Need A Snack From Across Town? Send Spot!

[Dave Niewinski] clearly knows a thing or two about robots, judging from his YouTube channel. Usually the projects involve robot arms mounted on some sort of wheeled platform, but this time it’s the tune of some pretty famous yellow robot legs, in the shape of spot from Boston Dynamics. The premise is simple — tell the robot what snacks you want, entirely by voice command, and off he goes to fetch. But, we’re not talking about navigating to the fridge in the same room. We’re talking about trotting out the front door, down the street and crossing roads to visit favorite restaurant. Spot will order the snacks and bring them back, fully autonomously.

Spot’s depth cameras provide localized navigation and object avoidance information
Local AI vision system handles avoiding those pesky moving objects

There are multiple things going here, all of which are pretty big computational tasks. Firstly, there is no cloud-based voice control, ala Google voice or Alexa. The robot works on the premise of full autonomy, which means no internet connectivity for any aspect. All voice recognition, voice-to-text, and speech synthesis are performed locally using the NVIDIA Riva GPU-based AI speech SDK, running on the local NVIDIA Jetson AGX Orin carried on Spot’s back. A front-facing webcam supplies the audio feed for this. The voice recognition application listens for the wake phrase, then turns the snack order into text, for later replay when it gets to the destination. Navigation is taken care of with a Microstrain RTK GNSS module, which has all the needed robustness, such as dual antennas, and inertial fallback for those regions with a spotty signal. Navigation is no use out in the real world on its own, which is where Spot’s depth sensor cameras come in. These enable local obstacle avoidance, as per the usual spot behavior we’ve all seen before. But what about crossing the road without getting tens of thousands of dollars of someone else’s hardware crushed by a passing truck? Spot’s onboard streaming cameras are fed into the NVIDIA dash cam net AI platform which enables real-time recognition of moving obstacles such as cars, humans and anything else that might be wandering around and get in the way. All in all a cool project showing the future potential of AI in robotics for important tasks, like fetching me a beer when I most need it, even if it comes from the local corner shop.

We love robots around here. Robots can mow your lawn, navigate inside your house with a little help from invisible QR Codes, even help out with growing your food. The robot-assisted future long promised, may now be looking more like the present.

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A Great Resource For The Would-Be Pinball Machine Builder

Those of us beyond a certain age will very likely have some fond memories of many an hour spent and pocket money devoured feeding the local arcade pinball machine. At one time they seemed to be pretty much everywhere, but sadly, these days they seem to have largely fallen out of favour and are becoming more of speciality to be specifically sought out. Apart from a few random ones turning up — there’s a fun Frankenstein-themed machine in the Mary Shelley Museum in Bath, England — a trip to a local amusement arcade is often pretty disappointing, with modern arcade machines just not quite scratching that itch anymore, if you ask us. So what’s an old-school hacker to do, but learn how to build a machine from scratch, just the way we want it? A great resource for this is the excellent Pinball Makers site, which shows quite a few different platforms to build upon and a whole ton of resources and guides to help you along the way.

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A Baudot Code Speaking Chatterbot With A Freakish Twist

[Sam Battle] known on YouTube as [Look Mum No Computer] is mostly known as a musical artist, but seems lately to have taken a bit of shine to retro telecoms gear, and this latest foray is into the realm of the minicom tty device which was a lifeline for those not blessed with ability to hear well enough to communicate via telephone. Since in this modern era of chatting via the internet, it is becoming much harder to actually find another user with a minicom, [Sam] decided to take the human out of the loop entirely and have the minicom user talk instead to a Raspberry Pi running an instance of MegaHal, which is 1990s era chatterbot.  The idea of this build (that became an exhibit in this museum is not obsolete) was to have an number of minicom terminals around the room connected via the internal telephone network (and the retro telephone exchange {Sam] maintains) to a line interface module, based upon the Mitel MH88422 chip. This handy device allows a Raspberry Pi to interface to the telephone line, and answer calls, with all the usual handshaking taken care of. The audio signal from the Mitel interface is fed to the Pi via a USB audio interface (since the Pi has no audio input) module.

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Copper: Rectifying AC A Century Ago

[Robert Murray-Smith] presents for us an interesting electronic device from years gone by, before the advent of Silicon semiconductors, the humble metal oxide rectifier. After the electronic dust had settled following the brutal AC/DC current wars of the late 19th century — involving Edison, Tesla and Westinghouse to name a few of the ringleaders — AC was the eventual winner. But there was a problem. It’s straightforward to step down the high voltage AC from the distribution network to a more manageable level with a transformer, and feed that straight into devices which can consume alternating current such as light bulbs and electrical heaters. But other devices really want DC, and to get that, you need a rectifier.

It turns out, that even in those early days, we had semiconductor devices which could perform this operation, based not upon silicon or germanium, but copper. Copper (I) Oxide is a naturally occurring P-type semiconductor, which can be easily constructed by heating a copper sheet in a flame, and scraping off the outer layer of Copper (II) Oxide leaving the active layer below. Simply making contact to a piece of steel is sufficient to complete the device.

Obviously a practical rectifier is a bit harder to make, with a degree of control required, but you get the idea. A CuO metal rectifier can rectify as well as operate as a thermopile, and even as a solar cell, it’s just been forgotten about once we got all excited about silicon.

Other similar metallic rectifiers also saw some action, such as the Selenium rectifier, based on the properties of a Cadmium Selenide – Selenium interface, which forms an NP junction, albeit one that can’t handle as much power as good old copper. One final device, which was a bit of an improvement upon the original CuO rectifiers, was based upon a stack of Copper Sulphide/Magnesium metal plates, but they came along too late. Once we discovered the wonders of germanium and silicon, it was consigned to the history books before it really saw wide adoption.

We’ve covered CuO rectifiers before, but the Copper Sulphide/Magnesium rectifier is new to us. And if you’re interested in yet more ways to steer electrons in one direction, checkout our coverage of the history of the diode.

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Gridfinity: 3D Printed Super Quick Tool Storage And Retrieval

Our favourite cyborg [Zack Freedman] has been stumbling over a common problem many of us will be all too familiar with — that of tool storage and the optimal retrieval thereof. His solution is the Gridfinity: A modular workshop organisation system.

Never chase your pen around on the desk again

In [Zack]’s words, the perfect workshop has tools and materials arranged in the following way: (a) every item has a dedicated home within reach of where you’ll use it. (b) items are exposed and in position for instant grabification. (c) the storage system shields you from accidents like spills and injuries. (d) it is effortless to setup and easy to put back and rearrange. An instant-access storage solution such as the Gridfinity is designed not to help you store more stuff, but finish more projects. The idea is very simple — display your stuff so that you can quickly find what you need and get back to the project as quickly as possible. We think these aims are pretty spot on!

From an implementation perspective, the system consists of a 3D printed base plate with a grid structure. It is angled internally so storage bins drop in, but are not easy to knock out. Storage units drop into the grid in various sizes and orientations, such that everything is contained within the grid’s outer boundary, so the whole assembly will fit inside a drawer with ease. Small part storage bins have a curved inner surface enabling one to easily scoop out a part when required.  A partial lid on the top allows them to be stacked vertically if required.

Super-quick access to fully sorted stock – no more searching

Whilst the system is work in progress, there are still about a hundred different storage units, for anything from 3D printer nozzles to racks for tweezers. Implemented as parameterised models in Fusion360, it is easy to tweak existing models for your stuff, or create totally new ones, from the supplied templates.

No discussion of tool organisation would be complete without first considering the king of tool organisation [Adam Savage], the principle of first order retrieval is a strong one. For a more in-your-face solution, you could go down the pegboard-on-wheels route, or perhaps if you’re less mobile and in a tight squeeze, then get comfortable with the French cleat and build something full custom right into the walls. Whatever solution you come up with, do share it with us!

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NASA Hardware Techniques: Soldering Space Electronics Like It’s 1958

[PeriscopeFilms] on YouTube has many old TV adverts and US government reels archived on their channel, with some really interesting subjects to dive in to. This first one we’re highlighting here is a 1958 film about NASA Soldering Techniques (Video, embedded below), which has some fascinating details about how things were done during the Space Race, and presumably, continue to be done. The overall message about cleanliness couldn’t really be any clearer if they tried — it’s so critical it looks like those chaps in the film spend far more time brushing and cleaning than actually wielding those super clean soldering irons.

Of particular note are some of the details of wire stripping and jointing with components, such as the use of a hot-wire device to remove the insulation from wire, rather than use the kind of stripper we have lying around that cuts into the insulation and slightly distorts the wire in the process. That just won’t do. If they did have to use a cutting-type stripper, it must be precisely the right size for job, and calibrated daily.

The road to the Moon is paved with calibrated wire strippers.

When soldering a pre-tinned wire to a leaded component, a clamp is required to prevent movement of the wire, as is a thermal shunt on the component lead to protect the delicate component from excess heat. They even specify how much to wrap a wire around a terminal to be soldered, never bending the wire more than 180 degrees.

The bottom line in all this is, is that the work must be as perfect as is possible, as there is very little chance of sending someone up to fix a dodgy soldering job, once the assembly is hurtling around the planet. They call it too much of a science to be called an art and too much art to be called a science, and we can sure appreciate that.

As you would expect (and it’s not exactly a big secret) NASA has some very exacting standards for assembly of all hardware, like this great workmanship standard, which is well worth studying. Soldering is an important subject for many of us, we’ve covered the subject of solder metallurgy, as well as looking at how ancient hardware hackers soldered without the benefit of much modern knowledge.

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A V2 Rocket Inspired Steam Turbine Skateboard Is Just Around The Corner

[Integza] never fails to amuse with his numerous (and sometimes really sketchy) attempts to create usable thrust, by pretty much all means possible and the latest video (embedded below) attempting to run a reaction turbine from decomposing hydrogen peroxide, doesn’t fail to disappoint. The inspiration came from the WWII V2 rocket, which used Sodium Permanganate to breakdown Hydrogen Peroxide. This produced high pressure steam, which spun a turbine, which in turn drove the turbopumps that delivered the needed huge quantity of alcohol and liquid oxygen into the combustion chamber.

After an initial test of this permanganate-peroxide reaction proved somewhat disappointing (and messy) he moved on to a more controllable approach — using a catalytic converter from a petrol scooter in place of the messy permanganate. This worked, so the next task was to build the turbine. Naturally, this was 3D printed, and the resulting design appeared to work pretty well with compressed air as the power source. After scaling up the design, and shifting to CNC-machined aluminium, it was starting to look a bit more serious. The final test shows the turbine being put through its paces, running from the new precious metal catalyst setup, but as can be seen from the video, there is work to be done.

There appears to be a fair amount of liquid peroxide passing through into the turbine, which is obviously not desirable. Perhaps the next changes should be the mount the catalyser vertically, to prevent the liquid from leaving so easily, as well as adding some baffling to control the flow of the liquid, in order to force it to recycle inside the reaction vessel? We can’t wait to see where this goes, hopefully the steam-turbine powered skateboard idea could actually be doable? Who knows? But we’re sure [Integza] will find a way!

With steam power, there’s more than one way to get usable rotational work, like using a reciprocating engine, which can be expanded to a whole machine shop, and whilst boiling water (or catalytically decomposing Hydrogen Peroxide)  provides high pressure gas, how about just using boiling liquid nitrogen? Possibly not.

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