Sidney Darlington

In a field where components and systems are often known by sterile strings of characters that manufacturers assign or by cutesy names that are clearly products of the marketing department and their focus groups, having your name attached to an innovation is rare. Rarer still is the case where the mere mention of an otherwise obscure inventor’s name brings up a complete schematic in the listener’s mind.

Given how rarely such an honor is bestowed, we’d be forgiven to think that Sidney Darlington’s only contribution to electronics is the paired transistor he invented in the 1950s that bears his name to this day. His long career yielded so much more, from network synthesis theory to rocket guidance systems that would eventually take us to the Moon. The irony is that the Darlington pair that made his name known to generations of engineers and hobbyists was almost an afterthought, developed after a weekend of tinkering.

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Putting A Motor Inside A Speed Controller

One of the more interesting hacks we’ve seen this year is [Carl]’s experimentations with making motors out of PCBs. Honestly, it’s surprising no one has done this before — a brushless motor is just some coils of wire and a few magnets; anyone can turn some coils into traces and make a 3D print that will hold a few magnets. This latest advancement is something else entirely. It’s a motor and an electronic speed controller all in one.

This project is a continuation of [Carl]’s PCB motor project, which started with him routing coils for a brushless motor as traces in a circuit board. Previously, we’ve seen [Carl]’s motor spinning on its own with the help of a small hobby ESC / motor controller meant for model planes and drones. This time, we’ve got something different. It’s an entire controller and motor, integrated into one single PCB.

This is a very, very small motor and ESC combo. The motor driver is a 3x3mm QFN package, and most of the other components are 0201. The main parts are a very tiny triple half-bridge motor driver and a PIC16F microcontroller. This PIC reads a hall sensor to detect the speed of the motor, and with just three pins — power, ground, and a PWM pin — this motor can spin at a set speed.

The future goals of this project are to make it work just like any other hobby ESC — just plug it into a servo controller and let ‘er rip. Since this motor with an integrated PCB requires only three connections, we’re looking at a great tool to add motion and rotation to any project. It’s fantastic, and we can’t wait to see something like this in robots, toys, and other home goods.

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Hack My House: ZoneMinder’s Keeping An Eye On The Place

Hacks are often born out of unfortunate circumstances. My unfortunate circumstance was a robbery– the back door of the remodel was kicked in, and a generator was carted off. Once the police report was filed and the door screwed shut, it was time to order cameras. Oh, and record the models and serial numbers of all my tools.

We’re going to use Power over Ethernet (POE) network cameras and a ZoneMinder install. ZoneMinder has a network trigger capability, and we’ll wire some magnetic switches to our network of PXE booting Pis, using those to inform the Zoneminder server of door opening events. Beyond that, many newer cameras support the Open Network Video Interface Forum (ONVIF) protocol and can do onboard motion detection. We’ll use the same script, running on the Pi, to forward those events as well.

Many of you have pointed out that Zoneminder isn’t the only option for open source camera management. MotionEyeOS, Pikrellcam, and Shinobi are all valid options.  I’m most familiar with Zoneminder, even interviewing them on FLOSS Weekly, so that’s what I’m using.  Perhaps at some point we can revisit this decision, and compare the existing video surveillance systems.

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Slack On The SNES Via Satellite

We love seeing hardware and software from bygone eras getting a new lease on life through modern hacks, as longtime readers can surely attest to. Why leave this stuff to rot in a closet somewhere when it can be pushed into service today? Granted it might not always be the most efficient way to accomplish a task in the 21st century, but at least you’ll net some precious Internet Points for originality.

As a perfect example, take a look at this project which lets you read Slack messages through a Super Nintendo game. If your first thought was that such a thing would involve an unreasonable amount of effort and hoop jumping…then you would be correct. [Bertrand Fan] really had to think outside the box to make this one happen, and even admits a bit of imagination is required on the part of the end-user to use it. But it’s undeniably an original approach, so we hereby bestow the customary Internet Points unto him.

So how does this work, and where do the satellites come in? The key is in a fairly obscure Japanese SNES peripheral called the Satellaview, one of Nintendo’s early attempts at creating an online content delivery system for their consoles. Games designed with Satellaview support would be able to pull down new content from regular satellite broadcasts, not too bad for 1995. This means that if you have the hardware, and happen to own a satellite, you can push your own content into an unmodified SNES. No problem, right?

Alright, [Bertrand] didn’t really use a Satellaview modem plugged into an actual SNES. Plus we’re fairly sure he doesn’t have his own satellite network to broadcast Slack messages with anyway. But it turns out some SNES emulators have support for a virtual Satellaview modem, and there’s even software out there that will let you create new content “downloads” for the system’s included game: BS-X: The Story of The Town Whose Name Was Stolen. All he had to do was connect the dots.

[Bertrand] started by stripping the user interface out of SatellaWave, an open source tool for creating Satellaview content, so that it only need to be provided with an XML file of the content to be “downloaded” by the virtual satellite modem. Using the Slack API, he then came up with way to pull the last 10 messages from a server and push them into his modified version of SatellaWave. Each time somebody posts a new message his software kicks in to produce a new satellite download which automatically gets picked up by the SNES emulator and pops up in the game.

If this is still too practical for you, you can always go all in and run Slack on your Commodore 64.

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$3 Multimeter Teardown

[Diode Gone Wild] and his cat decided to see how a $3 meter worked inside. The meter was marked as a DT-830B and he already had an older one of the same model, and he wondered how they could afford to sell it — including shipping — for $3. You can see a video of his testing, teardown, and reverse engineering below.

What was odd is that despite having the same model number, the size of the meter was a bit different. When he opened the case to install a battery, he noticed the board didn’t look like it had fuses or components appropriate for the rated voltages. He decided the missing parts might be under the board and tested the meter.

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Real Time Satellite Tracker Shows You What’s Going Over Your Head

Whilst modern technology relies heavily on satellites, it’s easy to forget they’re there; after all, it’s hard to comprehend mostly-invisible lumps of high-density tech whizzing around above you at ludicrous speeds. Of course, it’s not hard to comprehend if you’ve built a real-time satellite tracker which displays exactly what’s in orbit above your head at any given time. [Paul Klinger]’s creation shows the position of satellites passing through a cylinder of 200 km radius above the tracker.

Each layer of LEDs represents a specific band of altitude, whilst the colour of the LEDs and text on the screen represent the type of object. The LEDs themselves are good old WS2812b modules, soldered to a custom PCB and mounted in a 3D-printed stand. The whole thing is a really clean build and looks great – you can see it in action in the video after the break

On the software side, a Raspberry Pi is in charge, running Python which makes use of pyorbital for some of the heavy lifting. The data is taken from space-track.org, who provide a handy API. All the code is on the project GitHub, which also includes the 3D print and PCB files.

[Paul] answers questions in the reddit thread, and gives more detail in this reddit comment. The project was inspired by one of our favorite sites: stuffin.space.

Some of the satellites the device displays are de-commisioned and inactive. Space junk is a significant problem, one which can only be tackled by a space garbage truck.

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Jump Into AI With A Neural Network Of Your Own

One of the difficulties in learning about neural networks is finding a problem that is complex enough to be instructive but not so complex as to impede learning. [ThomasNield] had an idea: Create a neural network to learn if you should put a light or dark font on a particular colored background. He has a great video explaining it all (see below) and code in Kotlin.

[Thomas] is very interested in optimization, so his approach is very much based on mathematics and algorithms of optimization. One thing that’s handy is that there is already an algorithm for making this determination. He found it on Stack Exchange, but we’re sure it’s in a textbook or paper somewhere. The existing algorithm makes the neural network really impractical, but it makes training easy since you can algorithmically develop a training set of data.

Once trained, the neural network works well. He wrote a small GUI and you can even select among various models.

Don’t let the Kotlin put you off. It is a derivative of Java and uses the same JVM. The code is very similar, other than it infers types and also adds functional program tools. However, the libraries and the principles employed will work with Java and, in many cases, the concepts will apply no matter what you are doing.

If you want to hardware accelerate your neural networks, there’s a stick for that. If you prefer C and you want something lean and mean, try TINN.

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