Eco Friendly Space-Fuel

If you’d like to risk blowing your fingers off for a good cause this week, look no further than [M. Bindhammer]’s search for an eco-friendly rocket fuel. [M. Bindhammer] predicts the increasing use of solid rocket boosters in the future. We’re into that. For now, rocket launches are so few and far between that the pollution doesn’t add up, but when we’re shipping consumer electronics to the moon and back twice a day, we might have a problem.

The most common solid rocket fuel emits chlorine gas into the atmosphere when burned. [Bindhammer] is exploring safe ways to manufacture a eutectically balanced and stabilized fuel compromised of sugar or sugar-alcohol, and potassium nitrate. If you watch home chemistry videos for fun on the weekend like us, [Bindhammer] goes through all his thinking, and even spells out the process for duplicating his fuel safely in a lab.

He’s done a lot of work. The resulting fuel is stable, can be liquid or solid. It has a high ignition temperature, but as you can see in the video after the break. Once ignited. It goes off like rocket fuel.

Continue reading “Eco Friendly Space-Fuel” →

Suddenly, 4G Feels Slow

Researchers at University College London successfully transferred data over an optical transmission system at a rate of 1.125 Tb/s. That’s over ten times as fast as typical commercial optical systems, and thousands of times faster than the standard broadband connection. The study appeared in Scientific Reports and takes advantage of encoding techniques usually seen in wireless systems.

The prototype system uses fifteen channels on different wavelengths. Each channel used 256QAM encoding (the same as you see on cable modems, among other things). A single receiver recovers all of the channels together. The technology isn’t commercially available yet. It is worth noting that the experiment used a transmitter and receiver very close to each other. Future tests will examine how the system performs when there are hundreds or thousands of feet of optical fiber between them.

Continue reading “Suddenly, 4G Feels Slow” →

Glitching Square Wave Clock Is Designed To Confuse

[Voja Antonic] has built a clock that tells the time in binary with square waves, and trolls the uninitiated in electronics.

The clock itself is very attractive. If you look closely you can see the circuitry backlit behind the dot LED matrix display. The whole thing is housed in a nicely folded steel case. RGB LEDs are used to good effect to highlight some additionally obfuscating circuit schematics. The workmanship is very top notch, and we would gladly host such an object on our desks.

The clock’s standard time telling mode is three sets of square waves showing the binary values for the hours, minutes, and seconds. Every now and then the clock will glitch out. The waves will distort. The colors will change. And every now and then, tantalizingly, the alpha-numeric time will show up for just a split second, before returning to those weird squiggles again.

We’ve seen a whole slew of binary clocks before. This one, for instance. But the waveform display makes us feel just that little bit more at home — it’s just like we’re sitting in front of our oscilloscope.

New Efficiency Standards For Wall Warts In The US

The common household wall wart is now under stricter regulation from the US Government. We can all testify to the waste heat produced by many cheap wall warts. Simply pick one at random in your house, and hold it; it will almost certainly be warm. This regulation hopes to save $300 million in wasted electricity, and reap the benefits, ecologically, of burning that much less fuel.

original
The old standard.

We don’t know what this means practically for the consumer. Will your AliExpress wall warts be turned away at the shore now? Will this increase the cost of the devices? Will it make them less safe? More safe? It’s always hard to see where new regulation will go. Also, could it help us get revenge on that knock-off laptop adapter we bought that go hot it melted a section of carpet?

However, it does look like most warts will go from a mandated 50-ish percent efficiency to 85% and up. This is a pretty big change, and some hold-out manufacturers are going to have to switch gears to newer circuit designs if they want to keep up. We’re also interested to hear the thoughts of those of you outside of the US. Is the US finally catching up, or is this something new?

Frickin’ Amazing Clock

Wwood_clock_05e’ve featured a lot of clock builds, but this one, as the title suggests, is frickin’ amazing. Talented art student [Kango Suzuki] built this Wooden Mechanical Clock (Google translation from Japanese) as a project while on his way to major in product design. There’s a better translation at this link. And be sure to check out the video of it in motion below the break.

[Kango]’s design brief was to do something that is “easy for humans to do, but difficult for machines”. Writing longhand fits the bill, although building the machine wasn’t easy for a human either — he needed six months just to plan the project.

The clock writes time in hours and minutes on a magnetic board. After each minute, the escapement mechanism sets in motion almost 400 wooden cogs, gears and cams. The board is tilted first to erase the old numbers, and then the new numbers are written using four stylii.

The clock doesn’t have any micro controllers, Arduinos, servos or any other electronics. The whole mechanism is powered via gravity using a set of four weights. [Kango] says his biggest challenge was getting the mechanism to write the numbers simultaneously. While he managed the geometry right, the cumulative distortion and flex in the hundreds of wooden parts caused the numbers to be distorted until he tuned around the error.

Continue reading “Frickin’ Amazing Clock” →

Embed With Elliot: Audio Playback With Direct Digital Synthesis

Direct-digital synthesis (DDS) is a sample-playback technique that is useful for adding a little bit of audio to your projects without additional hardware. Want your robot to say ouch when it bumps into a wall? Or to play a flute solo? Of course, you could just buy a cheap WAV playback shield or module and write all of the samples to an SD card. Then you wouldn’t have to know anything about how microcontrollers can produce pitched audio, and could just skip the rest of this column and get on with your life.

Harmonic distortion down ~45db on an Arduino
~45db signal to noise ratio from an Arduino

But that’s not the way we roll. We’re going to embed the audio data in the code, and play it back with absolutely minimal additional hardware. And we’ll also gain control of the process. If you want to play your samples faster or slower, or add a tremolo effect, you’re going to want to take things into your own hands. We’re going to show you how to take a single sample of data and play it back at any pitch you’d like. DDS, oversimplified, is a way to make these modifications in pitch possible even though you’re using a fixed-frequency clock.

The same techniques used here can turn your microcontroller into a cheap and cheerful function generator that’s good for under a hundred kilohertz using PWM, and much faster with a better analog output. Hackaday’s own [Bil Herd] has a nice video post about the hardware side of digital signal generation that makes a great companion to this one if you’d like to go that route. But we’ll be focusing here on audio, because it’s easier, hands-on, and fun.

Continue reading “Embed With Elliot: Audio Playback With Direct Digital Synthesis” →

Lego Gaming Computer Case

Lego isn’t the first material that springs to mind when you think about building a new gaming computer case, but it does make sense when you think about it. It is easy to work with, can be easily reconfigured, and it’s pretty cheap. That’s the idea behind this very cool (no pun intended) gaming computer case build by [Mike Schropp]. Built around a Skylake i7 CPU and an NVidia 980 Ti graphics card, his build has an unusual X-shaped design that allows for plenty of airflow. The sides of the X hold the CPU cooler, the power supply, the hard drives and the graphics card cooler, so each of them has its own separate flow of cool air from the outside. That avoids the common problem of hot air from one component being passed over another, so it doesn’t get cooled properly. Critically for a gaming system, this design keeps all of the components much cooler than a more traditional case, which makes for more overclocking potential.

At the moment, [Mike] says he is struggling to keep up with the demand for people who want to buy custom versions of his build, but he is planning to release the details soon. “Initially that will probably be in the form of a DIY kit, where you can buy the plans with all the Lego bricks needed for the build, in a kit form” he told us. “Then you can add your own computer components to complete your build. At some point I’ll probably also just offer the plans themselves and allow the end-user to acquire the Lego bricks needed.”

Continue reading “Lego Gaming Computer Case” →