A couple months ago we posted [Ben Heck]’s in-progress photos of his Xbox 360 laptop (with links to his other versions). He’s just put the finishing touches on it, and dubbed it the Xbox 360 Portable. It has a removable hard drive on top and memory slots on the side. The webcam is embedded in the frame and there’s internal WiFi. With chatpads available now, he’s decided not to include a keyboard. It’s really a nice machine. Check out the video below for a tour of the system.
home entertainment hacks770 Articles
Nintendo 64 Crammed Into A NES
[Matthew] sent us this Nintendo 64 stuffed into an NES. He did a great job really, everything looks nice and tidy. the presentation is decent with only the game ports visible on the front to tell you its not stock. The accent lighting on the side vents is not overpowering. Overall this was a really well done mod. Just like the Nintendo 64 in a Wii mod, this only plays Nintendo 64 games. OK guys, lets get some mods going that don’t involve cramming one Nintendo product into another Nintendo product.
Using VFDs As Amplifiers
[HP Friedrichs] sent us this cool writeup on how to use scrapped Vacuum Fluorescent Display tubes as amplifiers. For those unfamiliar, a VFD is a display device common to electronics. Many have been replaced by LCD, but you can still find them in modern products. [Friedrichs] points out that his 2008 ford has a VFD for the multimedia display.
Since these units are basically tubes, he figured that you should be able to use them as a tube amp. After some testing, he found it to be quite adequate. The project includes tons of background information on how tubes work, how VFDs work and how to utilize it for amplification. In the picture above, you can see him using one (middle) to amplify a home made radio (right).
Harmonic Keyboard Controller
[aris] is continuing work on his harmonic table keyboard midi controller. Instead of the traditional linear keyboard layout, keys are laid out in a hexagonal pattern. This is the same idea as the C-Thru AXiS, which you can find a video demo of here. Along the left edge is a row of buttons to transpose the layout up or down. Switches for octave up and down along with a generic slider are also included. The final controller will include a 16×2 LCD character display. The core of the controller is MIDIBox, and he’s using the SDK to write the custom C code. Embedded below is the first test with just four buttons wired.
Tbeta, Cross-platform Multitouch
[vimeo=http://vimeo.com/2034557]
tbeta is a new tool developed by the NUI Group Community. tbeta acts as an image processing layer to take in image data and output tracking data for multitouch applications. Whether FTIR or DI, scratch built multitouch systems generate IR video streams that need to be processed to find fingertips. tbeta can take this or any arbitrary video stream and run it through a series of filters to generate the touch data. This data is sent as OSC TUIO, a standard protocol for touch events. Along with the camera and input switcher, tbeta also aids in system calibration. I works on Windows, OSX, and Linux. Have a look at the getting started guide for a better idea of how it works.
[via CDM]
Composite Video Through Cat5
[mixadj] needed to run some video cable from one part of his house to another. He was lacking the proper amount of video cable, but had a bunch of cat5 laying around. so he built a converter to run his composite signal through the cat5. He states that he wouldn’t run it more than 70 feet without amplifying the audio somehow. Aside from that, the performance is supposedly decent. This just adds to the multitude of other uses for that Ethernet cable. We’ve seen voice, data, composite video, VGA, and power. What else have you seen run over cat5?
Lockpicking Operation Game
[Moritz Waldemeyer], a favorite artist of ours, has a brand new project. He went wanting to design a 3D version of the game Operation. The piece he ended up with is called Keyhole Surgery. It’s essentially the laparoscopic version of operation. The player guides a metal key through the passages of a translucent block while attempting not to touch the walls. A counter on the side displays how many hits it has detected. The player with the smallest number wins. We love the modular potential of this project: the number of layers could be increased, the order could be changed, and more.