The Foghorn Requiem

Foghorns have been a part of maritime history since the 19th century, providing much needed safety during inclement weather to mariners out at sea. Over time, their relevance has slowly reduced, with advanced navigational aids taking over the task of keeping ships and sailors safe.

The sounds of the foghorns are slowly dying out. Artists [Joshua Portway] and [Lise Autogena] put together the Foghorn Requiem, a project which culminated on June 22nd 2013, with an armada of more than 50 ships gathered on the North Sea to perform an ambitious musical score, marking the disappearance of the sound of the foghorn from the UK’s coastal landscape.

ship_layoutUp close, a foghorn is loud enough to knock you off your shoes. But over a distance, its sound takes on a soulful, melancholy quality, shaped by the terrain that it passes over. The artists tried capturing this quality of the foghorn, with help from composer [Orlando Gough] who created a special score for the performance. It brought together three Brass Bands – the Felling Band, the Westoe Band and the NASUWT Riverside Band, almost 50 ships at sea and the Souter Lighthouse Foghorn to play the score.

Each of the more than 50 vessels were outfitted with a custom built, tunable foghorn, actuated by a controller box consisting of a TI Launchpad with GPS, RTC, Xbee radio and relay modules. Because of the great distances between the ships and the audience on land, the devices needed to compensate for their relative position and adjust the time that they play the foghorn to offset for travel time of the sound. Each controller had its specific score saved on on-board storage, with all controllers synchronized to a common real time clock.

Marine radios were used to communicate with all the ships, informing them when to turn on the controllers, about 10 minutes from the start of the performance. Each device then used its GPS position to calculate its distance from the pre-programmed audience location, and computed how many seconds ahead it had to play its horn for the sound to be heard in time on the shore. The controllers then waited for a pre-programmed time to start playing their individual foghorn notes. The cool thing about the idea was that no communication was required – it was all based on time. Check out the video of the making of the Foghorn Requiem after the break, and here’s a link to the audio track of the final performance.

This is a slightly different approach compared to the Super Massive Musical Instrument that we posted about earlier.

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Which Wireless Tech is Right For You?

It seems these days all the electronics projects are wireless in some form. Whether you choose WiFi, Bluetooth Classic, Bluetooth Low Energy, ZigBee, Z-Wave, Thread, NFC, RFID, Cell, IR, or even semaphore or carrier pigeon depends a lot on the constraints of your project. There are a lot of variables to consider, so here is a guide to help you navigate the choices and come to a conclusion about which to use in your project.

We can really quickly reduce options down to the appropriate tech with just a few questions.

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Giving the C64 A WiFi Modem

If there’s any indication of the Commodore 64’s longevity, it’s the number of peripherals and add-ons that are still being designed and built. Right now, you can add an SD card to a C64, a technology that was introduced sixteen years after the release of the Commodore 64. Thanks to [Leif Bloomquist], you can also add WiFi to the most cherished of the home computers.

[Leif]’s WiFi modem for the C64 is made of two major components. The first is a Microview OLED display that allows the user to add SSIDs, passwords, and configure the network over USB. The second large module is the a Roving Networks ‘WiFly’ adapter. It’s a WiFi adapter that uses the familiar Xbee pinout, making this not just a WiFi adapter for the C64, but an adapter for just about every wireless networking protocol out there.

[Leif] introduced this WiFi modem for the C64 at the World of Commodore earlier this month in Toronto. There, it garnered a lot of attention from the Commodore aficionados and one was able to do a video review of the hardware. You can check out [Alterus] loading up a BBS over Wifi in the video below.

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Polyphonic FM Synthesizer uses ARM

There seems to be a direct correlation between musicians and people who can program. Even programmers who don’t play an instrument often have a profound appreciation of music and so we see quite a few musical projects pop up. [Ihsan Kehribar’s] latest project is a good example. He married an STM32F031 ARM development board, an audio codec, and a simple op amp filter to make a playable MIDI instrument. Of course, it is hard to appreciate a music project from a picture, but if you want to listen to the results, there’s always Soundcloud.

He’d started the project using an 8-bit micro, but ran into some limitations. He switched to an STM32F031, which is a low-end ARM Cortex M0 chip. [Ihsan] mentions that he could have used the DSP instructions built into larger ARM chips, but he wanted to keep the project done on minimal hardware. The audio CODEC chip is from Cirrus Logic (a WM8524), and it produces two output channels at 192 kHz. As an unexpected benefit, the CODEC uses a charge pump to generate a negative voltage (much like a MAX232 does) and [Ihsan] was able to tap that voltage to provide the op-amps in the audio filter with a negative supply rail.

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Hacklet 71 – Waterborne projects

Water: Life on earth wouldn’t exist without it. 71 percent of the Earth is covered by water. That only leaves 29 percent for us humans to live – and not all of that land is inhabitable. Water is so important that most human settlements start near water of some sort. Water to drink, or water to move goods. With all this water in oceans, lakes, and rivers, it is no surprise that hackers, makers, and engineers alike build some incredible projects that work on and under the water.

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All the Unofficial Electronic Badges of DEF CON

2015 was the year of the unofficial hardware badge at DEF CON 23. There were a ton of different hardware badges designed for the love of custom electronics and I tried to catch up with the designer of each different badge. Here is the collection of images, video demos, and build details for each one I saw this weekend.

Whiskey Pirates

[TrueControl] did a great job with his badge design this year for the Whiskey Pirate Crew. This is a great update from the badge he designed last year, keeping the skull and bones outline. It uses a PSOC4 chip to control a ton of LEDs. The eyes are RGB pixels which are each on their own PCB that is soldered onto the back of the badge, with openings for the LED to show through. Two AA batteries power the board which has a surface-mount LED matrix. The user controls are all capacitive touch. There is a spinner around one eye, and pads for select and back. The NRF24L01 radio operates at 2.4GHz. This badge is slave to commands from last year’s badge. When the two are in the same area the 2015 badges will scroll the nickname of the 2014 badge it “sees”. The piezo element also chirps many different sounds based on the interactions with different badges.

[True] makes design an art form. The matte black solder mask looks fantastic, and he took great care in use of font, size, alignment, and things like letting copper show through for a really stunning piece of hardware art.

Keep reading for ten more great badges seen over the weekend.

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