It’s not every day that an open-source, portable Linux handheld computer gets announced, so I couldn’t resist placing an order for the DevTerm by ClockworkPi back when we first learned about the stylish little terminal, which includes a 1280 x 480 screen (double-wide VGA) and a modular little thermal printer.
Of course, the global semiconductor shortage combined with shipping slowdowns led to delays, but things did ultimately come together for the project. I’ve always been a sucker for small-format machines, especially ones that come as a well-designed kit, and that means I can tell you all about what it was like to put it together and turn it on. There’s a lot to look at, so let’s get started.
Over the years we’ve seen many small computer boards of various abilities, among them many powerful enough to be almost-useful Linux general purpose computers. We’ve also seen more than a few computers that claimed the impossible, usually an amazing spec for a tiny price tag. Here for once is a small computer that’s neither of those two; a minimum viable Linux handheld terminal whose $15 USD price tag is openly discussed as a target price for a large production run rather than touted as its retail price.
It’s the work of legendary former Hackaday writer [Brian Benchoff], and instead of being merely a PCB it’s a fully usable computer with case, keyboard and display. It’s based upon an Allwinner F1C100s SoC, it’s powered by AAA cells, and it sports a split rubber keyboard that likely builds on his previous experience with the VT-69 portable RS-232 terminal. On the back is a USB port and an SD reader, and in the centre of the front panel lies a 320 x 240 pixel display. It’s important to note that this is not intended to run a GUI, while it’s DOOM-capable it remains very much a command-line Linux tool. Perhaps most interestingly it’s claimed that all the parts are available in quantity here in the chip shortage, so maybe there’s even a chance we might see it as more than a project. We can hope.
The Nintendo Game Boy and its many permutations represent one of the most well-known and successful gaming platforms ever produced. There was a decades-long stretch of time where the most popular kid in the lunch room was the one who brought in their Game Boy so the rest of the class could huddle around and check out the latest Pokemon title.
But those days are long gone, and now these once-coveted handhelds can be had for a song on the second-hand market. Which makes it the perfect time to check out this project [kgsws] released recently that allows you to interface the Game Boy LCD with the ESP32 or the Raspberry Pi. In the most basic of applications, it lets you push video from your Linux computer out to the Game Boy LCD over WiFi. But as the video below illustrates, that’s just the tip of the iceberg.
With the ESP32 wired between the handheld’s LCD and main PCB, the microcontroller can also act as a capture device using I2S camera mode. Compared to what ends up showing on the handheld’s LCD, the recorded gameplay [kgsws] shows off looks fantastic. Visuals are crisp and fluid, and naturally devoid of the Game Boy’s iconic (if slightly nauseating) greenish tint.
The project also includes the capability to control an array of Game Boy LCDs, which allows for some interesting possibilities. The image can be stretched to cover multiple displays, which [kgsws] demonstrates by playing a game on 3 x 3 grid of salvaged panels, but each LCD also can be controlled individually as is the case with the large digital clock seen above.
Back in the 1970s, there were a few LED-based games on the market that were quickly superseded by the rise of LCDs and other fancier technologies. However, [grossofabian] wanted to recreate that classic style of game but with more modern hardware. The result is the LEDBOY, a colorful handheld game built in tribute to that era.
The handheld is based around the ATtiny 1614 microcontroller, driving a 10×10 array of NeoPixel Nano 2427 LEDs, named for their small 2.4 mm x 2.7 mm form factor. They’re RGB, too, so there’s lots of wonderful colors to play with.
Wrapped up in a neat enclosure with a rechargeable 130 mAh lithium-ion battery and some simple tactile buttons, it’s a tidy little handheld game console. Add in the CH340C chip for USB to serial duties, and it’s easy to program with the Arduino IDE, too.
Code is available on Github for those keen to take a closer look. Amusingly, the project bears a striking resemblance to a similarly-named build we featured just under 12 years ago. Time is a flat circle, and the video, my friends, is after the break.
Back in 2019 we first came across the mutantC, an open source 3D printable Raspberry Pi handheld created by [rahmanshaber] that took more than a little inspiration from Sony’s VAIO ultra-mobile PCs (UMPCs) from the early 2000s. It was an impressive first effort, but it clearly had a long way to go before it could really be a practical mobile device.
Well after two years of development and three iterative versions of this Linux powered QWERTY slider, [rahmanshaber] is ready to show off the new and improved mutantC_v4. Outwardly it looks quite similar to the original version, with the notable addition of a tiny thumbstick and a pair of programmable buttons on the right side that can be used for input in addition to the touch screen. But inside it’s a whole other story, with so many changes and improvements that we hardly even know where to start.
Inside the mutantC_v4, showing off the ESP32-S2
Probably the most notable improvement is the addition of an ESP32-S2, specifically a bare ESP-12K module, to the main PCB. Previous versions of the hardware used an Arduino Pro Micro to interface with all the hardware, but the added horsepower of the ESP32 should come in handy with the array of sensors, controls, and NeoPixels that [rahmanshaber] has tasked the chip with. There’s even a buzzer and a coin-style vibration motor in there to provide some feedback to the user. While the board has changed significantly, it still retains compatibility with the Pi Zero, 2, 3, and 4.
Another notable addition is the expansion connector on the bottom of the handheld that has pins for I2C, UART, and 3.3 V. In the video below, [rahmanshaber] mentions that this feature was previously implemented with a standard 2×6 female header block, but is now using a far slimmer female USB-C port. We do wonder if it’s not a bit confusing to have this faux-USB port right next to the real one that’s actually used to charge the system, but with such cramped quarters occasionally you’ve got to make some tough decisions like that.
The first thing we notice about this portable PS2 is that the plastic looks like a consumer-grade shell, not a 3D printed case. It comes from [GingerOfOz], who has lots of portable conversions under his belt, so we are not surprised this looks like a genuine Sony device. When you are as experienced as he, details like plastic texture, and button selection, are solved problems, but shouldn’t be taken for granted by us mortals.
Of course, this isn’t just pretty, and if it weren’t functional, we wouldn’t be talking about it. The system plays nearly all PS2 titles from USB memory. The notable exceptions are the ones that refuse to load without a Dualshock controller. Rude. If you’re wondering if it plays games at full speed, yes. It achieves authentic speed because it uses a PS2 slim motherboard which gets cut down by a Dremel. Custom PCBs provide the rest of the hardware, like volume buttons and battery charging. There is no optical drive since they are power hogs, so your cinematic cut scenes may lag, and load times are a little longer.
We’ve seen a huge influx of bespoke portable computers over the last couple of years thanks to availability of increasingly powerful single-board computers. The vast majority of these have been ARM powered using something like the Raspberry Pi 4, and naturally, run Linux. Only a handful have run on x86 hardware, usually because whoever built it wanted to be able to run Windows.
But this handheld x86 Hackintosh running the latest Mac OS on the LattePanda Alpha is truly something unique. Creator [iketsj] claims it to be a world’s first, and after a bit of searching, we’re inclined to agree. While others have installed Mac OS on the LattePanda to create Hackintosh laptops, this would indeed appear to be the first handheld computer to utilize this particular hardware and software blend.
Like other custom portables we’be seen, this one starts with a 3D printed enclosure. The overall design reminds us a bit of the YARH.IO we covered last year, and even borrows the trick of reusing the membrane and PCB of one of those miniature keyboard/pointer combos. Which in this case ends up being especially important, as in keeping with Apple’s own portable Mac OS machines, the screen on this handheld doesn’t support touch.
We especially like how the integrated Arduino on the LattePanda is being used in conjunction with some MOSFETs to control power to the handheld’s LCD, keyboard, and fans. While it sounds like the fans are currently running at full throttle, [iketsj] mentions he does intend on adding automatic speed control in the future. A dedicated “chassis controller” like this makes a lot of sense, and is something we imagine will only become more common as these portable builds become increasingly complex.
Now that we’ve seen a custom portable computer running Mac OS, are we due to see a whole new wave of cyberdecks sporting Cupertino’s software in the future? Maybe not. As [iketsj] points out at the end of this video, Apple’s switch from x86 to their own in-house silicon will almost certainly mean the death of the Hackintosh project within the next few years, bringing a fascinating era of computer hacking to a close.