ESP32 Camera Slider Build Keeps Things In Perspective

We’ve seen a lot of camera slider builds here at Hackaday, and for good reason: having one really lets you take your project documentation, especially videos, to the next level. It’s one of those force multiplier builds — after you’ve completed it, it can help you make all your future projects just that much better. But we’re also no strangers to seeing these projects become overly complex, which can often make it difficult for others to replicate.

But that’s not the case here. The motorized camera slider that [Sasa Karanovic] recently sent our way does exactly what you’d expect, and little else. That’s not meant as a dig — sometimes the best approach is to keep it simple. Unless you’re a professional photographer or videographer, it’s unlikely you need a complicated motion rig. This design is perfect for the hacker or maker who wants to spruce up their project videos, but doesn’t want to spend months fiddling with the design. Continue reading “ESP32 Camera Slider Build Keeps Things In Perspective”

Designing A LoRa Gateway During A Part Shortage

It’s fair to say that right now is probably the worst possible time you could choose to design a new piece of hardware. Of course the reality is that, even in the middle of a parts shortage that’s driving the cost of many components through the roof (if you can even find them), we can’t just stop building new devices. In practice, that means you’ll need to be a bit more flexible when embarking on a new design — it’s like the Stones said: “You can’t always get what you want / But if you try sometime you’ll find / You get what you need”

For [Ryan Walmsley], that meant basing his new outdoor LoRa gateway on the ubiquitous Raspberry Pi was a non-starter. So what could he use in its place? The software situation for the Nano Pi Duo looked pretty poor, and while the Onion Omega 2+ was initially compelling, a bug in the hardware SPI seemed to take it out of the running. But after more research, he found there was a software implementation that would fit the bill. Continue reading “Designing A LoRa Gateway During A Part Shortage”

Developing A Custom WearOS Watch Face

When you think about customizing the face of a smartwatch, you probably imagine something akin to selecting a new wallpaper on an Android device, or maybe tweaking the color scheme a bit. But not [Sebastian SARBU], his plans were a bit grander than all that. So he cracked open Android Studio and started writing a truly custom watch face that would make the most out of the device’s display. Luckily for us, he’s not only released the source code for others to study, but has documented the development process in a series of videos that you can see below the break.

He’s dubbed the new interface his “Pizza Watch Face”, as it breaks the circular screen down into slices complete with a bits of multi-colored “crust” that can show various notifications using the fewest pixels possible. There’s no question the layout is able to pack a lot of information into a relatively small space, and while aesthetics are naturally subjective, we happen to think it looks pretty slick. Continue reading “Developing A Custom WearOS Watch Face”

SpinLaunch And The History Of Hurling Stuff Into Space

It’s fair to say that there’s really no phase of spaceflight that could be considered easy. But the case could be made that the most difficult part of a spacecraft’s journey is right at the very beginning, within the first few minutes of flight. At this point the vehicle’s booster rocket will be fighting with all its might against its own immense propellant-laden mass, a battle that it’s been engineered to win by the smallest of margins. Assuming the balance was struck properly and the vehicle makes its way off of the launch pad, it will still need to contend with the thick sea-level atmosphere as it accelerates, a building dynamic pressure that culminates with a point known as “Max q” — the moment where the air density imposes the maximum structural load on the rocket before quickly dropping off as the vehicle continues to ascend and the atmosphere thins.

Air-launched rockets avoid flying through dense sea level air.

While the vast majority of rocket launches have to contend with the realities of flying through the lower atmosphere, there are some exceptions. By launching a rocket from an aircraft, it can avoid having to power itself up from sea level. This allows the rocket to be smaller and lighter, as it doesn’t require as much propellant nor do its engines need to be as powerful.

The downside of this approach however is that even a relatively small rocket needs a very large aircraft to carry it. For example, Virgin Orbit’s LauncherOne rocket must be carried to launch altitude by a Boeing 747-400 airliner in order to place a 500 kg (1,100 lb) payload into orbit.

But what if there was another way? What if you could get all the benefits of starting your rocket from a higher altitude, without the cost and logistical issues involved in carrying it with a massive airplane? It might sound impossible, but the answer is actually quite simple…all you have to do it throw it hard enough.

Continue reading “SpinLaunch And The History Of Hurling Stuff Into Space”

Hackaday Podcast 174: Breaking Into The Nest, The Cheapest 3D Printer, A Spy In Your HDMI, And AI All Over The Place

Fresh from vacation, Editor-in-Chief Elliot Williams makes his triumphant return to the Hackaday Podcast! He’s joined this week by Managing Editor Tom Nardi, who’s just happy he didn’t have to do the whole thing by himself again. In this episode we’ll talk about tackling BGA components in your custom PCBs, a particularly well executed hack against Google’s Nest Hub, and why you probably don’t really want the world’s cheapest 3D printer. We’ll also take a look at an incredible project to turn the Nokia 1680 into a Linux-powered handheld computer, a first of its kind HDMI firewall, and a robot that’s pretty good at making tacos. Listeners who are into artificial intelligence will be in for quite a treat as well, as is anyone who dreams of elevating the lowly automotive alternator to a more prominent position in the hacker world.

By the way, it seems nobody has figured out the hidden message in last week’s podcast yet. What are you waiting for? One of you out there has to be bored enough to give it a shot.

Direct download, and play it offline. You don’t need no stinkin’ cloud.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Continue reading “Hackaday Podcast 174: Breaking Into The Nest, The Cheapest 3D Printer, A Spy In Your HDMI, And AI All Over The Place”

StarPointer Keeps Scope On Target With Stellarium

On astronomical telescopes of even middling power, a small “finderscope” is often mounted in parallel to the main optics to assist in getting the larger instrument on target. The low magnification of the finderscope offers a far wider field of view than the primary telescope, which makes it much easier to find small objects in the sky. Even if your target is too small or faint to see in the finderscope, just being able to get your primary telescope pointed at the right celestial neighborhood is a huge help.

But [Dilshan Jayakody] still thought he could improve on things a bit. Instead of a small optical scope, his StarPointer is an electronic device that can determine the orientation of the telescope it’s mounted to. As the ADXL345 accelerometer and HMC5883L magnetometer inside the STM32F103C8 powered gadget detect motion, the angle data is sent to Stellarium — an open source planetarium program. Combined with a known latitude and longitude, this allows the software to show where the telescope is currently pointed in the night sky.

As demonstrated in the video after the break, this provides real-time feedback which is easy to understand even for the absolute beginner: all you need to do is slew the scope around until the object you want to look at it under the crosshairs. While we wouldn’t recommend looking at a bright computer screen right before trying to pick out dim objects in your telescope’s eyepiece, we can certainly see the appeal of this “virtual” finderscope.

Then again…who said this technique had to be limited to optical observations? As the StarPointer is an open hardware project, you could always integrate the tech into that DIY radio telescope you’ve always dreamed of building in the backyard.

Continue reading “StarPointer Keeps Scope On Target With Stellarium

Faux-Retro “Tape” Player Runs On ESP32 And 80s Vibes

At first glance, this gorgeous retro-styled audio player built by [Max Kern] could absolutely pass for the genuine article. But then you take a closer look and realize that the “tape” it’s playing is actually an animation running on a 320 x 240 IPS display, and the Play and Rewind buttons on the front aren’t the chunky electromechanical affairs of yesteryear but actually cleverly repurposed MX keyboard switches.

By now you’re probably realizing that this player is quite a bit smaller than you first imagined, which in turn, means that it even its case is a modern fabrication. While it might perfectly encapsulate the look and feel of a piece of 1980s consumer electronics, it was squirted out on a thoroughly modern desktop 3D printer.

Even so, [Max] made sure to include draft angles in the CAD design and and a distinctive separation line so the case looked like it was injection molded. Following similar logic, he decided against using a modern rechargeable battery pack to power the electronics, opting instead for a more era-appropriate set of AA batteries.

In terms of hardware, the custom PCB is home to an ESP32 WROOM, a MAX98357A I2S audio amplifier, a FT231XS USB-to-serial chip, with enough passives and regulators to keep them all well fed and happy. The ESP32 has more than enough computational horsepower to chew through MP3 files, which are conveniently loaded via an SD slot built into the side of the player. As the player was actually intended for audio books, onboard playback is limited to a mono speaker; though there is a 3.5 mm audio jack to plug in a pair of headphones for when the built-in speaker isn’t up to the task.

Check out the video after the break to see how the player is assembled, as well as a demonstration of its simple three-button user interface. It looks like a joy to use, though the lack of fast forward and rewind sound effects took us a bit by surprise given the otherwise impeccable attention to detail. We’ll assume there’s some technical limitation that makes this particularly difficult to implement, and that their absence is currently keeping [Max] up at night.

As impressive as the final product is, we can’t say it’s a surprise. Frankly, we wouldn’t expect anything less from [Max] at this point. His adaptive OLED macro pad wowed us back in 2020, and his ZeroBot is still one of the slickest designs for a DIY two-wheeled robots we’ve ever seen.

Continue reading “Faux-Retro “Tape” Player Runs On ESP32 And 80s Vibes”