Wireless Charger Truck Mod Keeps Juice Flowing On The Move

Wireless charging is great tech, but its relative novelty means it may not be everywhere you want it. When one of those places is your vehicle, well, you make like [Braxen McConnell] and crack it open to install a wireless charger!

After dismantling the centre console, [McConnell] had to make a few cuts behind the scenes to make room for the wireless charger — as well as cutting down the charger itself. He also took apart the charger and flipped the board and charging coil around inside its case; the reason for this is the closer the coil is to the phone, the better. The charger will already be hidden behind the plastic of the centre console, so it’s no good to be fighting through the extra distance of the charger’s internals. The charger was mounted with double-sided tape, since it’s relatively light and won’t be knocked about.

[McConnell] tapped into the accessory circuit on his truck so it would only be drawing current when the truck is on — nobody likes coming back to a dead battery! Power comes from a cigarette outlet connected to a USB car charger, which then powers the wireless charger — it’s a little hacky, but it works! Once the wireless charger is plugged in and the centre console is reinstalled, [McConnell] was set! Check out the build video after the break.

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Hunting Rogue Access Points With The ESP8266

Cantennas outperform every consumer-grade Wi-Fi antenna I’ve had the bad luck of purchasing. Cantenna is a mashup of ‘can’ and ‘antenna’ creating the nickname for a directional waveguide antenna built from re-purposed steel cans. For anyone who has yet to build one, it makes an excellent afternoon project. Here are some build instructions and technical details. I went beyond that, and ended up catching a rogue WiFi access point in the process.

When I needed to extend the range of some ESP8266-based sensors, cantennas were right at the top of my list of things to try. It was easy enough to build one, attach it to a Wemos Mini D1 Pro, and call the job done… leaving me with plenty of time to over-engineer it, and I ended up down a bit of a rabbit hole.

The first thing I did was stop using cans. Canned goods are not only expensive in my corner of the world, but more importantly don’t lend themselves that well to making a standardized antenna in volume. I can also only eat so many beans! The latter reason alone is enough to consider an alternative design like a modular dish reflector.

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The WiFi Repeater You Probably Have On Your Bench

Few things are as frustrating as a WiFi signal that drops in and out. On a public network it is bad enough but at home? Even if you can live with it, your cohabitants will certainly impune your technical abilities if they don’t have solid WiFi.  One solution is a WiFi repeater. You can buy one, of course. But you can also make one out of an ESP8266 and some code from GitHub. There is also a video about the project, below.

[Martin Ger’s] code implements NAT, so it isn’t a true WiFi repeater, but more of a bridge or router. Of course, that means performance isn’t stellar, but tests show it can sustain about 5 Mbps, which isn’t bad for a little board that costs a couple of bucks. There is a limit of 8 clients, but that’s more than enough for a lot of cases. Even if you don’t want to use it as a router, it has a mesh mode that could be a basis for some interesting projects all by itself.

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Control A Quadcopter Over Websockets

The interface

Everyone’s favourite IOT module, the ESP8266, is often the go-to choice for any project that needs quick and cheap control over the web. [Andi23456] wanted to control his quadcopter using the luxury of his mobile phone and thought permanently tethering an ESP12-E module to the quadcopter was exactly what he required.

The ESP8266, really showcasing its all-round prowess, hosts both a web server for a HTML5 based joystick and a Websockets server so that a client, such as a phone, could interact with it over a fast, low latency connection. Once the ESP8266 receives the input, it uses interrupts to generate the corresponding PPM (Pule Position Modulation) code which the RC receiver on the quadcopter can understand. Very cool!

What really makes this realtime(ish) control viable is Websockets, a protocol that basically allows you to flexibly exchange data over an “upgraded” HTTP connection without having to lug around headers each time you communicate. If you haven’t heard of Websockets you really should look really check out this library or even watch this video to see what you can achieve.

Neural Network Learns SDR Ham Radio

Identifying ham radio signals used to be easy. Beeps were Morse code, voice was AM unless it sounded like Donald Duck in which case it was sideband. But there are dozens of modes in common use now including TV, digital data, digital voice, FM, and more coming on line every day. [Randaller] used CUDA to build a neural network that could interface with an RTL-SDR dongle and can classify the signals it hears. Since it is a neural network, it isn’t so much programmed to do it as it is trained. The proof of concept has training to distinguish FM, SECAM, and tetra. However, you can train it to recognize other modulation schemes if you want to invest the time into it.

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The Smartest Air Freshener In The Room

Many automatic air fresheners are wasteful in that they either ceaselessly spritz the room, and manual ones need to be — well — manually operated. This will not do in an era of smart products, so Instructables user [IgorF2] has put together an air freshener that does more than check if you’re around before freshening things up.

The air freshener uses a NodeMCU LoLin and an MG 995 servomotor, with a NeoPixel ring acting as a status light. Be aware — when the servo is triggered there is a significant spike in current, so be sure you aren’t powering the air freshener from a PC USB port or another device. After modeling the air freshener’s case in Fusion 360 — files available here — [IgorF2] wired the components together and mounted them inside the 3D printed case.

Hardware work completed, [IgorF2] has detailed how to set up the Arduino IDE and ESP8266 support for a first-time-user, as well as adding a few libraries to his sketch. A combination of an Adafruit.IO feed and ITTT — once again, showing the setup steps — handles how the air freshener operates: location detection, time specific spritzing, and after tapping a software button on your phone for those particularly lazy moments.

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Reverse Engineering The Nintendo Wavebird

Readers who were firmly on Team Nintendo in the early 2000’s or so can tell you that there was no accessory cooler for the Nintendo GameCube than the WaveBird. Previous attempts at wireless game controllers had generally either been sketchy third-party accessories or based around IR, and in both cases the end result was that the thing barely worked. The WaveBird on the other hand was not only an official product by Nintendo, but used 2.4 GHz to communicate with the system. Some concessions had to be made with the WaveBird; it lacked rumble, was a bit heavier than the stock controllers, and required a receiver “dongle”, but on the whole the WaveBird represented the shape of things to come for game controllers.

Finding the center frequency for the WaveBird

Given the immense popularity of the WaveBird, [Sam Edwards] was somewhat surprised to find very little information on how the controller actually worked. Looking for a project he could use his HackRF on, [Sam] decided to see if he could figure out how his beloved WaveBird communicated with the GameCube. This moment of curiosity on his part spawned an awesome 8 part series of guides that show the step by step process he used to unlock the wireless protocol of this venerable controller.

Even if you’ve never seen a GameCube or its somewhat pudgy wireless controller, you’re going to want to read though the incredible amount of information [Sam] has compiled in his GitHub repository for this project.

Starting with defining what a signal is to begin with, [Sam] walks the reader though Fourier transforms, the different types of modulations, decoding packets, and making sense of error correction. In the end, [Sam] presents a final summation of the wireless protocol, as well as a simple Python tool that let’s the HackRF impersonate a WaveBird and send button presses and stick inputs to an unmodified GameCube.

This amount of work is usually reserved for those looking to create their own controllers from the ground up, so we appreciate the effort [Sam] has gone through to come up with something that can be used on stock hardware. His research could have very interesting applications in the world of “tool-assisted speedruns” or even automating mindless stat-grinding.