If someone lobs a grenade, it’s fair to expect that something unpleasant is going to happen. Tear gas grenades are often used by riot police to disperse an unruly crowd, and the military might use a smoke grenade as cover to advance on an armed position, or to mark a location in need of an airstrike. But some gas grenades are meant to help, not hurt, like this talking gas-sensing grenade that’s a 2015 Hackaday Prize entry.
Confined space entry is a particularly dangerous aspect of rescue work, especially in the mining industry. A cave in or other accident can trap not only people, but also dangerous gasses, endangering victims and rescuers alike. Plenty of fancy robots have been developed that can take gas sensors deep into confined spaces ahead of rescuers, but [Eric William] figured out a cheaper way to sniff the air before entering. An MQ2 combination CO, LPG and smoke sensor is interfaced to an Arduino Nano, and a 433MHz transmitter is attached to an output. A little code measures the data from the sensors and synthesizes human voice readings which are fed to the transmitter. The whole package is stuffed into a tough, easily deployed package – a Nerf dog toy! Lobbed into a confined space, the grenade begins squawking its readings out in spoken English, which can be received by any UHF handy-talkie in range. [Eric] reports in the after-break video that he’s received signals over a block away – good standoff distance for a potentially explosive situation.
Continue reading “Hackaday Prize Entry: Gas Grenade Helps Instead of Exploding”
When it comes to large systems, there are a lot more computers than there are people maintaining them. That’s not a big deal since you can simply use a KVM to connect one Keyboard/Video/Mouse terminal up to all of them, switching between each box simply and seamlessly. The side effect is that now the KVM has just as much access to all of those systems as the human who caresses the keyboard. [Yaniv Balmas] and [Lior Oppenheim] spent some time reverse engineering the firmware for one of these devices and demonstrated how shady firmware can pwn these systems, even when some of the systems themselves are air-gapped from the Internet. This was their first DEF CON talk and they did a great job of explaining what it took to hack these devices.
Continue reading “Hacking a KVM: Teach a Keyboard Switch to Spy”
[Renaud] built a AC power meter from scratch. While commercial power meters like the Kill A Watt are available [Renaud’s] build gives an interesting insight into the methods used.
At the heart of [Renaud’s] design lie two sense transformers. The first is a typical voltage stepdown transformer. This brings the AC line voltage down to +/- 10V, which is more amenable to digital sampling. The second is a current sense transformer. In current transformers the primary is typically a single wire (the AC line in this case) passing through the middle of a ring (see the picture to the right from wikipedia). The secondary is wrapped round the ring. When the secondary coil is shorted a current in the primary wire/coil induces a current in the secondary coil.
In practice, the voltage drop across a low value resistor is used to detect the current in the secondary. Clamp meters use this principle to make non-contact current measurements. Other power meters often use hall effect sensors for current measurements. It will be interesting to see how these methods compare when [Renaud] benchmarks this build.
[Renaud] takes the voltage and current readings from these transformers and samples them with a PIC in order to calculate power. As the AC voltage is periodic [Renaud] uses a method similar to Equivalent Time Sampling (ETS) to combine waveforms from multiple cycles and increase the effective sample rate.
Great stuff [Renaud]!
In a world filled with 3D printed this and CNC machined that, it’s always nice to see someone who still does things the old-fashioned way. [Headquake137] built a radio controlled truck body (YouTube link) from wood and polystyrene using just a saw, a Dremel, a hobby knife, and a lot of patience. This is one of those builds that blurs the lines between scale model and sculpture. There aren’t too many pickup trucks one might call “iconic” but if we were to compile a list, the 6th generation Ford F-series would be on it. [Headquake137’s] model is based on a 1977 F100.
The build starts with the slab sides of the truck. The basic outline is cut into a piece of lumber which is then split with a handsaw to create a left and a right side. From there, [Headquake137’s] uses a Dremel to carve away anything that doesn’t look like a 1977 F100. He adds pieces of wood for the roof, hood, tailgate, and the rest of the major body panels. Small details like the grille and instrument panel are created with white polystyrene sheet, an easy to cut material often used by train and car modelers.
When the paint starts going on, the model really comes to life. [Headquake137] weathers the model to look like it’s seen a long life on the farm. The final part of the video covers the test drive of the truck, now mounted to a custom chassis. The chassis is designed for trails and rock crawling, so it’s no speed demon, but it sure does look the part riding trails out in the woods!
[Headquake137] managed to condense what must have been a 60 or 70 hour build down to a 14 minute video found below.
Continue reading “Building A Dead-On-Accurate Model Ford Pickup From Scratch”
This cat feeder project by [Ben Millam] is fascinating. It all started when he read about a possible explanation for why house cats seem to needlessly explore the same areas around the home. One possibility is that the cat is practicing its mobile hunting skills. The cat is sniffing around, hoping to startle its prey and catch something for dinner. Unfortunately, house cats don’t often get to fulfill this primal desire. [Ben] thought about this problem and came up with a very interesting solution. One that involves hacking an electronic cat feeder, and also hacking his cat’s brain.
First thing’s first. Click past the break to take a look at the demo video and watch [Ben’s] cat hunt for prey. Then watch in amazement as the cat carries its bounty back to the cat feeder to exchange it for some real food.
Continue reading “Hack Your Cat’s Brain to Hunt For Food”
Everyone has at least a few games on their computer, and I would assume most of the Hackaday readership would be among the enlightened PC gamer bretheren. At this year’s DEF CON, [Tamas Szakaly] gave a talk about the data these games leak to the Internet, the data they accept from the Internet, and what you can do with that data.
[Tamas]’ talk was entirely about scripting games, like the many games that are scriptable in Lua, or Valve’s Squirrel. Developers have thought about this before and have implemented sandboxes and many anti-cheat mechanisms. However, because these sandboxes are poorly implemented, it’s easy to get outside the game and do some real damage.
[Tamas]’ first target was Crysis 2 and the CryEngine3. This game uses a Lua scripting engine and has no sandbox whatsoever. That means [Tamas] can call os.execute, and from there the entire game is over. Or it’s just begun. Either way you look at it, it’s pretty bad.
CryTek notwithstanding, [Tamas] can also use games with Lua scripting that have a real sandbox. DOTA2 has a leaky sandbox and can be used to call OS I/O routines and execute base 64 encoded executables right over the main executable.
The most impressive example of script abuse in various multiplayer games is from Garry’s Mod. This game has custom implementation of dangerous functions, restricted file IO, and a proper Lua sandbox. This was a wise decision from the developers, but the library is huge. If you create a map or mode used on a server, you can have a full HTTP proxy to the gamer’s home network. During the talk, [Tamas] used this exploit to display an image from a webcam on a Garry’s Mod server. It was on the podium right next him, but this could have been done on a server on the other side of the planet.
Continue reading “DEF CON: Abusing Scripts in Multiplayer Games”
Guitar effects and other musical circuits are a great introduction to electronics. There’s a reason for this: with audio circuits you’re dealing with analog signals and not just the ones and zeros of blinking a LED. Add in the DSP aspects of audio effects, and you have several classes of an EE degree wrapped up in one project.
For his Hackaday Prize entry, [randy.day] is building a guitar multieffect. Instead of just a single distortion, fuzz, or chorus circuit, this tiny little PCB is going to have several flavors of pitch shifting, a flanger, chorus, echo, harmony, and stranger ‘digital-ish’ effects like bitcrushing.
This effects unit is built around a PIC32 and a TI audio codec which processes the audio at 64k 32-bit samples/second. This takes care of all the audio processing, but the hard work for a guitar pedal is actually the enclosure and mechanicals – it’s a hard life for stage equipment. For the foot pedal input, [randy] is using a magnetic position sensor, but there’s no word if he’ll be using a fancy die-cast enclosure or a plastic injection molded unit.