Believe it or not, no actual Furbies were sacrificed in the making of this backpack. The build uses an Arduino Nano, two servos, and a DFPlayer Mini for audio. A 3D printed faceplate is used for the iconic eyes and face. The code is fairly simple, waiting for a random delay and then triggering one of four effects. It can play a sound or blink and does its best to move the mouth while the sound is playing thanks to the handy busy line coming off the sound module. A unicorn children’s backpack offered a furry shell to stuff the electronics inside. A custom PCB makes the whole thing just a little neater internally.
If you’re in the market for something to obfuscate your nefarious nocturnal activities, rejoice — this adversarial infrared hoodie may be just what you’re looking for.
Not that we condone illegal activities, of course, and neither does artist [Mac Pierce], who created “The Camera-Shy Hoodie.” His purpose seems to be exploring the nature of the surveillance state, or rather to perplex it in the name of anonymity. The idea is simple — equip a standard hoodie with a ring of super-bright IR LEDs, and control them with an RP2040.
We’ve seen blinding hoodies before, but here the LEDs strobe on and off in one of three different patterns, all of which are timed to confound the autoexposure mechanism in just about any surveillance camera by not giving it time to adjust to the rapidly and drastically changing light level. The result is near-total obfuscation of the wearer’s facial features, at least when the camera is in night-vision mode. Check out the results in the video below.
There are some nice touches to [Mac]’s approach, like aluminum PCBs for the LEDs and the use of soldered-on fabric snaps to attach them to the inside of the hoodie, making them easy to remove for laundering. With the LEDs peeking through holes in the fabric, the hoodie looks pretty run-of-the-mill — until, of course, night falls and the USB battery bank in the hoodie’s pocket powers up the light show.
Granted, this won’t exactly help you avoid detection — the big ball of light around your head will be instantly seen by even the most casual observer. But at least it makes it easier to keep your face to yourself. And it won’t help much in daylight — for that, you might want something a little more like this passive adversarial ugly sweater.
We’ve seen many DIY headphones projects on these fair pages over the years, but not many that are quite as DIY as the Ploopy Headphones. What makes this project interesting is the sheer depth of the construction, with every single part being made from what we might call base materials. Materials such as 3D printer filament, foam and felt, and the usual metallic vitamins.
The electronics are fairly straightforward, with an RP2040 functioning as the USB audio interface and equalizer function. Audio samples are emitted as I2S into a PCM3050 24-bit stereo codec which generates a pair of differential output audio signals. These are then converted from differential to single-ended signals and passed on to the coil drivers. The coil drivers consist of no fewer than eight-paralleled opamps per channel. All of this is powered by the USB-C connection to the host computer. Whilst a kit of parts is available for this, you can make your own if you wish, as the full source (Altium designer needed for tweaks) is available on the Ploopy headphone GitHub.
A pretty ploopy response
Many DIY headphone builds would likely be using off-the-shelf speaker units, with large parts of the ear cups being taken from spare parts kits for commercial offerings. But not the Ploopy. The drivers are constructed from flex PCB coils with a standard TRRS jack on each side. Magnets for these coils to react against are held in a 3D-printed frame that is attached to the outer cover. The coils are aligned with a special jig and bonded to the ‘driver foam’ with some 3M VHB tape.
The ear cups are constructed with some 3D printed rings, foam pieces, and simple woven material. The resonator plates push into the inner side of the cup, and the assembly simply screws to the driver assembly. The incredibly detailed assembly wiki makes it look easy, but we reckon there are a few tricky steps in there to trip the unwary. The headband again consists of printed spring sections, some woven material, and foam with a few metallic vitamins thrown in. That makes it sounds simple, but it isn’t.
On the whole the build looks fantastic, but what does it sound like? The Ploopy team has tested them against a pair of Sennheiser HDRXX giving a broadly comparable response, but we’re no audio experts, and the proof, as always, is in the wearing. This project seems to be the ultimate in audio tweakability, with the punchy RP2040 capable of running six audio filters at the full 48 KHz, 16-bit audio, though, the PCM3050 is capable of more.
Want to build some headphones, but need a Bluetooth interface? We got you covered. Can 3D printed headphones ever compare to the big names? We’ll see.
A few months ago, a scandal erupted in the chess world which led to some pretty wild speculation around a specific chess player. We won’t go into any of the details except to say that there is virtually no physical evidence of any method this player allegedly used to cheat in a specific in-person chess match. But [Teddy Warner] and partner [Jack Hollingsworth] were interested in at least providing a proof-of-concept for how this cheating could have been done, though, and came up with this device which signals a chess player through a shoe.
The compact device is small enough to fit in the sole of one of the player’s shoes, and is powered by an ATtiny412 microcontroller paired with a HC-06 Bluetooth module. The electronics are fitted into a 3D printed case along with a small battery which can then be placed into the sole of a shoe, allowing the wearer to feel the vibrations from a small offset-weight motor. With a second person behind a laptop and armed with a chess engine, the opponent’s moves can be fed into the computer and the appropriate response telegraphed through the shoe to the player.
While [Teddy] and [Jack] considers the prototype a success in demonstrating the ease at which a device like this could be used, and have made everything related to this build open source, this iteration did have a number of issues including that the motor buzzing was noticeable during play, and that his chess engine made some bizarre choices in the end game. It also requires the complicity of a second person, which is something this other chess cheating machine does away with. They also note that it’s unlikely that any chess players at the highest levels use devices like these, and that other chess experts have found no evidence of any wrongdoing in this specific scandal.
Prolific designer and maker Sophy Wong is always looking toward the future, and that goes for everything from the costume pieces she makes to the idea of making itself. In her excellent and highly-visual Supercon talk, Sophy explores both, and gives the viewer a window on her evolved-and-evolving design philosophy.
You likely know Sophy as That Maker Who 3D Prints On Fabric, a label she is quick to dismiss, pointing animatedly toward the seminal work of one David Shorey, who also happened to be at Supercon 2022. As Sophy explains, the process begins by modeling disconnected bodies to be printed, then printing the first layer and pausing the print. At this point, a piece of nylon mesh is inserted, and the print is resumed. The result is that the mesh is trapped between the first and second layers, and the bodies are now connected by a common thread. Carefully remove the sandwich from the print bed and you have a highly-flexible, mesmerizing piece of material that almost acts like chain maille.
We say it often, but it’s worth repeating: this is the Golden Age of making and hacking. Between powerful free and open source software, low-cost PCB production, and high resolution 3D printers that can fit on your desk, a dedicated individual has everything they need to make their dream gadget a reality. If you ever needed a reminder of this fact, just take a look at the ZSWatch.
When creator [Jakob Krantz] says he built this MIT-licensed smart watch from scratch, he means it. He designed the 4-layer main board, measuring just 36 mm across, entirely in KiCad. He wrote every line of the firmware, and even designed the 3D printable case himself. This isn’t some wearable development kit he got off of AliExpress and modified — it’s all built from the ground up, and all made available to anyone who might want to spin up their own version.
The star of the show is the nRF52833 SoC, which is paired with a circular 1.28″ 240×240 IPS TFT display. The screen doesn’t support touch, so there’s three physical buttons on the watch for navigation. Onboard sensors include a LIS2DS12 MEMS accelerometer and a MAX30101EFD capable of measuring heartrate and blood oxygen levels, and there’s even a tiny vibration motor for haptic feedback. Everything’s powered by a 220 mAh Li-Po battery that [Jakob] says is good for about two days — afterwards you can drop the watch into its matching docking station to get charged back up.
As for the software side of things, the watch tethers to a Android application over Bluetooth for Internet access and provides the expected functions such as displaying the weather, showing notifications, and controlling music playback. Oh, and it can tell the time as well. The firmware was made with extensibility in mind, and [Jakob] has provided both a sample application and some basic documentation for would-be ZSWatch developers.
While an unquestionably impressive accomplishment in its current form, [Jakob] says he’s already started work on a second version of the watch. The new V2 hardware will implement an updated SoC, touch screen, and an improved charging/programming connector. He’s also looking to replace the 3D printed case for something CNC milled for a more professional look.
The ZSWatch actually reminds us quite a bit of the Open-SmartWatch project we covered back in 2021, in that the final result looks so polished that the average person would never even take it for being DIY. We can’t say that about all the smartwatches we’ve seen over the years, but there’s no question that the state-of-the-art is moving forward for this kind of thing in the hobbyist space.
Sign language is a language that uses the position and motion of the hands in place of sounds made by the vocal tract. If one could readily capture those hand positions and movements, one could theoretically digitize and translate that language. [ayooluwa98] built a set of sensor gloves to do just that.
The brains of the operation is an Arduino Nano. It’s hooked up to a series of flex sensors woven into the gloves, along with an accelerometer. The flex sensors detect the bending of the fingers and the gestures being made, while the accelerometer captures the movements of the hand. The Arduino then interprets these sensor signals in order to match the user’s movements up with a pre-stored list of valid signs. It can then transmit out the detected language via a Bluetooth module, where it is passed to an Android phone for translation via text-to-speech software.