posted Jan 19th 2012 2:57pm by
Mike Szczys
filed under:
Microcontrollers

[M. Eric Carr] built this a long time ago as his Senior Project for EET480. It’s an electronic version of the ball-in-maze game. We’ve embedded this video after the break for your convenience.
The game has just one input; an accelerometer. If you’re having trouble visualizing the game, it works the same as this Android-based version, but replaces the physical maze and marble with a virtual maze on the graphic LCD screen. This has huge implications. Instead of just recreating the maze on the screen, [Eric] designed a multi-screen world, complete with warp blocks, which adds difficulty to finding a solution. It also means that multiple different mazes can be played if you get tired of playing the same level.
This game also features music. A separate PIC microcontroller uses PWM to push out the 8-bit sound heard in the video. From the YouTube comments we learned that [Eric] didn’t write the music himself, but we still appreciate the playback quality he achieves with his hardware.
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posted Nov 16th 2011 11:21am by
Mike Szczys
filed under:
Microcontrollers

So we saw this tip come in and thought–oh, another POV device. We watched the video (embedded after the break), took a sip of coffee, then almost sprayed the beverage all over the computer when we realized that this uses a diy sensor to synchronize the POV image.
[Ch00f] came up with the idea for the sensor after seeing a similar implementation on a commercial POV toy. Instead of using a proper accelerometer to sense the motion, the toy uses a plastic bead in a channel. When you move the body of the toy the bead rolls to one end or the other, covering or exposing a reflective sensor.
A similar sensor is used here. A drinking straw servers as the channel, with a paper-covered nylon screw as the bead. [Ch00f] cut a window in the bottom of the straw for his reflective sensor, then sealed each end with a wad of paper.
This method works, but not as well as he had hoped. It seems the refresh rate and timing of the particular sensor he’s using is rather poor. If it were replaced with one that is simply and IR LED and phototransistor (like the sensors from [Jack's] last video) he thinks it would work a lot better.
via Buildlounge.
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posted Oct 29th 2011 2:00pm by
Brian Benchoff
filed under:
digital audio hacks

[Lizzie] from LustLab sent in her Ball of Dub that turns a few accelerometer and a digital audio workstation and turns everything into an aural experience of wubs and dubs. The Ball of Dub can turn just about anything into dubstep, and does so with a fairly interesting user interface.
There isn’t a build log for the Ball of Dub, but the folks at LustLab did send in a basic overview of her project. Inside the ball, there’s a Razor IMU from Sparkfun that is attached to the ever-popular XBee wireless transceiver. A tiny program on an Arduino calibrates the gyroscope and accelerometer and sends that data to the DAW at 50Hz.
The host computer is running Renoise, a very popular tracker that can accept MIDI and OSC input. A Processing app parses the ball spin, free fall and impact, averages them over a period of time, and pipes that into the OSC input of Renoise. In [Lizzie]‘s video, the ball spin is sent to a low-pass filter on the baseline track, and the average impact is applied to the vocal track.
This isn’t the first time we’ve seen some fairly strange ways to modulate wub; we saw real instruments covering Skrillex earlier this month. The Ball of Dub wins in the simplicity department, though.
posted Oct 29th 2011 7:01am by
Mike Szczys
filed under:
nintendo hacks,
transportation hacks

Make sure your health insurance premiums are all paid up; if you decide to replicate this project you may need it. [Corey], [Kris], and [Jess] built their own go cart which is controlled with a Wii remote. The website has a poor navigation scheme, but if you hover over the horizontal menu bar you can get quite a bit of information about the build.
The cart has two motors which use a chain to drive each of the rear wheels. A pair of H-bridge controllers let the Arduino interface with them. It’s also has a Bluetooth module that makes it a snap to pull accelerometer data from the Wii remote. The front end looks like it uses rack and pinion steering, but you won’t find a pinion or a steering column. Instead, a linear actuator is mounted parallel to the rack, moving it back and forth at the command of the Arduino.
We can’t help but think back to silent movies where the steering wheel comes loose in the middle of a car chase. See if you get the same image while watching the demo after the break. This doesn’t seem quite as dangerous as adding remote control to a full-sized automobile, but we’ve played MarioKart Wii before and know how lousy the accelerator performance can be. Hopefully the firmware kills the motors if the batteries in the controller die.
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posted Oct 14th 2011 2:52pm by
Mike Szczys
filed under:
digital cameras hacks

This odd-looking ball can automatically take a panoramic image whenever you throw it up into the air. Seriously, that’s then entire set of operating instructions for the device. Inside, a 3D printed frame hosts an array of 36 cellphone cameras, each capable of taking a two megapixel image. Also included is an accelerometer. When it senses the change in momentum associated with the apex of its vertical trajectory it snaps an image with all of the cameras at the same time. The result is a spherical image with no obstructions-like a tripod or other support mechanism. The images are automatically stitched together and displayed on a computer which allows the user to pan and zoom.
The whole story is told in the video after the break. The example images shown are quite good, although there are a few artifacts where the segments meet. Most notably, color variances between the images captured by different CCD modules. We’d image that this can be fixed automatically in software if a talented programmer were willing to put in the time. The thing about spherical photos is that methods using post processing to unwrap an image always have some distortion to them. With that in mind, we think the ball camera is as good a solution as we’ve seen.
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posted Aug 23rd 2011 5:26pm by
Jesse Congdon
filed under:
Hackaday links

Well, if you hadn’t noticed the news there has been a little bit of a shakeup on the east coast. I just arrived home after being evacuated due to a 30 second rumble the likes of which has not been felt on the east coast in something like 114 years. In lieu of the not so devastating but earth shaking event we thought we’d put together a few earthquake related links for you.
Earthquake-proof Wine Rack

First off instructables user [jofish] has a quick remedy if earthquakes are constantly destroying all the wine on your wine rack. He researched some existing commercial products and simply copied them by stapling cheap O rings to the front of the rack. We assume the back of the wine rack is secured to the wall as well.
Vertical Seismometer

Next up is a vertical seismometer from [Mike] over at mikesense.com. This was in response to a slightly more threatening 7.2 earthquake he experienced in Baja California last year. A vertical seismometer measures the movement of a weight either electronically or mechanically, and then damps the motion of the oscillation by a magnet or some other means. This particular design is known as the AS-1 developed by [Jeff Batten]. Matt’s page has links to everything you’d need to know including build videos.
Predict Seismic Activity with Hard Drives

If you are looking for some non-conventional ways of tracking seismic activity we have a pair of articles that detail earthquake tracking using your disk drive’s accelerometer. [Michael Stadler] realized the potential for all these sensors and released a program that creates a peer-to-peer network compiling data from the sensors. We are not too comfortable with the prospect of somebody tracking every time we drop or kick (or drop-kick) our laptops but 2500 users in Asia downloaded the software in ’06. The second article details an effort lead by IBM to monitor the fixed hard drives in server racks which generally remain far more stationary.
Simple DIY Earthquake Simulator

Finally for those of you who want to cause (miniature) earthquakes, we dug up this MTU project using plywood, an electric drill, rubber bands and some bearings to fabricate a DIY shake table (PDF warning). We are sure there are tons of improvements that can be made but this is a pretty fun project if you have a bunch of CNC parts lying around (we wish we did).
posted Jul 29th 2011 9:49am by
Mike Nathan
filed under:
arduino hacks,
musical hacks

[Maayan Migdal] wrote in to share a really cool drum kit he constructed that has one special twist – no drums at all. Using a simple MIDI device and an Arduino, his “Air Drums” look pretty sweet.
The hack makes use of a pair of garden rakes, which serve as his drum sticks. The rakes were cut down and modified to allow the addition of accelerometers and some USB cables. The left stick contains a single accelerometer for registering hi-hat hits, while the right stick is armed with a pair of the modules, which are used to trigger snare and crash symbol strikes. He modified a pair of sandals to fit better while drumming before adding a sensor to each shoe. The left sandal contains an accelerometer to register bass drum hits, while the right shoe uses a light sensor to simulate the use of a hi-hat pedal.
We think that the results are awesome, but feel free to check out the video below to see what we mean. If Guitar Hero wasn’t dead in the water on hiatus, we think this sort of setup would make a great replacement for the flimsy drum set that comes with the game.
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posted Jul 25th 2011 3:01pm by
Brian Benchoff
filed under:
transportation hacks

[Petter] built himself a DIY Segway out of a couple of cheap electric scooters. We’ve seen a couple of very nice Segway builds in the past like the all analog Segway, or the creepy walking version, [Petter]‘s Segway build seems like it would be a useful human transport device.
The motors, chains, gears, and wheels are scavenged from a pair of electric scooters. Steering left and right is accomplished by tilting the handlebars left and right. The handlebars themselves are attached to the joint at a base that allows them to be taken on and off. We’re thinking this would be great for throwing a [Petter]‘s Segway in the trunk of a car – a design feature the original Segway doesn’t have.
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