Taking Another Swing At A 3D Printed Eye Of Agamotto

Three years ago, [Enza3D] put together a 3D printed version of the Eye of Agamotto as seen in Marvel’s Doctor Strange. It was a good looking prop, but there was definitely some room for improvement in terms of screen accuracy and scale. With a new Strange film now in theaters, it seemed a good a time as any to revisit the design and tighten up some loose ends.

As you might expect for something that’s supposed to be magic, the internal mechanism required to get all of the moving parts going is quite complex. Not only does the iris need to open and close, but the rings need to spin at different speeds to recreate the effect seen in the film. Impressively, there’s not a single line of code or a microcontroller to be seen here — everything is done with a carefully designed set of a gears and a single N20 motor.

Magical relic, some assembly required.

[Enza3D] tried to simplify the construction of the clockwork-like mechanism as much as possible compared to the earlier version, and made some nice improvements like unifying the size of the screws and shafts used in the assembly so there’s no danger of using the wrong part. Despite their size and fine pitch, all of the gears can be printed on a standard FDM desktop printer, in this case a Prusa Mini.

That said, [Enza3D] did switch over to resin prints for the outside of the prop. Incidentally, in another clever design decision, the outer ornamental case is completely separate from the internal powered mechanism. That lets you easily take the unit apart for maintenance or repairs without risking damage to your finish work. Check out the video after the break for a breakdown of how the device is assembled, as well as some tips on how to make shiny pieces of plastic look like aged metal.

Truth be told, if we were working on our own Doctor Strange cosplay, our first pick would still be the ridiculously awesome POV spellcasting gun we covered back in 2018 — but this beauty comes in at a close second for sure.

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A Handy Breakout Board For E-Paper Hacking

If you follow the exploits of [Aaron Christophel] (and trust us, you should), you’ll know that for some time now he’s been rather obsessed with electronic price tags, specifically those with e-paper displays. It’s certainly not hard to see why — these low-power devices are perfect for ambient displays, and their integrated wireless capabilities mean you can put one in every room and update them from a central transmitter.

But with such a wide array of products on the market, [Aaron] has found himself doing a lot of e-paper reverse engineering. This involves sticking a logic analyzer between the display and the tag’s microcontroller, which he found to be a rather finicky task. That’s why he created the Universal E-Paper Sniffer: a breakout PCB that lets you snoop on display communication without having to resort to unpleasant methods like scratching off the solder mask to tap into the traces by hand.

It’s a pretty simple gadget: on either side, you’ve got a connector for 24 pin 0.5 mm pitch flat flex cable, which [Aaron] has identified as the most common interface for these displays, and in the middle you’ve got a standard 2.54 mm pitch header. There are no other components on the board, and all the traces go right through to the other side.

Add a few jumpers and a cheap logic analyzer, and you’re ready to sniff some SPI commands. Check out the video after the break for a general walk-through of what it looks like to start sniffing around a new display.

The Gerber files for the breakout are available for free, or you can chose to buy a fabricated board through PCBWay to kick [Aaron] a portion of the sale price. However you get one, we think this will be a handy little tool to have around if you find yourself bitten by the price tag hacking bug.

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Raspberry Pi Pico Replaces PlayStation Memory Card

It’s almost hard to believe these days, what with modern game consoles packing terabytes of internal storage, but there was a time when the totality of your gaming career would be stored on an external memory card that held just a few megabytes of save data. Of course, before that you had to write down a sequence of random letters and numbers to pick up where you left off, but that’s a story for another day.

While the memory card concept might be quaint to the modern gamer, its modular nature does provide the hacker with some interesting avenues to explore. For example, take a look at the very impressive PicoMemcard project from [Daniele Giuliani]. Hardware wise, it doesn’t get much simpler than this. You just take the PCB from a cheap (or dead) PlayStation memory card, and solder seven jumpers to the edge connector contacts so you can plug them into the Pico. Then you’ve just got to upload the firmware to the Pico, and you’re done. Continue reading “Raspberry Pi Pico Replaces PlayStation Memory Card”

2022 Hackaday Prize: Hack It Back And Make It Yours

The 2022 Hackaday Prize continues to hurtle along, with two of the five Challenges already in the rear-view mirror. While we’re naturally excited about every phase of this year’s contest, we’ve got particularly high hopes for what the community can do with this third Challenge: Hack it Back.

It’s a simple formula: find some outdated and disused piece of gear, spruce it up, and keep it out of the landfill. But extending the lifetime of consumer hardware is only one side of the coin, by upgrading and modifying something instead of buying an off-the-shelf replacement, you also turn the mundane into something unique and personal. But of course, we hardly have to explain the benefits to you fine folk — this is the sort of bespoke engineering we see on a nearly daily basis here at Hackaday. The difference now is that there’s cash prizes on the line.

Custom iPod, some Assembly Required

So if there’s an old iPod collecting dust in your desk, perhaps now is the time to replace its guts with some modern silicon and teach it a few new tricks. Sure a brand-new robotic vacuum might be nice, but you could save yourself some money by picking up a second-hand Roomba and tucking an ESP8266 onboard. Got a nice piece of test equipment that predates the handy data export functions we take for granted these days? You might need to use the nuclear option and skim the desired data right off the unit’s LCD controller. We could spend all day pulling examples from the archives, but you get the picture.

What’s that you say? You aren’t the type to be seduced by shiny new features? Happy to keep things local while others ship it all off to the cloud? You’ll get no complaints from us, and that’s why the Hack it Back Challenge also recognizes repairs that simply put a piece of gear back into service. But don’t be fooled, as fixing something can often be harder than rebuilding it from scratch.

When you’ve got to crack out the x-ray machine to find all the damaged traces on a decades-old PCB, only to then tediously replace them all with microscopic bits of wire, you may find yourself wondering what you’ve done to anger the Keeper of the Magic Smoke. On the other hand, plenty a gadget has been disabled due to nothing more exotic than a single bad solder joint. In either event, there’s a certain sense of satisfaction when you can return a literal piece of history to working condition.

Ready to put your hardware-reviving skills on display? Just head over to Hackaday.io, make a new project page, and get hacking. But don’t wait too long, you’ve only got until July 24th to enter the Hack it Back Challenge and stake your claim on one of the ten $500 awards up for grabs.

The Unique Challenges Of Aerial Robotics

When we think of robotics, the first thing that usually comes to mind for many of us is some sort of industrial arm that’s bolted to the floor, or perhaps a semi-autonomous rover trudging its way across the dusty Martian landscape. While these two environments are about as different as can be, the basic “rules” are pretty much the same. Being on firm ground ground gives the robot a clear understanding of its position and orientation, which greatly simplifies tasks such as avoiding collisions or interacting with nearby objects.

But what happens when that reference point goes away? How does a robot navigate when it’s flying through open space or hovering in mid-air? That’s just one of the problems that fascinates Nick Rehm, who stopped by to host this week’s Aerial Robotics Hack Chat to talk about his passion for flying robots. He’s currently an aerospace engineer at Johns Hopkins Applied Physics Laboratory, where he works on the unique challenges faced by autonomous flying vehicles such as the detection and avoidance of mid-air collisions, as well as the development of vertical take-off and landing (VTOL) systems. But before he had his Master’s in Aerospace Engineering and Rotorcraft, he got started the same way many of us did, by playing around with DIY projects.

In fact, regular Hackaday readers will likely recall seeing some of his impressive builds. His autonomous ekranoplan designed to follow a target using computer vision graced the front page in April. Back in 2020, we took a look at his recreation of SpaceX’s Starship prototype, which used a realistic arrangement of control surfaces and vectored thrust to perform the spacecraft’s signature “Belly Flop” maneuver — albeit with RC motors and propellers instead of rocket engines. But even before that, Nick recalls asking his mother for permission to pull apart a Wii controller so he could use its inertial measurement unit (IMU) in a wooden-framed tricopter he was working on.

Discussing some of these hobby builds leads the Chat towards Nick’s dRehmFlight project, a GPLv3 licensed flight control package that can run on relatively low-cost hardware, namely a Teensy 4.0 microcontroller paired with the GY-521 MPU6050 IMU. The project is designed to let hobbyists easily experiment with VTOL craft, specifically those that transition between vertical and horizontal flight profiles, and has powered the bulk of Nick’s own flying craft.

Moving onto more technical questions, Nick says one of the most difficult aspects when designing an autonomous flying vehicle is getting your constraints nailed down. What he means by that is having a clear goal of what the craft needs to do, and critically, how long it needs to do it. How far does the craft need to be able to fly? How fast? Does it need to loiter at the target location, and if so, for how long? The answers to these questions will largely dictate the form of the final vehicle, and are key to determining if it’s worth implementing the complexity of transitioning from VTOL to fixed-wing horizontal flight.

But according to Nick, the biggest challenge in aerial robotics is onboard state estimation. That is, the ability for the craft to know its position and orientation relative to the ground. While high-performance computers have gotten lighter and sensors have improved, he says there’s still no substitute for having a ground-based tracking system. He mentions that those fancy demonstrations you’ve seen with drones flying in formation and working collaboratively towards a task will almost certainly have an array of motion capture cameras tucked off to the side. This makes for an impressive show, but greatly limits the practical application of these drone swarms.

Nick’s custom Raspberry Pi 4-powered quadcopter lets him test autonomous flight techniques.

So what does the future of aerial robotics look like? Nick says open source projects like ArduPilot and PX4 are still great choices for hobbyists, but sees promise in newer platforms which pair the traditional autopilot with more onboard computing power, such as Auterion’s Skynode. More powerful flight controllers can enable techniques such as simultaneous localization and mapping (SLAM), which uses 3D scans of the environment to help the robot orient itself. He’s also very interested in technologies that enable autonomous flight in GPS-denied environments, which is critical for robotic craft that need to operate indoors or in situations where satellite navigation is unavailable or unreliable. In light of the incredible success of NASA’s Ingenuity helicopter, we imagine these techniques will also play an invaluable role in the future airborne exploration of Mars.

We want to thank Nick for hosting this week’s Aerial Robotics Hack Chat, which turned out to be one of the fastest hours in recent memory. His experience as both an avid hobbyist and a professional in the field provided exactly the sort of insight the Hackaday community looks for, and his gracious offer to keep in touch with several of those who attended the Chat to further discuss their projects speaks to how passionate he is about this topic. We expect to see great things from Nick going forward, and would love to have him join us again in the future to see what he’s been up to.


The Hack Chat is a weekly online chat session hosted by leading experts from all corners of the hardware hacking universe. It’s a great way for hackers connect in a fun and informal way, but if you can’t make it live, these overview posts as well as the transcripts posted to Hackaday.io make sure you don’t miss out.

Swapped ROM Revives Ailing HP-48S Calculator

Buying broken gear for cheap is time honored hacker tradition, and while we might not always be successful in reviving it, rarely do we come away empty handed. There’s always parts to salvage, and you can’t put a price on the knowledge to be gained when poking around inside an interesting piece of hardware. So we’re not surprised at all to hear that [Tomas Pavlovic] jumped at the chance to grab this faulty HP-48S calculator for a couple bucks.

Luckily for us, the story doesn’t end at the bottom of his parts bin. When he got the HP-48S back home, he immediately set out to see if it could be repaired. After changing out a few choice components and not seeing any result in the device’s behavior, he became suspicious that the problem may be with the firmware; specifically, the soldered-on chip that holds it.

Dumping the original ROM.

After carefully lifting the NEC uPD23C2000GC from its resting place for the last 30 years or so, he wired up an adapter that let him connect the chip to his programmer so its contents could be dumped. Rather than trying to find another ROM chip, he decided to wire in a socket and found a re-writable SST39SF040 that could stand in as a replacement. Flashing a fresh copy of the firmware to the new socketed chip got the calculator up and running again, with the added bonus of allowing [Tomas] to pull the chip and flash a different firmware version should he care to experiment a bit.

Now, we know what you’re thinking. Where was the fix? What exactly brought this piece of 1990s gear back to life? That part, unfortunately, isn’t very clear. You’d think if the original ROM chip was somehow faulty, [Tomas] wouldn’t have been able to so easily pull a valid firmware image from it. That leaves us with some pretty mundane possibilities, such as a bad solder joint on the chip’s pins. If that was indeed the case, this fix could have been as simple as running a hot iron over the pins…but of course, where’s the fun in that?

Update: We heard back from [Tomas], and it turns out that when compared to a known good copy, the dumped firmware did have a few swapped bits. His theory is that the NEC chip is in some weird failure mode where the calculator wouldn’t run, but it was still functional enough to get most of the content off of it. What do you think? Let us know in the comments.

Live Floppy Music Adds Elegance To Any Event

It wasn’t long after early humans started banging rocks together that somebody in the tribe thought they could improve on things a bit by doing it with a little rhythm. As such the first musician was born, and since it would be a couple million years before humanity figured out how to record sound, musical performances had to be experienced live throughout most of history. On the cosmic scale of things, Spotify only shows up about a zeptosecond before the big bash at midnight.

So its only fitting that [Linus Åkesson] has perfected the musical floppy drive to the point that it can now be played live. We understand the irony of this being demonstrated via the video below the break, but we think it still gets the point across — rather than having to get a whole array of carefully-scripted drives going to perform something that even comes close to a musical number, he’s able to produce tones by manipulating a single drive in real-time.

In his write-up, [Linus] not only goes over the general nuts and bolts of making music with floppy drives, but specifically explains how this Commodore 1541-II drive has been modified for its new life as a digital virtuoso. From his experiments to determine which drive moves corresponded to the most pleasing sounds, to the addition of a small microphone and a piezo sensor paired with an LMC662-based amplifier to provide a high-fidelity capture of the drive’s sounds and vibrations, there’s a lot of valuable info here for anyone else looking to make some sweet tunes with their old gear.

We’ve seen something of a resurgence of the floppy drive this year, with folks like Adafruit digging into the classic storage medium, and an experimental project to allow the Arduino IDE to create bootable x86 floppies. You won’t hear any complaints from us — while they might not offer much capacity compared to more modern tech, there’s something about a stack of multi-colored disks with hastily applied labels that warms our cold robotic hearts.

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