Refining The Greatest Joystick Of The 1980s

The Competition Pro joystick is often considered to be the pinnacle of input devices, at least as far as the 1980s gaming goes. But the design isn’t perfect, and time hasn’t been kind to certain aspects of its mechanism. For example, the large rubber disc used to keep the stick centered on early generations of the hardware will invariably be hardened up on any surviving specimens. Looking to return these classic controllers to their former glory, and then some, [mageb] has released a number of 3D printed modifications for the Competition Pro that should be of great interest to the vintage gamer.

The new microswitches

First and foremost is the deletion of the original rubber disc for a new spring mechanism. Even if this is the only modification you do, [mageb] says you’ll already have a better and longer-lasting joystick to show for it. But if you want to continue with the full rebuild, be aware that there’s no going back to stock. Once you start cutting the original parts, you’re committed to taking it all the way.

Assuming you’re not afraid to get your hands dirty, the next step is cutting the metal contacts from the bottom of the face buttons so they’ll work with the new microswitch array he’s designed. Each button gets its switch, and four handle movement of the joystick. You can try out different switches to adjust the feel of the joystick, but [mageb] assures us that he’s already done the research and put the best quality switches in the bill of materials.

The end result is a Competition Pro joystick that looks more or less the same from the outside, but is considerably improved internally. That’s always a win in our books, though we’re sure somebody out there is going to get mad that the brittle old rubber disc wasn’t sent to the Smithsonian.

Vintage Computer Festival East Reboots This Weekend

We don’t have to tell the average Hackaday reader that the last two years have represented a serious dry spell for the type of in-person events that our community has always taken for granted. Sure virtual hacker cons have their advantages, but there’s nothing quite like meeting up face to face to talk shop with like-minded folks and checking out everyone’s latest passion project.

Luckily for classic computer aficionados, especially those on the East Coast of the United States, the long wait is about to end. After being forced to go virtual last year, Vintage Computer Festival East will once again be opening their doors to the public from October 8th to the 10th at the InfoAge Science & History Center in Wall, New Jersey. Attendees will need to wear a mask to gain access to the former Camp Evans Signal Corps R&D laboratory, but that’s a small price to pay considering the impressive list of exhibits, presentations, and classes being offered.

In fact, it’s shaping up to be the biggest and best VCF East yet. The Friday classes cover a wide range of topics from CRT repair to implementing a basic video controller with a FPGA, and the list of speakers include early computer luminaries such as Michael Tomczyk, the Product Manager for the VIC-20, and Adventure International founder Scott Adams. A little birdie even tells us that if you bring your copy of Back into the Storm, our very own Bil Herd will be sign it for you after his talk on the history of the Commodore wraps up Saturday evening.

If you’d rather get hands-on you can always take a walk over to the Computer Deconstruction Laboratory, InfoAge’s on-site hackerspace. Glitch Works will be on hand with several popular kits such as the XT-IDE, an 8-bit ISA adapter that lets you connect (relatively) modern drives to classic machines, and the R6501Q/R6511Q Single Board Computer. A bit rusty with the iron and would rather start on something a little easier? Not to worry. Neil Cherry, a staple of the Hackaday comment section since before we switched to color pictures, will be instructing hackers young and old in the ways of the flux during his all-day soldering classes.

Of course, no VCF trip is truly complete until you’ve searched for treasure in the consignment room. The space has been expanded for 2021, and considering how long folks have had to clean out their attics and garages thanks to the pandemic, we’re expecting a bumper crop of interesting hardware to wade through. If the turnout for the VCF Swap Meet in April was any indication, we’d suggest bringing some extra cash with you.

As a proud sponsor of the 2021 Vintage Computer Festival East, Hackaday will naturally be bringing you a first-hand account of the overall event as well as a deeper look into some of the incredible exhibits on display in the very near future. But words and pictures on a page can only go so far. If you’ve grown tired of virtual events and are looking to peek your head out, we can guarantee a trip to InfoAge this weekend will be well worth the gas money for anyone within driving distance.

Automatic Microfiche Scanner Digitizes Docs

While the concept might seem quaint to us today, microfiche was once a very compelling way to store and distribute documents. By optically shrinking them down to just a few percent of their original size, hundreds of pages could be stored on a piece of high-resolution film. A box of said films could store the equivalent of several gigabytes of text and images, and reading them back only required a relatively simple projection machine.

As [Joerg Hoppe] explains in the write-up for his automatic microfiche scanner, companies such as Digital Equipment Corporation (DEC) made extensive use of this technology to distribute manuals, schematics, and even source code to their service departments in the 70s and 80s. Luckily, that means hard copies of all this valuable information still exist in excellent condition decades after DEC published it. The downside, of course, is that microfiche viewers aren’t exactly something you can pick up at the local Big Box electronics store these days. To make this information accessible to current and future generations, it needs to be digitized.

The camera panning over a full DEC microfiche sheet.

[Joerg] notes there are commercial services that would do this for you, but the prices are just too high to be practical for the hobbyist. The same for turn-key microfiche scanners. Which is why he’s developed this hardware and software system specifically to digitize DEC documents. The user enters in the information written on the top of the microfiche into the software, and then places it onto the machine itself which is based on a cheap 3D printer.

The device moves a Canon DSLR camera and appropriate magnifying optics in two dimensions over the film, using the Z axis to fine-tune the focus, and then commands the camera to take an image of each page. These are then passed through various filters to clean up the image, and compiled into PDFs that can be easily viewed on modern hardware. The digital documents can be further run though optical character recognition (OCR) so the text can be easily searched and manipulated. In the video after the break you can see that the whole process is rather involved, but once the settled into the workflow, [Joerg] says his scanner can digitize 100 pages in around 10 minutes.

A machine like this is invaluable if you’ve got a trove of microfiche documents to get through, but if you’ve just got a sheet or two you’d like to take a peek at, [CuriousMarc] put together a simple rig using a digital microscope and a salvaged light box that should work in a pinch.

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Examples of ZX81 computer game screens

The Labor Of Love That Is Recovering Lost Software

At the beginning of the home computer revolution, the humble compact cassette was far and away the most popular choice for microcomputer data storage, especially on the European continent. As a volunteer at the Museum of Computing, [Keith] was instrumental in recovering and archiving the early works of Roger Dymond, a pioneering developer of early computer software in the United Kingdom.

In his video, [Keith] goes to great lengths detailing the impact that Roger Dymond had on the early home computing scene. After being let go from his council apprenticeship, Roger turned his attention to developing games for the ZX81, and later the ZX Spectrum. With the help of his family, he went on to run a moderately successful mail-order games publishing venture for several years. Increasing advertising costs and a crowded development scene saw Roger’s business become nonviable by 1983, but not before developing several gambling-style games and a standout Space Invaders clone.

Fast forward to 2021, and while some of Roger’s Spectrum software had been archived, much had been marked as ‘missing’ by online archivists. After further research, [Keith] realized that another potentially important tape had been forgotten about. ‘Games Compendium’ for the ZX81 had been completely lost to time, with the only evidence that it had ever existed coming from a 1983 advert in ‘Sinclair User’ magazine. Being written for the earlier model ZX81, the compendium would undoubtedly be of interest to software archivists and game historians.

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Hey, MiSTer Emulator, Gimme Almost Any Classic Platform!

I’m back with another of the talks from Hackerspace Gent’s NewLine conference, fresh from my weekend of indulgence quaffing fine Belgian food and beers while mixing with that country’s hacker community. This time it’s an overview from [Michael Smith] of the MiSTer project, a multi-emulator using an FPGA to swap out implementations of everything from an early PDP minicomputer to an 80486SX PC.

At its heart is a dev board containing an Intel Cyclone SoC/FPGA, to which a USB hub must be added, and then a memory upgrade to run all but the simplest of cores. Once the hardware has been taken care of it almost seems as though there are no classic platforms for which there isn’t a core, as a quick browse of the MiSTer forum attests. We are treated to seamless switching between SNES and NED platforms, and even switching different SID chip versions during a running Commodore 64 demo.

There are many different routes to a decent emulator set-up be they using hardware, software, or a combination of both. It’s unlikely that there are any as versatile as this one though, and we’re guessing that as it further evolves it will become a fixture below the monitor or TV of any gamer.  It’s a step up from single-platform FPGA emulators, that’s for certain!

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Apple II computer on a workbench

Simple Fan Controller Helps Apple II To Beat The Heat

In its day, the Apple II computer didn’t typically require active cooling. However, the increasing scarcity of replacement hardware convinced [Joshua Coleman] to come up with a more robust active cooling solution for his Apple II+, increasing the likelihood that it will keep on crunching numbers for decades to come.

Joshua mentions that he recorded temperatures inside his Apple II+ peaking at 110 Fahrenheit (over 43 Celsius). This isn’t totally unexpected for a fully-loaded Apple II system, and components were built to handle this – the original datasheet for the 6500 microprocessor family reveals that the CPU can handle temperatures as high as 158 Fahrenheit (70 Celsius). Unfortunately, we’re not dealing with brand new components anymore. Decades-old microprocessors don’t necessarily have the same thermal tolerance as they once did. All components will eventually wear out, and heat can certainly accelerate the aging process.

In the interests of maintaining his system, Joshua cobbled together an Arduino-based cooling system for his Apple II+. A temperature/humidity sensor continuously monitors the heat situation inside the case – when things get too toasty, a 12V fan powers up to draw fresh air over the logic board and expansion cards. A simple cooling curve reduces wear on the fan motor and relay.

This is hardly the first active cooling system for the Apple II line – in the 1980s, Kensington produced a popular (if not stupendously ugly) ‘System Saver’ accessory, an external bolt-on fan that kept things running cool. These were often deployed in schools and by power users looking for added reliability when maxing out the Apple II expansion slots, a configuration that could increase temperatures due to the extra power requirements and reduced airflow.

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An Amiga computer at NASA

Retrotechtacular: Amiga Pips The PC For Mission-Critical Computing At NASA

In 1986, a group of NASA engineers faced a difficult choice in solving their data processing woes: continue tolerating the poor performance of PC architecture, or pony up the cash for exotic workstations. It turns out that the Commodore Amiga was an intriguing third choice, except for the fact that, paradoxically, it didn’t cost enough. Oh, and Apple wanted nothing to do with any of it.

Steeped in history, NASA’s Hangar AE is a hub for launch vehicle telemetry and other mission communications, primarily during prelaunch phases for launches at Cape Canaveral. Throughout the late 20th century, Hangar AE supported NASA launch vehicles in all shapes and sizes, from the Atlas-Centaur evolutions to the mighty Titan family. It even supported user data from the Space Shuttle program. Telemetry from these missions was processed at Hangar AE before being sent out to other NASA boffins, and even transmitted worldwide to other participating space agencies.

Coming down from decades of astronomical levels of funding, the 1980s was all about tightening the belt, and NASA needed budget solutions that didn’t skimp on mission safety. The Commodore Amiga turned out to be the right choice for processing launch vehicle telemetry. And so it was still, when cameras from the Amiga Atlanta group were granted permission to film inside Hangar AE.

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