Portrait Painter Turns G-Code Into Artworks

Portrait painting is, by and large, a human endeavour. But, like any and all skills, there are machines ready and willing to take a crack at it. [Jose Salatino] has built just such a machine, and the results are impressive.

Samples of the artwork created by [Jose’s] portrait painter.
[Jose’s] portrait painter relies on a Cartesian CNC setup, with an X-Y gantry fitted with a retractable brush carrier. The carrier holds four brushes, allowing the device to paint with different sized strokes as per the artistic requirements. An algorithm is used to turn images into a series of brushstrokes, which are then turned into G-code to drive the system. Colors are mixed just like a human painter would, with the brush dipping into a series of paint pots. Using the hue-saturation-brightness (HSB) color system makes this easy.

While it’s much slower than your average printer, the goal here isn’t to create photorealistic images, but to create something with artistic appeal. The artworks painted by the ‘bot have a remarkable likeness to oil paintings by human artists, thanks to using similar techniques. We’re sure [Jose’s] experience as an oil painter helped out here, too.

We’ve seen other ‘bots produce custom artworks before, too. Video after the break.

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Designing Sci-Fi Hack Chat

Join us on Wednesday, October 9 at noon Pacific for the Designing Sci-Fi Hack Chat with Seth Molson!

We all know the feeling of watching a movie set in a galaxy far, far away and seeing something that makes us say, “That’s not realistic at all!” The irony of watching human actors dressed up as alien creatures prancing across a fantasy landscape and expecting realism is lost on us as we willingly suspend disbelief in order to get into the story; seeing something in that artificial world that looks cheesy or goofy can shock you out of that state and ruin the compact between filmmaker and audience.

Perhaps nowhere do things get riskier for filmmakers than the design of the user interfaces of sci-fi and fantasy sets. Be they the control panels of spacecraft, consoles for futuristic computers, or even simply the screens of phones that are yet to be, sci-fi UI design can make or break a movie. The job of designing a sci-fi set used to be as simple as wiring up strings of blinkenlights; now, the job falls to a dedicated artist called a Playback Designer who can create something that looks fresh and new but still plausible to audiences used to interacting with technology that earlier generations couldn’t have dreamed of.

Seth Molson​ is one such artist, and you’ve probably seen some of his work on shows such as TimelessStargate Universe, and recently Netflix’s reboot of Lost in Space. When tasked to deliver control panels for spacecraft and systems that exist only in a writer’s mind, Seth sits down with graphics and animation software to make it happen.

Join us as we take a look behind the scenes with Seth and find out exactly what it’s like to be a Playback Designer. Find out what Seth’s toolchain looks like, how he interacts with the rest of the production design crew to come up with a consistent and believable look and feel for interfaces, and what it’s like to design futures that only exist — for now — in someone’s imagination.

join-hack-chatOur Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, October 9 at 12:00 PM Pacific time. If time zones have got you down, we have a handy time zone converter.

Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.

 

When Engineering, Fine Art, And ASMR Collide

The success that [Julian Baumgartner] has found on YouTube is a perfect example of all that’s weird and wonderful about the platform. His videos, which show in utterly engrossing detail the painstaking work that goes into restoring and conserving pieces of fine art, have been boosted in popularity by YouTube’s Autonomous Sensory Meridian Response (ASMR) subculture thanks to his soft spoken narration. But his latest video came as something of a surprise to lovers of oil paintings and “tingles” alike, as it revealed that he’s also more than capable of scratch building his own equipment.

Anyone who’s been following his incredible restorations will be familiar with his heated suction table, which is used to treat various maladies a canvas may be suffering from. For example, by holding it at a sufficiently high temperature for days on end, moisture can be driven out as the piece is simultaneously smoothed and flattened by the force of the vacuum. But as [Julian] explains in the video after the break, the heated suction table he’s been using up to this point had been built years ago by his late father and was starting to show its age. After a recent failure had left him temporarily without this important tool, he decided to design and build his own fault-tolerant replacement.

The table itself is built with a material well known to the readers of Hackaday: aluminum extrusion. As [Julian] constructs the twelve legged behemoth, he extols the many virtues of working with 4040 extrusion compared to something like wood. He then moves on to plotting out and creating the control panel for the table with the sort of zeal and attention to detail that you’d expect from a literal artist. With the skeleton of the panel complete, he then begins wiring everything up.

Underneath the table’s 10 foot long surface of 6061 aluminum are 6 silicone heat pads, each rated for 1,500 watts. These are arranged into three separate “zones” for redundancy, each powered by a Crydom CKRD2420 solid state relay connected to a Autonics TC4M-14R temperature controller. Each zone also gets its own thermocouple, which [Julian] carefully bonds to the aluminum bed with thermally conductive epoxy. Finally, a Gast 0523-V4-G588NDX vacuum pump is modified so it can be activated with the flick of a switch on the control panel.

What we like most about this project is that it’s more than just a piece of equipment that [Julian] will use in his videos. He’s also released the wiring diagram and Bill of Materials for the table on his website, which combined with the comprehensive build video, means this table can be replicated by other conservators. Whether it’s restoring the fine details on Matchbox cars or recreating woodworking tools from the 18th century, we’re always excited to see people put their heart into something they’re truly passionate about.

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Alternative Photography Hack Chat

Join us on Wednesday, October 2 at noon Pacific for the Alternative Photography Hack Chat with Pierre-Loup Martin!

It seems like the physics of silicon long ago replaced the chemistry of silver as the primary means of creating photographs, to the point where few of us even have film cameras anymore, and home darkrooms are a relic of the deep past. Nobody doubts that the ability to snap a quick photo or even to create a work of photographic genius with a tiny device that fits in your pocket is a wonder of the world, but still, digital photographs can lack some of the soul of film photography.

Recapturing the look of old school photography is a passion for a relatively small group of dedicated photographers, who ply their craft with equipment and chemistries that haven’t been in widespread use for a hundred years. The tools of this specialty trade are hard to come by commercially, so practitioners of alternate photographic processes are by definition hackers, making current equipment bend to the old ways. Pierre-Loup is one such artist, working with collodion plateshacked large-format cameras, pinholes camera, and chemicals and processes galore –  anything that lets him capture a unique image. His photographs are eerie, with analog imperfections that Photoshop would have a hard time creating.

Join us as Pierre-Loup takes us on a tour through the world of alternative photography. We’ll look at the different chemistries used in alternative photography, the reasons why anyone would want to try it, and the equipment needed to pull it off. Photography was always a hack, until it wasn’t; Pierre-Loup will show us how he’s trying to put some soul back into it.

join-hack-chatOur Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, October 2 at 12:00 PM Pacific time. If time zones have got you down, we have a handy time zone converter.

Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.

A Masterpiece, But Our Maestro Is A CNC Machine

Sometimes we manage to miss projects when they first appear, only to have the joy of discovering them a while later. So it is with [John Opsahl]’s Project Convert To Paint, a CNC painting ‘bot that takes a bitmap image and paints it on canvas as a fine artist would, with a real brush, and paints.

It was first created for the 2017 robotart.org competition, and takes the form of a fairly standard CNC gantry machine. It departs from the norm in its chuck however, as it has what is described as a universal artist chuck, capable of holding a variety of artistic implements. The images are converted from bitmap to vector format, and thence to gcode with the help of a bit of custom Python code.

He’s at pains to say that simply because an image can be converted to a paintable format does not mean that it will produce a good picture. But some of the results are rather impressive, delivering anything from a pointilist effect to a broader brush stroke. We can see that with a bit of experience in the processing it would be possible to create a veritable gallery of masterpieces.

We may have missed this one the first time, but we did catch another drawbot from the same competition.

Color Your World With This CNC Painting Robot

Let’s say you’ve watched a few episodes of “The Joy of Painting” and you want your inner [Bob Ross] to break free. You get the requisite supplies for oil painting – don’t forget the alizarin crimson! – and start to apply paint to canvas, only to find your happy little trees are not so happy, and this whole painting thing is harder than it looks.

[Saint Bob] would certainly encourage you to stick with it, but if you have not the patience, a CNC painting robot might be a thing to build. The idea behind [John Opsahl]’s “If Then Paint” is not so much to be creative, but to replicate digital images in paint. Currently in the proof-of-concept phase, If Then Paint appears to have two main components: the paint management system, with syringe pumps to squeeze out different paints to achieve just the right color, and the applicator itself, a formidable six-axis device that supports tool changes by using different brushes chucked up into separate hand drill chucks. The extra axes at the head will allow control of how the brush is presented to the canvas, and also allow for cleaning the brush between colors. The videos below show two of the many ways [John] is exploring to clean the brushes, but sadly neither is as exciting as the correct [Bob Ross] method.

It looks like If Then Paint has a ways to go yet, but we’re impressed by some of the painting it has produced already. This is just the kind of project we like to see in the 2019 Hackaday Prize – thought out, great documentation, and a lot of fun.

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Creative Limitation And The Super Nintendo Sound Chips

The Super Nintendo recently experienced a surge in popularity, either from a combination of nostalgic 30-somethings recreating their childhoods, or because Nintendo released a “classic” version of this nearly-perfect video game system. Or a combination of both. But what made the system worthy of being remembered at all? With only 16 bits and graphics that look ancient by modern standards, gameplay is similarly limited. This video from [Nerdwriter1] goes into depth on a single part of the console – the sound chips – and uses them to illustrate a small part of what makes this console still worth playing even now.

The SNES processed sound with two chips, a processing core and a DSP. They only had a capacity of 64 kb, meaning that all of a game’s sounds and music had to fit in this tiny space. This might seem impossible if you’ve ever played enduring classics like Donkey Kong Country, a game known for its impressive musical score. This is where the concept of creative limitation comes in. The theory says that creativity can flourish if given a set of boundaries. In this case it was a small amount of memory, and within that tiny space the composer at Rare who made this game a work of art was able to develop a musical masterpiece within strict limitations.

Even though this video only discusses the sound abilities of the SNES, which are still being put to good use, it’s a good illustration of what made this system so much fun. Even though it was limited, game developers (and composers) were able to work within its limitations to create some amazingly fun games that seem to have withstood the test of time fairly well. Not all of the games were winners, but the ones that were still get some playtime from us even now.

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