Robot Maps Rooms With Help From IPhone

The Unity engine has been around since Apple started using Intel chips, and has made quite a splash in the gaming world. Unity allows developers to create 2D and 3D games, but there are some other interesting applications of this gaming engine as well. For example, [matthewhallberg] used it to build a robot that can map rooms in 3D.

The impetus for this project was a robotics company that used a series of robots around their business. The robots navigate using computer vision, but couldn’t map the rooms from scratch. They hired [matthewhallberg] to tackle this problem, and this robot is a preliminary result. Using the Unity engine and an iPhone, the robot can perform in one of three modes. The first is a user-controlled mode, the second is object following, and the third is 3D mapping.

The robot seems fairly easy to construct and only carries and iPhone, a Node MCU, some motors, and a battery. Most of the computational work is done remotely, with the robot simply receiving its movement commands from another computer. There’s a lot going on here, software-wise, and a lot of toolkits and software packages to install and communicate with one another, but the video below does a good job of showing what you’ll need and how it all works together. If that’s all too much, there are other robots with a form of computer vision that can get you started into the world of computer vision and mapping.

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Explore Low-Energy Bluetooth By Gaming

For several years now, a more energy-efficient version of Bluetooth has been available for use in certain wireless applications, although it hasn’t always been straightforward to use. Luckily now there’s a development platform for Bluetooth Low Energy (BLE) from Texas Instruments that makes using this protocol much easier, as [Markel] demonstrates with a homebrew video game controller.

The core of the project is of course the TI Launchpad with the BLE package, which uses a 32-bit ARM microcontroller running at 48 MHz. For this project, [Markel] also uses an Educational BoosterPack MKII, another TI device which resembles an NES controller. To get everything set up, though, he does have to do some hardware modifications to get everything to work properly but in the end he has a functioning wireless video game controller that can run for an incredibly long time on just four AA batteries.

If you’re building a retro gaming console, this isn’t too bad a product to get your system off the ground using modern technology disguised as an 8-bit-era controller. If you need some inspiration beyond the design of the controller, though, we have lots of examples to explore.

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Give The Clapper A Hand

While “The Clapper” probably first conjures images of low-budget commercials, it was still a useful way to remotely switch lights and other things around the house. But if the lights you want to switch weren’t plugged into the wall, like a ceiling fan, for example, The Clapper was not going to help you. To add some functionality to this infamous device, [Robin] built one from scratch that has all the extra features built in that you could ever want.

First, the new Clapper attaches to the light switch directly, favoring mechanical action of the switch itself rather than an electromechanical relay which requires wiring. With this setup, it would be easy to install even if you rent an apartment and can’t do things like rewire outlets and it has the advantage of being able to switch any device, even if it doesn’t plug into the wall. There’s also a built-in microphone to listen for claps, but since it’s open-source you could program it to actuate the switch when it hears any sound. It also includes the ability to be wired in to a home automation system as well.

If the reason you’ve stayed out of the home automation game is that you live in a rental and can’t make the necessary modifications to your home, [Robin]’s Clapper might be just the thing you need to finally automate your living space. All the files are available on the project site, including the 3D printing plans and the project code. Once you get started in home automation, though, there’s a lot more you can do with it.

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The Smaller, Tinier Arduino Platform

While many of the Arduino platforms are great tools for gaining easy access to microcontrollers, there are a few downsides. Price and availability may be the highest on the list, and for those reasons, some have chosen to deploy their own open-source Arduino-compatible boards.

The latest we’ve seen is the Franzininho, an Arduino Gemma-like board that’s based on the ATtiny85, a capable but tiny microcontroller by Atmel in a compact 8-pin configuration. This board has everything the Gemma has, including a built-in LED and breakout pins. One of the other perks of the Franzininho over the Gemma is that everything is based on through-hole components, making the assembly much easier than the surface mount components of the Gemma.

It’s worth noting that while these boards are open source, the Arduinos are as well. It’s equally possible to build your own 100% identical Arduino almost as easily. If you want more features, you can add your own by starting from one of these platforms and do whatever you want with it, like this semi-educational Atmel breakout board.

Thanks to [Clovis] for the tip!

Never Go To The Office Breakroom Again

If you’re tired of having to make small talk with random people in the office break room every time you need a cup of coffee, or simply don’t have the time to get up to pour yourself some more, it would be nice if there was a way you could have your cup filled for you, right at your desk. With this new drink dispenser, you won’t have to get up or even pour your drinks yourself!

We’ve certainly seen plenty of automatic drink makers, but those are more suited to parties and complicated drink mixing. This beverage dispenser is more for the person who knows their tastes and simply wants to save some time. It’s also much simpler, using a peristaltic pump for serving a single liquid from a large bottle into a glass, and using a load cell to know when to stop filling. The peristaltic pump is a little slow though, so it’s best to set the glass back in the dispenser and let it top you off each time.

We’re a big fan of time savers around here, especially when it comes to improving workflow. Of course, the best time saver is a clean, well-organized shop which will help you out whether you’re building a drink dispenser or anything else.

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The Best New Amiga Title Of 2018?

Just because a system becomes obsolete for most of us doesn’t mean that everyone stops working with them. Take a look at this brand new game for the Amiga 500 called Worthy, which is sure to make most of us regret ever upgrading our home computers, despite the improvements made since 1987.

The group who developed the game is known as Pixelglass and they have done a lot of work on this platform, releasing several games over the past few years. Their latest is Worthy, an action-adventure game that looks similar to the top-down perspective Zelda games from the SNES. It’s an impressive piece of work for a system that few of us own anymore, but if you have one (or even if you have a good emulator) you might want to give it a whirl.

If developing games for retro systems is your style, this isn’t limited to personal computers like the Amiga. We’ve seen development platforms for the Super Nintendo that will let you run your own code, and even other methods for working with the Sega Saturn if you’re feeling really adventurous.

Thanks to [Chappy1978] for the tip!

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Raytheon’s Analog Read-Only Memory Is Tube-Based

There are many ways of storing data in a computer’s memory, and not all of them allow the computer to write to it. For older equipment, this was often a physical limitation to the hardware itself. It’s easier and cheaper for some memory to be read-only, but if you go back really far you reach a time before even ROMs were widespread. One fascinating memory scheme is this example using a vacuum tube that stores the characters needed for a display.

[eric] over at TubeTime recently came across a Raytheon monoscope from days of yore and started figuring out how it works. The device is essentially a character display in an oscilloscope-like CRT package, but the way that it displays the characters is an interesting walk through history. The monoscope has two circuits, one which selects the character and the other determines the position on the screen. Each circuit is fed a delightfully analog sine wave, which allows the device to create essentially a scanning pattern on the screen for refreshing the display.

[eric] goes into a lot of detail on how this c.1967 device works, and it’s interesting to see how engineers were able to get working memory with their relatively limited toolset. One of the nice things about working in the analog world, though, is that it’s relatively easy to figure out how things work and start using them for all kinds of other purposes, like old analog UHF TV tuners.