtual assistant, we can still look forward to the possibility of some expanded functionality from the Hackaday community.

 

For the rest of the teardown photos make sure to head over to [Yoshihiro]’s write up on Robot Start. Also just in case anybody cared to see what happens when the first generation Aibo ERS-111 from 1999 meets the 2018 Aibo ERS-1000, you’ll find the answer in the video below:

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Blazing Fast Raspberry Pi Display Driver Will Melt Your Face Then Teach You How

Reader [poipoi] recently wrote into our tip line to tell us about an “amazingly fast” Raspberry Pi display driver with a README file that “is an actual joy to read”. Of course, we had to see for ourselves. The fbcp-ili9341 repo, by [juj], seems to live up to the hype! The software itself appears impressive, and the README is detailed, well-structured, educational, and dare we say entertaining?

The driver’s main goal is to produce high frame rates — up to around 60 frames per second — over an SPI bus, and it runs on various Raspberry Pi devices including the 2, 3 and Zero W. Any video output that goes to the Pi’s HDMI port will be mirrored to a TFT display over the SPI bus. It works with many of the popular displays currently out there, including those that use the ILI9341, ILI9340, and HX8357D chipsets.

The techniques that let [juj] coax such frame rates out of a not-terribly-fast serial bus are explained in detail in the README’s How it Works section, but much of it boils down to the fact that it’s only sending changed pixels for each frame, instead of the full screen. This cuts out the transmission of about 50% of the pixels in each update when you’re playing a game like Quake, claims the author. There are other interesting performance tweaks as well, so be sure to check out the repo for all the details.

There’s a video comparing the performance of fbcp-ili9341 to mainline SPI drivers after the break.

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Stock Looking PSP Hides A Raspberry Pi Zero

We don’t see that many PSP hacks around these parts, perhaps because the system never attained the same sort of generational following that Nintendo’s Game Boy line obtained during its heyday. Which is a shame, as it’s really a rather nice system with plenty of hacking potential. Its big size makes it a bit easier to graft new hardware into, the controls are great, and there’s no shortage of them on the second-hand market.

Hopefully, projects like this incredible “PiSP” from [Drygol] will inspire more hackers to take a second look at Sony’s valiant attempt at dethroning Nintendo as the portable king. With his usual attention to detail, he managed to replace the PSP’s original internals with a Pi Zero running RetroPie, while keeping the outside of the system looking almost perfectly stock. It wasn’t exactly a walk in the park, but we’d say the end definitely justifies the means.

The first half of the project was relatively painless. [Drygol] stripped out all the original internals and installed a new LCD which fit so well it looks like the thing was made for the PSP. He then added a USB Li-ion charger board (complete with “light pipe” made out of 3D printer filament), and an audio board to get sound out of the usually mute Pi Zero. He had some problems getting everything to fit inside of the case. The solution was using flat lithium batteries from an old Nokia cell phone to slim things down just enough to close up the PSP’s case with some magnets.

What ended up being the hardest part of the build was getting the original controls working. [Dyrgol] wanted to use the original ZIF connector on the PSP’s motherboard so he wouldn’t have to modify the stock ribbon cable. But it was one of those things that was easier said than done. Cutting out the section of PCB with the connector on it was no problem, but it took a steady hand and a USB microscope to solder all the wires to its traces. But the end result is definitely a nice touch and makes for a cleaner installation.

We’ve covered the exciting world of PSP homebrew, and even DIY batteries built to address the lack of original hardware, but it’s been fairly quiet for the last few years. Here’s hoping this isn’t the last we’ve seen of Sony’s slick handheld on these pages.

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Hackaday Links: October 21, 2018

A few weeks ago, we got word [Fran] was being kicked out of her workshop. You might remember [Fran] from her exploits in reverse engineering the launch computer for the Saturn V, her work on replicating the DSKY from an AGC, her visit to the Air & Space Museum annex (so jealous), and her other musical adventures. Why is she getting kicked out? Philly’s getting gentrified, ya jabroinis. Now, there’s a GoFundMe for a new Fran Lab. Go on and ring that bell.

Everyone needs a Sharpie sitting around, so how about one that weighs a pound or so? [MakingStuff] created a new body for a big ‘ol Sharpie marker, complete with knurling. Oh, man, the knurling.

A Powerball ticket costs $2. Last Friday, the expected return on a single Powerball ticket was more than $2. This doesn’t happen often, but last Friday the most logical course of action for everyone was to buy all the Powerball tickets they could.

Boston Dynamics built another dog robot and made it dance to Uptown Funk because we haven’t heard that song enough. No one has listened to Uptown Funk enough times in their life. It’s a great song that never gets old or overplayed.

[Wintergatan] is building a drum machine. You might remember this artisan of plywood from various marble machine builds that also play music. This build goes deep into the techniques of building gigantic mechanical contraptions out of plywood and steel.

Speaking of plywood, Rockler had a contest a while back to build something out of a single sheet of plywood. [OSO DIY] came up with the most interesting table I’ve ever seen. A lot of the entries into this plywood contest turned the plywood on its end, resulting in something that looks like it’s made out of skateboard decks. [OSO DIY]’s coffee table is no exception; it’s basically just a panel of edge-grain plywood made into a table. Where this gets really good is the actual design of the table. It’s clearly a mid-century modern piece, with threaded inserts holding the legs on. However, instead of something that was pressed out of a factory, this table just exudes an immense amount of manual labor. It’s a counterpoint between craftsmanship and minimalist design rendered in plywood and by far one of the most interesting pieces of furniture made in the last few years. Here are some more entries that also capitalize on edge-grain plywood

The Polyphonic Analog/Digital Synth Project

[Matt Bradshaw]’s entry in the Hackaday Prize is Polymod, a modular digital synthesizer which combines the modularity of an analog synth with the power of a digital synth. Each module (LFO, Envelope Generator, Amplifier, etc.) are connected with audio cables to others and the result is processed digitally to create music.

The synth is built with a toy keyboard with each key having a tactile switch underneath it, contained inside a wooden case upcycled from a bookshelf found on the street. Each module is a series of potentiometers and I/O jacks with a wooden faceplate. The modules are connected to sockets on the main board and are held in place with thumbscrews so that the modules can be easily switched out. Each module can be connected to others using audio cables, the same way modular analog synths are connected.

The main board contains a Teensy 3.6 and a Teensy Audio Adapter creates the audio for the synth. Software that [Matt] wrote runs on the Teensy and allows the digital synthesizer to run in either monophonic or polyphonic modes. In polyphonic mode, the software creates digital copies of each module to allow the playing of chords. The Teensy scans up to eight module sockets and for each module that it finds, it reads the potentiometer value as well as the status of the I/O jacks. The keyboard buttons are converted to a control voltage which can be sent to any of the modules to create a melody.

[Matt] has created a great synth that combines benefits of both analog and digital synths together and the result is an inexpensive modular synth that can create some really cool sounds. Check out the videos after the break. In the meantime, take a look at this mess of wires and this article on a slew of open-source synthesizers.

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