Refurbishing Six Commodore 64s In Parallel

[Drygol] found himself with six Commodore 64’s in various states of disrepair. Because batch work is often more efficient, he detailed the process of restoring all of them in parallel in this one-, two-, three-part series.

The first step was to whiten the cases. Old cases turn yellow from the degradation of the fire retardant additives in the plastic. The proven method to fix this is with a paste called Retr0bright. [Drygol] used hair bleaching paste which is very similar. The cases came out nicely whitened from their treatment.

Next he repaired the keyboard PCB and whitened the keys as well. Drinking was involved, but it all came out okay. The circuit boards were cleaned and inspected. There were a few corroded spots, broken chips, and bad solder joints to be repaired. A few common mods were also installed.

In the final part of the series two of the C64s have SD cards installed into them. A few interesting fixes were done to repair broken plastics. Lastly the two worst cases were painted. In the end [Drygol] found himself with six perfectly working and attractive C64s. Who know’s what he’ll do with them, but we all know that was not the point.

Single Motor Lets This Robot Do The Worm

With more and more research in the field of autonomous robotics, new methods of locomotion are coming on the scene at a rapid pace. Forget wheels and tracks, forget bi-, quad-, hexa- and octopods, and forget fancy rolling BB-8 clones. If you want to get a mini robot moving, maybe you should teach it to do the worm.

Neither the Gizmodo article nor the abstract of [David Zarrouk]’s paper gives too many details on the construction of this vermiform robot, but there are some clues to be gleaned from the video below. At the 1:41 mark we see the secret of the design – a long corkscrew in the center of the 3D-printed linkages.
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Hackaday Prize Entry: The Strength Of 3D Printed Parts

[Sam Barrett] is doing something that is sorely needed. He’s doing real materials research on FDM parts.

There’s nothing wrong with the rough experiments like hanging a 1 L bottle of water from the end of a rectangular test print to compare strengths. We also have our rules-of-thumb, like expecting the print to perform at 30% of injection molded strength. But these experiments are primitive and the guidelines are based on hearsay. Like early metallurgy or engineering; 3D printing is full of made-up stuff.

What [Sam] has done here is really amazing. He’s produced a model of a printed ABS part and experimentally verified it to behave close enough to the real thing. He’s also set a method for testing and proposed a new set of questions. If it couldn’t be better, he also included his full research notebook. Make sure to read the FDMProperties-report (PDF) in the files section of Hackaday.io.

Sam finally answered a question we've had of what it looks like when the printer over extrudes.
Sam finally answered a question we’ve had of what it looks like when the printer over extrudes.

If research like this is being done elsewhere, it’s either internal to a large 3D printer manufacturer, or it’s behind a paywall so thorough only the Russians can help a regular peasant get through to them. Anyone with access to a materials testing lab can continue the work (looking at you every single engineering student who reads this site) and begin to help everyone achieve an understanding of 3D printed parts that could lead to some really cool stuff one day.

Weird CPU

How many instructions does [agp.cooper’s] computer have? Just one. How many strip boards does it use? Apparently, 41 five 41-track boards. While being one shy from the answer to life, it is still a lot of boards for a single instruction. The high board count is due to the use of 1970’s vintage ICs including TTL parts, 2114 RAM chips, and 74S571 PROMs.

There are several different architectures for single instruction computers and [agp’s] uses what is technically at TTA (transfer-triggered architecture). That is, the one instruction is a move and the destination or source of the move determines the operation. For example, the Wierd CPU (that’s the name of it) has a P and Q register. If you load those registers and then the ADD register will contain the sum of the two numbers.

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Building A Satellite-Tracking System With Cold War Tech

The things Hackaday readers come up with and post over on Hackaday.io never cease to amaze us. If you’ve never checked it out, be careful — you can easily spend hours (or weeks) of your life just skimming through the projects that have been logged there. Many of the builds use modern development tools like Arduino and Raspberry Pi, but every so often we come across a project that takes a more difficult road.

That’s the case with [Keplermatik’s] Cold War-era satellite-tracking project, also aptly named Keplermatik. This a build that’s still in progress, which just means you’ve got the privilege of following along as it progresses! What makes this project so special? Aside from the fact that it’s purpose is to track satellites, we think the sole use of vintage tech is a very cool and very ambitious goal.

IV-22 VFD displays will be used for the "Soviet" side of the console
IV-22 VFD displays will be used for the “Soviet” side of the console

[Keplermatik] plans to split the satellite-tracking console into two sides: an American-tech side for tracking the satellite’s position, and a Soviet-tech side for tuning the radio and positioning the antenna. The idea is that he’ll get to use vintage technology from both sides of the Iron Curtain. That should lead to some very interesting lessons about how these kinds of systems were designed by each side during the Cold War.

The build is still in its adolescence, but is definitely worth following along with. But, if you’re craving more Soviet tech and need it right now, be sure to check out this post on Russian Cold War vacuum tubes.

 

Photodiode Amplifier Circuit Spies On Your Phone

In order to help his friend prepare for a talk at DEFCON this weekend, [Craig] built an IR photodiode amplifier circuit. The circuit extended the detection range of the hack from a few inches to a few feet. We’re suckers for some well-designed analog circuitry, and if you are too, be sure to check out the video embedded below.

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Hacklet 119 – Retrogaming Console Hacks

If you haven’t heard, retrogaming is a thing. 40-somethings are playing the games of their youth alongside millennials who are just discovering these classic games. There are even folks developing new homebrew games for consoles as far back as the Nintendo Entertainment System and the Atari 2600. This week on the Hacklet, we’re highlighting some of the best retrogaming console hardware hacks on Hackaday.io. Note that I did say hardware hacks. The focus this week is on games played on the original hardware. Don’t worry though, I’ll give emulated projects some love in a future Hacklet.

bankerWe start with [danjovic] and Atari 2600 Bankswitch Cartridge. The Atari 2600 is a legendary system. Millions of hackers’ first exposure to gaming came through its one button joystick. To make the unit affordable, Atari used a MOS Technology 6507 processor. Essentially it’s a 6502 in a 28-pin package. This meant several features got nerfed, most notably the address space. The 6507 can only address 8KB of RAM. In the Atari, only 4KB is available to the cartridge. Games got around the 4KB limit by bank switching – write a value to a magic address, and the bank switching logic would swap in a whole different section of cartridge ROM. There were several different bank switching schemes used over the years. [Danjovic] has created his own version of this bank switching logic, using only classic 74 series logic chips.

 

nesmodNext up is [ThunderSqueak] with Top Loader NES composite mod. Toward the end of the NES’s life, Nintendo introduced a cost-reduced version known as the “top loader”. This version had a top loading cartridge and no DRM lock-out chip. Unfortunately it also did away with composite AV ports. The only way to hook this NES to your TV was through the RF modulated output. [ThunderSqueak] and a number of other intrepid hackers have fixed this problem. All it takes is a 2N3906 PNP transistor and a few jellybean parts. The video and audio outputs are pulled from the motherboard before they enter the RF modulator. One nice feature is the clean connectors. [ThunderSqueak] used connectors from modular in-wall AV boxes for a setup that looks as good as it works.

segaNext we have [makestuff] with USB MegaDrive DevKit. Sega’s MegaDrive, or Genesis as it was known here in the USA, was a groundbreaking console. It used a Motorola 68000 16-bit CPU while most other systems were still running a Z80 or a 6502. People loved this console, and there are plenty who still want to develop software for it. Enter [makestuff] with his development kit. On a card with a $40 USD bill of materials, he’s managed to fit SDRAM, an FPGA, and a USB interface. This is everything you need to load and debug software on an unmodified console. The FPGA had enough logic left over that [makestuff] was able to implement a continuous bus cycle tracer over USB. Nice work!

robbbFinally, we have our own [Joshua Vasquez] with R.O.B. 2.0. The original NES came in a deluxe version with a special pack in – a robot. Robotic Operating Buddy, or ROB for short, would play games with the player. Unfortunately ROB was a bit of a flop. It only worked with two games, Gyromite and Stack-Up Ice Climber. Most ROB units eventually found their way to the recycling bin. [Joshua] is building a new version of the ROB, with modern controls. He’s already modeled and 3D printed ROB’s head. I can’t wait to see this project come together!

If you want to see more retrogaming goodness, check out our new retrogaming hardware hacks list. See a project I might have missed? Don’t be shy, just drop me a message on Hackaday.io. That’s it for this week’s Hacklet, As always, see you next week. Same hack time, same hack channel, bringing you the best of Hackaday.io!