What Is A Computer?

On the podcast, [Tom] and I were talking about the new generation of smartphones which are, at least in terms of RAM and CPU speed, on par with a decent laptop computer. If so, why not just add on a screen, keyboard, and mouse and use it as your daily driver? That was the question posed by [ETA Prime] in a video essay and attempt to do so.

Our consensus was that it’s the Android operating system holding it back. Some of the applications you might want to run just aren’t there, and on the open side of the world, even more are missing. Is the platform usable if you can’t get the software you need to get your work done?

But that’s just the computer-as-a-tool side of the equation. The other thing a computer is, at least to many of our kind of folk, is a playground. It’s a machine for experimenting with, and for having fun just messing around. Android has become way too polished to have fun, and recent changes on the Google side of things actively prevent you from installing arbitrary software. The hardware is similarly too slimmed-down to allow for experimentation.

Looking back, these have been the same stumbling blocks for the last decade. In 2018, I was wondering aloud why we as a community don’t hack on cell phones, and the answer then was the same as it is now – the software is not friendly to our kind. You can write phone apps, and I have tried to do so, but it’s just not fun.

The polar opposites of the smartphone-as-computer are no strangers in our community. I’m thinking of the Linux single-board computers, or even something like a Steam Deck, all of which are significantly less powerful spec-wise than a flagship cell phone, but which are in many ways much more suitable for hacking. Why? Because they make it easy to do the things that we like to do. They’re designed to be fun computers, and so we use them.

So for me, a smartphone isn’t a computer, but oddly enough it’s not because of the hardware. It’s because what I want out of a computer is more than Turing completeness. What I want is the fun and the freedom of computering.

Are We Finally At The Point Where Phones Can Replace Computers?

There was an ideal of convergence, a long time ago, when one device would be all you need, digitally speaking. [ETA Prime] on YouTube seems to think we’ve reached that point, and his recent video about the Samsung S26 Ultra makes a good case for it. Part of that is software: Samsung’s DeX is a huge enabler for this use case. Part of that his hardware: the S26 Ultra, as the upcoming latest-and-greatest flagship phone, has absurd stats and a price tag to match.

First, it’s got 12 GB of that unobtanium once called “RAM”. It’s got an 8-core ARM processor in its Snapdragon Elite SOC, with the two performance cores clocked at 4.74 GHz — which isn’t a world record, but it’s pretty snappy. The other six cores aren’t just doddling along at 3.62 GHz. Except for the very youngest of our readers, you probably remember a time when the world’s greatest supercomputers had as much computing power as this phone.

Continue reading “Are We Finally At The Point Where Phones Can Replace Computers?”

Front and back of the prototype phone

Neither Android Nor IOS: DIY Smartphone Runs On ESP32!

You may or may not be reading this on a smartphone, but odds are that even if you aren’t, you own one. Well, possess one, anyway — it’s debatable if the locked-down, one-way relationships we have with our addiction slabs counts as ownership. [LuckyBor], aka [Breezy], on the other hand — fully owns his 4G smartphone, because he made it himself.

OK, sure, it’s only rocking a 4G modem, not 5G. But with an ESP32-S3 for a brain, that’s probably going to provide plenty of bandwidth. It does what you expect from a phone: thanks to its A7682E simcom modem, it can call and text. The OV2640 Arducam module allows it to take pictures, and yes, it surfs the web. It even has features certain flagship phones lack, like a 3.5 mm audio jack, and with its 3.5″ touchscreen, the ability to fit in your pocket. Well, once it gets a case, anyway.

Continue reading “Neither Android Nor IOS: DIY Smartphone Runs On ESP32!”

Kodak MC3: Everything But A Phone In 2001

One of the constants in consumer electronics is that designers will try to put as many features into a single device as possible, whether it’s a Walkman with a radio tuner or a new class of devices that crams a photo and video camera in the same enclosure as a music player. At the time that the Kodak MC3 was released this made it a rather unique device, with it in hindsight being basically a smartphone without the phone, as [Tech Tangents] aptly notes in his recent video on the device.

Six years before Apple’s iPhone would be announced, and eight years before the first iPod with a video camera, the Kodak MC3 was in many respects bleeding edge technology targeted straight at tech enthusiasts. For less than $300 you got VGA-quality images, CompactFlash storage, and MP3 playback capability. The videos it produced were 320×240 resolution, h.263 encoded MOVs with a maximum length of 4 seconds at 20 FPS, or 4 minutes with a 64 MB CF card.

The unit that [Tech Tangents] got used came with a 128 MB CF card, but couldn’t use a 2 GB CF card, which is a shame. The screen on it got a lot of flak for not not having a backlight, but this was common for the era, as were the poor viewing angles. Ditto for the poor video quality, as anyone who invested in consumer digital cameras in the early 2000s can attest to. In that respect this Kodak device was probably a bit too ambitious with its features for the era, maybe to compensate for it completely missing the boat on the rise of digital camera technology around the time.

Continue reading “Kodak MC3: Everything But A Phone In 2001”

Symbian On Nokia Lives Again, In 2026

Do you remember Nokia phones, with their Symbian OS? Dead and gone, you might think, but even they have dedicated enthusiasts here in 2026. Some of them have gone so far as to produce a new ROM for the daddy of Symbian phones, the Nokia N8, and [Janus Cycle] is giving it a spin.

For many people, the smartphone era began when the first Apple iPhones and Android devices reached the market, but the smartphone itself can be traced back almost two decades earlier to an IBM device. In the few years before the birth of today’s platforms many people even had smartphones without quite realizing what they had, because Nokia, the market leader in the 2000s, failed to make their Symbian platform user friendly in the way that Apple did. The N8 was their attempt to produce an iPhone competitor, but its lack of an on-device app store and that horrific Windows-based installation system meant it would be their last mass-market flagship before falling down the Microsoft Windows Phone rabbit hole.

In the video below the break he takes a pair of N8s and assembles one with that beautiful camera fully working, before installing the new ROM and giving it a spin. We get to see at last what the N8 could have been but wasn’t, as it gains the last Symbian release from Nokia, and the crucial missing app store. Even fifteen years later it’s a very slick device, enough to make us sorry that this ROM won’t be made for the earlier N-series sitting in a drawer where this is being written. We salute its developers for keeping the N8 alive.

Oddly, this isn’t the only Nokia from that era that’s received a little 2020s love.

Continue reading “Symbian On Nokia Lives Again, In 2026”

Limiting Battery Risk On Repurposed Smartphones With PostmarketOS

PostmarketOS is a Linux distribution specifically designed for those who wish to repurpose old smartphones as general-use computers, to a degree. This can be a great way to reuse old hardware. However, for [Bry50], it was somewhat discomforting leaving the phone’s aging lithium battery perpetually on charge. A bit of code was thus whipped up to provide a greater measure of safety.

The concept is simple enough—lithium batteries are at lower risk of surprise combustion events if they’re held at a lower state of charge. To this end, [Bry50] modified the device tree in PostmarketOS to change the maximum charge level. Apparently, maximum charge was set at a lofty 4.4V (100%), but this was reconfigured to a lower level of 3.8V, corresponding to a roughly 40-50% state of charge. The idea is that this is a much healthier way to maintain a battery hooked up to power for long periods of time. There’s one small hitch—the system will get confused if the battery voltage is higher than the 3.8 V setpoint when switching over. It’s thus important to let the device discharge to a lower level if you choose to make this change.

It’s a neat mod that both increases safety, but keeps the battery on hand to let the system ride through minor power outages. If you’re new to the world of repurposing old smartphones, fear not. [Bryan] also has a tutorial on getting started with PostmarketOS for the unfamiliar. If you’re working on your own projects in this space, we’d love to hear about them—so get on over to the tipsline!

How Water Vapor Makes Smartphones Faster

Once upon a time, home computers were low-powered enough that they barely needed any cooling at all. An Amiga 500 didn’t even have a heatsink on the CPU, while the early Macintosh got by with a single teeny little fan.

Modern smartphones are far more powerful than these ancient machines, packed with multi-core processors running at speeds of many gigahertz. Even still, they’ve generally been able to get by without any active cooling devices. However, as manufacturers continue to push the envelope of performance, they’ve had to scramble for ways to suck heat out of these handheld computers. Vapor chamber cooling has risen as a solution to this problem, using simple physics to keep your handset humming along at maximum speed for longer.

Continue reading “How Water Vapor Makes Smartphones Faster”