Many of us have been asking for some time now “where are our robot servants?” We were promised this dream life of leisure and luxury, but we’re still waiting. Modern life is a very wasteful one, with items delivered to our doors with the click of a mouse, but the disposal of the packaging is still a manual affair. Wouldn’t it be great to be able to summon a robot to take the rubbish to the recycling, ideally have it fetch a beer at the same time? [James Bruton] shares this dream, and with his extensive robotics skillset, came up with the perfect solution; behold the Binbot 9000. (Video, embedded below the break)
Author: Dave Rowntree382 Articles
Is That A Typewriter In Your Pocket Or Are You Just Pleased To See Me?

[Attoparsec] wondered what if you could carry a typewriter in your pocket, then followed through with that and built one. (Video, embedded below.) Kind of. The plan was to use an existing set of striker bars, but not wanting to destroy a perfectly good typewriter, they realised that you can easily source just the bar set on eBay.
The first problem was that the striker bars are shaped to allow the typewriter mechanism to operate, but that would not make for a compact arrangement. After a spot of straightening in a big vice, and drilling in a custom jig, they were in a suitable state to be arranged inside the case. The casing is milled from a chunk of aluminium, complete with a nice recess to hold an ink-impregnated felt pad. To prevent this pad from drying out when stowed, and to keep the whole thing clear of pocket lint, a U-shaped metal cover was bent from some sheet. This slides into a set of slots that are milled near the edges, in a very satisfying manner. This last bit was causing them a little trouble, so a custom slotting tool was created especially for the job. And a good job was indeed done. The final results look as you might expect from a manual ‘typewriter’ quirky, a bit wonky, but fabulous all the same.
If you have an old typewriter that needs some attention, here’s a quick guide for giving it a once-over. Some of you of a certain age may remember electronic typewriters with some fondness. They died a rapid death, but if you’ve still got one lurking, you could convert it into a Linux terminal for some clackity nostalgic fun.
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TEGA: Typescript Embedded Game Boy (Macro) Assembler
[Francis Stokes] has a real love for the original Game Boy, suggesting that owning this machine pushed him along a certain path that many of us would recognize. Developing Game Boy games isn’t particularly difficult from a hardware point of view, as you can easily buy special cartridges that have an SD card slot, allowing custom code. [Francis] had the idea of easy software development by producing a typescript hardware abstraction library, TEGA (or TypeScript Embedded Game Boy Macro Assembler). This provides a safe environment in which to play with the code, which can then be run inside an emulator such as BGB, before being deployed onto actual hardware.
The video embedded below — which we warn you now is a long one — goes into extensive justification and technical explanation of how [Francis] leverages typescript to create lots of nice features to produce safe code, whilst handling many of the Game Boy’s architectural restrictions, as well as the weirdness of the Sharp SM83 processor that powers it. We particularly liked the built-in support for on-the-fly asset compression, since every byte matters in the meager 32 Kb system, it’s nice not to have to think about it all the time! After discussing TEGA, the Game Boy hardware, the ins and outs of a demo game Block Jump, and then how to debug with BGB, we’re pretty confident many of you will be in a strong position to bust out a Game Boy application in the future!
As an aside, we did also stumble upon a new hardware guide provided by Finnish programmer and Game Boy superfan [Joonas Javanainen] which will help frame some of the topics [Francis] was talking about.
You may recall a little while back, the same author targeted the RISC-V using code written in typescript. After all, when you’re comfortable with a tool, you can shape it to do practically anything.
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The Game Boy Color Accessory You’ve Been Waiting For
Sometimes silly projects catch our eye, and we just can’t resist covering them. Over on Hackaday.io, [solderking] realized that there was a glaring omission in the multi-game management hardware for the Game Boy Color. Obviously, it’s too mundane to carry the handheld around with a bunch of games in one’s pocket, and a hardware multi-changer would definitely improve the usability. This convenient, pocket-friendly solution allows you to dock up four cartridges at a time, and with only a little mild inconvenience, spin the whole assembly, lock in a game and load it up. What could be easier?
Constructed from a ridiculous three-tier PCB stack, with a rotating center joint, the assembly is completely passive, with the connections from the selected game cartridge passed down a series of connectors before finally entering the Game Boy via the usual edge connector. The mere fact that this works at all just shows how tolerant (and we guess, slow) older gaming platforms used to be, and just what you can get away with! Still, it’s a fun build, and it does work, which just goes to show that just because you can, then you should.
We’re no strangers to Game Boy hacks. Here’s a useful cartridge to help with developing your first program. If the old platform is just a bit too limited for you, then we’ve got you covered with a hack that wedges an iCE40 FPGA and a Pi Zero inside the case, to give a bit more oomph.
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Interfacing An Old Engine Cowl Flaps Indicator To USB
[Glen Akins] had a WW2-era aircraft engine cowl flap indicator lying around (as you do) and thought it would make a jolly fine USB-attached indicator. The model in question is a General Electric model 8DJ4PBV DC Selsyn, which was intended for four-engined aircraft. For those not familiar with the purpose [Glen] explains in his detailed writeup, that piston-engine aircraft of that era were air-cooled, and during conditions of maximum engine power — such as during take-off — flaps on the side of the engine cowling could be opened to admit additional cooling airflow. These indicator dials were connected to a sender unit on each of the flap actuators, providing the pilots an indication of the flaps’ positions. Continue reading “Interfacing An Old Engine Cowl Flaps Indicator To USB”
Aesthetic PCB Design Tips For Improved Functionality
Those of us hardware types that spend a lot of time designing PCBs will often look at other peoples’ designs with interest, and in some cases, considerable admiration. Some of their boards just look so good. But are aesthetics important? After all, for most products, the delicate electronic components on that PCB are tucked safely inside a protective enclosure. But, as [Phil’s Lab] explains, aesthetic PCB designs can lead to functional improvements, such that better-looking designs are also better performing, in terms of manufacturability (and therefore yield), electromagnetic compatibility (EMC), and several other factors that can be important.
First off, making a PCB easy to read and using sane placement of components and connections will speed up debugging by reducing errors. Keeping a consistent and not too-tight placement grid can give the pick and place machine an easier task, and reduce solder issues during reflow. But there are also more serious concerns, such as the enforcement of design partitionings — such as keeping analog circuits together and away from noisy power and digital areas — which can make the difference between functioning within specification, and failure.
The video goes into a few other interesting tips, one highlight is using a ground-tied PCB perimeter zone, with wavelength-of-interest via stitching. This will reduce EMC side emissions from the power plane, but also if you select an appropriate surface finish, and keep the solder mask open, you’ve got a free, full perimeter contact to ground your scope probe. Oh, and it looks good too.
Hackaday is no stranger to beautiful artistic PCBs, like the work of [Saar Drimer] and many others. But if one PCB doesn’t cut it for your needs, there’s always the ‘Oreo’ construction to consider.
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MikroLeo, A 4-Bit Retro Learning Platform
MikroLeo is a discrete TTL logic-based microcomputer intended for educational purposes created by [Edson Junior Acordi], an Electronics Professor at the Brazilian Federal Institute of Paraná, Brazil. The 4-bit CPU has a Harvard RISC architecture built entirely from 74HCT series logic mounted on a two-sided PCB using only through-hole parts. With 2K words of instruction RAM and 2K words of addressable RAM, the CPU has a similar resource level to comparable machines of old, giving students a feel for how to work within tight constraints.
Simulation of the circuit is possible with digital, with the dedicated PCB designed with KiCAD, so there should be enough there to get cracking with it. Four 4-bit IO ports make interfacing easy, with dedicated INput and OUTput instructions for the purpose. An assembler, compiler, and emulator are all being worked on (as far as we can tell) so keep an eye out for that, if this project is of interest to you.
We like computers a bit around these parts, the “hackier” and weirder the better. Even just in the 4-bit retro space, we’ve seen so many, from those built around ancient ALU chips to those built from discrete transistors and diodes, but you don’t need to go down that road, an emulation platform can scratch that retro itch, without the same level of pain.