3D Printable Bearings That Actually Work, No CAD Tweaking Required

3D printing bearings with an FDM printer can be an iffy endeavor, but it doesn’t have to be that way. [Matvey Kukuy]’s Ultimate 608 Bearing with Calibration Kit is everything you’ll need to dial in and print functional 608-style print-in-place bearings on your 3D printer.

Calibration pieces have a handy label attached for identification.

[Matvey] found that there are two key tolerances to get right. And by “get right” he means “empirically determine which works best with your filament and printer”. But don’t worry, there’s no need to get into CAD work to make that happen. [Matvey] has exported a staggering 64 slightly different calibration models (and their matching production versions) along with a printable testing tool. With the help of a step-by-step process that resembles a sort of binary search, one can take the Goldilocks approach to find just the right model for one’s filament and printer in a minimum of steps.

There’s one more tip as well: [Matvey] says that once you determine the best model to use, don’t fill the print bed with copies, unless you want a bed full of possibly non-working bearings! Why is this? A 3D printer prints a bed full of objects slightly differently than it prints a single one, and since the margin for error on the perfectly-selected bearing is so small, that can be enough to keep it from working. To print more than one bearing at a time, position them far from each other and use something like PrusaSlicer’s sequential printing, which is an option to print each object completely before starting the next one.

[Matvey]’s own best results came from printing with PLA at a layer height of 0.16 mm. He also used grease in the bearing to improve performance and extend its life. He doesn’t specify what kind of grease he used, but we’d recommend a plastic-safe grease like PTFE-based Super Lube.

Have you used 3D printed bearings in a project? Would [Matvey]’s design be helpful to you? Let us know all about it in the comments.

A RPI HAT For Synchronized Measurements

A team from the Institute for Automation of Complex Power System (ACS) at RWTH Aachen University have been working for a while on the analysis of widely distributed power systems. In a drive to move away from highly specialised (and expensive) electronics platforms, they have produced some instrumentation designed to operate with the Raspberry Pi platform, and an open source software stack. They call the platform the SMU (Synchronised Measurement Unit.) The SMU consists of a HAT sitting on an RPi3, inside a 3D printed box that is intended to attach to a DIN rail. After all, this is supposed to be an industrial platform.

Hardware wise, the star of the show is the Texas Instruments ADS8588S which is a 16-bit 8-channel simultaneous sampling ADC. This is quite a nice device, with 200 kSPS throughput and a per-channel programmable front end, packaged in a hacker-friendly 64-pin QFP. What makes this project interesting however, is how they solved the problem of controlling the sampled data acquisition and synchronisation.

1-PPS and BUSY edges converted to levels, then OR’d to trigger the DMA

By programming the ADC into byte-parallel mode, then using the BCM2837 Secondary Memory Interface (SMI) block together with the DMA, samples are transferred into memory with minimal CPU overhead. An onboard U-Blox Max-M8 GNSS module provides a 1PPS (top of second pulse) signal, which is combined with the ADC busy signal in a very simple manner, enabling both sample rate control as well as synchronisation between multiple units spread out in an installation. They reckon they can get synchronisation to within 180 ns of top-of-second, which for measuring relatively slow-changing power systems, should be enough. The HAT PCB was created in KiCAD and can be found in the SMU GitHub hardware section, making it easy to modify to your needs, or at least adjust the design to match the parts you can actually get your hands on.

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The Filamentmeter: For When You Absolutely Want To Count Every Meter Used

[ArduinoNmore] took an interesting approach to designing a counter intended to accurately display how many meters of filament a 3D printer has used. The Filamentmeter looks a little bit like a 3D printed handheld tally counter (or lap counter) but instead of a button to advance each digit, the readout represents how many meters of filament have gone through the extruder.

Driving the digit rotation from the extruder motor itself means that even retractions are accounted for.

At first glance it may look like there is a motor hidden inside, or that the device is somehow sensing the filament directly. But it’s actually the movement of the extruder motor that drives the device. A small spur gear attached to the printer’s extruder drives a series of gears that advance the digits. This means that retractions  — small reverses of the extruder motor during printing — are properly accounted for in the total, which is a nice touch.

[ArduinoNmore] designed this for the Ender 3, and the Filamentmeter relies on a specific extruder design and orientation to work properly. Of course, since it’s 3D printed, modifying the design for your own purposes should be pretty straightforward.

Curious? The design is being sold for a few bucks, and there is a free test piece one can print and use to confirm whether the design will work before mashing the buy button. Non-free printable 3D models can be a world of buyer beware, but test pieces and solid documentation are good ways to give buyers confidence in your work.

The insides of the unit are really quite intricate, with a clockwork-type elegance to them. You can see it all in the short video, embedded below.

Continue reading “The Filamentmeter: For When You Absolutely Want To Count Every Meter Used”

Food Safe 3D Printing: A Study

[Matt Thomas] wanted to answer the question of whether 3D printed structures can be food-safe or even medical-safe, since there is an awful lot of opinion out there but not a lot of actual science about the subject. As a mechanical engineer who dabbles in medical technical matters, he designed as series of tests using a wide range of nasty-sounding pathogens, to find once and for all what works and what does not.

One common argument sprung up from the maker movement response to COVID-19, 3D printed masks and visors. Many of us (this scribe included) printed many thousands of visor frames and ear protectors, using the armies of 3D printers we had available, then distributed them to nursing homes and doctors’ surgeries, and anywhere else that couldn’t get ‘proper’ medical-grade items.

There was much opinion about the risks associated with contamination of such 3D printed structures, due to the allegedly porous nature of the prints. [Matt] has shown with some SEM imaging, that a typical 3D print does not have any detectable porosity, and that the grooves due to the layer lines are so positively huge compared to your average bacterium, as to also be irrelevant.

Cutting to the chase, [Matt] shows that ordinary dish soap and water are totally sufficient to remove 90% or more of all of the pathogens he tested, and that using a mix of culturing swap samples as well as protein detection, that 3D printed parts could be cleaned close to medical standards, let alone those of food handling. Even those pesky biofilms could be quickly dispatched with either a quick rinse in bleach-water or a scrub with baking soda. Does this article clear this up finally? Only you can decide!

We’ve obviously covered the subject of 3D printing masks a fair bit, but it’s not all about PPA, sometimes ventilators need some 3D printing love too. Prusa did some work on the subject of food safety, looking specifically at post-processing for 3D prints, and produced some interesting results.

Thanks to [Keith] for the tip!

resin printed pulsejet engine in operation

A Detonation Engine Prototyped Using Resin Printing

Over the years [Integza] has blown up or melted many types of jet engine, including the humble pulsejet. Earlier improvements revolved around pumping in more fuel, or forced air intakes, but now it’s time for a bit more refinement of the idea, and he takes a sidestep towards the more controllable detonation engine. His latest experiment (video, embedded below) attempts to dial-in the concept a little more. First he built a prototype from a set of resin printed parts, with associated tubing and gas control valves, and a long acrylic tube to send the exhaust down. Control of the butane and air injection, as well as triggering of the spark-ignition, are handled by an Arduino — although he could have just used a 555 timer — driving a few solid state relays. This provided some repeatable control of the pulse rate. This is a journey towards a very interesting engine design, known as the rotating detonation engine. This will be very interesting to see, if he can get it to work.

supersonic exhaust plume from a pulsejet engine
Supersonic exhaust plume with the characteristic ‘mushroom’ shape

Detonation engines operate due to the pressure part of the general thrust equation, where the action is in the detonative combustion. Detonative combustion takes place at constant pressure, which theoretically should lead to a greater efficiency than boring old deflagration, but the risks are somewhat higher. Apparently this is tricky to achieve with a fuel/air mix, as there just isn’t enough oomph in the mixture. [Integza] did try adding a Shchelkin spiral (we call them springs around here) which acts to slow down the combustion and shorten the time taken for it to transition from deflagration to detonation.

It sort of worked, but not well enough, so running with butane and pure oxygen was the way forward. This proved the basic idea worked, and the final step was to rebuild the whole thing in metal, with CNC machined end plates and some box section clamped with a few bolts. This appeared to work reasonably well at around 10 pulses/sec with some measurable thrust, but not a lot. More work to be done we think.

We hinted at earlier work on forced-air pulsejets, so here that is. Of course, whilst we’re on the subject of pulsejets, we can’t not mention [Colinfurze] and his pulsejet go kart.

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Small Combat Robots Pack A Punch In Antweight Division

Two robots enter, one robot leaves! Combat robotics are a fantastic showcase of design and skill, but the mechanical contenders don’t have to be big, heavy, and expensive. There is an Antweight division for combat robots in which most contenders weigh a mere 150 grams, and [Harry Makes Things] shows off four participants for Antweight World Series (AWS) 64.

Clockwise: ReLoader, Shakma, Sad Ken, and HobGoblet antweight combat robots.

Each of them have very different designs, and there are plenty of photos as well as insightful details about what was done and how well it worked. That’s exactly the kind of detail we love to read about, so huge thanks to [Harry] for sharing!

In combat robotics, contenders generally maneuver their remote-controlled machines to pin or immobilize their opponent. This can happen as a result of damaging them to the point that they stop functioning, but it can also happen by rending them helpless by working some kind of mechanical advantage. Continue reading “Small Combat Robots Pack A Punch In Antweight Division”

Livestreaming Backpack Takes Streaming On-The-Go

Anyone who’s anyone on the internet these days occasionally streams content online. Whether that’s the occasional livestream on YouTube or an every day video game session on Twitch, it’s definitely a trend that’s here to stay. If you want to take your streaming session on the go, though, you’ll need some specialized hardware like [Melissa] built into this livestreaming backpack.

[Melissa] isn’t actually much of a streamer but built this project just to see if it could be done. The backpack hosts a GoPro camera with a USB interface, mounted on one of the straps of the pack with some 3D printed parts, allowing it to act as a webcam. It is plugged into a Raspberry Pi which is set up inside the backpack, and includes a large heat sink to prevent it from overheating in its low-ventilation environment. There’s also a 4G modem included along with a USB battery pack to keep everything powered up.

The build doesn’t stop at compiling hardware inside a backpack, though. [Melissa] goes into detail on the project’s page about how to get all of the hardware to talk amongst themselves and where the livestream is setup as well. If you’d like a more permanently-located streaming setup with less expensive hardware, we have seen plenty of builds like this which will get the job done as well.