ESP32 Powers Covert Pentesting Device

Looking to expand their hardware design experience, [mentalburden] recently put together a low-cost handheld gadget that can be used for various security-related tasks such as logging WiFi traffic, operating as a dead drop, and performing deauthentication attacks.

The custom PCB plays host to the essentials — an ESP32-S microcontroller, AMS1117 3.3 V regulator, a SSD1306 OLED, and a couple of buttons. This lets the user navigate through a simple menu system and select whatever function they wish to enable. During testing, a pair of 18650 cells kept the electronics running for an impressive 22 hours.

A second version of the PCB fixed a few bodges that were required to get the original prototype working, and given how energy efficient the hardware ended up being,  [mentalburden] decided to drop the power supply down to a single 18650 for a total runtime of around 15 hours. A 3D printed case and some silicone buttons, produced with a simple clay mold, completed the package.

There’s still some improvements that could be made, namely integrating a battery charging circuit into the PCB and switching over to USB-C, but overall its a solid prototype with an impressive per-unit cost of less than $10 USD. Though if you’re looking for something even cheaper, we’ve seen an even more simplistic approach based on the ESP-01.

Build Your Own 3D Printed Bluetooth Headphones

A few years back, [Shannon Ley] wondered how hard it would be to build a pair of Bluetooth headphones from scratch. Today, we have our answer. The Homebrew Headphones website is devoted to just one thing: explaining how you can use common components and some 3D printed parts to build an impressively comprehensive pair of wireless headphones for around $50 USD.

The headphones pair a CSR8645 Bluetooth audio receiver with a TP4056 USB-C charging module, a 500 mAh LiPo pouch battery, a pair of Dayton Audio CE38MB-32 drivers, and replacement ear covers designed for the Bose QuietComfort QC15. Some perfboard, a couple buttons, a resistor, and an LED round out the parts list.

All of the components fit nicely into the meticulously designed 3D printed frame, and assembly is made as simple as possible thanks to an excellent step-by-step guide. It’s all so well documented that anyone with even basic soldering experience should be able to piece it together without too much fuss.

Of course, these aren’t the first 3D printed headphones we’ve ever seen. But the quality of the documentation and attention to detail really make these stand out.

NVIDIA Unleashes The First Jetson AGX Orin Module

Back in March, NVIDIA introduced Jetson Orin, the next-generation of their ARM single-board computers intended for edge computing applications. The new platform promised to deliver “server-class AI performance” on a board small enough to install in a robot or IoT device, with even the lowest tier of Orin modules offering roughly double the performance of the previous Jetson Xavier modules. Unfortunately, there was a bit of a catch — at the time, Orin was only available in development kit form.

But today, NVIDIA has announced the immediate availability of the Jetson AGX Orin 32GB production module for $999 USD. This is essentially the mid-range offering of the Orin line, which makes releasing it first a logical enough choice. Users who need the top-end performance of the 64GB variant will have to wait until November, but there’s still no hard release date for the smaller NX Orin SO-DIMM modules.

That’s a bit of a letdown for folks like us, since the two SO-DIMM modules are probably the most appealing for hackers and makers. At $399 and $599, their pricing makes them far more palatable for the individual experimenter, while their smaller size and more familiar interface should make them easier to implement into DIY builds. While the Jetson Nano is still an unbeatable bargain for those looking to dip their toes into the CUDA waters, we could certainly see folks investing in the far more powerful NX Orin boards for more complex projects.

While the AGX Orin modules might be a bit steep for the average tinkerer, their availability is still something to be excited about. Thanks to the common JetPack SDK framework shared by the Jetson family of boards, applications developed for these higher-end modules will largely remain compatible across the whole product line. Sure, the cheaper and older Jetson boards will run them slower, but as far as machine learning and AI applications go, they’ll still run circles around something like the Raspberry Pi.

Combat Gets A Computer Controlled Opponent

If you ever spent some time playing on the Atari 2600, there’s an excellent chance you went through a few rounds of Combat. The two-player warfare game not only came with the console but was actually one of the more technically impressive titles for the system, offering nearly 30 variations of the core head-to-head gameplay formula.

But unfortunately, none of those modes included single player. That is, until [Nick Bild] got on the case. While some concessions had to be made, he has succeeded where the original developers failed, and added a computer-controlled enemy to Combat. What’s more, the game still runs on the stock 2600 hardware — no emulator tricks required. The true aficionados can marvel at the snippets of source code he’s provided, but the rest of us can just watch the video below the break and marvel at the accomplishment.

If you’ve never worked on such a constrained system, this might not seem like a big deal. But [Nick] does a great job of explaining not just what he did, but why it was so hard to pull off in the first place. For example, the console has no video buffer, so everything needs to be done during the VBLANK period where the game doesn’t need to be drawing to the screen. Unfortunately that didn’t give him enough free cycles, so he had to split his code up to run across three frames instead of just one. That mean’s the original game logic is now only running 27 frames out of the 30 per second, but he says you can’t really tell in practice.

That said, some cuts had to be made. He needed to remove the surprisingly complex engine sounds to free up some resources, and had to bump the 2 KB cartridge up to 4 KB to hold the new code and data. Turns out the 2600 could handle far larger cartridges via bank switching though, so this wasn’t actually a problem.

Given its age and limited capabilities compared to more modern consoles, you might think the Atari 2600 would be little more than a footnote in gaming history. But there’s a devoted group of folks who enjoy squeezing everything they can out of the system’s 45-year-old hardware which leads to labors of love like this one.

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Why Fedora Decided To Give CC0 Licensed Code The Boot

The term “open source” can be tricky. For many people, it’s taken to mean that a particular piece of software is free and that they can do whatever they wish with it. But the reality is far more complex, and the actual rights you’re afforded as the user depend entirely on which license the developers chose to release their code under. Open source code can cost money, open source code can place limits on how you use it, and in some cases, open source code can even get you into trouble down the line.

Which is precisely what the Fedora Project is looking to avoid with their recent decision to reject all code licensed under the Creative Common’s “Public Domain Dedication” CC0 license. It will still be allowed for content such as artwork, and there may even be exceptions made for existing packages on a case-by-case basis, but CC0 will soon be stricken from the list of accepted code licenses for all new submissions.

Fedora turning their nose up at a software license wouldn’t normally be newsworthy. In fact, there’s a fairly long list of licenses that the project deems unacceptable for inclusion. The surprising part here is that CC0 was once an accepted license, and is just now being reclassified due to an evolving mindset within the larger free and open source (FOSS) community.

So what’s the problem with CC0 that’s convinced Fedora to distance themselves from it, and does this mean you shouldn’t be using the license for your own projects?

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A New Way To Produce PCBs With Your 3D Printer

With the low-cost PCB fabrication services available to hackers and makers these days, we’ll admit that making your own boards at home doesn’t hold quite the appeal that it did in the past. But even if getting your boards professionally made is cheaper and easier than it ever has been before, at-home production still can’t be beat when you absolutely must have a usable board before the end of the day.

If you find yourself in such a situation, this new method of DIY PCB production detailed by [Adalbert] might be just what you need. This unique approach uses a desktop fused deposition modeling (FDM) 3D printer throughout all of its phases, from creating a stencil based on the exported board design, to warming the UV soldermask to accelerate the curing process. It may not be an ideal choice for densely packed boards with fine-pitch components, but could definitely see it being useful for many prototypes.

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Up Close And Personal With An 8x Floppy Controller

In need of a floppy controller for a 286 he was working on, [Gadget Reboot] took to GitHub to see what was available in the open hardware space. There he found an ISA board capable of controlling up to eight drives from [Sergey Kiselev] called the Monster Floppy Disk Controller (FDC) — arguably overkill for the task, but too impressive to pass up. Luckily for us, he decided to document the build process in a video that covers everything from ordering the boards to configuring the BIOS.

Testing with four drives.

The video starts with a high-level overview of the schematic, which as you might have guessed, essentially puts two identical floppy controllers on the same board. You can tell this design was put together during the current chip shortage, as [Sergey] was careful to include some wiggle room if certain parts became unavailable and had to be swapped out for the alternatives listed in the BOM. It’s a decision that already paid off for [Gadget Reboot], as in some cases he had to go with the second-choice ICs.

[Gadget Reboot] was in for something of a surprise when he submitted the board for fabrication, as selecting the option for gold contacts on the edge connector made the production cost jump from $5 to nearly $300. He details how he was able to bring that cost back down a bit, but it still ended up being more than 10 times as expensive as the base price.

The second half of the video is dedicated to configuring the Monster FDC, which will certainly be a helpful resource for anyone looking to put this board to work in their own system. [Gadget Reboot] demonstrates using the board with “only” four floppy drives, and everything looks to work quite well.

Of course if your needs aren’t quite so grandiose, we’ve seen some more expedient floppy controllers which might be closer to what you’re looking for.

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