Have we seen any Christmas village hacks before? None come to mind and our Google-fu didn’t turn up any either. No matter, even if there were a handful this would rank quite high. [Kyle Anderson] built models of the homes each of his loved-ones inhabit. Each model lights up when its occupant is at home.
This reminds us of the Weasley Clock, itself a popular concept to hack on. The idea is that each family member’s location is shown with a unique clock hand and a set of whimsical locations on the clock face.
The Etherhouse, as [Kyle] calls it, performs a similar action. The WiFi access point in each loved one’s home is monitored for their smart phone. When it is detected, the light for their home model is illuminated. Since each person has their own copy of the village, everyone knows who is home and who is away.
Continue reading “Christmas Village Spin on the Weasley Clock”
[jimmayhugh] is a homebrewer and has multiple fermentation chambers and storage coolers scattered around his home. Lucky him. Nevertheless, multiple ways of making and storing beer requires some way to tell the temperature of his coolers and fermenters. There aren’t many temperature controllers that will monitor more than two digital thermometers or thermocouples, so he came up with his own. It’s called TeensyNet, and it’s able to monitor and control up to 36 1-wire devices and ties everything into his home network.
Everything in this system uses the 1-Wire protocol, a bus designed by Dallas Semiconductor that can connect devices with only two wires; data and ground. (To be a fly on the wall during that marketing meeting…) [jimmay] is using temperature sensors, digital switches, thermocouples, and even a graphic LCD with his 1-wire system, with everything controlled by a Teensy 3.1 and Ethernet module to push everything up to his network.
With everything connected to the network, [jimmay] can get on his personal TeensyNet webpage and check out the status of all the devices connected to any of his network controllers. This is something the engineers at Dallas probably never dreamed of, and it’s an interesting look at what the future of Home Automation will be, if not for a network connected relay.
Building a multiplayer network game with multiple Raspberry Pis can be very difficult. Doing it in assembly is outright insane! This is exactly what a group of first year students at Imperial College London did; they created a network based multiplayer Tetris game for the Raspberry Pi.
[Han], [Piotr], [Michal], and [Utsav] have created this entire game from bare metal assembly, and it only consists of 4000 lines of code! The code is well documented, so be sure to look through their Github repository. This project is a great reference for those looking to learn bare metal assembly and networking. They even chose to use the old NES controllers, a very nice touch. While we have featured what seems like a million different Tetris games in the past, this is the first multiplayer version. See Tetris Duel in action in the video after the break!
This is a shout-out to all of you students out there. Take the time to create quality documentation for your class project, and upload it to the internet. Not only is it a great resume boost, but it could very well end up on Hackaday!
Continue reading “Tetris Duel with the Raspberry Pi”
Being able to use one of your old projects to make a new one better can be quite satisfying. [Steve] from Hackshed did just this: he integrated an Arduino based webserver into a new network controllable RGB lamp.
The overall result is an amazing color changing lamp that works perfectly. All that is left to do is create a case for it, or integrate it into an existing lamp. This is a great way to use an LED strip that would have otherwise gone to waste. If you can’t find a scanner with a color wand like this one, you can always start with an RGB strip.
Continue reading “Building a Network Controllable RGB LED Lamp from an Old Scanner”
Here’s a round-up of three different Fubarino Contest entries; a video of each is available after the break.
On the upper left are the beginnings of a network node monitoring system developed by [Stephane]. When the network checks the weather, it may determine that it’s far too harsh outside and time to go in to see what’s new on Hackaday. There’s only sparse information available on the hardware. Each node uses an ATtiny84 and an RFM12B—different sensors connected to each are used to build up the network’s data collection capabilities.
In the lower left is [Brett’s] Bluetooth door lock controller. The Arduino, a cheap Bluetooth module, and a relay board make up the base station which will eventually connect to an electronic lock. [Brett] uses a smart phone to punch in the access code, and entering “1337” four times in a row unlocks the Easter egg, displaying our URL on the character LCD. Here’s the code repository for his project.
To the right is the display for [Andy’s] smoker controller used for cooking. He already had some hidden features on the controller used to calibrate the thermocouple. For the contest, he simply added an additional button to extend the original menu access method.
This is an entry in the Fubarino Contest for a chance at one of the 20 Fubarino SD boards which Microchip has put up as prizes!
Continue reading “Fubarino Contest: Network Nodes, Door Lock, and Smoker Controller”
[Kurt] likes to know what’s going on with his network. He already uses bandwidth checking software on his DD-WRT capable router, but he wanted a second opinion. So he built his own network monitor. [Kurt] started by building a passive Ethernet tap. He then needed a network interface chip that would serve his purposes. The common Wiznet chips used with Arduinos didn’t allow enough manipulation of raw packet data, so he switched to a Microchip ENC624J600 (PDF). The Microchip controller allowed him to count the bytes in the raw Ethernet packets.
With the Ethernet interface complete, [Kurt] turned his attention to a microcontroller to run the show. He started with an Arduino, but the lack of debugging quickly sent him to an Atmega128 in Atmel Studio. After getting the basic circuit working, [Kurt] switched over to a PIC24F chip. With data finally coming out of the circuit, he was able to tell that his original back-of-the-napkin calculations for bandwidth were wrong. [Kurt] created a PCB to hold the microcontroller, then wrote a Python program to plot the data output from his circuit. The bandwidth plot matched up well with the plot from DD-WRT. Now he just needs a giant LED matrix to show off his current network stats!
If you want to get an old Apple, Commodore 64, Amiga, or any other retrocomputer up on the Internet, this is for you. [Stian] had an Amiga 500 lying around and wanted to put it on a network. The A500 isn’t expandable, so he needed to look at some sort of adapter to put it on a network. The solution came to him in the form of a Raspberry Pi, a null modem cable, and a few bits of software.
To connect his Amiga to his network, [Stian] made a small serial converter board for his Raspi that breaks out the Tx and Rx pins on the Pi to a 9-pin serial port. With the physical connection to the Pi made, the only thing left to do was to get some software for the Amiga, namely AmiTCP and PPP. It’s not exactly a fast network connection, but this build allows [Stian] to connect to WiFi networks with ancient hardware.
One interesting aspect of [Stian]’s build is the fact it’s completely transferable to other retrocomputers – everything from old S-100 bus computers to classic macs, apples, and pretty much anything else with a serial port that supports PPP. Even with the expense of a Raspberry Pi, it’s much cheaper than absurdly expensive second-hand SCSI to Ethernet controllers and other tomfoolery.