The PocketSprite is the tiniest fully-functional Game Boy Color and Sega Master System emulator. Not only is it small enough to fit in your pocket, it’s small enough to lose in your pocket. It’s now available as a Crowd Supply campaign, and it’s everything you could ever want in a portable, WiFi-enabled, fully hackable video game console. It also plays Witcher 3. And probably Crysis, because of the meme.
This has been a year and a half in the making. The first hardware version of the PocketSprite was revealed at the 2016 Hackaday Superconference by hardware engineer extraordinaire [Sprite_TM]. As [Sprite] has a long list of incredibly impressive hardware hacks like installing Linux on a hard drive and building a Matrix of Tamagotchis, he always has to keep pushing deep into the hardware frontier.
In 2016, [Sprite] showed off the tiniest Game Boy ever, powered by the then brand-spankin’ new ESP32. This was released as Open Source, with the hope that a factory in China would take the files and start pumping out mini Game Boys for everyone to enjoy. Now, a year and a half later, it’s finally happened. In a collaboration with manufacturing wizard [Steve K], [Sprite] is the mastermind behind TeamPocket. The pocket-sized Game Boy-shaped emulator is now real. This is our hands-on review.
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Some solutions come from no more than looking at two dissimilar things while in the right mindset, and realizing they can be mashed together. In this case I had recently segmented a large, hollow, 3D model into smaller 3D-printer-sized pieces and printed them all out, but found myself with a problem. I now had a large number of curved, thin-walled pieces that needed to be connected flush with one another. These were essentially butt joints on all sides — the weakest kind of joint — offering very little surface for gluing. On top of it all, the curved surfaces meant clamping was impractical, and any movement of the pieces while gluing would result in other pieces not lining up.
