Teardown: Generation NEX

Today if you wanted a little gadget to sit on your shelf and let you play classic games from the early console era, you’d likely reach for the Raspberry Pi. With slick emulator front-ends like RetroPie and DIY kits available on Amazon, you don’t even need to be a technical wizard or veteran penguin wrangler to set it up. If you can follow an online tutorial, you can easily cram the last few decades of gaming into a cheap and convenient package.

But things were a bit different back in 2005. There weren’t a lot of options for playing old games on the big screen, and what was out there tended to be less than ideal. You could hack an original Xbox or gut an old laptop to make an emulation box that could comfortably blend in with your DVD player, but that wasn’t exactly in everyone’s wheelhouse. Besides, what if you had the original cartridges and just wanted to play them on a slightly more modern system?

I’m willing to bet whoever wrote this owns a katana.

Enter Messiah, and their Generation NEX console. As you might have gathered from their ever-so-humble name, Messiah claimed their re-imagined version of the Nintendo Entertainment System would “Bring Gaming Back to Life” by playing the original cartridges with enhanced audio and visual clarity. It also featured integrated support for wireless controllers, which at the time was only just becoming the standard on contemporary consoles. According to the manufacturer, the Generation NEX used custom hardware based on the “NES algorithm” that offered nearly 100% game compatibility.

Unfortunately, the system was a complete bomb. Despite Messiah’s claims, the Generation NEX ended up being yet another “NES-on-a-chip” (NOAC) clone, and a pretty poor one at that. Reviewers at the time reported compatibility issues with many popular titles, despite the fact that they were listed as working on Messiah’s website. The touted audio and video improvements were nowhere to be found, and in fact many users claimed the original NES looked and sounded better in side-by-side comparisons.

It didn’t matter how slick the console looked or how convenient the wireless controllers were; if the games themselves didn’t play well, the system was doomed. Predictably the company folded not long after, leaving owners stuck with the over-priced and under-performing consoles. Realistically, most of them ended up in landfills. Today we’ll take a look inside a relatively rare survivor and see just what nostalgic gamers got for their money in 2005.

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New Teensy 4.1 Arrives With 100 Mbps Ethernet, High-Speed USB, 8 MB Flash

It was only last August that PJRC released Teensy 4.0. At that time, the 4.0 became the fastest microcontroller development board on the planet, a title it still holds as of this writing — or, well, not exactly. Today the Teensy 4.1 has been released, and using the same 600 MHz ARM Cortex M7 under the hood, is now also the fastest microcontroller board. What the 4.1 brings to the table is more peripherals, memory, and GPIOs. While Teensy 4.0 used the same small form factor as the 3.2, Teensy 4.1 uses the larger board size of the 3.5/3.6 to expose the extra goodies.

The now slightly older Teensy 4.0 — released on August 7th of last year — is priced at $19.95, with the new 4.1 version offered at $26.85. It seems that the 4.1 isn’t intended as a replacement for the 4.0, as they serve different segments of the market. If you’re looking for an ultra-fast affordable microcontroller board that lives up to its Teensy name, the 4.0 fits the bill. On the other hand, if you need the additional peripherals broken out and can afford the space of the larger board, the not-as-teensy-sized 4.1 is for you. How big is it? The sample board I measured was 61 x 18 mm (2.4 x 0. 7″), not counting the small protrusion of the micro-usb jack on one end.

Let’s have a look at all the fun stuff PJRC was able to pack into this space. Continue reading “New Teensy 4.1 Arrives With 100 Mbps Ethernet, High-Speed USB, 8 MB Flash”

Portable MRI Machine Comes To The Patient

To say that the process of installing a magnetic resonance imager in a hospital is a complex task is a serious understatement. Once the approval of regulators is obtained, a process that could take years, architects and engineers have to figure out where the massive machine can be installed. An MRI suite requires a sizable electrical service to be installed, reinforced floors to handle the massive weight of the magnet, and special shielding in the walls and ceiling. And once the millions have been spent and the whole thing is up and running, there are ongoing safety concerns when working around a gigantic magnet that can suck ferromagnetic objects into it at any time.

MRI studies can reveal details of diseases and injuries that no other imaging modality can match, which justifies the massive capital investments hospitals make to obtain them. But what if MRI scanners could be miniaturized? Is there something inherent in the technology that makes them so massive and so expensive that many institutions are priced out of the market? Or has technology advanced far enough that a truly portable MRI?

It turns out that yes, an inexpensive MRI scanner is not only possible, but can be made portable enough to wheel into a patient care room. It’s not without compromise, but such a device could make a huge impact on diagnostic medicine and extend MRI technologies into places far beyond the traditional hospital setting.

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Ask Hackaday: Wink Hubs, Extortion As A Service?

Wink Labs just announced that their home automation hub, the Wink Hub, is “transitioning to a $4.99 monthly subscription, starting on May 13, 2020.” Should you fail to pay the fiver every month, you will lose access to their app, voice control, and automations, which is everything it does as far as we can tell.

This is an especially bitter pill to swallow for Hub users, because the device was just that — a hub. It speaks Bluetooth, Z-Wave, ZigBee, WiFi, Kidde, and a couple other specific device protocols, interfaces with Amazon’s Alexa, has a handy Android master panel app, and had a nice “robot” system that made the automation side of “home automation” simple for normal people. In short, with its low one-time purchase price, compatibility with many devices, nice phone app, and multiple radios, it was a great centerpiece for a home-automation setup.

“Nice home automation system you’ve got there. Would be a shame if anything happened to it.”

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EARN IT: Privacy, Encryption, And Policing In The Information Age

You may have heard about a new bill working its way through the US congress, the EARN IT act. That’s the “Eliminating Abusive and Rampant Neglect of Interactive Technologies Act of 2020”. (What does that mean? It means someone really wanted their initials to spell out “EARN IT”.)

EARN IT is a bipartisan bill that claims to be an effort to put a dent in child exploitation online. It’s also managed to catch the attention of the EFF, Schneier, and a variety of news outlets. The overwhelming opinion has been that EARN IT is a terrible idea, will make implementing end-to-end encryption impossible, and violates the First and Fourth Amendments. How does a bill intended to combat child pornography and sex trafficking end up on the EFF bad list? It’s complicated.

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Inputs Of Interest: I’m Building An ErgoDox!

I’ve been using my Kinesis Advantage keyboard for two months, and I love it. I’ll never go back to a regular keyboard again if I can help it.

There are a few downsides to it, however. The biggest one is that split distance between the two sides is fixed. It doesn’t have Cherry MX blues (although the browns plus the firmware beeps is pretty nice). It doesn’t have layers, really — just a ten-key under the right hand. And honestly, it’s not very portable.

ErgoDox with Nuclear Data keycaps via geekhack

I took the Kinesis out to a coffee shop a few times before they all dried up into drive-thrus, and plunking it down on a four-top out in public made me realize just how large and loud it really is.

And so I’m building an ErgoDox keyboard. What I really want to build is a Dactyl — a curved variation on the ErgoDox — but I can’t just go whole-hog into that without building some type of keyboard first. That’s just my practical nature, I guess. I realize that the comparison is weak, because I’ll have to hand-wire the keyboard matrix when I make the dactyl. Assembling an ErgoDox is child’s play, comparatively. Our goal today is to lay out just what I’m getting myself into with a build like this one.

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NASA’s Plan For Sustained Lunar Exploration

The Apollo program proved that humans could land on the Moon and do useful work, but due to logistical and technical limitations, individual missions were kept short. For the $28 billion ($283 billion adjusted) spent on the entire program, astronauts only clocked in around 16 days total on the lunar surface. For comparison, the International Space Station has cost an estimated $150 billion to build, and has remained continuously occupied since November 2000. Apollo was an incredible technical achievement, but not a particularly cost-effective way to explore our nearest celestial neighbor.

Leveraging lessons learned from the Apollo program, modern technology, and cooperation with international and commercial partners, NASA has recently published their plans to establish a sustained presence on the Moon within the next decade. The Artemis program, named for the twin sister of Apollo, won’t just be a series of one-off missions. Fully realized, it would consist not only of a permanent outpost where astronauts will work and live on the surface of the Moon for months at a time, but a space station in lunar orbit that provides logistical support and offers a proving ground for the deep-space technologies that will eventually be required for a human mission to Mars.

It’s an ambitious program on a short timeline, but NASA believes it reflects the incredible technological strides that have been made since humans last left the relative safety of low Earth orbit. Operating the International Space Station for 20 years has given the countries involved practical experience in assembling and maintaining a large orbital complex, and decades of robotic missions have honed the technology required for precision powered landings. By combining all of the knowledge gained since the end of Apollo, the Artemis program hopes to finally establish a continuous human presence on and around the Moon.

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