Mega Game & Watch Octopus

Mega Game & Watch: True Multiplayer Game

Today we’re used to handheld game consoles like the Nintendo Switch, that let you roam around in 3D worlds which include not only 3D players but more terrain than many people walk around in real life in a week. But back in the early 1980s Nintendo’s handheld offering was the Game & Watch, which used a segmented LCD display. An entire segment could be used to represent the player, with player segments spread throughout the display. To move the player, the previous player segment would be turned off while another adjacent one would be on. That also meant that a console could play only one game. Despite these limitations they were very popular for their time.

[Thomas Tilley] decided to improve on the old Game & Watch in a different way, by making it bigger, much bigger. So big in fact that even many teenage players can’t reach both the button to move left and the button to move right in time, turning it into a highly co-operative two-player game. Judging by the video below, that made playing it double the fun. The game he chose to tackle is the Game & Watch Octopus, or Mysteries of the Sea and Mysteries of the Deep in the UK.

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Hackaday Prize Entry: A Mess Of VGA On A Breadboard

Before all our video games came over the Intertubes, before they were on CDs, and before they were on cartridges, video games were all discrete logic. Pong was the first and you can build that out of several dozen logic chips. The great [Woz] famously built Breakout out of 44 simple chips.

For [Marcel]’s entry to the Hackaday Prize, he’s taking the single board microprocessor-less computer to the next level. He’s building a multi-Megahertz 64-color computer on a breadboard. What’s the capacitance of a breadboard? Just ask [Marcel].

The design of this disintegrated computer has just about everything you could want in a discrete CPU. There is no microcontroller or complex chips like the 74181 ALU, there’s pipelining with sometimes two instructions per clock, decoding with diodes, and a 60 Hz, 64 color VGA output and four sound channels. There’s only about 40 TTL chips on this board.

The project logs for this Hackaday Prize entry are a treat in themsleves, ranging from topics to the implementation of NES controllers to getting rid of the breadboard and turning this computer into something like a vintage game system, but with a custom CPU and instruction set. It’s an amazing build, and an awesome project for the Hackaday Prize.

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Artificial Intelligence At The Top Of A Professional Sport

The lights dim and the music swells as an elite competitor in a silk robe passes through a cheering crowd to take the ring. It’s a blueprint familiar to boxing, only this pugilist won’t be throwing punches.

OpenAI created an AI bot that has beaten the best players in the world at this year’s International championship. The International is an esports competition held annually for Dota 2, one of the most competitive multiplayer online battle arena (MOBA) games.

Each match of the International consists of two 5-player teams competing against each other for 35-45 minutes. In layman’s terms, it is an online version of capture the flag. While the premise may sound simple, it is actually one of the most complicated and detailed competitive games out there. The top teams are required to practice together daily, but this level of play is nothing new to them. To reach a professional level, individual players would practice obscenely late, go to sleep, and then repeat the process. For years. So how long did the AI bot have to prepare for this competition compared to these seasoned pros? A couple of months.

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Keep Pedaling To Keep Playing

It’s been said that the best way to tackle the issue of childhood obesity would be to hook those children’s video game consoles up to a pedal-powered generator. Of course, this was said by [Alex], the creator of Cykill. Cykill interfaces an Xbox to an exercise bike, so to keep the video game going you’ll have to keep pedaling the bike.

While there is no generator involved in this project, it does mimic the effect of powering electronics from a one. The exercise bike has a set of communications wires, which are connected to a relay on the Xbox’s power plug. When the relay notices that the bike isn’t being pedaled enough, it automatically cuts power to the console. Of course, the risk of corrupting a hard drive is high with this method, but that only serves to increase the motivation to continue pedaling.

The project goes even further in order to eliminate temptation to bypass the bike. [Alex] super-glued the plug of the Xbox to the relay, making it extremely difficult to get around the exercise requirement. If you’re after usable energy instead of a daily workout, though, there are bikes out there that can power just about any piece of machinery you can imagine.

Arbitrary Code Execution Is In Another Castle!

When one buys a computer, it should be expected that the owner can run any code on it that they want. Often this isn’t the case, though, as most modern devices are sold with locked bootloaders or worse. Older technology is a little bit easier to handle, however, but arbitrary code execution on something like an original Nintendo still involves quite a lot of legwork, as [Retro Game Mechanics Explained] shows with the inner workings of Super Mario Brothers 3.

While this hack doesn’t permanently modify the Nintendo itself, it does allow for arbitrary code execution within the game, which is used mostly by speedrunners to get to the end credits scene as fast as possible. To do this, values are written to memory by carefully manipulating on-screen objects. Once the correct values are entered, a glitch in the game involving a pipe is exploited to execute the manipulated memory as an instruction. The instruction planted is most often used to load the Princess’s chamber and complete the game, with the current record hovering around the three-minute mark.

If you feel like you’ve seen something like this before, you are likely thinking of the Super Mario World exploit for the SNES that allows for the same style of arbitrary code execution. The Mario 3 hack, however, is simpler to execute. It’s also worth checking out the video below, because [Retro Game Mechanics Explained] goes into great depth about which values are written to memory, how they are executed as an instruction, and all of the other inner workings of the game that allows for an exploit of this level.

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Rebonding An IC To Save Tatakae! Big Fighter

Preserving old arcade games is a niche pastime that can involve some pretty serious hacking skills. If the story here were just that someone pulled the chip from a game, took it apart, and figured out the ROM contents, that’d be pretty good. But the real story is way stranger than that.

Apparently, a bunch of devices were sent to a lab to be reverse engineered and were somehow lost. Nearly ten years later, the devices reappeared, and another group has taken the initiative to recover their contents. The chip in question was part of a 1989 arcade game called Tatakae! Big Fighter, and it had been hacked. Literally hacked. Like with an ax or something worse.

You can read the story of how the contents were recovered. You shouldn’t try this at home without a vent hood and other safety gear. However, they did rebond wires to the device using a clever trick and no exotic equipment (assuming you have some fairly good optical microscopes and a microprobe on a lens positioner).

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Hackaday Prize Entry: A Better Way Of Cheating

Believe it or not, some video games are still developed for the PC. With video games come cheat codes, and when they’re on the PC, that means using a keyboard. You can easily program any microcontroller to send a string of characters over a USB port with the touch of a button. Believe it or not, a lot of people haven’t put these two facts together. [danjovic] has, leading him to build a simple and cheap USB keystroke generator for quickly typing in cheat codes.

[danjovic] is basing his build around a Digispark, a cheap, USB-enabled ATtiny85 dev board. This, of course, means there’s not a lot of pins to play with – there are only four I/O pins, and one of them is connected to ground by a LED. That leaves only three I/O pins, but [danjovic] managed to put seven different cheats in his project using diodes and something that is almost charlieplexing.

If you’re wondering, this is a very inexpensive project. [danjovic] is using a Chinese digispark clone, a handful of 1N4148 diodes, and a few tact switches. Anyone with a well-stocked part drawer or a tenner on eBay could build this. If you want the proof of work for this project, you can check out the demo video below.

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