Boost Your Animation To 60 FPS Using AI

The uses of artificial intelligence and machine learning continue to expand, with one of the more recent implementations being video processing. A new method can “fill in” frames to smooth out the appearance of the video, which [LegoEddy] was able to use this in one of his animated LEGO movies with some astonishing results.

His original animation of LEGO figures and sets was created at 15 frames per second. As an animator, he notes that it’s orders of magnitude more difficult to get more frames than this with traditional methods, at least in his studio. This is where the artificial intelligence comes in. The program is able to interpolate between frames and create more frames to fill the spaces between the original. This allowed [LegoEddy] to increase his frame rate from 15 fps to 60 fps without having to actually create the additional frames.

While we’ve seen AI create art before, the improvement on traditionally produced video is a dramatic advancement. Especially since the AI is aware of depth and preserves information about the distance of objects from the camera. The software is also free, runs on any computer with an appropriate graphics card, and is available on GitHub.

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Commodore 64 Mini Man Makes Matching Mini Monitor

While putting together a retro computer is a great project and can teach a lot about the inner workings of electronics, hooking that 70s- or 80s-era machine up to a modern 144 Hz 1440p display tends to be a little bit anticlimactic. To really recreate the true 8-bit experience it’s important to get a CRT display of some sort, but those are in short supply now as most are in a landfill somewhere now. [Tony] decided to create a hybrid solution of sorts by 3D printing his own Commodore replica monitor for that true nostalgia feel.

This build is a matching mini scale replica of the Commodore 1702 monitor, a color monitor produced by Commodore specifically for their machines. At the time it was top-of-the-line and even included an early predecessor of the S-Video method of video signalling. This monitor was modeled in Fusion 360 and then sent to the 3D printer for assembly, then populated with a screen with a period-correct 4:3 aspect ratio, required electronics for handling the Commodore’s video signal, and even includes an upgrade over the original monitor: stereo speakers instead of the single-channel speaker that was featured in the 80s.

While this monitor doesn’t use a CRT, it’s an impressive replica nonetheless, right down to the Commodore serial number sticker on the back. If you need a Commodore 64 to go along with it, there are plenty of possibilities available to consider like this emulated C64 on a Raspberry Pi or these refurbished OEM Commodores.

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Improving More Leaf Design Flaws

[Daniel] was recently featured here for his work in improving the default charging mode for the Nissan Leaf electric vehicle when using the emergency/trickle charger included with the car. His work made it possible to reduce the amount of incoming power from the car, if the charging plug looked like it might not be able to handle the full 1.2 kW -3 kW that these cars draw when charging. Thanks to that work, he was able to create another upgrade for these entry-level EVs, this time addressing a major Leaf design flaw that is known as Rapidgate.

The problem that these cars have is that they still have passive thermal management for their batteries, unlike most of their competitors now. This was fine in the early ’10s when this car was one of the first all-electric cars to market, but now its design age is catching up with it. On long trips at highway speed with many rapid charges in a row the batteries can overheat easily. When this happens, the car’s charging controller will not allow the car to rapid charge any more and severely limits the charge rate even at the rapid charging stations. [Daniel] was able to tweak the charging software in order to limit the rapid charging by default, reducing it from 45 kW to 35 kW and saving a significant amount of heat during charging than is otherwise possible.

While we’d like to see Nissan actually address the design issues with their car designs while making these straighforward software changes (or at least giving Leaf owners the options that improve charging experiences) we are at least happy that there are now other electric vehicles in the market that have at least addressed the battery thermal management issues that are common with all EVs. If you do own a Leaf though, be sure to check out [Daniel]’s original project related to charging these cars.

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Rapid Charging Supercapacitors

Battery technology is the talk of the town right now, as it’s the main bottleneck holding up progress on many facets of renewable energy. There are other technologies available for energy storage, though, and while they might seem like drop-in replacements for batteries they can have some peculiar behaviors. Supercapacitors, for example, have a completely different set of requirements for charging compared to batteries, and behave in peculiar ways compared to batteries.

This project from [sciencedude1990] shows off some of the quirks of supercapacitors by showing one method of rapidly charging one. One of the most critical differences between batteries and supercapacitors is that supercapacitors’ charge state can be easily related to voltage, and they will discharge effectively all the way to zero volts without damage. This behavior has to be accounted for in the charging circuit. The charging circuit here uses an ATtiny13A and a MP18021 half-bridge gate driver to charge the capacitor, and also is programmed in a way that allows for three steps for charging the capacitor. This helps mitigate the its peculiar behavior compared to a battery, and also allows the 450 farad capacitor to charge from 0.7V to 2.8V in about three minutes.

If you haven’t used a supercapacitor like this in place of a lithium battery, it’s definitely worth trying out in some situations. Capacitors tolerate temperature extremes better than batteries, and provided you have good DC regulation can often provide power more reliably than batteries in some situations. You can also combine supercapacitors with batteries to get the benefits of both types of energy storage devices.

Open-Source Robotic Arm For All Purposes

A set of helping hands is a nice tool to have around the shop, especially if soldering or gluing small components is a common task. What we all really want, though, is a robotic arm. Sure, it could help us set up glue or solder but it can do virtually any other task it is assigned as well. A general-purpose tool like this might be out of reach of most of us, unless we have a 3D printer to make this open-source robotic arm at home.

The KAUDA Robotic Arm from [Giovanni Lerda] is a five-axis arm with a gripping tool and has a completely open-source set of schematics so it can be printed on any 3D printer. The robot arm uses three stepper motors and two servo motors, and is based on the Arduino MEGA 2560 for control. The electrical schematics are also open-source, so getting this one up and running is just an issue of printing, wiring, and implementing some software. To that end there are software examples available, and they can easily be modified to fit one’s robotic needs.

A project like this could be helpful for any number of other projects, or also just as a lesson in robotics for yourself or even in a classroom, since many schools now have their own 3D printers. With everything being open-source, this is a much simpler endeavor now than other projects we’ve seen that attempted to get robotic arms running again.

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Adding Luxury Charging Features To An Entry-Level EV

The Nissan Leaf is the best-selling electric car of all time so far, thanks largely to it being one of the first mass produced all-electric EVs. While getting into the market early was great for Nissan, they haven’t made a lot of upgrades that other EV manufacturers have made and are starting to lose customers as a result. One of those upgrades is charge limiting, which allows different charging rates to be set from within the car. With some CAN bus tinkering, though, this feature can be added to the Leaf.

Limiting the charging rate is useful when charging at unfamiliar or old power outlets which might not handle the default charge rate. In Europe, which has a 240V electrical distribution system, Leafs will draw around 3 kW from a wall outlet which is quite a bit of power. If the outlet looks like it won’t support that much power flow, it’s handy (and more safe) to be able to reduce that charge rate even if it might take longer to fully charge the vehicle. [Daniel Ă–ster]’s modification requires the user to set the charge rate by manipulating the climate control, since the Leaf doesn’t have a comprehensive user interface.

The core of this project is performed over the CAN bus, which is a common communications scheme that is often used in vehicles and is well-documented and easy to take advantage of. Luckily, [Daniel] has made the code available on his GitHub page, so if you’re thinking about trading in a Leaf for something else because of its lack of features it may be time to reconsider.

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Game Boy Plays Forever

For those of us old enough to experience it first hand, the original Game Boy was pretty incredible, but did have one major downside: battery consumption. In the 90s rechargeable batteries weren’t common, which led to most of us playing our handhelds beside power outlets. Some modern takes on the classic Game Boy address these concerns with modern hardware, but this group from the Delft University of Technology and Northwestern has created a Game Boy clone that doesn’t need any batteries at all, even though it can play games indefinitely.

This build was a proof-of-concept for something called “intermittent computing” which allows a computer to remain in a state of processing limbo until it gets enough energy to perform the next computation. The Game Boy clone, fully compatible with the original Game Boy hardware, is equipped with many tiny solar panels which can harvest energy and is able to halt itself and store its state in nonvolatile memory if it detects that there isn’t enough energy available to continue. This means that Super Mario Land isn’t exactly playable, but other games that aren’t as action-packed can be enjoyed with very little impact in gameplay.

The researchers note that it’ll be a long time before their energy-aware platform becomes commonplace in devices and replaces batteries, but they do think that internet-connected devices that don’t need to be constantly running or powered up would be a good start. There are already some low-powered options available that can keep their displays active when everything else is off, so hopefully we will see even more energy-efficient options in the near future.

Thanks to [Sascho] for the tip!

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