NBA Jam Tournament Edition Double Z ROM Hack Screen

NBA Jam ROM Hack On SNES Is Heating Up

It’s a rare game that is able to bridge the gap between sports game fans and those that identify as hardcore gamers. Midway was able to bring those two groups onto common ground when they released NBA Jam to arcades in 1993. The game was an instant hit and was ported to 16-bit home consoles that same year. Compromises were made during those ports, so an attempt to make them more inline with the arcade release came in the form of NBA Jam: Tournament Edition a year later. However, in the heart of [eskayelle] NBA Jam: TE on the Super Nintendo didn’t go far enough. Now they have released a ROM hack that completely reworks NBA Jam: TE, and it’s called the “Double Z Mod”.

The Original NBA Jam Ball from the Title Screen
The original NBA Jam ball (courtesy of Steve Lin)

The concept behind the ROM hack was to bring about the NBA Jam game that fans deserved. All facets of pop culture from the early 90s were mixed in (not just former Presidents). According to the ROM hack’s notes, some of the things that were packed into the mod include:

• Assets from the original game have been restored, such as the Mortal Kombat banners.
• Modified certain players to give them a more “arcadey” feel.
• Soar to new heights with Air Jordan!
• Play as “The Worm”, Dennis Rodman, on at least four teams.
• Forget the Rookies, now play as the 1992 Dream Team.
• Tons of new secret characters including: Hulk Hogan, David Hasselhoff, Arnie as the T-800, and more.
• Expanded rosters are now as easy as inputting the “Konami code”

(Hint: B, A, B, A, Up, Down, B, A, Left, Right, B, A at the title screen menu)

In a gesture to give back to the ROM hacking community, [eskayelle] went as far to provide a collection of helpful tools to help potential SNES ROM hackers build their own NBA Jam: TE remixes. The document details ways to alter player photos, team colors, stats, and cosmetic tweaks. Since the Double Z mod focuses on being as 90s as possible, maybe this collection of tutorials will lead to a current NBA roster update.

To play the NBA Jam TE Double Z mod, you can use devices like the Retrode that allow easy dumping of an original cartridge onto a PC. From there the dumped ROM can be patched using an IPS patcher, like LunarIPS, which is as simple as locating two files in a browser window and hitting “Apply Patch”. In case you needed to see the Double Z mod in action, there is the clip below.

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GBA Consolizer Kit RetroRGB

GBA On The Big Screen: FPGA Delivers HDMI And Every Feature Imaginable

The concept of creating a gaming portable out of a home console has been around for some time, but it’s hardly seen the other way around. There have been a few devices that dared to straddle the line (i.e., Sega Nomad, Nintendo Switch, etc.), but the two worlds typically remain separate. [Stephen] looked to explore that space by attempting to turn the Game Boy Advance into a “big boy” console. The FPGA-based mod kit he created does just that, and comes complete with controller support and digital video output in 720p over a mini HDMI cable.

The kit itself was designed specifically for the original model GBAs containing the 40-pin LCD ribbon cable. These original models were the early run of non-backlit screens that are also denoted by a motherboard designation that can be seen by peering into the battery compartment. RGB signals are read directly from the GBA LCD socket by removing the handheld’s screen in favor of a fresh flat flex ribbon cable. This method enables a noise-free digital-to-digital solution as opposed to the digital-to-analog output of Nintendo’s own Game Boy Player add-on for the GameCube.

At an astonishing 240×160 native resolution, GBA video is scaled by the FPGA up to 5x within a 720p frame. Of course some of the image is cutoff in the process, so options for 4x and 4.5x scales were included. As a wise man once said, “Leave no pixel behind”. Since Nintendo designed the GBA clock to run at 59.7276 Hz, [Stephen] removed the oscillator crystal in order to sync the refresh rate to a more HDMI friendly 60 Hz. This means that the mod kit overclocks GBA games ever so slightly, though [Stephen] included a GBA cycle accurate mode as an option if your display can handle it.

The video below is [Stephen]’s initial test using a SNES controller. Tests must have gone well, because he decided to incorporate a SNES controller port in the final design. Now all those Super Nintendo ports on the GBA are back home once again thanks to this “consolizer” kit.

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Wheel Of Fortune Gets Infinite Puzzles On NES

Wheel of Fortune is a television game show, born in the distant year of 1975. Like many popular television properties of the era, it spawned a series of videogames on various platforms. Like many a hacker, [Chris] had been loading up the retro NES title on his Raspberry Pi when he realized that, due to the limitations of the cartridge format, he was playing the same puzzles over and over again. There was nothing for it, but to load a hex editor and get to work.

[Chris’s] initial investigation involved loading up the ROM in a hex editor and simply searching for ASCII strings of common puzzles in the game. Initial results were positive, turning up several scraps of plaintext. Eventually, it became apparent that the puzzles were stored in ASCII, but with certain most-significant-bits changed in order to mark the line breaks and ends of puzzles. [Chris] termed the format wheelscii, and developed an encoder that could turn new puzzles into the same format.

After some preliminary experimentation involving corrupting the puzzles and testing various edge cases, [Chris] decided to implement a complete fix. Puzzles were sourced from the Wheel of Fortune Puzzle Compendium, which should have plenty of fresh content for all but the most addicted viewers. A script was then created that would stuff 1000 fresh puzzles into the ROM at load time to minimize the chances of seeing duplicate puzzles.

ROM hacks are always fun, and this is a particularly good example of how simple tools can be used to make entertaining modifications to 30-year-old software. For another take, check out this hack that lets the Mario Bros. play together.

Poké Ball Plus Teardown Reveals No Pikachu Inside

The latest entry in the fan favorite franchise Pokémon saw release earlier this month alongside a particularly interesting controller. Known as the Poké Ball Plus, this controller is able to control Pokémon games that are available on completely separate platforms, as well as transfer data between them. It rumbles, It talks, it lights up, it’s wireless, and [Spawn] uploaded a video that reveals what’s really inside.

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“Yell To Press B” Mod Makes N64 Controller Worse

There’s probably no reason anyone would actually desire a mod like this. Well, no good reason. But [William Osman] had been pondering what it would be like to play some classic games with inputs other than buttons, and decided to make an audio sensor responsible for pressing the B button on an old N64 controller. This “Yell To Press B” mod was also something unique to show his hosts when he visited the YouTube video game aficionados, [Game Grumps].

[William] acknowledges that the build is a bit of a hack job, but the project page does a good job of documenting his build process and covering the kinds of decisions involved in interfacing to a separate piece of hardware. After all, most budding hackers have sooner or later asked themselves “how do I make my gadget press a button on this other thing?” [William] ends up using a small relay to close the connection between the traces for the B button when triggered by a microphone module, but he points out that it should be possible to do a non-destructive version of the mod. Examples exist of reading the N64 controller’s state with an Arduino, which could form the basis of a man-in-the-middle approach of “Yell To Press B” (or anything else) instead of soldering to the button contacts. A video is embedded below, in which you can watch people struggle to cope with the bizarre mod.

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Super Mario Bros 2 Player Rom Hack

NES Hack Lets The Mario Bros. Play Together

Being relegated to player two used to be a mark of disgrace in the 8-bit era of videogames. Between never being to select a level and having to wait your turn to play, the second player experience was decidedly third rate. Super Mario Bros. on the Nintendo Entertainment System was no different in this regard as it offered no character selection option and also required players to alternate taking control upon failing stages. It made the two player mode more like playing in parallel than actually together. However, there is a new ROM Hack for the original Super Mario Bros. from [Corpse Grinder] that allows players to play as the Brothers Mario simultaneously. Finally, a true co-op experience.

It’s important to note that the level power-ups have not been doubled-up in the patch, so this will no doubt be some friendly competition. Also it would be in both players interest to play with someone around their same skill level as any player dying in a level will cause both to start back at the last checkpoint. Not to worry, [Corpse Grinder] appears to have yet another Super Mario Bros. co-op patch in the works with this video from their YouTube channel below.

Whether you dump your own NES cartridge or extract the ROM image of Super Mario from a Virtual Console download, the patch itself comes in the form of a XDelta file. In order to apply the patch to a ROM image of Super Mario Bros. you’ll need a program like xdelta UI. Make sure to backup a copy of the ROM image before applying the patch, because this process is a one-way street.

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SNES Controller Has A Pi Zero In The Trunk

We’re no stranger to seeing people jam a Raspberry Pi into an old gaming console to turn it into a RetroPie system. Frankly, at this point it seems like we’ve got to be getting close to seeing all possible permutations of the concept. According to the bingo card we keep here at Hackaday HQ we’re just waiting for somebody to put one into an Apple Bandai Pippin, creating the PiPi and achieving singularity. Get it done, people.

That being said, we’re still occasionally surprised by what people come up with. The Super GamePad Zero by [Zach Levine] is a fairly compelling take on the Pi-in-the-controller theme that we haven’t seen before, adding a 3D printed “caboose” to the stock Super Nintendo controller. The printed case extension, designed by Thingiverse user [Sigismond0], makes the controller about twice as thick, but that’s still not bad compared to modern game controllers.

In his guide [Zach] walks the reader through installing the Raspberry Pi running RetroPie in the expanded case. This includes putting a power LED where the controller’s cable used to go, and connecting the stock controller PCB to the Pi’s GPIO pins. This is an especially nice touch that not only saves you time and effort, but retains the original feel of the D-Pad and buttons. Just make sure the buttons on your donor controller aren’t shot before you start the build.

Adding a little more breathing room for your wiring isn’t the only reason to use the 3D printed bottom, either. It implements a very clever “shelf” design that exposes the Pi’s USB and HDMI ports on the rear of the controller. This allows you to easily connect power and video to the device without spoiling the overall look. With integrated labels for the connectors and a suitably matching filament color, the overall effect really does look like it could be a commercial product.

The SNES controller is an especially popular target for hacks and modifications. From commercially available kits to the wide array of homebrew builds, it there’s plenty of people who want to keep this legendary piece of gaming gear going strong into the 21st century

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