Op Amp Challenge: What’s Your Monitor’s Delay?

In the days of CRT displays, the precise synchronization between source and display meant that the time between a video line appearing at the input and the dot writing it to the screen was constant, and very small. Today’s display technologies deliver unimaginable resolutions compared to the TV your family had in the 1970s, but they do so at the expense of all their signal processing imposing a much longer delay before a frame is displayed. This can become an issue for gamers, but also with normal viewing, because in some circumstances the delay can be long enough for it to be audible in a disconnect between film and soundtrack. It’s something [Mike Kibbel] has addressed with his video input delay meter, and it makes for a very interesting project.

At its heart is an FPGA, and in the video below the break he goes into great detail about its programming. It both generates a DVI output to drive the monitor and performs the measurement. The analog to digital converter side of the circuit is interesting, he has a photodiode and an op-amp driving a comparator to form a simple 1-bit converter. He takes us through the design process in detail, with such useful little gems as the small amount of hysteresis applied to the comparator.

There are probably many ways this project could have been implemented, but this one is both technically elegant and extremely well documented. Definitely worth a look!

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An Open Hardware Eurorack Compatible Audio FPGA Front End

[Sebastian Holzapfel] has designed an audio frontend (eurorack-pmod) for FPGA-based audio applications, which is designed to fit into a standard Eurorack enclosure. The project, released under CERN Open-Hardware License V2, is designed in KiCAD using the AK4619VN four-channel audio codec by Asahi Kasei microdevices. (And guess what folks, there’s plenty of those in stock!) Continue reading “An Open Hardware Eurorack Compatible Audio FPGA Front End”

Arduino Does SDI Video With FPGA Help

If you are running video around your home theater, you probably use HDMI. If you are running it in a professional studio, however, you are probably using SDI, Serial Digital Interface. [Chris Brown] looks at SDI and shows a cheap SDI signal generator for an Arduino.

On the face of it, SDI isn’t that hard. In fact, [Chris] calls it “dead simple.” The problem is the bit rate which can be as high as 1.485 Gbps for the HD-SDI standard. Even for a super fast processor, this is a bit much, so [Chris] turned to the Arduino MKR Vidor 4000. Why? Because it has an FPGA onboard. Alas, the FPGA can’t do more than about 200 MHz, but that’s fast enough to drive an external Semtech GS296t2 serializer which is made to drive SDI signals.

The resulting project contains the Arduino, the serializer, a custom PCB, and both FPGA and microcontroller code. While the total cost of the project was a little under $200, that’s still better than the $350 to $2000 for a commercial SDI signal generator.

If you want to play along, the files are out on GitHub. We used the Vidor back in 2018 when it first came out. If you need a quick start on FPGAs, there’s always our boot camp.

Original Controller Ports In Custom Case Means Retro Gaming In Style

Some careful measuring and a little extra effort can be all that separates what looks like a hack job from a slick end product, and that is apparent in [Eric Sorensen]’s classy retrogaming rig, complete with ports for original console controllers.

Neatly housing these components in a case makes all the difference.

[Eric] likes his vintage gaming, and was terrifically pleased with MiSTer, an open-source project that recreates various classic computers, game consoles and arcade machines using modern FPGA-based hardware. Of course, what makes retro gaming even better is using a platform’s genuine original controllers, which just takes a little extra hardware and wiring.

But [Eric] found that all the required accessories and peripherals started to look awfully cluttered. He solved this issue by packing everything carefully into a specialty PC case called the Checkmate A1500 Plus, which gives off a strong 80s design vibe. As a bonus, the front panels are all removable and that’s where [Eric] decided to house the custom controller ports.

First [Eric] carefully measured each controller connector to create CAD models, then designed matching front panels to house the connectors and 3D printed them. Once that was done, post-processing the panels was a long process of apply Bondo, sand, paint, and repeat as needed. The results looks fantastic, and this project is a prime example of how aesthetics and finish can matter.

Find yourself in a similar situation? [Tom Nardi] has shown us all that 3D prints don’t have to look 3D-printed, and careful application of paint and primer can really put the ‘pro’ in prototyping.

a Pi Pico on a breadboard, running a 7-segment counter gateware, with a 7-segment digit and a pushbutton next to the Pico

Want To Play With FPGAs? Use Your Pico!

Ever want to play with an FPGA, but don’t have the hardware? Now, if you have one of those ever-abundant Pi Picos, you can start playing with Verilog without getting an FPGA board. The FakePGA project by [tvlad1234], based on the Verilator toolkit, provides you with a way to compile Verilog into C++ for the RP2040. FakePGA even integrates RP2040 GPIOs so that they work as digital pins for the simulated GPIOs, making it a significant step up from computer-aided FPGA code simulation

[tvlad1234] provides instructions for setting this up with Linux – Windows, though untested, could theoretically run this through WSL. Maximum clock speed is 5KHz – not much, but way better than not having any hardware to test with. Everything you’d want is in the GitHub repo – setup instructions, Verilog code requirements, and a few configuration caveats to keep in mind.

We cover a lot of projects where FPGAs are used to emulate hardware of various kinds, from ISA cards to an entire Game BoyCPU emulation on FPGAs is basically the norm — it’s just something easy to do with the kind of power that an FPGA provides. Having emulation in the opposite direction is unusual,  though, we’ve seen FPGAs being emulated with FPGAs, so perhaps it was inevitable after all. Of course, if you have neither a Pico nor an FPGA, there’s always browser based emulators.

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A Cycle-Accurate Intel 8088 Core For All Your Retro PC Needs

A problem faced increasingly by retrocomputer enthusiasts everywhere is the supply of chips. Once a piece of silicon goes out of production its demand can be supplied for a time by old stock and second hand parts, but as they become rare so the cost of what can be dubious parts accelerates out of reach. Happily for CPUs at least, there’s a ray of hope in the form of FPGA-based cores which can replace the real thing, and for early PC owners there’s a new one from [Ted Fried]. MCL86 is a cycle accurate Intel 8088 FPGA Core that can be used within an FPGA design or as a standalone in-circuit replacement for a real 8088. It even has a full-speed mode that sacrifices cycle accuracy and can accelerate those 8088 instructions by 400%.

Reading the posts on his blog, it’s clear that this is a capable design, and it’s even been extended with a mode that adds cache RAM to mirror the system memory at the processor’s speed. You can find all the code in a GitHub repository should you be curious enough to investigate for yourself. We’ve pondered in the past where the x86 single board computers are, perhaps it could be projects like this that provide some of them.

A 386 motherboard with a custom ISA card plugged in

Emulate Any ISA Card With A Raspberry Pi And An FPGA

One of the reasons the IBM PC platform became the dominant standard for desktop PCs back in the mid-1980s was its open hardware design, based around what would later be called the ISA bus. Any manufacturer could design plug-in cards or even entire computers that were hardware and software compatible with the IBM PC. Although ISA has been obsolete for most purposes since the late 1990s, some ISA cards such as high-quality sound cards have become so popular among retrocomputing enthusiasts that they now fetch hundreds of dollars on eBay.

So what can you do if your favorite ISA card is not easily available? One option is to head over to [eigenco]’s GitHub page and check out his FrankenPiFPGA project. It contains a design for a simple ISA plug-in card that hooks up to a Cyclone IV FPGA and a Raspberry Pi. The FPGA connects to the ISA bus and implements its bus architecture, while the Pi communicates with the FPGA through its GPIO ports and emulates any card you want in software. [eigenco]’s current repository contains code for several sound cards as well as a hard drive and a serial mouse. The Pi’s multi-core architecture allows it to run several of these tasks at once while still keeping up the reasonably high data rate required by the ISA bus.

In the videos embedded below you can see [eigenco] demonstrating the system on a 386 motherboard that only has a VGA card to hook up a monitor. By emulating a hard drive and sound card on the Pi he is able to run a variety of classic DOS games with full sound effects and music. The sound cards currently supported include AdLib, 8-bit SoundBlaster, Gravis Ultrasound and Roland MT-32, but any card that’s documented well enough could be emulated.

This approach could also come in handy to replace other unobtanium hardware, like rare CD-ROM interfaces. Of course, you could take the concept to its logical extreme and simply implement an entire PC in an FPGA.

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