Poetry In Motion With A Sand-Dispensing Dot Matrix Printer

Hackaday gets results! Reader [John] saw our recent Fail of the Week post about a “sand matrix printer” and decided to share his own version, a sand-dispensing dot matrix printer he built last year.

Granted, [John]’s version is almost the exact opposite of [Vjie Miller]’s failed build, which sought to make depressions in the sand to print characters. [John]’s Sandscript takes a hopper full of dry, clean sand and dispenses small piles from six small servo-controlled nozzles. The hopper is mounted on a wheeled frame, and an optical encoder on one wheel senses forward motion to determine when to open each nozzle. As [John] slowly walks behind and to the side of the cart, a line of verse is slowly drizzled out onto the pavement. See it in action in the video below.

More performance art piece than anything else, we can see how this would be really engaging, with people following along like kids after the [Pied Piper], waiting to find out what the full message is. There’s probably a statement in there about the impermanence of art and the fleeting nature of existence, but we just think it’s a really cool build.

We’ve featured other sand writers before, like this high-resolution draw bot that also dispenses sandy verses, or this literal beach-combing art bot. Guess there’s just something about sand that inspires artists and hackers alike.

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Tracing A Scene An Old-Fashioned Way

Taking a picture is as simple as tapping a screen. Drawing a memorable scene, even when it’s directly in front of you, is a different skill entirely. So trace it! Well, that’s kind of hard to do without appropriate preparation.

[bobsteaman]’s method is to first whip up a pantograph — it tested well with a felt marker on the end. Next, he built a camera obscura into a small wood box with a matte plexiglass top, which didn’t work quite so well. A magnifying glass above the camera’s pinhole aperture helped, but arduous testing was needed to ensure it was set at perfect position for a clear image. The matte plexiglass was also thrown out and, after some experimentation, replaced with a sheet of semi-transparent baking paper sandwiched between two pieces of clear plexiglass. The result is hard to argue with.

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Follow The Bouncing Ball Of Entropy

When [::vtol::] wants to generate random numbers he doesn’t simply type rand() into his Arduino IDE, no, he builds a piece of art. It all starts with a knob, presumably connected to a potentiometer, which sets a frequency. An Arduino UNO takes the reading and generates a tone for an upward-facing speaker. A tiny ball bounces on that speaker where it occasionally collides with a piezoelectric element. The intervals between collisions become our sufficiently random number.

The generated number travels up the Rube Goldberg-esque machine to an LCD mounted at the top where a word, corresponding to our generated number, is displayed. As long as the button is held, a tone will continue to sound and words will be generated so poetry pours forth.

If this take on beat poetry doesn’t suit you, the construction of the Ball-O-Bol has an aesthetic quality that’s eye-catching, whereas projects like his Tape-Head Robot That Listens to the Floor and 8-Bit Digital Photo Gun showed the electronic guts front and center with their own appeal.

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How To Do PCB Art In Eagle

Last month I had the pleasure of creating a new piece of hardware for Tindie. [Jasmine], the queen bee of Tindie, and I designed, developed, and kitted three hundred Tindie badges in ten days leading up to DEF CON. The badges were a complete success, they introduced soldering to a lot of people, and were loved by all.

This badge was such a rousing success, it’s now official Tindie swag. We’ll be handing out a few of these blinky badges at upcoming events. But as of right now we’ve already handed out our entire stock, that means we need to build more. The second run meant ordering a thousand PCBs.

We could just do another run, and order a few more PCBs from the Gerbers I’ve already designed. I’m not really happy with the first version of this badge, though, and this is an opportunity to improve my design. This also gives me an opportunity to demonstrate my workflow for creating artistic boards in Eagle.

Effectively, what I’ll be demonstrating here is the creation of the Benchoff Nickel. A few months ago, [Andrew Sowa] took a portrait of yours truly, changed the colors to what is available on a normal OSHPark PCB, and turned that into different layers in KiCad. There are a few differences here. Firstly, I’ll be using a blue solder mask, although the same technique can be applied to green, red, yellow, white, or black soldermask. Secondly, this is Eagle, and I’m going to do the majority of the work with a BMP import. This is the fast and easy way to do things; if you want a KiCad tutorial, check out [Andrew]’s work, or my overly-involved multiple silkscreen process for KiCad. I don’t recommend this overly-involved process if you can help it. It took 20 hours to do the art for my previous project in KiCad, and I estimate it would have taken two in Eagle.

With that said, here’s the easy, cheap, and fast way of doing artistic boards in Eagle.

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GuitarBot Brings Together Art And Engineering

Not only does the GuitarBot project show off some great design, but the care given to the documentation and directions is wonderful to see. The GuitarBot is an initiative by three University of Delaware professors, [Dustyn Roberts], [Troy Richards], and [Ashley Pigford] to introduce their students to ‘Artgineering’, a beautiful portmanteau of ‘art’ and ‘engineering’.

The GuitarBot It is designed and documented in a way that the three major elements are compartmentalized: the strummer, the brains, and the chord mechanism are all independent modules wrapped up in a single device. Anyone is, of course, free to build the whole thing, but a lot of work has been done to ease the collaboration of smaller, team-based groups that can work on and bring together individual elements.

Some aspects of the GuitarBot are still works in progress, such as the solenoid-activated chord assembly. But everything else is ready to go with Bills of Materials and build directions. An early video of a strumming test proof of concept used on a ukelele is embedded below.

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A Hypnotizing Interactive Art Piece For Visualizing Color Theory

Digital color theory can be a tricky concept to wrap one’s mind around – particularly if you don’t have experience with digital art. The RGB color model is about as straightforward as digital color mixing gets: you simply set the intensity of red, green, and blue individually. The result is the mixing of the three colors, based on their individual intensity and the combined wavelength of all three. However, this still isn’t nearly as intuitive as mixing paint together like you did in elementary school.

To make RGB color theory more tangible, [Tore Knudsen and Justin Daneman] set out to build a system for mixing digital colors in a way that reflects physical paint mixing. Their creation uses three water-filled containers (one each for red, green, and blue) to adjust the color on the screen. The intensity of each color is increased by pouring more water into the corresponding container, and decreased by removing water with a syringe.

An Arduino is used to detect the water levels, and controls what the user sees on the screen. In one mode, the user can experiment with how the color levels affect the way a picture looks. The game mode is even more interesting, with the goal being to mix colors to match a randomly chosen color that is displayed on the screen.

The practical applications for this project may be somewhat limited, but as an interactive art piece it’s hypnotizing. And, it may just help you with understanding RGB colors for your next project.

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Maywa Denki’s Nonsense Machines

We just spent a few hours trying to figure out Japanese techno-performance-art-toy company [Maywa Denki]. As self-described “parallel-world electricians”, the small art collective turns out strange electro-mechanical instruments, creates bellows-powered “singing” sculptures, and puts on concerts/demos/lectures. And if you desperately need an extension cord in the shape of a fish skeleton, [Maywa Denki] has you covered. Writing about art is like dancing about economics, so first we’ll just drop a few of our favorites and let you decide.

On the serious art front are “nonsense machines” like SeaMoonsII and Wahha Go Go. The most iconic performance piece is probably the Pachi-Moku, a set of finger-snap-activated wooden gongs mounted on anime-style wings. And then there are “toys” like Mr. Knocky and the Otamatone, here demonstrated playing some DEVO.

There’s a lot going on here. The blue suits of the assembly-line worker, the back story as a small-electronics “company”, and the whole art-as-commodity routine is a put into contrast with the mad-inventor schtick make sense both as a reaction against conformist, corporatist postwar Japanese culture or as a postmodern hat-tip to the realities of the modern art scene. But mostly, what comes across is the feeling that [Novmichi Tosa], the “president” of [Maywa Denki] just loves to make crazy gizmos.

How else do you explain the gas-powered, chomping mouth-full-of-knives, Poodle’s Head?

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