Persistence Pays In TI-99/4A Cassette Tape Data Recovery

In the three or four decades since storing programs on audio cassettes has been relevant, a lot of irreplaceable personal computing history has been lost to the ravages of time and the sub-optimal conditions in the attics and basements where tapes have been stored. Luckily, over that time we’ve developed a lot of tools and techniques that might make it possible to recover some of these ancient treasures. But as [Noel] shows us, recovering data from cassette tapes is a tricky business.

His case study for the video below is a tape from a TI-99/4A that won’t load. A quick look in Audacity at the audio waveform seems to show the problem — an area of severely attenuated signal. Unfortunately, no amount of boosting and filtering did the trick, so [Noel] had to dig a bit deeper. It turns out that the TI tape interface standard, with its redundant data structure, was somewhat to blame for the inability to read this particular tape. As [Noel] explains, each 64-bit data record is recorded to tape twice, along with a header and a checksum. If neither record decodes correctly, then tape playback just stops.

Luckily, someone who had already run into this problem spun up a Windows program to help. CS1er — our guess would be “Ceaser” — takes WAV file input and loads each record, simply flagging the bad ones instead of just bailing out. [Noel] used the program to analyze multiple recordings of the same data and eventually got enough good records to reassemble the original program, a game called Dogfight — or was it Gogfight? Either way, he managed to get most of the data off the tape, and since it was a BASIC program, it was pretty easy to figure out the missing bytes by inspection.

[Noel]’s experience will no doubt be music to the ears of the TI aficionados out there. Of which we’ve seen plenty, from the TI-99 demoscene to running Java on one, and whatever this magnificent thing is.

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These Illusions Celebrate Exploiting Human Senses

Illusions are perceptual experiences that do not match physical reality, and the 2023 Illusion of the Year contest produced a variety of nifty ones that are worth checking out. A video for each is embedded below the break, but we’ll briefly explain each as well.

Some of the visual illusions play with perspective. One such example happens to be the contest winner: Platform 9 3/4 has a LEGO car appear to drive directly through a wall. It happens so quickly it’s difficult to say what happened at all!

Another good one is the Tower of Cubes, which appears as two stacks of normal-looking hollow cubes, but some of the cubes are in fact truly bizarre shapes when seen from the side. This is a bit reminiscent of the ambiguous cylinder illusion by Japanese mathematician and artist [Kokichi Sugihara].

Cornelia is representative of the hollow face illusion, in which a concave face is perceived as a normal convex one. (Interestingly this illusion is used to help diagnose schizophrenia, as sufferers overwhelmingly fail to perceive the illusion.)

The Accelerando Illusion is similar to (but differs from) an auditory effect known as the Risset Rhythm by composer Jean-Claude Risset. It exploits ambiguities in sound to create a dense musical arrangement that sounds as though it is constantly increasing in tempo.

The Buddha’s Ear Illusion creates the illusion of feeling as though one’s earlobe is being stretched out to an absurd length, and brings to mind the broader concept of body transfer illusion.

While it didn’t appear into the contest, we just can’t resist bringing up the Thermal Grill Illusion, in which one perceives a painful burning sensation from touching a set of alternating hot and cold elements. Even though the temperatures of the individual elements are actually quite mild, the temperature differential plays strange tricks on perception.

A video of each of the contest’s entries is embedded below, and they all explain exactly what’s going on for each one, so take a few minutes and give them a watch. Do you have a favorite illusion of your own? Share it in the comments!

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Hack Club OnBoard

Hack Club Grants Encourage Open Source PCB Designs By Teens

[Hack Club] is a nonprofit network of coder and maker clubs for teenage high school students around the world. With an impressive reach boasting clubs in about 400 schools, they serve approximately 10,000 students. Their OnBoard program asserts, “Circuit boards are magical. You design one, we’ll print it!”

Any teenage high school student can apply for a [Hack Club] OnBoard Grant to have their Printed Circuit Board design fabricated into real hardware.  The process starts by designing a PCB using any tool that can generate Gerber files. The student then publishes their design on GitHub and submits the Gerber files to a PCB manufacturer.

A screenshot from the board house showing the completed design upload and production cost is the main requirement of the grant application.  If approved, the grant provides up to $100 to cover PCB manufacturing costs.

OnBoard encourages collaboration, community, and friends. Designers can share their projects and progress with [Hack Club] teens around the world. Those who are working on, or have completed, their own circuit board designs can share support and encouragement with their peers.

Example hardware projects from [Hack Club] include Sprig, an open-source handheld game console based on the Raspberry Pi Pico microcontroller.  Teen makers can explore the example OnBoard projects and then it’s… three, two, one, go!

The Fake Moon Landing Quarantine

We aren’t much into theories denying the moon landing around here, but [Dagomar Degroot], an associate professor at Georgetown University, asserts that the Apollo 11 quarantine efforts were bogus. Realistically, we think today that the chance of infection from the moon, of all places, is low. So claiming it was successful is like paying for a service that prevents elephants from falling through your chimney. Sure, it worked — there hasn’t been a single elephant!

According to [Degroot], the priority was to protect the astronauts and the mission, and most of the engineering money and effort went towards that risk reduction. The — admittedly low — danger of some alien plague wiping out life on Earth wasn’t given the same priority.

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Ferrofluid Drum Synth Dances To The Beat

[Love Hultén]’s work often incorporates reactive sound elements, and his Ferrofluid drum synth is no exception. Sadly there are no real build details but have no fear: we’ve gathered plenty of DIY insights when it comes to ferrofluid-based projects.

Ferrofluid isn’t easy to work with, but there are plenty of DIY resources to make things easier.

First of all, ferrofluid is shockingly expensive stuff. But if you can get your hands on some old VHS tapes and acetone, you can make your own. Second, working with ferrofluid to make reactive elements is harder than it may look. Particularly, making the stuff dance to sound beats isn’t as simple as putting a container of the stuff in front of a speaker coil, but people have discovered a few ways that work more reliably than others.

[Love Hultén]’s drum synth was inspired by this custom Bluetooth speaker with dancing ferrofluid by [Dakd Jung], which drives an electromagnetic coil with frequencies selected from the audio with an MSGEQ7 equalizer. That way, only frequencies that work best for moving the fluid in interesting ways get used for the visualization. The MSGEQ7 spectrum analyzer chip is very useful for music-driven projects, as demonstrated by these sound-reactive LED shades which illustrate the audio element nicely.

The coils that create the electromagnetic field causing ferrofluid to move can take different forms, but two very interesting ones are this 12-layer PCB coil and for more intricate displays, there’s a 12×21 coil array that creates a dot-matrix-like display.

We have one last tip to share about enclosures. Some readers may have noticed that this drum synth project is housed in what looks like a piece of painted lumber. Wood is certainly a versatile material for making custom shapes, and for lettering and labels it turns out that toner transfer works just as well on wood as it does for making custom PCBs.

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Retrotechtacular: Circuit Potting, And PCBs The Hard Way

There was a time when the very idea of building a complex circuit with the intention of destroying it would have been anathema to any electrical engineer. The work put into designing a circuit, procuring the components, and assembling it, generally with point-to-point wiring and an extravagant amount of manual labor, only to blow it up? Heresy!

But, such are the demands of national defense, and as weapons morphed into “weapon systems” after World War II, the need arose for electronics that were not only cheap enough to blow up but also tough enough to survive the often rough ride before the final bang. The short film below, simply titled Potted and Printed Circuits, details the state of the art in miniaturization and modularization of electronics, circa 1952. It was produced by the Telecommunications Research Establishment (TRE), the main electronics R&D entity in the UK during the war which was responsible for inventions such as radar, radio navigation, and jamming technology.

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Light Meets Movement With A Minimum Of Parts

We often say that hardware hacking has never been easier, thanks in large part to low-cost modular components, powerful microcontrollers, and highly capable open source tools. But we can sometimes forget that what’s “easy” for the tinkerer that reads datasheets for fun isn’t always so straightforward for everyone else. Which is why it’s so refreshing to see projects like this LED chandelier from [MakerMan].

Despite the impressive final result, there’s no microcontrollers or complex electronics at work here. It’s been pieced together, skillfully we might add, from hardware that wouldn’t be out of place in a well-stocked parts bin. No 3D printed parts or fancy laser cutter involved, and even the bits that are welded together could certainly be fastened some other way if necessary. This particular build is not a triumph of technology, but ingenuity.

The video below is broken up roughly into two sections, the first shows how the motorized crank and pulley system was designed and tested; complete with various bits of scrip standing in for the final LED light tubes. Once the details for how it would move were nailed down, [MakerMan] switches over to producing the lights themselves, which are nothing more than some frosted plastic tubes with LED strips run down the center. Add in a sufficiently powerful 12 VDC supply, and you’re pretty much done.

As it so happens, this isn’t the first motorized lighting fixture that [MakerMan] has put together.

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