The Augmented Reality Breadboard Of The Future

You’d be hard pressed to find a carpenter who didn’t own a hammer, or a painter that didn’t have a couple of brushes kicking around. Some tools are simply so fundamental to their respective craft that their ownership is essentially a given. The same could be said of the breadboard: if you’re working with electronics on the hobby or even professional level, you’ve certainly spent a decent amount of time poking components and wires into one of these quintessential prototyping tools.

There’s little danger that the breadboard will loose its relevance going forward, but if [Andrea Bianchi] and her team have anything to say about it, it might learn some impressive new tricks. Developed at the Korean Advanced Institute of Science and Technology, VirtualComponent uses augmented reality and some very clever electronics to transform the classic breadboard into a powerful mixed-reality tool for testing and simulating circuits. It’s not going to replace the $3 breadboard you’ve got hiding at the bottom of your tool bag, but one day it might be standard equipment in electronics classrooms.

The short version is that VirtualComponent is essentially a dynamic breadboard. Holes in the same row are still electrically linked like in the classic breadboard, but with two AD75019 cross-point switch arrays and an Arduino in the base, it has the ability to virtually “plug in” components at arbitrary locations as selected by the user. So rather than having to physically insert a resistor, the user can simply tell the software to connect a resistor between two selected holes and the cross-point array will do the rest.

What’s more, many of those components can be either simulated or at least augmented in software. For example, by using AD5241 digital potentiometers, VirtualComponent can adjust the value of the virtual resistor. To provide variable capacitance, a similar trick can be pulled off using an array of real capacitors and a ADG715 digital switch to connect them together; essentially automating what the classic “Decade Box” does. In the demonstration video after the break, this capability is extended all the way out to connecting a virtual function generator to the circuit.

The whole system is controlled by way of an Android tablet suspended over the breadboard. Using the tablet’s camera, the software provides an augmented reality view of both the physical and virtual components of the circuit. With a few taps the user can add or edit their virtual hardware and immediately see how it changes the behavior of the physical circuit on the bench.

People have been trying to improve the breadboard for years, but so far it seems like nothing has really stuck around. Given how complex VirtualComponent is, they’ll likely have an even harder time gaining traction. That said, we can’t help but be excited about the potential augmented reality has for hardware development.

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Hexagons – The Crazy New Breadboard

A breadboard is a great prototyping tool for verifying the sanity of a circuit design before taking the painstaking effort of soldering it all together permanently. After all, a mistake in this stage can cost a lot of time and possibly material, so it’s important to get it right. [daverowntree] wasn’t fully satisfied with the standard breadboard layout though, with fixed rows and columns. While this might work for most applications, he tried out a new type of prototyping board based on hexagons instead.

The design philosophy here revolves around tessellations, a tiling method for connecting the various components on this unique breadboard rather than using simple rows. The hexagons are tessellated across the board, allowing for some unique combinations that might make it slightly more complicated, but can have some benefits for other types of circuits such as anything involving the use of a three-wire device like a transistor.

The post is definitely worth a read, as [daverowntree] goes through several examples of this method of prototyping where the advantages are shown, like a voltage follower circuit and some other circuits involving transistor biasing. If you’re OK with the general design of breadboards, though, and just wished you didn’t have to do anything after the prototyping stage, we’ve got some help for you there as well.

Young Entrepreneurs Learn What Really Goes Into Making A Product

Just to be clear, the primary goal of the Papas Inventeurs (Inventor Dads) was to have the kids make something, have fun, and learn. In that light, they enjoyed a huge success. Four children designed, made, and sold laser-cut napkin rings from a booth at the Ottawa Maker Faire as a fun learning process (English translation, original link in French.) [pepelepoisson] documented the entire thing from beginning to end with plenty of photos. Things started at proof of concept, then design brainstorming, prototyping, manufacture, booth design, and finally sales. While adults were involved, every step was done by the kids themselves.

It all began when the kids were taken to a local fab lab at the École Polytechnique and made some laser-cut napkin holders from plywood for personal use. Later, they decided to design, manufacture, and sell them at the Ottawa Maker Faire. Money for the plywood came from piggy banks, 23 different designs made the cut, and a total of 103 rings were made. A display board and signs made from reclaimed materials rounded out the whole set.

In the end, about 20% of people who visited and showed interest made a purchase, and 60 of the 103 pieces were sold for a profit of $126. Of course, the whole process also involved about 100 hours of combined work between the kids and parents and use of a laser cutter, so it’s not exactly a recipe for easy wealth. But it was an incredibly enriching experience, at least figuratively, for everyone involved.

Possibly the biggest takeaway was the way manufacturing involved much more than just pressing “GO” on a laser cutter. Some pieces needed sanding after laser cutting, and each piece got two coats of varnish. If you missed it, [Bob Baddeley] showed how labor, and not materials, ends up being the most expensive part of a product.

Laser Cut Cardboard Robot Construction Kit Eases Learning And Play

It has never been easier to put a microcontroller and other electronics into a simple project, and that has tremendous learning potential. But when it comes to mechanical build elements like enclosures, frames, and connectors, things haven’t quite kept the same pace. It’s easier to source economical servos, motors, and microcontroller boards than it is to arrange for other robot parts that allow for cheap and accessible customization and experimentation.

That’s where [Andy Forest] comes in with the Laser Cut Cardboard Robot Construction Kit, which started at STEAMLabs, a non-profit community makerspace in Toronto. The design makes modular frames, enclosures, and basic hardware out of laser-cut corrugated cardboard. It’s an economical and effective method of creating the mechanical elements needed for creating robots and animatronics while still allowing easy customizing. The sheets have punch-out sections for plastic straws, chopstick axles, SG90 servo motors, and of course, anything that’s missing can be easily added with hot glue or cut out with a knife. In addition to the designs being open sourced, there is also an activity guide for educators that gives visual examples of different ways to use everything.

Cardboard makes a great prototyping material, but what makes the whole project sing is the way the designs allow for easy modification and play while being easy to source and produce.

3D Printering: When An STL File Is Not Quite Right

STL files are everywhere. When there’s something to 3D print, it’s probably going to be an STL. Which, as long as the model is good just as it is, is no trouble at all. But sooner or later there will be a model that isn’t quite right in some way and suddenly project progress hits a snag.

When models interface with other physical things, those other components may not always be exactly as the designer expected. Being mindful about such potential inconsistencies during the design phase can help prevent problems, but it’s not always avoidable. The reason it’s a problem is because an STL file represents a solid model as a finished unit; it is not really intended to be rolled back into CAD programs for additional design changes.

STL files can be edited, but just like re-modeling a component from scratch, it can be a tricky process for those who don’t live and breathe this stuff. I’ll describe a few common issues related to STLs that can hold up getting that new project together, along with ways to deal with them. Thanks to 3D printing becoming much more commonplace, basic tools are within reach of even the least CAD-aware among us.

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Ask Hackaday: Whatever Happened To Wire Wrapping?

Back in the 70s when I started getting interested in electronics, tons of magazines catered to the hobbyist market. Popular Electronics was my favorite, and I think I remember the advertisements more than anything, probably because they outnumbered articles by a large margin. Looking back, it seemed like a lot of ad space was sold to companies hawking the tools and materials needed for wire wrapping, which was very popular for prototyping in the days before solderless breadboards were readily available. I remember beauty shots of neat rows of small, gold posts, with stripped wires wrapped evenly around them.

To the budding hobbyist, wire wrapping looked like the skill to have. With a huge selection of posts, terminals, and sockets for ICs and discrete components, as well as a wide range of manual and powered wrapping tools, it seemed like you could build anything with wire wrapping. But fast forward just a decade or so, and wire wrapping seemed to drop out of favor. And today — well, does anyone even wire wrap anymore?

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These Gorgeous Robot Parts Are Hand-Made

[Dickel]’s robot MDi #4 has been in progress for several years, but what we wanted to draw your attention to is the way the parts have been fabricated and what kind of remarkable results are possible with careful design, measurement, cutting, and finishing. Much of MDi #4 was made by hand-cutting and drilling sheets of high impact polystyrene (HIPS) with a utility knife and layering them as needed. Epoxy and aluminum provide gap filling and reinforcement of key sections, and fiberglass took care of one of the larger sections.

The process [Dickel] follows is to prototype using cardboard first. Parts are then designed carefully in CAD, and printed out at a 1:1 scale and glued to sheets of polystyrene. Each sheet is cut and drilled by hand as necessary. Layers are stacked and epoxied, embedding any hardware needed in the process. Two examples of embedding hardware include sealing captive nuts into parts with epoxy, or using aluminum to add reinforcement. After some careful sanding, the pieces look amazing.

Scroll down a bit on that project page and you’ll see plenty of great photos of the process [Dickel] used. A video highlighting the head and a video showing the careful work that goes into making each part are embedded below.

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