Joy-Con Mod Gives Nintendo Switch Touchpad Control

While Valve’s Steam Controller ultimately ended up being a commercial flop, most users agreed its use of touch-sensitive pads in place of traditional analog joysticks or digital directional buttons was at least a concept worth exploring. Those same touchpad aficionados will likely be very interested in this modification by [Matteo Pisani], which replaces the analog joystick on a Nintendo Switch Joy-Con with a capacitive touch sensor.

As [Matteo] explains in his detailed write-up, the initial inspiration for this project was to create a permanent solution to joystick fatigue and drifting issues. He reasoned that if he removed the physical joystick completely, there would be no way for it to fail in the future. We’re not sure how many people would have taken the concept this far, but you can’t argue with the logic.

The original joystick is a fairly straightforward device, comprised of two analog potentiometers and a digital button. It’s connected to the Joy-Con’s main PCB with a 0.5 mm pitch flexible cable, so the first step for [Matteo] was to spin up a breakout for the cable in KiCad to make the development process a bit easier.

The board design eventually evolved to hold an Arduino Pro Mini, a digital potentiometer, and a connector for the circular touchpad. The Arduino communicates with both devices over I2C, and translates the high resolution digital output of the touch controller into an analog signal within the expected ranges of the original joystick. [Matteo] says he still has to implement the stick’s digital push button, but thanks to an impressive 63 levels of pressure sensitivity on the pad, that shouldn’t be a problem.

Now that he knows the concept works, the next step for [Matteo] is to clean it up a bit. He’s already working on a much smaller PCB that should be able to fit inside the Joy-Con, and we’re very interested in seeing the final product.

We’ve seen several interesting Joy-Con hacks since the Switch hit the market, including a somewhat less intense joystick swap. Between the Joy-Con and the legendary Wii Remote, Nintendo certainly seems to have a knack for creating input devices that catch the imagination of gamers and tinkerers alike.

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No, The Nintendo Leak Won’t Help Emulator Developers, And Here’s Why

If you haven’t heard from other websites yet, earlier this year a leak of various Nintendo intellectual properties surfaced on the Internet. This included prototype software dating back to the Game Boy, as well as Verilog files for systems up to the Nintendo 64, GameCube and Wii. This leak seems to have originated from a breach in the BroadOn servers, a small hardware company Nintendo had contracted to make, among other things, the China-only iQue Player.

So, that’s the gist of it out of the way, but what does it all mean? What is the iQue Player? Surely now that a company’s goodies are out in the open, enthusiasts can make use of it and improve their projects, right? Well, no. A lot of things prevent that, and there’s more than enough precedent for it that, to the emulation scene, this was just another Tuesday.

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Nintendo Switch Laptop Isn’t As BASIC As It Looks

Remember the days when computers booted up straight into a BASIC screen, where theoretically you could program yourself a full game without any further software needed? Well, in reality most of us were amused enough making it print “butts” over and over again, but there are those who are adept in the dark arts of making impressive things with such a limited language. [Bugtaro] is one of those people, and to help with his game development in SmileBASIC 4 on the Nintendo Switch, he built himself a dock that turns it into a laptop with an integrated keyboard.

Details on the build are scarce as it’s only outlined in his Twitter account, but there’s enough to give us an idea about what it’s composed of. The Switch slides into the top just like the official dock it comes with, and the laptop shell takes advantage of those functions. Inside it is a 5000 mAh battery to extend the portable life of the whole ensemble, plus a USB hub which gives it its built-in keyboard and allows for a mouse to be plugged in as well. The laptop also gives the Switch its docked TV output mode and can hold the Joy-cons slotted on its sides.

This project would pass for any other case mod here at Hackaday if it weren’t for the fact that [Bugtaro] is in fact a programmer that has been releasing BASIC software on Japanese magazines since the 1980s and worked on several cult classic Mega Drive games with Wolf Team and NexTech during the 1990s. His latest game is GIVERS P3D, a game programmed in SmileBASIC using a 3D engine of his own design and one of the flagship games for the platform. It would be interesting to see if more SmileBASIC programmers end up coming up with their own solutions to aid their development experience following this project.

If you’re interested in the possibilities of custom-made Switch docks like these but don’t fancy giving it a keyboard, how about this one that wraps a Gamecube controller around the screen? And if you don’t have a Switch yet and are looking for a bigger challenge, well, you can make your own from scratch.

[Via GoNintendo]

Greatest Keycaps And Where To Find Them

Look at your keyboard. Do the keycaps excite you? That’s what we thought. You pound on that thing day in and day out. Shouldn’t it at least be attractive? Or even happiness-inducing? You don’t necessarily have to replace every single keycap to spark joy. When it comes to artisan keycaps, the point is to have something that stands out.

How about an Escape key that looks like a tall stack of flapjacks or a tiny, intricate cream puff? From a practical standpoint, how about a spiky Escape key that makes you think twice about rage quitting?

If you’re into games or anime, chances are good that there are more than enough artisan keycaps out there to keep you cash-poor for a while. The same goes for scrumptious foodstuffs with Cherry MX-compatible stems.

In this day and age, you can get just about any type of keycap you want, especially those encapsulating pop culture phenomena and fads. Yes there’s a fidget spinner keycap, and it’s adorable.

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ESP32 Refines Game Boy Bluetooth Adapter

Last year we brought word of a project from [Shyri Villar] that turned a stock Game Boy Advance into a Bluetooth controller by exploiting the system’s “multiboot” capability. The prototype hardware was a bit ungainly, but the concept was certainly promising. We’re now happy to report that the code has been ported over to the ESP32, making the project far more approachable.

To clarify, the ESP32 is now the only component required for those who want to play along at home. Just five wires connect the microcontroller to the GBA’s Link Cable connector, which is enough to transfer a small ROM over to the system and ferry user input to the Bluetooth hardware. Even if you aren’t interested in using it as a game controller, this project is an excellent example of how you can get your own code running on a completely stock GBA.

While the original version of the hardware was a scrap of perfboard dangling from the handheld’s expansion connector, reducing the part count to one meant [Shyri] was able to pack everything into a tidy enclosure. Specifically, a third party GBA to GameCube link cable. This not only provides a sleek case for the microcontroller that locks onto the handheld with spring loaded tabs, but also includes a male Link Cable connector you can salvage. It looks as though there’s a bit of plastic trimming involved to get the ESP32 to fit, but otherwise its a very clean installation.

The GBA will be 20 years old soon, but that doesn’t mean the hardware and software exploration is over. The original Game Boy is over 30, and people are still giving talks about it.

The Libre Space Foundation Reviews Software Defined Radios

If you want to go to the next level with software defined radio (SDR), there are a lot of choices. The RTL-SDR dongles are fine, but if you get serious you’ll probably want something else. How do you choose? Well, your friends at the European Space Agency Libre Space Foundation have published a paper comparing many common options. True, they are mostly looking at how the receivers work with CubeSats, but it is still a good comparison.

The devices they examine are:

  • RTS-SDR v3
  • Airspy Mini
  • SDRPlay RSPduo
  • LimeSDR Mini
  • BladeRF 2.0 Micro
  • Ettus USRP B210
  • Pluto SDR

They looked at several bands of interest, but not the HF bands — not surprising considering that some of the devices can’t even operate on HF. They did examine VHF, UHF, L band, S band, and C band performance. Some of the SDRs have transmit capabilities, and for those devices, they tested the transmit function as well as receive.

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Gyroscopic Wi-Fi LED Die Is Pretty Fly

As cool as sculptural LED cubes are, the only thing you can really do is look at them. They’re not going to stand up to a lot of handling, and as tedious as it is to bend all those leads when building them, you probably wouldn’t want to mess with them anyway.

LED dice on the other hand are robust, blinky playthings with many possibilities, especially if they have a gyroscope and wireless control like the one [moekoe] built. Inside this tiny 25cm³ die is the equally small ESP8285-01F, which lets [moekoe] control the rainbow light show with a Blynk app.

As you will see in the excellent build video that makes this build look challenging instead of impossible, the cube gets permanently sealed up with solder joints. Most but not all of these transfer power, ground, and data around the faces.

Once the cube is together, [moekoe] uses pogo pins to program it, and can charge the little LiPo inside through contact pads. We love the idea of using a cubical printed jig to help solder the PCB edges together, but not as much as we love [moekoe]’s home-brewed SMT soldering setup.

If you want an easier way to make sculptural LED cubes, build yourself a lead-formin’ machine.

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