LEGO Liquid Handler And Big Biology

A career as a lab biologist can take many forms, but the general public seems to see it as a lone, lab-coated researcher sitting at a bench, setting up a series of in vitro experiments by hand in small tubes or streaking out a little yeast on an agar plate. That’s not inaccurate at all – all of us lab rats have done time with a manual pipettor while trying to keep track of which tube in the ice bucket gets which solution. It’s tedious stuff.

But because biology experiments generally scale well, and because more data often leads to better conclusions, life science processes can quickly grow beyond what can be handled manually. I’ve seen this time and again in my 25 years in science, from my crude grad school attempts to miniaturize my assays and automate data collection to the multi-million dollar robotic systems I built in my career in the pharmaceutical industry. Biology can get pretty big in a hurry. Continue reading “LEGO Liquid Handler And Big Biology”

VCF East: Enigma Machines In The Flesh

At the end of World War II, the Germans ordered all Enigma cipher machines destroyed. Around the same time, Churchill ordered all Enigma cipher machines destroyed. Add a few decades, neglect the efforts of Polish codebreakers, and make a movie about Alan Turing and an offensively historically incorrect love interest, and you have a mystique around these rare, innovative cipher machine.

At the Vintage Computer Festival East, I was privy to what is probably the largest collection of Enigma machines on the planet. The exhibit comes from [Tom] and [Dan Perera] of Enigma Museum. Right now, they’re they only place where you can go out and simply buy a real, wartime Enigma machine. The price? Well, there is a pair of million-dollar Apple I boards at VCF. The Enigmas go for about a fifth of an Apple I.

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When The Grid Goes Dark

If you lived through the Y2K fiasco, you might remember a lot of hype with almost zero real-world ramifications in the end. As the calendar year flipped from 1999 to 2000 many forecast disastrous software bugs in machines controlling our banking and infrastructure. While this potential disaster didn’t quite live up to its expectations there was another major infrastructure problem, resulting in many blackouts in North America, that reared its head shortly after the new millennium began. While it may have seemed like Y2K was finally coming to fruition based on the amount of chaos that was caused, the actual cause of these blackouts was simply institutional problems with the power grid itself.

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Revealing Capcom’s Custom Silicon Security

Ask any security professional and they’ll tell you, when an attacker has hardware access it’s game over. You would think this easily applies to arcade games too — the very nature of placing the hardware in the wild means you’ve let all your secrets out. Capcom is the exception to this scenario. They developed their arcade boards to die with their secrets through a “suicide” system. All these decades later we’re beginning to get a clear look at the custom silicon that went into Capcom’s coin-op security.

Alas, this is a “part 1” article and like petulant children, we want all of our presents right now! But have patience, [Eduardo Cruz] over at ArcadeHacker is the storyteller you want to listen to on this topic. He is part of the team that figured out how to “de-suicide” the CP2 protections on old arcade games. We learned of that process last September when the guide was put out. [Eduardo] is now going through all the amazing things they learned while figuring out that process.

These machines — which had numerous titles like Super Street Fighter II and Marvel vs. Capcom — used battery-backed ram to store an encryption key. If someone tampered with the system the key would be lost and the code stored within undecipherable thanks to “two four-round Feistel ciphers with a 64-bit key”. The other scenario is that battery’s shelf life simply expires and the code is also lost. This was the real motivation behind the desuicide project.

An overview of the hardware shows that Capcom employed at least 11 types of custom silicon. As the board revisions became more eloquent, the number of chips dropped, but they continued to employ the trick of supplying each with battery power, hiding the actual location of the encryption key, and even the 68000 processor core itself. There is a 6-pin header that also suicides the boards; this has been a head-scratcher for those doing the reverse engineering. We assume it’s for an optional case-switch, a digital way to ensure you void the warranty for looking under the hood.

Thanks for walking us through this hardware [Eduardo], we can’t wait for the next installment in the series!

Recover Your Broken SD Card Selfies By Your Selfie

You may still have some luck getting those selfies off of your SD card, even if it will no longer mount on your computer. [HDD Recovery Services] shows us a process to directly access the NAND memory of a faulty micro SD card to recover those precious files you thought about backing up but never got around to.

On a Micro SD card you may have noticed there are two slightly longer pins than the rest. These are VSS and VCC pins. As long as they are not a dead short between the two the SD card controller isn’t completely trashed and we can go ahead and get into that little sucker. With a bit of know how — along with sandpaper, enameled wire, and a NAND reader — an image of your lost data can be recovered with a bit of patience and some good soldering skills.

Working your way down from a relatively high grit sand paper, slowly sand away the plastic on the underside of the SD card until you can clearly see the copper traces hidden away inside. Then solder your enameled wire onto the small solder pads to hook it up to a NAND reader and you should be able to read the data that was previously unreachable via conventional means. Of course you’re still going to need to make sense out of the NAND dump. That’s a topic for a different article.

If you ever find yourself in need of an SD card recovery tool you could always roll your own DIY NAND reader. We will likely give this process a try just to play round with the concept. Hopefully we’ll never need to do SD card recovery!

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Command Alexa With A Completely Mechanical Vintage Remote Control

Anyone with grandparents already knows that in ye olden days, televisions did not have remote control. Your parents probably still complain about how, as children, they were forced to physically walk over to the TV in order to switch between the three available channels. In these modern times of technological wonder, we have voice control, programmable touch screen remotes, and streaming services that will automatically play an entire season of the show you’re binge watching. However, before these, and before the ubiquitous infrared remote, television manufacturers were experimenting with ways to keep kids from having to run across the living room every time the channel needed to be changed.

Early remote controls were simply wired affairs — nothing too surprising there. But, it wasn’t long before methods of wireless control were being introduced. One early effort called the Flashmatic would shine light onto a photoelectric cell on the television set to control it. Of course, it might also be controlled by unintended light sources, and users had to have good aim to hit the sensor. These issues soon led to the introduction of the Zenith Space Command remote control, which used ultrasonic frequencies to control the TV.

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VCF: The Guys Keeping Up With Commodore

This year at the Vintage Computer Festival, war was beginning. The organizers of the con pulled a coup this year, and instead of giving individual exhibitors a space dedicated to their wares, various factions in the war of the 8-bitters were encouraged to pool their resources and create the best exhibit for their particular brand of home computers. The battle raged between the Trash-80 camp and the Apple resistance. In the end, only one home computer exhibit would remain. Are you keeping up with Commodore? Because Commodore is keeping up with you. This exhibit from [Anthony Becker], [Chris Fala], [Todd George], and [Bill Winters] among others is the greatest collection of Commodore ever assembled in one place.

This year’s Commodore exhibit was a free for all of every piece of the hardware Commodore (or Zombie Commodore) has ever produced. Remember netbooks? Commodore made one. Remember when people carried dedicated devices to play MP3s? Commodore was there. Did you know you can spend $20,000 USD on a 30-year-old computer? That’s Commodore.

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