A Dreamcast VMU With A Secret

Since the Raspberry Pi range of boards first appeared back in 2012, we’ve seen them cleverly integrated into a host of inventive form factors. Today we bring you the latest offering in this space, [Kite]’s Raspberry Pi Zero W installed in the case of a Sega Dreamcast VMU. The result is a particularly nicely executed build in which the Pi with a few of its more bulky components removed or replaced with low-profile alternatives sits on the opposite side of a custom PCB from a small LCD display.

The PCB contains the relevant buttons, audio, and power supply circuitry, and when installed in a VMU shell makes for a truly professional quality tiny handheld console. In a particularly nice touch the Pi’s USB connectivity is brought out alongside the SD card on the end of the Zero, under the cap that would have originally protected the VMU’s connector. Some minimal paring away of Sega plastic was required but the case is surprisingly unmodified, and there is plenty of space for a decent-sized battery.

The VMU, or Visual Memory Unit, makes an interesting choice for an enclosure, because it is a relic of one of console gaming’s dead ends. It was the memory card for Sega’s last foray into the console market, the Dreamcast, and unlike those of its competitors it formed a tiny handheld console in its own right. Small games for the VMU platform were bundled with full titles, and there was a simple multiplayer  system in which VMUs could be linked together. Sadly the Dreamcast lost the console war of the late 1990s and early 2000s to Sony’s PlayStation 2, but it remains a console of note.

VMUs are not the most common of gaming survivors, but we’ve shown you one or two projects using them. There was an iPod conversion back in 2010, and much more recently some mind-blowing reverse engineering and emulation on the original VMU hardware.

Thanks [Giles Burgess] for the tip.

Less Than Production, More Than One-Offs

We build things we think are cool. Sometimes, other people agree with us and they want a copy of what we’ve built. If you’re lucky enough to have an enviable product but you’re not ready for full-scale manufacturing, you may be looking at a low-volume production run. [Eric Strebel] walks us through one such instance where he makes some custom color swatches for a show. Video after the break.

[Eric Strebel] is an industrial designer so he plays to his strengths by designing the swatch shape, jig, tool, and hangers. He hires out the painting, laser cutting, and CNC machining. This may seem like a simple statement but some of us have a hard time paying other people for things we’re capable of learning. In some cases, we just have to pay the professionals to do it correctly and keep our focus.

The mentality of small runs in this video is perfect for people who sell on Tindie or want to make more than a handful of consistently nice parts. Our own [Lewin Day] recently talked about his experience with a run of 200 mixers called gMix.

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High Speed Chronograph Looks Like Pro Gear

It can be hard enough to take a good photograph of a running kid or pet, and if we’re being honest, sometimes even stationary objects manage to elude our focus. Now imagine trying to take a picture of something moving really fast, like a bullet. Trying to capture the moment a fast moving projectile hits an object is simply not possible with a human behind the shutter button.

Enter the ballistic chronometer: a device that uses a set of sensor gates and a highly accurate timer to determine how fast an object is flying through it. Chronometers that operate up to a couple hundred meters per second are relatively common, but [td0g] had something a little faster in mind. He’s come up with an optical setup that he claims can capture objects moving as fast as Mach 2. With this chronometer tied into a high-speed flash rig, [td0g] is able to capture incredible shots such as the precise instant a bullet shatters a glass of water.

Because he couldn’t find any phototransistors with the sub-microsecond response time necessary to detect a small object moving at 1,000 m/s, [td0g] ended up using LEDs in a photoconductive configuration, where 27 VDC is applied backwards against the diode. Careful monitoring of voltage fluctuations across the diode allows for detection of changes in the received light level. To cut down on interference, [td0g] used IR LEDs as his light sources, reasoning there would be less ambient IR than if he used something in the visual range.

What really impresses with this build is the attention to detail and amount of polish [td0g] put into the design. From the slick angled bracket that holds the Arduino and LCD to the 3D printed covers over the optical gates, the final device looks like a professional piece of equipment with a price tag to rival that of a used car.

For the future, [td0g] plans on upgrading to faster comparators than he LM339’s he has installed currently, and springing for professionally done PCBs instead of protoboard. In its current state this is already a very impressive piece of kit, so we’d love to see what it looks like when it’s “finished”.

If you don’t need something quite this high end but still would like to see how fast something is going, we have covered chronometer builds to fit every budget.

Maria Goeppert-Mayer: The Other Nobel Prize Winner

Maria Goeppert-Mayer was one of only two women to win the Nobel prize for physics thus far, the other being Marie Curie. And yet her name isn’t anywhere near as well known as Marie Curie’s. She also worked on the Manhattan Project and spent time during her long career with Enrico Fermi, Max Born, Edward Teller, and many other physics luminaries.

She was “other” in another way too. She followed her husband from university to university, and due to prevailing rules against hiring both husband and wife, often had to take a non-faculty position, sometimes even with no salary. Yet being the other, or plus-one, seemed to give her what every pure scientist desires, the freedom to explore. And explore she did, widely. She was always on the cutting edge, and all the time working with the leading luminaries of physics. For a scientist, her story reads like it’s too good to be true, which is what makes it so delightful to read about.

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UV Sensitive Filament As A Persistent Display

Some of the hacks we feature are modifications of existing devices, others are ground-up builds of entirely new ones. And then there are the experiments, things that have to be worth trying because they just might work. In this final category we have [Matt]’s work with  UV sensitive plastic to form the basis of a simple persistent display, which has created something best described as a proof-of-concept that shows promise, and definitely proves that he had an idea very much worth trying.

The idea makes use of a plastic that changes colour from white to purple when exposed to UV light. He 3D printed a waffle-like structure to locate over a 3×3 grid of UV LEDs, which he could then illuminate under the control of an Arduino Mini Pro. A short illumination changes the colour of the plastic above it, creating a “pixel” that persists for several seconds. In this he has created a working proof of concept for a very simple 3×3 matrix display, albeit rather an unwieldy one. The advantage the idea offers is that a relatively long time of display can be achieved for a relatively short LED illumination, giving a potential for power saving.

The proof-of-concept itself isn’t particularly useful, but from this idea it’s possible a larger display could be practically made. An array of surface-mount LEDs could perhaps illuminate a larger array of plastic to a greater resolution, it’s definitely an idea that was worth trying, and which shows promise for further pursuit. If you’d like to see it in action he’s posted a video, which we’ve placed below the break.

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Organizing Teams With Collective Fictions

There is often an observable difference between what is considered the right thing to do, and what actually is being done.

Terry Pratchett said it best when he made Death declare mercy and justice nonexistent: “TAKE THE UNIVERSE AND GRIND IT DOWN TO THE FINEST POWDER AND SIEVE IT THROUGH THE FINEST SIEVE AND THEN SHOW ME ONE ATOM OF JUSTICE, ONE MOLECULE OF MERCY.” (Note that Death is not shouting, he simply speaks upper case.)

We can’t measure justice and mercy. These are collective fictions — things we agree to believe to enable us to get along — and finding consensus on the immeasurable extends to political systems, religion, and most of economics. In a recent article [zwischenzugs] makes the point that methodologies in software development fall into the same category. Like collective societal fictions, methodologies tend to elicit strong emotional responses among those dealing with them.

A software development methodology is a playbook for getting from nothing to something. It’s a control system for how people working on the project spend their time. And there are a lot of these prescribed methods, from Agile to Waterfall, and any combination of letters is likely to turn an abbreviation for a methodology. An interesting game when hanging out in groups of software engineers is to start the “Have you ever tried the…” conversation. Just don’t expect to move to another topic anytime soon.

One disheartening aspect of methodologies is their resistance to scientific scrutiny. Two samples of development teams will differ wildly in so many characteristics that a meaningful comparison of the way they organize their work is not possible. Which will leaves us with anecdotes and opinions when discussing these things.

Current opinions regarding the impact of methodologies on the success of a project range from ‘marginal’ to ‘essential’. The latter position is mainly propagated by consultants selling agile certifications, so you may want to take it with a grain of salt. Whether a team adheres strongly to the methodology or adopts it in name only, it’s obvious they serve a purpose — but that purpose may not match the face value of the method.

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80’s Smartwatch Finally Plays Tetris

While the current generation of smartwatches have only been on the market for a few years, companies have been trying to put a computer on your wrist since as far back as the 80s with varying degrees of success. One such company was Seiko, who in 1984 unveiled the UC-2000: a delightfully antiquated attempt at bridging the gap between wristwatch and personal computer. Featuring a 4-bit CPU, 2 KB of RAM, and 6 KB of ROM, the UC-2000 was closer to a Tamagotchi than its modern day counterparts, but at least it could run BASIC.

Dumping registers

Ever since he saw the UC-2000 mentioned online, [Alexander] wanted to get one and try his hand at developing his own software for it. After securing one on eBay, the first challenge was getting it connected up to a modern computer. (Translated from Russian here.) [Alexander] managed to modernize the UC-2000’s novel induction based data transfer mechanism with help from a ATtiny85, which allowed him to get his own code on the watch, all that was left was figuring out how to write it.

With extremely limited published information, and no toolchain, [Alexander] did an incredible job of figuring out the assembly required to interact with the hardware. Along the way he made a number of discoveries which set his plans back, such as the fact that there is no way to directly control individual pixels on the screen; all graphics would have to be done with the built-in symbols.

The culmination of all this hard work? Playing Tetris, naturally. Though [Alexander] admits that limitations of the device’s hardware meant the game had to be simplified a bit, he’s almost certainly having more fun than any of the UC-2000’s original owners did with this device. He’s setup a GitHub repository for anyone who wishes to join him in this brave new world of vintage wrist computing.

[Alexander] isn’t the only one experimenting with fringe wearable computers. We’ve seen our fair share of interesting smartwatches, featuring everything from novel input methods to complete scratch-builds.

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