Blimpduino Hits Version 2

We always think that crossing the Atlantic in a blimp would be very serene — at least once they put heaters on board. The Hindenburg, the R-101, and the Shenandoah put an end to the age of the airship, at least for commercial passenger travel. But you can still fly your own with a helium balloon and some electronics. One notable project — the Blimpduino — has evolved into the Blimpduino 2. The open-source software is on GitHub. We couldn’t find the PCB layout, so we aren’t sure if it is or will be open. The 3D printed parts are available, though.

The PCB is the heart of the matter, a four-layer board with an ARM M0 processor, an ESP8266 WiFi module, four motor outputs, two servo motor outputs, a 9-axis inertial navigation system, an altimeter, and a forward object detection system. There’s also a battery charger onboard.

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Treasure Trove Of Projects Provides Endless Examples

Sometimes, traveling the internet feels a little like exploring an endless cave system looking for treasure. Lots of dark passageways without light or life, some occasional glimmers as you find a stray gold doubloon or emerald scattered in a corner. If we take the metaphor too far, then finding [Paul]’s “Little Arduino Projects” repository is like turning an unremarkable corner only to discover a dragon’s hoard.

LEAP (as [Paul] also refers to the collection) is a numbered collection of what looks like more or less every electronics project he has completed over the last few years. At the time of writing there are 434 projects in the GitHub repository and tagged and indexed in a handy blog-style interface. Some are familiar, like a modification to a Boldport project. Others are one-off tests of a specific concept like driving a seven segment display (there are actually 16 similar projects if you search the index for “7-Segment”). On the other end are project builds with more detailed logs and documentation, like the LED signboard for monitoring the status of 24 in-progress projects, mounted in a guitar fret board.

LEAP reminds us of the good old days on the internet, before it felt like 50% trolling and 50% tracking cookies. Spend a few minutes checking out [Paul]’s project archive and see if you find anything interesting! We’ve just scratched the surface. And of course, send a tip if you discover something that needs a write-up!

Mug-O-Matic Plots On Coffee Mugs

There is something fascinating about watching an autonomous machine. An automatic car wash, a soda vending machine that picks up the product behind a window, a plotter, or a robot like a CNC or 3D printer are all interesting to watch. Although [EngineerDog] bills Mug-O-Matic as a tiny CNC, we think it is more of a plotter for coffee mugs. It’s still fun to watch though, as you can see in the video below.

The design has about 60 printed parts and uses a Sharpie at the business end. It accepts gcode and can even emblazon your favorite mug with our own Jolly Wrencher, so you know we like it.

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A $4 Ultrasonic Theremin Looks Cheesy On Purpose

We don’t think [bleepbit] will take offense when we say the “poor man’s theremin” looks cheesy — after all, it was built in a cheese container. Actually, it isn’t a bad case for a simple device, as you can see in the picture and the video below. Unlike a traditional theremin, the device uses ultrasonics to detect how far away your hand is and modifies the sound based on that.

There are also two buttons — one to turn the sound off and another to cycle through some effects. We liked how it looked like a retro cassette, though. The device uses a cheap Arduino clone, but even with a real Arduino, the price wouldn’t be too bad. However, the price tag quoted doesn’t include a few connectors or the speaker that appears in the schematic. There’s a note that the model built uses a jack instead of a speaker, but it would be nice to include both and use the kind of jack that disconnects the speaker when you plug speakers or headphones in.

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Pixy2 Is Super Vision For Arduino Or Raspberry Pi

A Raspberry Pi with a camera is nothing new. But the Pixy2 camera can interface with a variety of microcontrollers and has enough smarts to detect objects, follow lines, or even read barcodes without help from the host computer. [DroneBot Workshop] has a review of the device and he’s very enthused about the camera. You can see the video below.

When you watch the video, you might wonder how much this camera will cost. Turns out it is about $60 which isn’t cheap but for the capabilities it offers it isn’t that much, either. The camera can detect lines, intersections, and barcodes plus any objects you want to train it to recognize. The camera also sports its own light source and dual servo motor drive meant for a pan and tilt mounting arrangement.

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Put An ItsyBitsy Zork In Your Pocket

Before computer games had all these fancy graphics, text based games were a very popular genre. Rather than move a character on the screen, you’d type out commands for your player in sentence form which the game would interpret; decades before the “cloud” language processing technology that the likes of Amazon and Google currently use to power their virtual assistants. In some ways the genre was ahead of its time, but it didn’t survive the graphical revolution for home computers. Of course, these games still have some diehard fans out there.

[Dan The Geek] is one such fan. He loves text based adventure games like Zork so much that he wanted to create his own implementation of the core technology that made these games possible all those years ago. But he didn’t want to just do it on this desktop computer, there’s already projects that let you run these classic games on modern hardware. He wanted to see if he could run these classic games on a modern microcontroller, and create a authentic retro experience on a handy portable device.

[Dan] starts by explaining the technology used to make titles like these possible in the days when the wide array of home computer types required a nuanced approach. By separating the story files from the actual interpreter, developers could more easily port the games to various computers. In theory these interpreters, known as “Z-machines”, could be written for any computer that could compile C code, had enough RAM to hold the story, and had a terminal and keyboard. Not exactly the kind of system requirements we’re used to seeing for modern PC games, but it was the 1980’s.

In theory a modern microcontroller will meet these requirements, so [Dan] wanted to create his own Z-machine for one. But rather than “cheat” by using an SD card like previous Arduino Z-machines have, he wanted to see if there was a development board out there that could do it all internally. The answer came in the form of the  Adafruit ItsyBitsy M4 Express, with its 192 kB of RAM and 2 MB of SPI flash.

The Z-machine created by [Dan], which he’s calling A2Z, allows users to run Zork and other compatible interactive text games on the ItsyBitsy without any additional hardware. Just plug the board into your computer and you’ll be able to play the games over the the serial connection. He’s even implemented some retro color schemes to make the experience more authentic, like the blue of the Amiga or Compaq green.

We’ve covered previous projects that brought Zork and friends to the Arduino, your web browser via a virtual Altair 8800, and even some more exotic targets like custom FPGAs. You can play cave adventure, the game that inspired Zork, on the Supercon Badge.

Debugging Arduino Is Painful: This Can Help

If you are used to coding with almost any modern tool except the Arduino IDE, you are probably accustomed to having on-chip debugging. Sometimes having that visibility inside the code makes all the difference for squashing bugs. But for the Arduino, most of us resort to just printing print statements in our code to observe behavior. When the code works, we take the print statements out. [JoaoLopesF] wanted something better. So he created an Arduino library and a desktop application that lets you have a little better window into your program’s execution.

To be honest, it isn’t really a debugger in the way you normally think of it. But it does offer several nice features. The most rudimentary is to provide levels of messaging so you can filter out messages you don’t care about. This is sort of like a server’s log severity system. Some messages are warnings and some are informational, and some are verbose. You can select what messages to see.

In addition, the library timestamps the messages so you can tell how much time elapsed between messages and what function you were in during the message. It can also examine and set global variables that you preconfigure and set watches on variables. It is also possible to call functions from the serial monitor.

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