Teardown: VTech Whiz Kid Luggable Computer

Back in the early 1980s, hotshot business types on the go would have used what were referred to at the time as portable computers from companies like Osborne or Kaypro. Due to the technical limitations of the era these so-called “luggables” were only slightly smaller and lighter than contemporary desktop computers, but they had integrated displays and keyboards so they were a bit easier to move around. A few years later the first generation of laptops would hit the market, and the portables predictably fell out of favor. Today they’re relatively rare collectors items; a largely forgotten first step in the steady march towards true mobile computing.

Which makes the 1984 edition of VTech’s “Whiz Kid” educational computer an especially unique specimen. The company’s later entries into the series of popular electronic toys would adopt (with some variations) the standard laptop form factor, but this version has the distinction of being what might be the most authentic luggable computer ever made for children. When this toy was being designed it would have been a reflection of the cutting edge in computer technology, but today, it’s a fascinating reminder that the latest-and-greatest doesn’t always stick around for very long.

The classic luggable hallmarks are all here. The flip down keyboard, the small and strangely offset display, there’s even lugs on the side to attach an included strap so the youngster can sling it over their shoulder. On the other hand, the fact that it’s just a toy allowed for some advantages over the real thing: it can actually run on battery power, and is quite lightweight relative to its size.

When we last took a peek inside one of VTech’s offerings, we found a surprisingly powerful Z80 machine that was more than deserving of its PreComputer moniker. But that BASIC-compatible design hailed from the late 80s, and was specifically marketed as a trainer for the next generation of computer owners. Will the 1984 Whiz Kid prove to have a similar relationship to its adult counterparts, or does the resemblance only go skin deep? Let’s find out.

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ReactOS: Dipping A Toe In A Millennium-era Open Source Dream

Do you remember when trying a new OS meant burning a CD? Not merely downloading an ISO and mounting it on a USB drive, but taking a circle of polycarbonate and hoping you didn’t get a buffer underrun as the file you’d spent an entire day downloading was burned onto it. A couple of decades ago that was how we’d take a look at a new Linux distro, and at the time we considered it to be nothing short of incredible that such a thing was possible. One of the ISOs I remember downloading back then was an early version of ReactOS, a project with the lofty aim of creating an open-source equivalent of Windows NT. You might think that in the nearly two decades since then it would have become an irrelevance and its contributors moved on to other work, but no. ReactOS is very much still with us, and indeed has just seen a new release. Version 0.4.13 is the latest in a long line of incremental updates, and remembering those early ReactOS ISOs when I saw their announcement, I thought I’d give it a spin. The result was both a peek at the current state of the project, and a chance to think about the place of a Windows clone in 2020. Continue reading “ReactOS: Dipping A Toe In A Millennium-era Open Source Dream”

You Need More Weird

What do you do when you need to solve a problem creatively? Me, I go for a walk, preferably in the woods. It’s about as far away from the desk and computer as possible, and somehow getting outside of the box that is my office helps me to think outside of the metaphorical box as well. Maybe it’s the fresh air, maybe it’s the exercise. Or maybe, it’s putting my physical head in a different (head)space that helps me to think differently.

Psychologists are finding that being outside, being an outsider, or even just being exposed to the straight-up strange can help you think weirder, that is, more creatively. That artists, authors, and other hyper-creative folks are often a little bit odd is almost a cliche. Think of the artists who did their best work while under the influence of drugs, mental illness, or drastic dislocations.

The good news is that you might not have to go so far. Psychologists are able to measure increases in creative problem solving simply by exposing people to weirdness. And you don’t have to go on a magic-mushroom trip to get there either. In one study, this was playing in an upside-down VR world before answering a questionnaire, for instance. Ray Wilson meant it tongue-in-cheek when he suggested that building a silly synthesizer would help you think, but who’s laughing now that science is backing him up?

So if you find yourself, as I do, stuck inside the same four walls, make sure that you break out of the box from time to time. Expose your brain to weird, for your own creativity’s sake. Make some time for a completely wacky project. And of course, read more Hackaday! (We’ve got weird.)

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Core Devs Say A Fond But Firm Farewell To Python 2

Saying that it was finally time for the community to bid a “fond but firm farewell to Python 2”, core developer Benjamin Peterson marked the release of Python 2.7.18 on April 20th; officially ending support for the 2.x branch of the popular programming language. It was hardly a snap decision. Python 3.0 was released all the way back in December 2008, and it was never a secret that the newer branch was not only incompatible with the earlier version, but that it would eventually superseded it to become the standard.

But migrating the incredible amount of Python code in the wild over to the latest and greatest was easier said than done. Millions upon millions of lines of code used in everything from Linux distributions to virtually every major web service needed to be reviewed and migrated over to Python 3. In many cases the changes were relatively minor, but when code is being used in mission critical applications, even the smallest of changes are often avoided unless it’s absolutely necessary. The voluntary migration took far longer than expected, and the end-of-life (EOL) for Python 2 was pushed back by years to accommodate developers who hadn’t made the necessary changes yet.

Given the somewhat fluid nature of the Python 2 EOL date, it seems fitting that this last final release would come several months after the “official” January 2020 deadline. The intention was for it to coincide with PyCon 2020, but just like so many of the events planned for the first half of the year, the in-person conference had to be canceled in favor of a virtual one due to the COVID-19 epidemic. That might have stymied the celebration somewhat, but the release of Python 2.7.18 will still be looked on as a special moment for everyone involved.

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This Week In Security: Nintendo Accounts, Pernicious Android Malware, And An IOS 0-day

A rash of Nintendo account compromises has made the news over the last week. Nintendo’s official response was that they were investigating, and recommended everyone enabled two factor authentication on their accounts.

[Dan Goodin] over at Ars Technica has a canny guess: The compromised accounts were each linked to an old Nintendo Network ID (NNID). This is essentially a legacy Nintendo account — one made in the Wii U and 3DS era. Since they’re linked, access via the NNID exposes the entire account. Resetting the primary account password doesn’t change the NNID credentials, but turning on two factor authentication does seem to close the loophole. There hasn’t yet been official confirmation that NNIDs are responsible, but it seems to fit the situation. It’s an interesting problem, where a legacy account can lead to further compromise.

Just Can’t Lose You: xHelper

xHelper, an Android malware, just won’t say goodbye. xHelper looks like a cleaner application, but once installed it begins rather stubbornly installing itself via the Triada trojan. The process begins with rooting the phone, and then remounting /system as writable. Binaries are installed and startup scripts are tampered with, and then the mount command itself is compromised, preventing a user from following the same steps to remove the malware. Additionally, if the device has previously been rooted, the superuser binary is removed. This combination of techniques means that the infection will survive a factory reset. The only way to remove xHelper is to flash a clean Android image, fully wiping /system in the process. Continue reading “This Week In Security: Nintendo Accounts, Pernicious Android Malware, And An IOS 0-day”

The Back And Forth Of Windshield Wipers And Patent Lawsuits

Who among us hasn’t dreamed of having some brainstorm idea, prototyping it, and then have some huge company put it into worldwide production? The problem is, that’s not really as easy as it sounds in most cases. Take the case of Robert Kearns. Never heard of him? You use the result of one of his patents pretty often; Kearns invented the intermittent windshield wiper.

If he had sold the patent to one of the big carmakers, this would be a short article. Not that he didn’t try. But it didn’t go very well and while, in the end, he prevailed, it was a very expensive victory.

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Printed It: Collet Drill Stop

You’d think that being quarantined in your home would be perfect for hackers and makers like us, as we all have a project or two that’s been sitting on the back burner because we didn’t have the time to tackle it. Unfortunately, some are finding that the problem now is actually getting the parts and tools needed to do the job. When there’s a bouncer and a line outside the Home Depot like it’s a nightclub on Saturday night, even the simplest of things can be difficult to source when making in the time of COVID.

Which is exactly the situation I found myself in recently when I needed to drill a bunch of holes to the same depth. The piece was too big to put in the drill press, and while I contemplated just wrapping the bit in some tape to serve as a makeshift stop, I wasn’t convinced it would be accurate or repeatable enough. It occurred to me that a set of drill stop collars would be easy enough to design and 3D print, but before I fired up OpenSCAD, I decided to see what was already available online.

Which is how I found the “Collet Drill Stop” from Adam Harrison. Rather than the traditional ring and setscrew arrangement, his design uses a printable collet that will clamp down on the bit at an arbitrary position without tools. So not only could I avoid a trip to the store by printing this design out, it looked like it would potentially be an upgrade over what I would have bought.

Of course, it’s wise not to take anything for granted when dealing with 3D printing. The only way I could be sure that Adam’s design would work for me was to commit it to plastic and try it out.

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