Hackaday Podcast 162: Hackaday Prize Is On, Thermal Printers Are So Hot These Days, Cloud Chambers Are Super Cool, And Batteries Must Be Replaceable

Join Hackaday Editor-in-Chief Elliot Williams and Managing Editor Tom Nardi for your weekly review of the best projects, hacks, and bits of news that we can cram into 45 minutes or so. We’ll look at the latest developments in DIY air-powered engines, discuss the whimsical combination of GitHub’s API and a cheap thermal printer, and marvel at impressive pieces of homebrew biology equipment. We’ve also got an exceptionally polished folding cyberdeck, a bevy of high-tech cloud chambers, and some soda bottles that are more than meets the eye. Finally we’ll go over the pros and cons of today’s super-smart cameras, and speculate wildly about what a new EU law means for our battery powered gadgets.

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Direct download, and listen whenever you like.

 

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Mice Develop Inside An Artificial Womb

Well, it looks like those fetus fields from The Matrix (1999) just became a little bit more plausible. Although people-growing is probably a long way off, mice can now mostly develop inside an artificial uterus (try private window if you hit a paywall) thanks to a breakthrough in developmental biology. So far, the mice can only be kept alive halfway through gestation. There’s a point at which the nutrient formula provided to them isn’t enough, and they need a blood supply to continue growing. That’s the next goal. For now, let’s talk about that mechanical womb setup.

Carousel of Care

The mechanical womb was developed to better understand how various factors such as gene mutations, nutrients, and environmental conditions affect murine fetuses in development. Why do miscarriages occur, and why do fertilized eggs fail to implant in the first place? How exactly does an egg explode into 40 trillion cells when things do work out? This see-through uterus ought to reveal a few more of nature’s gestational secrets.

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Remoticon Video: How To 3D Print Onto Fabric With Billie Ruben

We’re impressed to see the continued flow of new and interesting ways to utilize 3D printing despite its years in the hacker limelight. At the 2020 Hackaday Remoticon [Billie Ruben] came to us from across the sea to demonstrate how to use 3D printing and fabric, or other flexible materials, to fabricate new and interesting creations. Check out her workshop below, and read on for more detail about what you’ll find.

The workshop is divided into two parts, a hands-on portion where participants execute a fabric print at home on their own printer, and a lecture while the printers whirr away describing ways this technique can be used to produce strong, flexible structures.

The technique described in the hands on portion can be clumsily summarized as “print a few layers, add the flexible material, then resume the printing process”. Of course the actual explanation and discussion of how to know when to insert the material, configure your slicer, and select material is significantly more complex! For the entire process make sure to follow along with [Billie]’s clear instructions in the video.

The lecture portion of the workshop was a whirlwind tour of the ways which embedded materials can be used to enhance your prints. The most glamourous examples might be printing scales, spikes, and other accoutrement for cosplay, but beyond that it has a variety of other uses both practical and fashionable. Embedded fabric can add composite strength to large structural elements, durable flexibility to a living hinge, or a substrate for new kinds of jewelry. [Billie] has deep experience in this realm and she brings it to bear in a comprehensive exposition of the possibilities. We’re looking forward to seeing a flurry of new composite prints!

Big Power, Little Power, Tiny Power, Zap!

Our Hackaday Prize Challenges are evaluated by a panel of judges who examine every entry to see how they fare against judging criteria. With prize money at stake, it makes sense we want to make sure it is done right. But we also have our Hackaday Prize achievements, with less at stake leading to a more free-wheeling way to recognize projects that catch our eye. Most of the achievements center around fun topics that aren’t related to any particular challenge, but it’s a little different for the Infinite Improbability achievement. This achievement was unlocked by any project that impressed with their quest for power, leading to some overlap with the just-concluded Power Harvesting Challenge. In fact, when the twenty Power Harvesting winners were announced, we saw that fourteen of them had already unlocked the achievement.

Each of the Power Harvesting winners will get their own spotlight story. And since many of them have unlocked this achievement, now is the perfect time to take a quick tour through a few of the other entries that have also unlocked the Infinite Improbability achievement.

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Hair-Raising Tales Of Electrostatic Generators

We tend to think of electricity as part of the modern world. However, Thales of Mietus recorded information about static electricity around 585 BC.  This Greek philosopher found that rubbing amber with fur would cause the amber to attract lightweight objects like feathers. Interestingly enough, a few hundred years later, the aeolipile — a crude steam engine sometimes called Hero’s engine — appeared. If the ancients had put the two ideas together, they could have invented the topic of this post: electrostatic generators. As far as we know, they didn’t.

It would be 1663 before Otto von Guericke experimented with a sulfur globe rubbed by hand. This led to Isaac Newton suggesting glass globes and a host of other improvements from other contributors ranging from a woolen pad to a collector electrode. By 1746, William Watson had a machine consisting of multiple glass globes, a sword, and a gun barrel. Continue reading “Hair-Raising Tales Of Electrostatic Generators”

Hackaday Visits World’s Oldest Computer Festival: TCF 43

I was fortunate enough to visit the Trenton Computer Festival last weekend. The show struck a very interesting mix of new and old, commercial and educational. Attendees were writing programs in BASIC on an Apple I (courtesy of the Vintage Computer Federation) not more than five feet from where students were demonstrating their FIRST robot.

The one-day event featured over fifty demonstrations, talks, and workshops on topics ranging from a crash course in lock picking to the latest advancements in quantum computing. In the vendor room you could buy a refurbished laptop while just down the hall talks were being given on heady topics such as using neural networks and genetic algorithms for day trading on the stock market.

Recent years have seen a widening of the content presented, but TCF’s longevity means there is a distinct “vintage” vibe to the show and the culture surrounding it. Many of the attendees, and even some of the presenters, can proudly say they’ve been attending since the very first show in 1976.

There was simply too much going on to see everything. At any given time, there were eleven talks happening simultaneously, and that doesn’t include the demonstrations and workshops which ran all day. I documented as many highlights from this year’s TCF as I could for those who haven’t had a chance to visit what might be the most low-key, and certainly oldest, celebration of computing technology on the planet. Join me after the break for the whirlwind tour.

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Medium Over Message: A CD-ROM Multimedia Bubble Survivor’s Tale

Sometimes in the never-ending progression of technology, people take wrong turns. They pursue dead-ends they believe represent a bright future, often in spite of obvious indications to the contrary. IBM doggedly insisting Micro Channel Architecture was the future of PC hardware, for example, or Nokia’s seeming inability to recognise that the mobile phone experience had changed for ever when the first iPhones and Android devices appeared.

Every once in a while, that collective delusion grips an entire industry. All the players in a particular market nail their colours to a technology, seemingly without heed to what seems with hindsight to have been a completely obvious threat from the alternative that sidelined them. It is a tale of personal experience that prompts this line of thought, for the industry that tempted me away from hardware to a career in electronic publishing in the early 1990s was CD-ROM multimedia.

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