DIY Airless Tires Work Surprisingly Well

Airless tires have been “a few years away” from production for decades now. They’re one of the automotive version of vaporware (at least those meant for passenger vehicles), always on the cusp of being produced but somehow never materializing. They have a number of perks over traditional air-filled tires in that they are immune to flats and punctures, and since there aren’t any airless tires available at the local tire shop, [Driven Media] decided to make and test their own.

The tires are surprisingly inexpensive to make. A few pieces of drainage tubing of varying diameters, cut to short lengths, and then bolted together with off-the-shelf hardware is all it takes, although they note that there was a tremendous amount of hardware needed to fasten all the pipe lengths together. With the structure in place they simply cut a tread off of a traditional tire and wrapped it around each of the four assemblies, then bolted them up to their Caterham street-legal race car for testing.

While the ride quality was notoriously (and unsurprisingly) rough and bumpy, the tires perform admirably under the circumstances and survive being driven fairly aggressively on a closed-circuit race course. For such a low price and simple parts list it’s shocking that a major tire manufacturer like Michelin hasn’t figured out how to successfully bring one to a light passenger car yet.

Thanks to [Itay] for the tip!

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Arduino Drum Platform Is Fast

Drums are an exciting instrument to learn to play, but often prohibitive if there are housemates or close neighbors involved. For that problem there are still electronic drums which can be played much more quietly, but then the problem becomes one of price. To solve at least part of that one, [Jeremy] turned to using an Arduino to build a drum module on his own, but he still had to solve yet a third problem: how to make the Arduino fast enough for the drums to sound natural.

Playing music in real life requires precise timing, so the choice of C++ as a language poses some problems as it’s not typically as fast as lower-level languages. It is much easier to work with though, and [Jeremy] explains this in great detail over a series of blog posts detailing his drum kit’s design. Some of the solutions to the software timing are made up for with the hardware on the specific Arduino he chose to use, including an even system, a speedy EEPROM, hardware timers, and an ADC that can sample at 150k samples per second.

With that being said, the hardware isn’t the only thing standing out on this build. [Jeremy] has released the source code on his GitHub page for those curious about the build, and is planning on releasing several more blog posts about the drum kit build in the near future as well. This isn’t the only path to electronic drums, though, as we’ve seen with this build which converts an analog drumset into a digital one.

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Handling Bulk Material: Why Does My Cat Food Get Stuck?

Bulk material is stuff handled ‘in bulk’. One LEGO piece is a brick but 1,000 poured into a bag is bulk material. Corn starch, sand, flour, powder-coat powder, gravel, cat food, Cap’n Crunch, coins, screws, Styrofoam beads, lead shot, and gummy worms are bulk materials.

Applications abound where you need to move stuff in bulk. Selective sintering 3D printers, animal feeders, DIY injection molders, toner based PCB makers, home powder coating, automatic LEGO/domino/whatever sorters or assemblers, automated gardeners, airsoft accessories – handling bulk material is part of hacking. College science classes cover solids and liquids, but rarely bulk materials.

Most hackers just pray it works and tap the bin when it doesn’t. Industry does better, but the slang term “bin rash”, the long term result of tapping a 300 ton bin with sledgehammers (video),  shows they don’t get it right all the time either. At the same time, it’s a fun area you can experiment with using kitchen items. So come along with us for a short series on the basics of bulk material handling. Continue reading “Handling Bulk Material: Why Does My Cat Food Get Stuck?”

Aimbot Does It In Hardware

Anyone who has played an online shooter game in the past two or three decades has almost certainly come across a person or machine that cheats at the game by auto-aiming. For newer games with anti-cheat, this is less of a problem, but older games like Team Fortress have been effectively ruined by these aimbots. These types of cheats are usually done in software, though, and [Kamal] wondered if he would be able to build an aim bot that works directly on the hardware instead.

First, we’ll remind everyone frustrated with the state of games like TF2 that this is a proof-of-concept robot that is unlikely to make any aimbots worse or more common in any games. This is mostly because [Kamal] is training his machine to work in Aim Lab, a first-person shooter training simulation, and not in a real multiplayer videogame. The robot works by taking a screenshot of his computer in Python and passing the information through a computer vision algorithm which recognizes high-contrast targets. From there a PID controller is used to tell a series of omniwheels attached to the mouse where to point, and when the cursor is in the hitbox a mouse click is triggered.

While it might seem straightforward, building the robot and then, more importantly, tuning the PID controller took [Kamal] over two months before he was able to rival pro-FPS shooters at the aim trainer. It’s an impressive build though, and if one of his omniwheel motors hadn’t burned out it may have exceeded the top human scores on the platform. If you would like a bot that makes you worse at a game instead of better, though, head over to this build which plays Valorant by using two computers to pass game information between.

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Easy, Extensible, Open

I’m a huge DIY’er. I don’t like to buy things when I can build them myself. But honestly, that doesn’t always end up in the optimal allocation of my time, when viewed from a getting-stuff-done perspective. Sometimes, if you’ve got a bigger project in mind, the right way is the quick way, and the quick way is buying something that already works. But when that something is itself not hackable, you’d better be darn sure that it does what you need, and what you could reasonably expect to need in the future, out of the box. And that’s where extensibility comes in.

It’s rare to find products out there that are designed to be both easy to use for the newbie, but extensible for the advanced user. For one, it’s hard work to tick either one of these boxes alone, so it’s twice as hard to nail both. But my other sinking suspicion is that designers tend to have an end user in mind, and maybe only one end user, and that’s the problem. When designing for the newbie, convenience is king. Or if targeting the pro, you maximize flexibility, but perhaps at the expense of designed-in complexity.

There’s a way out, a cheat code, if you will. And that’s making the project open source. Go ahead and hide the complexity from the new user if you want — as long as the pro is able to dive into the schematics or the source code, she’ll figure out how to extend it herself. Openness frees the designers up to worry about making it easy to use, without compromising its flexibility.

I think that this blend of easy and extensible, through openness, is what fundamentally drove the success of Arduino. On the surface layer, there are libraries that just do what you want and drop-down menus with examples to access them. But when you needed to actually use the chip’s hardware peripherals directly, there was nothing stopping you. For the community at large, the fact that all of the code was openly available meant that extending the base was easy — and let’s not beat around the bush, the community’s libraries, tutorials, and example projects are the real reason for the success of the platform.

Look around you, and look out when you’re making that next non-DIY shortcut purchase. Is it easy to use? Can you make it do the things that it doesn’t yet do? Just two simple requirements, yet they seem to knock out so many products if you want both. Then look at those that are both simple and flexible — are they also open? At least in my little world, the answer is almost always “yes”.

Hacked DSP5005 unit showing amp-hours screen

Another DPS5005 Alternative Firmware

These cheap Chinese-built programmable power supplies are nothing new, we’ve been using them for years. They’re not particularly good power supplies, since current feedback is in software, but for some tasks they’re a great fit and you can’t argue with the price. Alternative firmware projects have also been a thing for a while too, but none we’ve seen have been quite as capable and polished as this latest DPS firmware project by [Profi-max.] We’ve not come across the source code yet, but at least the binary image is freely downloadable.Battery charge screen on hacked DPS5005

The firmware has some interesting features, such as programmable pre-sets intended for battery charging applications. In fact, there is a dedicated battery charge mode screen. We want to warn, however, that charging lithium ion batteries with this might not be at all wise, not in the least because of a lack of protection hardware in place. It would be very easy to destroy the unit or overheat a battery this way! However, if you must do this, there are a few features to help you out, such as a handy ‘counters’ screen showing approximate charge delivered.

Remote programmability is, as usual, via the easily hacked in serial port, with firmware support for Bluetooth serial modules if wired USB serial doesn’t suit. For those who like to mount things differently, the screen can be rotated by holding a key on power-up, or if you hook up a MPU6050 accelerometer/gyro module it will even do it automatically!

To update a stock DPS unit, the only requirements are access to an ST-Link compatible programmer dongle, to target the STM32 SWD programming interface, and the STM32CubeProgrammer utility. Open source alternatives to that are also available, stlink comes to mind as a good option. Once you have the module PCB popped out of its plastic casing, only three wires need tacking onto a handy set of pads to complete the connection to the programmer dongle. Pretty simple stuff.

If you’re looking for a similar project, with source immediately available, then checkout the OpenDPS project we covered a few years ago, and if you’re thinking of going crazy, building a DIY open source electronics lab, we got you covered.

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Designing Electronics That Work

[Hunter Scott] who has graced these pages a fair few times, has been working on electronics startups for the past ten years or so, and has picked up a fair bit of experience with designing and building hardware. Those of us in this business seem to learn the same lessons, quite often the hard way; we call it experience. Wouldn’t it be nice to get up that learning curve a little quicker, get our hardware out there working sooner with less pain, due to not falling into the same old traps those before us already know about? The problem with the less experienced engineer is not their lack of talent, how quickly they can learn, nor how much work they can get done in a day, but simply that they don’t know what they don’t know. There’s no shame in that, it’s just a fact of life. [Hunter] presents for us, the Guide to Designing Electronics that Work.

The book starts at the beginning. The beginning of the engineering process that is; requirements capturing, specifications, test planning and schedule prediction. This part is hard to do right, and this is where the real experience shows. The next section moves onto component selection and prototyping advice, with some great practical advice to sidestep some annoying production issues. Next there’s the obvious section on schematic and layout with plenty of handy tips to help you to that all important final layout. Do not underestimate how hard this latter part is, there is plenty of difficulty in getting a good performing, minimal sized layout, especially if RF applications are involved.

The last few sections cover costing, fabrication and testing. These are difficult topics to learn, if up till now all you’ve done is build prototypes and one-offs. These are the areas where many a kickstarter engineer has fallen flat.

Designing Electronics That Work doesn’t profess to be totally complete, nor have the answer to everything, but as the basis for deeper learning and getting the young engineer on their way to a manufacturable product, it is a very good starting point in our opinion.

The book has been around a little while, and the latest version is available for download right now, on a pay what-you-want basis, so give it a read and you might learn a thing or two, we’re pretty confident it won’t be time wasted!